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Heni Ben Amor

Publications and source records attributed to Heni Ben Amor.

45 records · Page 3Linked to original sources

Improved Exploration through Latent Trajectory Optimization in Deep Deterministic Policy Gradient

Model-free reinforcement learning algorithms such as Deep Deterministic Policy Gradient (DDPG) often require additional exploration strategies, especially if the actor is of deterministic nature. This work evaluates the use of model-based trajectory optimization methods used for exploration in Deep Deterministic Policy Gradient when trained on a latent image embedding. In addition, an extension of DDPG is derived using a value function as critic, making use of a learned deep dynamics model to compute the policy gradient. This approach leads to a symbiotic relationship between the deep reinforcement learning algorithm and the latent trajectory optimizer. The trajectory optimizer benefits from the critic learned by the RL algorithm and the latter from the enhanced exploration generated by the planner. The developed methods are evaluated on two continuous control tasks, one in simulation and one in the real world. In particular, a Baxter robot is trained to perform an insertion task, while only receiving sparse rewards and images as observations from the environment.

cs.LG↗

Multimodal Dataset of Human-Robot Hugging Interaction

A hug is a tight embrace and an expression of warmth, sympathy and camaraderie. Despite the fact that a hug often only takes a few seconds, it is filled with details and nuances and is a highly complex process of coordination between two agents. For human-robot collaborative tasks, it is necessary for humans to develop trust and see the robot as a partner to perform a given task together. Datasets representing agent-agent interaction are scarce and, if available, of limited quality. To study the underlying phenomena and variations in a hug between a person and a robot, we deployed Baxter humanoid robot and wearable sensors on persons to record 353 episodes of hugging activity. 33 people were given minimal instructions to hug the humanoid robot for as natural hugging interaction as possible. In the paper, we present our methodology and analysis of the collected dataset. The use of this dataset is to implement machine learning methods for the humanoid robot to learn to anticipate and react to the movements of a person approaching for a hug. In this regard, we show the significance of the dataset by highlighting certain features in our dataset.

cs.RO↗

Learning Interactive Behaviors for Musculoskeletal Robots Using Bayesian Interaction Primitives

Musculoskeletal robots that are based on pneumatic actuation have a variety of properties, such as compliance and back-drivability, that render them particularly appealing for human-robot collaboration. However, programming interactive and responsive behaviors for such systems is extremely challenging due to the nonlinearity and uncertainty inherent to their control. In this paper, we propose an approach for learning Bayesian Interaction Primitives for musculoskeletal robots given a limited set of example demonstrations. We show that this approach is capable of real-time state estimation and response generation for interaction with a robot for which no analytical model exists. Human-robot interaction experiments on a 'handshake' task show that the approach generalizes to new positions, interaction partners, and movement velocities.

cs.RO↗

Probabilistic Multimodal Modeling for Human-Robot Interaction Tasks

Human-robot interaction benefits greatly from multimodal sensor inputs as they enable increased robustness and generalization accuracy. Despite this observation, few HRI methods are capable of efficiently performing inference for multimodal systems. In this work, we introduce a reformulation of Interaction Primitives which allows for learning from demonstration of interaction tasks, while also gracefully handling nonlinearities inherent to multimodal inference in such scenarios. We also empirically show that our method results in more accurate, more robust, and faster inference than standard Interaction Primitives and other common methods in challenging HRI scenarios.

cs.RO↗

Information Maximizing Exploration with a Latent Dynamics Model

All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient methods or $ε$-greedy in Q-learning. While these methods are appealing due to their simplicity, they do not explore the state space in a methodical manner. We present an approach that uses a model to derive reward bonuses as a means of intrinsic motivation to improve model-free reinforcement learning. A key insight of our approach is that this dynamics model can be learned in the latent feature space of a value function, representing the dynamics of the agent and the environment. This method is both theoretically grounded and computationally advantageous, permitting the efficient use of Bayesian information-theoretic methods in high-dimensional state spaces. We evaluate our method on several continuous control tasks, focusing on improving exploration.

cs.LG↗

Deep Predictive Models for Collision Risk Assessment in Autonomous Driving

In this paper, we investigate a predictive approach for collision risk assessment in autonomous and assisted driving. A deep predictive model is trained to anticipate imminent accidents from traditional video streams. In particular, the model learns to identify cues in RGB images that are predictive of hazardous upcoming situations. In contrast to previous work, our approach incorporates (a) temporal information during decision making, (b) multi-modal information about the environment, as well as the proprioceptive state and steering actions of the controlled vehicle, and (c) information about the uncertainty inherent to the task. To this end, we discuss Deep Predictive Models and present an implementation using a Bayesian Convolutional LSTM. Experiments in a simple simulation environment show that the approach can learn to predict impending accidents with reasonable accuracy, especially when multiple cameras are used as input sources.

cs.RO↗

From the Lab to the Desert: Fast Prototyping and Learning of Robot Locomotion

We present a methodology for fast prototyping of morphologies and controllers for robot locomotion. Going beyond simulation-based approaches, we argue that the form and function of a robot, as well as their interplay with real-world environmental conditions are critical. Hence, fast design and learning cycles are necessary to adapt robot shape and behavior to their environment. To this end, we present a combination of laminate robot manufacturing and sample-efficient reinforcement learning. We leverage this methodology to conduct an extensive robot learning experiment. Inspired by locomotion in sea turtles, we design a low-cost crawling robot with variable, interchangeable fins. Learning is performed using both bio-inspired and original fin designs in an artificial indoor environment as well as a natural environment in the Arizona desert. The findings of this study show that static policies developed in the laboratory do not translate to effective locomotion strategies in natural environments. In contrast to that, sample-efficient reinforcement learning can help to rapidly accommodate changes in the environment or the robot.

cs.RO↗

Grasping for a Purpose: Using Task Goals for Efficient Manipulation Planning

In this paper we propose an approach for efficient grasp selection for manipulation tasks of unknown objects. Even for simple tasks such as pick-and-place, a unique solution is rare to occur. Rather, multiple candidate grasps must be considered and (potentially) tested till a successful, kinematically feasible path is found. To make this process efficient, the grasps should be ordered such that those more likely to succeed are tested first. We propose to use grasp manipulability as a metric to prioritize grasps. We present results of simulation experiments which demonstrate the usefulness of our metric. Additionally, we present experiments with our physical robot performing simple manipulation tasks with a small set of different household objects.

cs.RO↗

Occlusion-Aware Object Localization, Segmentation and Pose Estimation

We present a learning approach for localization and segmentation of objects in an image in a manner that is robust to partial occlusion. Our algorithm produces a bounding box around the full extent of the object and labels pixels in the interior that belong to the object. Like existing segmentation aware detection approaches, we learn an appearance model of the object and consider regions that do not fit this model as potential occlusions. However, in addition to the established use of pairwise potentials for encouraging local consistency, we use higher order potentials which capture information at the level of im- age segments. We also propose an efficient loss function that targets both localization and segmentation performance. Our algorithm achieves 13.52% segmentation error and 0.81 area under the false-positive per image vs. recall curve on average over the challenging CMU Kitchen Occlusion Dataset. This is a 42.44% decrease in segmentation error and a 16.13% increase in localization performance compared to the state-of-the-art. Finally, we show that the visibility labelling produced by our algorithm can make full 3D pose estimation from a single image robust to occlusion.

cs.CV↗