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Hendrik P. A. Lensch

Publications and source records attributed to Hendrik P. A. Lensch.

49 records · Page 3Linked to original sources

Flex-Convolution (Million-Scale Point-Cloud Learning Beyond Grid-Worlds)

Traditional convolution layers are specifically designed to exploit the natural data representation of images -- a fixed and regular grid. However, unstructured data like 3D point clouds containing irregular neighborhoods constantly breaks the grid-based data assumption. Therefore applying best-practices and design choices from 2D-image learning methods towards processing point clouds are not readily possible. In this work, we introduce a natural generalization flex-convolution of the conventional convolution layer along with an efficient GPU implementation. We demonstrate competitive performance on rather small benchmark sets using fewer parameters and lower memory consumption and obtain significant improvements on a million-scale real-world dataset. Ours is the first which allows to efficiently process 7 million points concurrently.

cs.CV↗

Two-shot Spatially-varying BRDF and Shape Estimation

Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment. Newer deep learning-based approaches require only a few input images, but the reconstruction quality is not on par with optimization techniques. We propose a novel deep learning architecture with a stage-wise estimation of shape and SVBRDF. The previous predictions guide each estimation, and a joint refinement network later refines both SVBRDF and shape. We follow a practical mobile image capture setting and use unaligned two-shot flash and no-flash images as input. Both our two-shot image capture and network inference can run on mobile hardware. We also create a large-scale synthetic training dataset with domain-randomized geometry and realistic materials. Extensive experiments on both synthetic and real-world datasets show that our network trained on a synthetic dataset can generalize well to real-world images. Comparisons with recent approaches demonstrate the superior performance of the proposed approach.

cs.CV↗

A Distributed Neural Network Architecture for Robust Non-Linear Spatio-Temporal Prediction

We introduce a distributed spatio-temporal artificial neural network architecture (DISTANA). It encodes mesh nodes using recurrent, neural prediction kernels (PKs), while neural transition kernels (TKs) transfer information between neighboring PKs, together modeling and predicting spatio-temporal time series dynamics. As a consequence, DISTANA assumes that generally applicable causes, which may be locally modified, generate the observed data. DISTANA learns in a parallel, spatially distributed manner, scales to large problem spaces, is capable of approximating complex dynamics, and is particularly robust to overfitting when compared to other competitive ANN models. Moreover, it is applicable to heterogeneously structured meshes.

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Single Image BRDF Parameter Estimation with a Conditional Adversarial Network

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying Bidirectional Reflectance Distribution Function (SVBRDF) from a single mobile phone image is desirable. By leveraging a deep neural network, this casual capturing method can be achieved. The trained network can estimate per pixel normal, base color, metallic and roughness parameters from the Disney BRDF. The input image is taken with a mobile phone lit by the camera flash. The network is trained to compensate for environment lighting and thus learned to reduce artifacts introduced by other light sources. These losses contain a multi-scale discriminator with an additional perceptual loss, a rendering loss using a differentiable renderer, and a parameter loss. Besides the local precision, this loss formulation generates material texture maps which are globally more consistent. The network is set up as a generator network trained in an adversarial fashion to ensure that only plausible maps are produced. The estimated parameters not only reproduce the material faithfully in rendering but capture the style of hand-authored materials due to the more global loss terms compared to previous works without requiring additional post-processing. Both the resolution and the quality is improved.

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Will People Like Your Image? Learning the Aesthetic Space

Rating how aesthetically pleasing an image appears is a highly complex matter and depends on a large number of different visual factors. Previous work has tackled the aesthetic rating problem by ranking on a 1-dimensional rating scale, e.g., incorporating handcrafted attributes. In this paper, we propose a rather general approach to automatically map aesthetic pleasingness with all its complexity into an "aesthetic space" to allow for a highly fine-grained resolution. In detail, making use of deep learning, our method directly learns an encoding of a given image into this high-dimensional feature space resembling visual aesthetics. Additionally to the mentioned visual factors, differences in personal judgments have a large impact on the likeableness of a photograph. Nowadays, online platforms allow users to "like" or favor certain content with a single click. To incorporate a huge diversity of people, we make use of such multi-user agreements and assemble a large data set of 380K images (AROD) with associated meta information and derive a score to rate how visually pleasing a given photo is. We validate our derived model of aesthetics in a user study. Further, without any extra data labeling or handcrafted features, we achieve state-of-the art accuracy on the AVA benchmark data set. Finally, as our approach is able to predict the aesthetic quality of any arbitrary image or video, we demonstrate our results on applications for resorting photo collections, capturing the best shot on mobile devices and aesthetic key-frame extraction from videos.

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Learning Robust Video Synchronization without Annotations

Aligning video sequences is a fundamental yet still unsolved component for a broad range of applications in computer graphics and vision. Most classical image processing methods cannot be directly applied to related video problems due to the high amount of underlying data and their limit to small changes in appearance. We present a scalable and robust method for computing a non-linear temporal video alignment. The approach autonomously manages its training data for learning a meaningful representation in an iterative procedure each time increasing its own knowledge. It leverages on the nature of the videos themselves to remove the need for manually created labels. While previous alignment methods similarly consider weather conditions, season and illumination, our approach is able to align videos from data recorded months apart.

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Learning Blind Motion Deblurring

As handheld video cameras are now commonplace and available in every smartphone, images and videos can be recorded almost everywhere at anytime. However, taking a quick shot frequently yields a blurry result due to unwanted camera shake during recording or moving objects in the scene. Removing these artifacts from the blurry recordings is a highly ill-posed problem as neither the sharp image nor the motion blur kernel is known. Propagating information between multiple consecutive blurry observations can help restore the desired sharp image or video. Solutions for blind deconvolution based on neural networks rely on a massive amount of ground-truth data which is hard to acquire. In this work, we propose an efficient approach to produce a significant amount of realistic training data and introduce a novel recurrent network architecture to deblur frames taking temporal information into account, which can efficiently handle arbitrary spatial and temporal input sizes. We demonstrate the versatility of our approach in a comprehensive comparison on a number of challening real-world examples.

cs.CV↗

Efficient Large-scale Approximate Nearest Neighbor Search on the GPU

We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of vector comparisons required during tree traversal. Our approach also includes a novel highly parallelizable re-ranking method for candidate vectors by efficiently reusing already computed intermediate values. Due to its small memory footprint during traversal, the method lends itself to an efficient, parallel GPU implementation. This Product Quantization Tree (PQT) approach significantly outperforms recent state of the art methods for high dimensional nearest neighbor queries on standard reference datasets. Ours is the first work that demonstrates GPU performance superior to CPU performance on high dimensional, large scale ANN problems in time-critical real-world applications, like loop-closing in videos.

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Backpropagation Training for Fisher Vectors within Neural Networks

Fisher-Vectors (FV) encode higher-order statistics of a set of multiple local descriptors like SIFT features. They already show good performance in combination with shallow learning architectures on visual recognitions tasks. Current methods using FV as a feature descriptor in deep architectures assume that all original input features are static. We propose a framework to jointly learn the representation of original features, FV parameters and parameters of the classifier in the style of traditional neural networks. Our proof of concept implementation improves the performance of FV on the Pascal Voc 2007 challenge in a multi-GPU setting in comparison to a default SVM setting. We demonstrate that FV can be embedded into neural networks at arbitrary positions, allowing end-to-end training with back-propagation.

cs.CV↗

Transfer Learning for Material Classification using Convolutional Networks

Material classification in natural settings is a challenge due to complex interplay of geometry, reflectance properties, and illumination. Previous work on material classification relies strongly on hand-engineered features of visual samples. In this work we use a Convolutional Neural Network (convnet) that learns descriptive features for the specific task of material recognition. Specifically, transfer learning from the task of object recognition is exploited to more effectively train good features for material classification. The approach of transfer learning using convnets yields significantly higher recognition rates when compared to previous state-of-the-art approaches. We then analyze the relative contribution of reflectance and shading information by a decomposition of the image into its intrinsic components. The use of convnets for material classification was hindered by the strong demand for sufficient and diverse training data, even with transfer learning approaches. Therefore, we present a new data set containing approximately 10k images divided into 10 material categories.

cs.CV↗

End-to-End Learning for Image Burst Deblurring

We present a neural network model approach for multi-frame blind deconvolution. The discriminative approach adopts and combines two recent techniques for image deblurring into a single neural network architecture. Our proposed hybrid-architecture combines the explicit prediction of a deconvolution filter and non-trivial averaging of Fourier coefficients in the frequency domain. In order to make full use of the information contained in all images in one burst, the proposed network embeds smaller networks, which explicitly allow the model to transfer information between images in early layers. Our system is trained end-to-end using standard backpropagation on a set of artificially generated training examples, enabling competitive performance in multi-frame blind deconvolution, both with respect to quality and runtime.

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Infrared Colorization Using Deep Convolutional Neural Networks

This paper proposes a method for transferring the RGB color spectrum to near-infrared (NIR) images using deep multi-scale convolutional neural networks. A direct and integrated transfer between NIR and RGB pixels is trained. The trained model does not require any user guidance or a reference image database in the recall phase to produce images with a natural appearance. To preserve the rich details of the NIR image, its high frequency features are transferred to the estimated RGB image. The presented approach is trained and evaluated on a real-world dataset containing a large amount of road scene images in summer. The dataset was captured by a multi-CCD NIR/RGB camera, which ensures a perfect pixel to pixel registration.

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Robust Deep-Learning-Based Road-Prediction for Augmented Reality Navigation Systems

This paper proposes an approach that predicts the road course from camera sensors leveraging deep learning techniques. Road pixels are identified by training a multi-scale convolutional neural network on a large number of full-scene-labeled night-time road images including adverse weather conditions. A framework is presented that applies the proposed approach to longer distance road course estimation, which is the basis for an augmented reality navigation application. In this framework long range sensor data (radar) and data from a map database are fused with short range sensor data (camera) to produce a precise longitudinal and lateral localization and road course estimation. The proposed approach reliably detects roads with and without lane markings and thus increases the robustness and availability of road course estimations and augmented reality navigation. Evaluations on an extensive set of high precision ground truth data taken from a differential GPS and an inertial measurement unit show that the proposed approach reaches state-of-the-art performance without the limitation of requiring existing lane markings.

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