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Henry Segerman

Publications and source records attributed to Henry Segerman.

At least 37 records · Page 2Linked to original sources

Traversing three-manifold triangulations and spines

A celebrated result concerning triangulations of a given closed 3-manifold is that any two triangulations with the same number of vertices are connected by a sequence of so-called 2-3 and 3-2 moves. A similar result is known for ideal triangulations of topologically finite non-compact 3-manifolds. These results build on classical work that goes back to Alexander, Newman, Moise, and Pachner. The key special case of 1-vertex triangulations of closed 3-manifolds was independently proven by Matveev and Piergallini. The general result for closed 3-manifolds can be found in work of Benedetti and Petronio, and Amendola gives a proof for topologically finite non-compact 3-manifolds. These results (and their proofs) are phrased in the dual language of spines. The purpose of this note is threefold. We wish to popularise Amendola's result; we give a combined proof for both closed and non-compact manifolds that emphasises the dual viewpoints of triangulations and spines; and we give a proof replacing a key general position argument due to Matveev with a more combinatorial argument inspired by the theory of subdivisions.

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Conformally correct tilings

We discuss the art and science of producing conformally correct euclidean and hyperbolic tilings of compact surfaces. As an example, we present a tiling of the Chmutov surface by hyperbolic (2, 4, 6) triangles.

math.HO↗

Visualizing Hyperbolic Honeycombs

We explore visual representations of tilings corresponding to Schläfli symbols. In three dimensions, we call these tilings "honeycombs". Schläfli symbols encode, in a very efficient way, regular tilings of spherical, euclidean and hyperbolic spaces in all dimensions. In three dimensions, there are only a finite number of spherical and euclidean honeycombs, but infinitely many hyperbolic honeycombs. Moreover, there are only four hyperbolic honeycombs with material vertices and material cells (the cells are entirely inside of hyperbolic space), eleven with ideal vertices or cells (the cells touch the boundary of hyperbolic space in some way), and all others have either hyperideal vertices or hyperideal cells (the cells go outside of the boundary of hyperbolic space in some way). We develop strategies for visualizing honeycombs in all of these categories, either via rendered images or 3D prints. High resolution images are available at hyperbolichoneycombs.org.

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Connectivity of triangulations without degree one edges under 2-3 and 3-2 moves

Matveev and Piergallini independently showed that, with a small number of known exceptions, any triangulation of a three-manifold can be transformed into any other triangulation of the same three-manifold with the same number of vertices, via a sequence of 2-3 and 3-2 moves. We can interpret this as showing that the Pachner graph of such triangulations is connected. In this paper, we extend this result to show that (again with a small number of known exceptions), the subgraph of the Pachner graph consisting of triangulations without degree one edges is also connected, for single-vertex triangulations of closed manifolds, and ideal triangulations of manifolds with non-spherical boundary components.

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Squares that Look Round: Transforming Spherical Images

We propose Möbius transformations as the natural rotation and scaling tools for editing spherical images. As an application we produce spherical Droste images. We obtain other self-similar visual effects using rational functions, elliptic functions, and Schwarz-Christoffel maps.

cs.GR↗

Puzzling the 120-cell

We introduce Quintessence: a family of burr puzzles based on the geometry and combinatorics of the 120-cell. We discuss the regular polytopes, their symmetries, the dodecahedron as an important special case, the three-sphere, and the quaternions. We then construct the 120-cell, giving an illustrated survey of its geometry and combinatorics. This done, we describe the pieces out of which Quintessence is made. The design of our puzzle pieces uses a drawing technique of Leonardo da Vinci; the paper ends with a catalogue of new puzzles.

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Hypernom: Mapping VR Headset Orientation to S^3

Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double covered by S^3. In fact, the headset outputs a point of this double cover: a unit quaternion. The positions of the cells are multiplied by this quaternion before projection to 3D space, which moves the player through S^3. When the player is sufficiently close to a cell, they eat it. The aim of the game is to eat all of the cells of the polytope, which, roughly speaking, is achieved by moving one's head through all possible orientations, twice.

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Triangulations of 3-manifolds with essential edges

We define essential and strongly essential triangulations of 3-manifolds, and give four constructions using different tools (Heegaard splittings, hierarchies of Haken 3-manifolds, Epstein-Penner decompositions, and cut loci of Riemannian manifolds) to obtain triangulations with these properties under various hypotheses on the topology or geometry of the manifold. We also show that a semi-angle structure is a sufficient condition for a triangulation of a 3-manifold to be essential, and a strict angle structure is a sufficient condition for a triangulation to be strongly essential. Moreover, algorithms to test whether a triangulation of a 3-manifold is essential or strongly essential are given.

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Non-geometric veering triangulations

Recently, Ian Agol introduced a class of "veering" ideal triangulations for mapping tori of pseudo-Anosov homeomorphisms of surfaces punctured along the singular points. These triangulations have very special combinatorial properties, and Agol asked if these are "geometric", i.e. realised in the complete hyperbolic metric with all tetrahedra positively oriented. This paper describes a computer program Veering, building on the program Trains by Toby Hall, for generating these triangulations starting from a description of the homeomorphism as a product of Dehn twists. Using this we obtain the first examples of non-geometric veering triangulations; the smallest example we have found is a triangulation with 13 tetrahedra.

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Collection of abstracts of the Workshop on Triangulations in Geometry and Topology at CG Week 2014 in Kyoto

This workshop about triangulations of manifolds in computational geometry and topology was held at the 2014 CG-Week in Kyoto, Japan. It focussed on computational and combinatorial questions regarding triangulations, with the goal of bringing together researchers working on various aspects of triangulations and of fostering a closer collaboration within the computational geometry and topology community. Triangulations are highly suitable for computations due to their clear combinatorial structure. As a consequence, they have been successfully employed in discrete algorithms to solve purely theoretical problems in a broad variety of mathematical research areas (knot theory, polytope theory, 2- and 3-manifold topology, geometry, and others). However, due to the large variety of applications, requirements vary from field to field and thus different types of triangulations, different tools, and different frameworks are used in different areas of research. This is why today closely related research areas are sometimes largely disjoint leaving potential reciprocal benefits unused. To address these potentials a workshop on Triangulations was held at Oberwolfach Research Institute in 2012. Since then many new collaborations between researchers of different mathematical communities have been established. Regarding the computational geometry community, the theory of manifolds continues to contribute to advances in more applied areas of the field. Many researchers are interested in fundamental mathematical research about triangulations and thus will benefit from a broad set of knowledge about different research areas using different techniques. We hope that this workshop brought together researchers from many different fields of computational geometry to have fruitful discussions which will lead to new interdisciplinary collaborations and solutions.

cs.CG↗

The Quaternion Group as a Symmetry Group

We briefly review the distinction between abstract groups and symmetry groups of objects, and discuss the question of which groups have appeared as the symmetry groups of physical objects. To our knowledge, the quaternion group (a beautiful group with eight elements) has not appeared in this fashion. We describe the quaternion group, both formally and intuitively, and give our strategy for representing the quaternion group as the symmetry group of a physical sculpture.

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Triple gear

A relatively common sight in graphic designs is a planar arrangement of three gears in contact. However, since neighboring gears must rotate in opposite directions, none of the gears can move. We give a non-planar, and non-frozen, arrangement of three linked gears.

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1-efficient triangulations and the index of a cusped hyperbolic 3-manifold

In this paper we will promote the 3D index of an ideal triangulation T of an oriented cusped 3-manifold M (a collection of q-series with integer coefficients, introduced by Dimofte-Gaiotto-Gukov) to a topological invariant of oriented cusped hyperbolic 3-manifolds. To achieve our goal we show that (a) T admits an index structure if and only if T is 1-efficient and (b) if M is hyperbolic, it has a canonical set of 1-efficient ideal triangulations related by 2-3 and 0-2 moves which preserve the 3D index. We illustrate our results with several examples.

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Triangulations of hyperbolic 3-manifolds admitting strict angle structures

It is conjectured that every cusped hyperbolic 3-manifold has a decomposition into positive volume ideal hyperbolic tetrahedra (a "geometric" triangulation of the manifold). Under a mild homology assumption on the manifold we construct topological ideal triangulations which admit a strict angle structure, which is a necessary condition for the triangulation to be geometric. In particular, every knot or link complement in the 3-sphere has such a triangulation. We also give an example of a triangulation without a strict angle structure, where the obstruction is related to the homology hypothesis, and an example illustrating that the triangulations produced using our methods are not generally geometric.

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A generalisation of the deformation variety

Given an ideal triangulation of a connected 3-manifold with non-empty boundary consisting of a disjoint union of tori, a point of the deformation variety is an assignment of complex numbers to the dihedral angles of the tetrahedra subject to Thurston's gluing equations. From this, one can recover a representation of the fundamental group of the manifold into the isometries of 3-dimensional hyperbolic space. However, the deformation variety depends crucially on the triangulation: there may be entire components of the representation variety which can be obtained from the deformation variety with one triangulation but not another. We introduce a generalisation of the deformation variety, which again consists of assignments of complex variables to certain dihedral angles subject to polynomial equations, but together with some extra combinatorial data concerning degenerate tetrahedra. This "extended deformation variety" deals with many situations that the deformation variety cannot. In particular we show that for any ideal triangulation of a small orientable 3-manifold with a single torus boundary component, we can recover all of the irreducible non-dihedral representations from the associated extended deformation variety. More generally, we give an algorithm to produce a triangulation of a given orientable 3-manifold with torus boundary components for which the same result holds. As an application, we show that this extended deformation variety detects all factors of the PSL(2,C) A-polynomial associated to the components consisting of the representations it recovers.

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Sculptures in S^3

We construct a number of sculptures, each based on a geometric design native to the three-dimensional sphere. Using stereographic projection we transfer the design from the three-sphere to ordinary Euclidean space. All of the sculptures are then fabricated by the 3D printing service Shapeways.

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