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Heni Ben Amor

Publications and source records attributed to Heni Ben Amor.

At least 37 records · Page 2Linked to original sources

Enhancing State Estimation in Robots: A Data-Driven Approach with Differentiable Ensemble Kalman Filters

This paper introduces a novel state estimation framework for robots using differentiable ensemble Kalman filters (DEnKF). DEnKF is a reformulation of the traditional ensemble Kalman filter that employs stochastic neural networks to model the process noise implicitly. Our work is an extension of previous research on differentiable filters, which has provided a strong foundation for our modular and end-to-end differentiable framework. This framework enables each component of the system to function independently, leading to improved flexibility and versatility in implementation. Through a series of experiments, we demonstrate the flexibility of this model across a diverse set of real-world tracking tasks, including visual odometry and robot manipulation. Moreover, we show that our model effectively handles noisy observations, is robust in the absence of observations, and outperforms state-of-the-art differentiable filters in terms of error metrics. Specifically, we observe a significant improvement of at least 59% in translational error when using DEnKF with noisy observations. Our results underscore the potential of DEnKF in advancing state estimation for robotics. Code for DEnKF is available at https://github.com/ir-lab/DEnKF

cs.RO↗

Projecting Robot Intentions Through Visual Cues: Static vs. Dynamic Signaling

Augmented and mixed-reality techniques harbor a great potential for improving human-robot collaboration. Visual signals and cues may be projected to a human partner in order to explicitly communicate robot intentions and goals. However, it is unclear what type of signals support such a process and whether signals can be combined without adding additional cognitive stress to the partner. This paper focuses on identifying the effective types of visual signals and quantify their impact through empirical evaluations. In particular, the study compares static and dynamic visual signals within a collaborative object sorting task and assesses their ability to shape human behavior. Furthermore, an information-theoretic analysis is performed to numerically quantify the degree of information transfer between visual signals and human behavior. The results of a human subject experiment show that there are significant advantages to combining multiple visual signals within a single task, i.e., increased task efficiency and reduced cognitive load.

cs.RO↗

Certifiably-correct Control Policies for Safe Learning and Adaptation in Assistive Robotics

Guaranteeing safety in human-centric applications is critical in robot learning as the learned policies may demonstrate unsafe behaviors in formerly unseen scenarios. We present a framework to locally repair an erroneous policy network to satisfy a set of formal safety constraints using Mixed Integer Quadratic Programming (MIQP). Our MIQP formulation explicitly imposes the safety constraints to the learned policy while minimizing the original loss function. The policy network is then verified to be locally safe. We demonstrate the application of our framework to derive safe policies for a robotic lower-leg prosthesis.

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Safe Robot Learning in Assistive Devices through Neural Network Repair

Assistive robotic devices are a particularly promising field of application for neural networks (NN) due to the need for personalization and hard-to-model human-machine interaction dynamics. However, NN based estimators and controllers may produce potentially unsafe outputs over previously unseen data points. In this paper, we introduce an algorithm for updating NN control policies to satisfy a given set of formal safety constraints, while also optimizing the original loss function. Given a set of mixed-integer linear constraints, we define the NN repair problem as a Mixed Integer Quadratic Program (MIQP). In extensive experiments, we demonstrate the efficacy of our repair method in generating safe policies for a lower-leg prosthesis.

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Imitation Learning based Auto-Correction of Extrinsic Parameters for A Mixed-Reality Setup

In this paper, we discuss an imitation learning based method for reducing the calibration error for a mixed reality system consisting of a vision sensor and a projector. Unlike a head mounted display, in this setup, augmented information is available to a human subject via the projection of a scene into the real world. Inherently, the camera and projector need to be calibrated as a stereo setup to project accurate information in 3D space. Previous calibration processes require multiple recording and parameter tuning steps to achieve the desired calibration, which is usually time consuming process. In order to avoid such tedious calibration, we train a CNN model to iteratively correct the extrinsic offset given a QR code and a projected pattern. We discuss the overall system setup, data collection for training, and results of the auto-correction model.

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Modularity through Attention: Efficient Training and Transfer of Language-Conditioned Policies for Robot Manipulation

Language-conditioned policies allow robots to interpret and execute human instructions. Learning such policies requires a substantial investment with regards to time and compute resources. Still, the resulting controllers are highly device-specific and cannot easily be transferred to a robot with different morphology, capability, appearance or dynamics. In this paper, we propose a sample-efficient approach for training language-conditioned manipulation policies that allows for rapid transfer across different types of robots. By introducing a novel method, namely Hierarchical Modularity, and adopting supervised attention across multiple sub-modules, we bridge the divide between modular and end-to-end learning and enable the reuse of functional building blocks. In both simulated and real world robot manipulation experiments, we demonstrate that our method outperforms the current state-of-the-art methods and can transfer policies across 4 different robots in a sample-efficient manner. Finally, we show that the functionality of learned sub-modules is maintained beyond the training process and can be used to introspect the robot decision-making process. Code is available at https://github.com/ir-lab/ModAttn.

cs.RO↗

A System for Imitation Learning of Contact-Rich Bimanual Manipulation Policies

In this paper, we discuss a framework for teaching bimanual manipulation tasks by imitation. To this end, we present a system and algorithms for learning compliant and contact-rich robot behavior from human demonstrations. The presented system combines insights from admittance control and machine learning to extract control policies that can (a) recover from and adapt to a variety of disturbances in time and space, while also (b) effectively leveraging physical contact with the environment. We demonstrate the effectiveness of our approach using a real-world insertion task involving multiple simultaneous contacts between a manipulated object and insertion pegs. We also investigate efficient means of collecting training data for such bimanual settings. To this end, we conduct a human-subject study and analyze the effort and mental demand as reported by the users. Our experiments show that, while harder to provide, the additional force/torque information available in teleoperated demonstrations is crucial for phase estimation and task success. Ultimately, force/torque data substantially improves manipulation robustness, resulting in a 90% success rate in a multipoint insertion task. Code and videos can be found at https://bimanualmanipulation.com/

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Local Repair of Neural Networks Using Optimization

In this paper, we propose a framework to repair a pre-trained feed-forward neural network (NN) to satisfy a set of properties. We formulate the properties as a set of predicates that impose constraints on the output of NN over the target input domain. We define the NN repair problem as a Mixed Integer Quadratic Program (MIQP) to adjust the weights of a single layer subject to the given predicates while minimizing the original loss function over the original training domain. We demonstrate the application of our framework in bounding an affine transformation, correcting an erroneous NN in classification, and bounding the inputs of a NN controller.

cs.LG↗

Multimodal Data Fusion for Power-On-and-Go Robotic Systems in Retail

Robotic systems for retail have gained a lot of attention due to the labor-intensive nature of such business environments. Many tasks have the potential to be automated via intelligent robotic systems that have manipulation capabilities. For example, empty shelves can be replenished, stray products can be picked up or new items can be delivered. However, many challenges make the realization of this vision a challenge. In particular, robots are still too expensive and do not work out of the box. In this paper, we discuss a work-in-progress approach for enabling power-on-and-go robots in retail environments through a combination of active, physical sensors and passive, artificial sensors. In particular, we use low-cost hardware sensors in conjunction with machine learning techniques in order to generate high-quality environmental information. More specifically, we present a setup in which a standard monocular camera and Bluetooth low-energy yield a reliable robot system that can immediately be used after placing a couple of sensors in the environment. The camera information is used to synthesize accurate 3D point clouds, whereas the BLE data is used to integrate the data into a complex map of the environment. The combination of active and passive sensing enables high-quality sensing capabilities at a fraction of the costs traditionally associated with such tasks.

cs.RO↗

Learning Predictive Models for Ergonomic Control of Prosthetic Devices

We present Model-Predictive Interaction Primitives -- a robot learning framework for assistive motion in human-machine collaboration tasks which explicitly accounts for biomechanical impact on the human musculoskeletal system. First, we extend Interaction Primitives to enable predictive biomechanics: the prediction of future biomechanical states of a human partner conditioned on current observations and intended robot control signals. In turn, we leverage this capability within a model-predictive control strategy to identify the future ergonomic and biomechanical ramifications of potential robot actions. Optimal control trajectories are selected so as to minimize future physical impact on the human musculoskeletal system. We empirically demonstrate that our approach minimizes knee or muscle forces via generated control actions selected according to biomechanical cost functions. Experiments are performed in synthetic and real-world experiments involving powered prosthetic devices.

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Clone Swarms: Learning to Predict and Control Multi-Robot Systems by Imitation

In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network achieves high levels of prediction accuracy and imitation authenticity. We compare our model to previous approaches for modelling interaction systems and show how modifying components of other models gradually approaches the performance of ours. Finally, we also discuss an extension of SwarmNet that can deal with nondeterministic, noisy, and uncertain environments, as often found in robotics applications.

cs.NE↗

Language-Conditioned Imitation Learning for Robot Manipulation Tasks

Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl"). The training process then interrelates these two modalities to encode the correlations between language, perception, and motion. The resulting language-conditioned visuomotor policies can be conditioned at runtime on new human commands and instructions, which allows for more fine-grained control over the trained policies while also reducing situational ambiguity. We demonstrate in a set of simulation experiments how our approach can learn language-conditioned manipulation policies for a seven-degree-of-freedom robot arm and compare the results to a variety of alternative methods.

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Predictive Modeling of Periodic Behavior for Human-Robot Symbiotic Walking

We propose in this paper Periodic Interaction Primitives - a probabilistic framework that can be used to learn compact models of periodic behavior. Our approach extends existing formulations of Interaction Primitives to periodic movement regimes, i.e., walking. We show that this model is particularly well-suited for learning data-driven, customized models of human walking, which can then be used for generating predictions over future states or for inferring latent, biomechanical variables. We also demonstrate how the same framework can be used to learn controllers for a robotic prosthesis using an imitation learning approach. Results in experiments with human participants indicate that Periodic Interaction Primitives efficiently generate predictions and ankle angle control signals for a robotic prosthetic ankle, with MAE of 2.21 degrees in 0.0008s per inference. Performance degrades gracefully in the presence of noise or sensor fall outs. Compared to alternatives, this algorithm functions 20 times faster and performed 4.5 times more accurately on test subjects.

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DeepCrashTest: Turning Dashcam Videos into Virtual Crash Tests for Automated Driving Systems

The goal of this paper is to generate simulations with real-world collision scenarios for training and testing autonomous vehicles. We use numerous dashcam crash videos uploaded on the internet to extract valuable collision data and recreate the crash scenarios in a simulator. We tackle the problem of extracting 3D vehicle trajectories from videos recorded by an unknown and uncalibrated monocular camera source using a modular approach. A working architecture and demonstration videos along with the open-source implementation are provided with the paper.

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Assistive Relative Pose Estimation for On-orbit Assembly using Convolutional Neural Networks

Accurate real-time pose estimation of spacecraft or object in space is a key capability necessary for on-orbit spacecraft servicing and assembly tasks. Pose estimation of objects in space is more challenging than for objects on Earth due to space images containing widely varying illumination conditions, high contrast, and poor resolution in addition to power and mass constraints. In this paper, a convolutional neural network is leveraged to uniquely determine the translation and rotation of an object of interest relative to the camera. The main idea of using CNN model is to assist object tracker used in on space assembly tasks where only feature based method is always not sufficient. The simulation framework designed for assembly task is used to generate dataset for training the modified CNN models and, then results of different models are compared with measure of how accurately models are predicting the pose. Unlike many current approaches for spacecraft or object in space pose estimation, the model does not rely on hand-crafted object-specific features which makes this model more robust and easier to apply to other types of spacecraft. It is shown that the model performs comparable to the current feature-selection methods and can therefore be used in conjunction with them to provide more reliable estimates.

cs.CV↗

Foveated Haptic Gaze

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.

cs.HC↗

Imitation Learning of Robot Policies by Combining Language, Vision and Demonstration

In this work we propose a novel end-to-end imitation learning approach which combines natural language, vision, and motion information to produce an abstract representation of a task, which in turn is used to synthesize specific motion controllers at run-time. This multimodal approach enables generalization to a wide variety of environmental conditions and allows an end-user to direct a robot policy through verbal communication. We empirically validate our approach with an extensive set of simulations and show that it achieves a high task success rate over a variety of conditions while remaining amenable to probabilistic interpretability.

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Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learning

Humans and animals are capable of quickly learning new behaviours to solve new tasks. Yet, we often forget that they also rely on a highly specialized morphology that co-adapted with motor control throughout thousands of years. Although compelling, the idea of co-adapting morphology and behaviours in robots is often unfeasible because of the long manufacturing times, and the need to re-design an appropriate controller for each morphology. In this paper, we propose a novel approach to automatically and efficiently co-adapt a robot morphology and its controller. Our approach is based on recent advances in deep reinforcement learning, and specifically the soft actor critic algorithm. Key to our approach is the possibility of leveraging previously tested morphologies and behaviors to estimate the performance of new candidate morphologies. As such, we can make full use of the information available for making more informed decisions, with the ultimate goal of achieving a more data-efficient co-adaptation (i.e., reducing the number of morphologies and behaviors tested). Simulated experiments show that our approach requires drastically less design prototypes to find good morphology-behaviour combinations, making this method particularly suitable for future co-adaptation of robot designs in the real world.

cs.LG↗