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He Wang

Publications and source records attributed to He Wang.

At least 19 recordsLinked to original sources

CASD: Chunk-Aligned Semantic Distillation for Multi-StageRobot Manipulation

An action chunk can span several stages of a manipulation task, yet a label for its first step describes only the current stage. We introduce Chunk-Aligned Semantic Distillation (CASD), which derives semantic targets for entire action chunks. An offline vision--language model segments demonstrations into described stages. Their occupancy within each action chunk determines a weighted semantic target, including transitions between stages. A CASD generator learns to predict this target from the current observation, robot state, and task instruction. We then freeze the generator and train a policy conditioned on its predictions. The semantic branch runs once per policy query, without online VLM calls or reasoning-trace decoding. Teacher matching on annotated LIBERO training episodes is above chance for both single-stage and boundary-crossing chunks. We evaluate three Fast-WAM variants and a DreamZero integration across four benchmarks, including distribution shifts on LIBERO-Plus. Compared with published references, IDM+CASD reaches 98.9\% versus 98.0\% average success on LIBERO, while Uncond falls below its reference. Joint+CASD reaches 93.0\% versus 90.6\% on RoboTwin 2.0, and DreamZero+CASD reaches a 47.9\% four-category MolmoSpaces manipulation average versus 40.7\%. Performance varies across backbone integrations.

cs.RO

GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.

cs.RO

ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

Zero-shot generalization to unseen embodiments is important for generalizable vision-language-action (VLA) models as robot hardware evolves and task-specific data collection remains costly. However, a systematic understanding of this problem remains limited, in part because the literature lacks a unified zero-shot transfer definition and controlled evaluation settings that isolate embodiment changes from differences in tasks, scenes, or protocols. To address this gap, we first distinguish strict zero-shot transfer, where the target embodiment is absent from all training data, from pretrain-exposed zero-shot transfer, where it appears only during pretraining. We then introduce a controlled benchmark spanning 14 held-out target embodiments across simulation and real-world validation. Within this framework, we conduct a controlled analysis of four factors: state-action representations, pretraining embodiment diversity, auxiliary co-training objectives, and target-embodiment exposure. Experimental results show that local end-effector (EEF) state-action representations, the source embodiment diversity, and auxiliary co-training improve cross-embodiment transfer by around 15, 18, and 7 percentage points, respectively. We further find that adding only 5% target-embodiment data during pretraining improves average target-embodiment progress by 13.4 percentage points, showing that strict and pretrain-exposed zero-shot transfer are distinct and should be reported separately. Together, these findings provide practical guidance for evaluating and improving cross-embodiment VLA transfer in stationary tabletop manipulation with two-finger grippers, while motivating future investigation of broader settings including mobile-base control, dexterous hands, and long-horizon tasks.

cs.RO

RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction

Enabling humanoid robots to respond to human speech with synchronized and semantically meaningful gestures is fundamental to natural human-robot interaction. However, this task faces three critical barriers: the scarcity of semantically rich datasets, the "modality eclipse" where models ignore audio cues in favor of kinematic inertia, and the sim-to-real gap regarding physical safety. We propose RoboGesture, a robot-centric framework that co-designs data, modeling, and control to power a complete interactive human-humanoid system in which the robot listens, responds, and gestures in real time. We first establish the RoboGesture dataset featuring over 300 gesture categories and develop an automated pipeline to synthesize large-scale collision-free, robot-specific audio-motion pairs. Our architecture features a Hierarchical Semantic-Acoustic Aligner that extracts multi-granular prosodic and semantic cues directly from raw audio tokens. These cues drive a Streaming Conditional Motion Generator based on a diffusion transformer with conditional flow matching. To ensure high responsiveness, we introduce Anti-Inertia CFG Masking, which prevents the model from collapsing into repetitive historical patterns by compelling it to proactively mine control signals from the audio modality. Finally, an MPC-based safety filter ensures real-time, collision-free execution on physical hardware. Experiments on a Unitree G1 humanoid demonstrate that RoboGesture generates safer, more rhythmic, and more semantically appropriate responses compared to state-of-the-art baselines.

cs.RO

Reinforcement Learning-Guided Evolutionary Policy Optimization for Preference-Adjustable Heterogeneous Agile Earth Observation Satellite Scheduling

Heterogeneous agile Earth observation satellite (AEOS) scheduling requires task selection, satellite assignment, and observation sequencing under satellite-dependent visibility windows, attitude maneuvering requirements, energy consumption, and onboard storage constraints. Since satellites differ in orbital access, maneuvering capability, and payload resources, the same task may have different feasible windows, transition costs, and resource-consumption patterns on different platforms, which increases the difficulty of unified modeling and efficient optimization. To address this problem, this paper proposes an evolutionary policy optimization framework for heterogeneous AEOS scheduling with preference-adjustable weighted objectives. In the modeling layer, assignment-based indirect encoding is combined with decoder-based equivalent-cost evaluation to retain satellite-dependent constraints while integrating task gain, energy saving, and load balance into an interpretable scalar utility. In the optimization layer, schedule decoding, population-based search, and online actor-critic operator control are decoupled, so that reinforcement learning selects high-level search operators rather than constructing schedules directly. Based on this framework, a reinforcement-learning-assisted operator-selection memetic evolutionary algorithm (RLOSMEA) is developed to coordinate global exploration, feasibility recovery, and local refinement under a limited function-evaluation budget. Experiments on different heterogeneous AEOS scenarios show that RLOSMEA achieves higher overall weighted utility and more stable convergence than representative metaheuristic baselines. Sensitivity and learning-behavior analyses further confirm the robustness of the proposed method and the effectiveness of reinforcement-learning-guided operator selection.

cs.AI

Implicit Q-learning-bootstrapped ant colony optimization for maritime moving-target observation scheduling with agile satellites

Maritime moving-target observation scheduling with agile Earth observation satellites is a dynamic, sequence-dependent combinatorial optimization problem. Sea-surface targets move continuously, causing feasible observation windows to vary with target motion and satellite orbital geometry. The scheduler must jointly determine task selection, satellite assignment, observation-window selection, and observation ordering under time-window, attitude-maneuvering, onboard-resource, and cloud-affected availability constraints. This paper proposes an implicit Q-learning-bootstrapped ant colony optimization method, termed IQACO, for multi-satellite maritime moving-target observation scheduling. Rather than directly learning a task-selection policy, IQACO embeds an offline implicit Q-learning module into constructive ant colony optimization to adaptively adjust the pheromone factor, heuristic factor, and evaporation rate. A compact search-state representation captures pheromone distribution, current and historical-best solution quality, and iteration progress. During online scheduling, ant colony optimization constructs feasible observation sequences, while the learned policy regulates exploration and exploitation according to the current search state. Experiments on 14 scenarios with different scales and satellite configurations show that IQACO obtains the highest mean observation benefit in every scenario, improves the result of conventional ant colony optimization by 3.40\%--9.40\%, accelerates convergence, and remains stable under different objective-weight settings. These results demonstrate that offline value learning provides an effective adaptive search-control mechanism for constrained maritime moving-target observation scheduling.

cs.AI

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.

cs.RO

Reifying Research Logic: AI-Assisted Workflow Construction and Incremental Refinement for Quantitative Syntax

Quantitative language research often depends on long chains of computational steps, yet the logic connecting those steps usually remains buried in scripts. This makes analyses harder to inspect, share, and revise than they need to be. Focusing on quantitative syntax, we present QLWF, a visual workflow platform that turns natural-language research descriptions into executable workflows through an AI assisted five-stage pipeline. In this setting, reification makes the research logic visible as a workflow, while formalization gives that workflow deterministic execution semantics. The language model is used only during construction. Execution is handled by a fixed node library and engine, which keeps the resulting workflows reproducible. QLWF also supports incremental refinement, so saved workflows can be revised by changing only the parts that need to change rather than being rebuilt from scratch. To evaluate the approach, we build a 64-task benchmark called QL-Bench from the quantitative-syntax literature. Across three runs, QLWF produces structurally valid and executable workflows for every task and reaches a mean output-plausibility rate of 98.4%, well above the prompt-based baselines. On a separate 12-task lifecycle benchmark, this refinement process succeeds in every case and uses roughly one-third of the tokens required by full regeneration. The paper also releases the node library, benchmark, workflow templates, and platform as reusable resources for quantitative-syntax research.

cs.MA

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clich\'es or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clich\'es into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clich\'ed. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.

cs.CL

PACE: Adaptive Budget Allocation for Time-Efficient Embodied Planning

Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance. The fundamental bottleneck stems from the serial nature of existing paradigms: models must complete all reasoning before any action execution, leaving execution time windows entirely unexploited. We introduce PACE (Planning with Adaptive Cognitive Effort), a framework that enables interleaved reasoning and execution through two key innovations: an Interleaved Think-Act architecture that pipelines cognitive processing with action execution, and a Dynamic Budget Allocator that adapts reasoning token budgets to available execution time windows. On the Robotouille benchmark using Qwen3-8B-AWQ, PACE achieves a 10% success rate-representing a 67% improvement over the ReAct+Think baseline-while delivering 6.9 times acceleration in thinking time compared to unconstrained reasoning. The framework hides 66.8% of thinking time within execution windows, demonstrating that strategic cognitive effort allocation can simultaneously improve both planning quality and time efficiency. These results provide evidence that time-aware architectural innovations enable reasoning models to operate in latency-sensitive embodied domains where they were previously impractical.

cs.RO

A Cooperative Implementation of Mesh Stability in Vehicular Platoons

This work studies the problem of mesh stability in connected and automated vehicles. Mesh stability, also known as 2D string stability, refers to studying how disturbances propagate in vehicular platoons in both longitudinal and lateral direction. As opposed to available decentralized results only relying on on-board sensing, the distinguishing feature of this work is a cooperative version of mesh stability, where onboard sensing is augmented by vehicle-to-vehicle communication. This cooperative version dramatically improves the state-of-the-art decentralized performance: for longitudinal control, a new cooperative non-identical protocol (i.e. with non-identical control gains) is proposed that improves the state-of-the-art decentralized non-identical protocol in terms of scalability of the control gains and strong notion of string stability. For lateral control, after showing that the non-identical approach is not necessary, a cooperative non-identical protocol is proposed to achieve another strong notion of string stability. Robustness of the proposed implementation against vehicle-to-vehicle communication delays and actuation time lags is considered. Numerical experiments, also performed with the vehicle simulator CarSim, validate the robustness and effectiveness of the proposed protocol.

eess.SY

Scaling Behavior Foundation Model for Humanoid Robots

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.

cs.RO

Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.

cs.AI

WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.

cs.RO

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.

cs.CL

Rigorous analysis of the time-splitting methods for the semiclassical Dirac equation

We provide rigorous error analysis of the mass-preserving time-splitting methods for solving the semiclassical Dirac equation. The scaled Planck constant $\epsilon$ in the equation gives rise to rapid oscillations in both space and time when $0<\epsilon\ll 1$ with wavelengths of order $O(\epsilon)$. %We prove that the first-order splitting $S_1$ and the second-order splitting $S_2$ schemes preserve the total discretized mass. Rigorous error estimates reveal the precise dependence of the approximation errors on the time step $\tau$, the spatial mesh size $h$, and the parameter $\epsilon$. Specifically, the temporal error scales as $O\left(\tau/\epsilon^2\right)$ for the first-order splitting $S_1$ and as $O\left(\tau^2/\epsilon^3\right)$ for the second-order splitting $S_2$, while the spatial error scales as $O(h^m/\epsilon^m)$ for both methods, where $m$ is related to the regularity of the solution. In addition, we obtain error bounds for key physical observables, including the total probability density $\rho$ and the current density $\mathbf{J}$. Compared with finite difference time domain (FDTD) methods, time-splitting approaches exhibit spectral accuracy in space and retain a relatively low computational cost. Furthermore, we demonstrate that higher accuracy can be achieved by employing the fourth-order compact time-splitting ($S_\text{4c}$) method. Numerical experiments are conducted to verify the reliability of the error estimates.

math.NA

Self-supervised Garment Dynamics with Persistent Wrinkles

Self-supervised neural garment simulation has become popular due to its computational efficiency, good visual realism, and no reliance on training data. However, existing methods greatly simplify the mechanical properties of fabrics, ignoring persistent wrinkles caused by plasticity. Although this simplification allows for modeling of purely elastic material and simple training via energy minimization, the lack of believable wrinkles adversely affects the visual realism. Therefore, we introduce the first self-supervised neural garment simulator that explicitly models persistent wrinkles. This is accomplished through a novel physics-inspired loss function, which turns learning into a moving energy minimization problem to mimic plasticity. However, this requires learning to use a changing loss function, which causes difficulties in training because the loss function changes during optimization. To this end, we propose a new physics-inspired curriculum learning scheme where the target material for learning gradually changes from pure elasticity to elasto-plasticity, allowing the loss function and the learnable parameters to jointly converge. Through a comprehensive evaluation, we show that for the first time, self-supervised learning models can generate natural persistent wrinkles, outperforming existing methods on a variety of garments, body shapes, and body motions, according to a range of metrics.

cs.GR

AllDayNav: Lifelong Navigation via Real-World Reinforcement Learning

Lifelong embodied navigation in dynamic environments requires robots to form persistent scene understanding from fragmentary observations, which remains difficult for existing methods that rely on explicit maps or scene graphs and struggle to generalize beyond structured settings. We propose AllDayNav, a lifelong self-learning navigation framework that implicitly encodes scene dynamics into the billion-scale parameters of a large model via reinforcement learning, powered by a self-evolving multimodal memory that maintains and updates visual keyframes, semantic descriptions, and temporal context while autonomously generating open-vocabulary instructions, image goals, and structured rewards. Experiments in both synthetic and real-world environments across cross-room, cross-episode, and cross-task scenarios show that AllDayNav achieves success rates approaching $100\%$ and consistently surpasses strong map-based, VLM, and RL baselines in path efficiency and robustness, demonstrating implicit, memory-driven reinforcement learning as a scalable alternative to explicit mapping for reliable lifelong navigation.

cs.RO