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Henry Yuen

Publications and source records attributed to Henry Yuen.

At least 55 records · Page 3Linked to original sources

Exploring entanglement and optimization within the Hamiltonian Variational Ansatz

Quantum variational algorithms are one of the most promising applications of near-term quantum computers; however, recent studies have demonstrated that unless the variational quantum circuits are configured in a problem-specific manner, optimization of such circuits will most likely fail. In this paper, we focus on a special family of quantum circuits called the Hamiltonian Variational Ansatz (HVA), which takes inspiration from the quantum approximation optimization algorithm and adiabatic quantum computation. Through the study of its entanglement spectrum and energy gradient statistics, we find that HVA exhibits favorable structural properties such as mild or entirely absent barren plateaus and a restricted state space that eases their optimization in comparison to the well-studied "hardware-efficient ansatz." We also numerically observe that the optimization landscape of HVA becomes almost trap free when the ansatz is over-parameterized. We observe a size-dependent "computational phase transition" as the number of layers in the HVA circuit is increased where the optimization crosses over from a hard to an easy region in terms of the quality of the approximations and speed of convergence to a good solution. In contrast with the analogous transitions observed in the learning of random unitaries which occur at a number of layers that grows exponentially with the number of qubits, our Variational Quantum Eigensolver experiments suggest that the threshold to achieve the over-parameterization phenomenon scales at most polynomially in the number of qubits for the transverse field Ising and XXZ models. Lastly, as a demonstration of its entangling power and effectiveness, we show that HVA can find accurate approximations to the ground states of a modified Haldane-Shastry Hamiltonian on a ring, which has long-range interactions and has a power-law entanglement scaling.

quant-ph

Quantum Garbled Circuits

We present a garbling scheme for quantum circuits, thus achieving a decomposable randomized encoding scheme for quantum computation. Specifically, we show how to compute an encoding of a given quantum circuit and quantum input, from which it is possible to derive the output of the computation and nothing else. In the classical setting, garbled circuits (and randomized encodings in general) are a versatile cryptographic tool with many applications such as secure multiparty computation, delegated computation, depth-reduction of cryptographic primitives, complexity lower-bounds, and more. However, a quantum analogue for garbling general circuits was not known prior to this work. We hope that our quantum randomized encoding scheme can similarly be useful for applications in quantum computing and cryptography. To illustrate the usefulness of quantum randomized encoding, we use it to design a conceptually-simple zero-knowledge (ZK) proof system for the complexity class $\mathbf{QMA}$. Our protocol has the so-called $Σ$ format with a single-bit challenge, and allows the inputs to be delayed to the last round. The only previously-known ZK $Σ$-protocol for $\mathbf{QMA}$ is due to Broadbent and Grilo (FOCS 2020), which does not have the aforementioned properties.

quant-ph

Quantum soundness of the classical low individual degree test

Low degree tests play an important role in classical complexity theory, serving as basic ingredients in foundational results such as $\mathsf{MIP} = \mathsf{NEXP}$ [BFL91] and the PCP theorem [AS98,ALM+98]. Over the last ten years, versions of these tests which are sound against quantum provers have found increasing applications to the study of nonlocal games and the complexity class~$\mathsf{MIP}^*$. The culmination of this line of work is the result $\mathsf{MIP}^* = \mathsf{RE}$ [arXiv:2001.04383]. One of the key ingredients in the first reported proof of $\mathsf{MIP}^* = \mathsf{RE}$ is a two-prover variant of the low degree test, initially shown to be sound against multiple quantum provers in [arXiv:1302.1242]. Unfortunately a mistake was recently discovered in the latter result, invalidating the main result of [arXiv:1302.1242] as well as its use in subsequent works, including [arXiv:2001.04383]. We analyze a variant of the low degree test called the low individual degree test. Our main result is that the two-player version of this test is sound against quantum provers. This soundness result is sufficient to re-derive several bounds on~$\mathsf{MIP}^*$ that relied on [arXiv:1302.1242], including $\mathsf{MIP}^* = \mathsf{RE}$.

quant-ph

On the complexity of zero gap MIP*

The class $\mathsf{MIP}^*$ is the set of languages decidable by multiprover interactive proofs with quantum entangled provers. It was recently shown by Ji, Natarajan, Vidick, Wright and Yuen that $\mathsf{MIP}^*$ is equal to $\mathsf{RE}$, the set of recursively enumerable languages. In particular this shows that the complexity of approximating the quantum value of a non-local game $G$ is equivalent to the complexity of the Halting problem. In this paper we investigate the complexity of deciding whether the quantum value of a non-local game $G$ is exactly $1$. This problem corresponds to a complexity class that we call zero gap $\mathsf{MIP}^*$, denoted by $\mathsf{MIP}^*_0$, where there is no promise gap between the verifier's acceptance probabilities in the YES and NO cases. We prove that $\mathsf{MIP}^*_0$ extends beyond the first level of the arithmetical hierarchy (which includes $\mathsf{RE}$ and its complement $\mathsf{coRE}$), and in fact is equal to $Π_2^0$, the class of languages that can be decided by quantified formulas of the form $\forall y \, \exists z \, R(x,y,z)$. Combined with the previously known result that $\mathsf{MIP}^{co}_0$ (the commuting operator variant of $\mathsf{MIP}^*_0$) is equal to $\mathsf{coRE}$, our result further highlights the fascinating connection between various models of quantum multiprover interactive proofs and different classes in computability theory.

quant-ph

Approximate low-weight check codes and circuit lower bounds for noisy ground states

The No Low-Energy Trivial States (NLTS) conjecture of Freedman and Hastings (Quantum Information and Computation 2014), which asserts the existence of local Hamiltonians whose low energy states cannot be generated by constant depth quantum circuits, identifies a fundamental obstacle to resolving the quantum PCP conjecture. Progress towards the NLTS conjecture was made by Eldar and Harrow (Foundations of Computer Science 2017), who proved a closely related theorem called No Low-Error Trivial States (NLETS). In this paper, we give a much simpler proof of the NLETS theorem, and use the same technique to establish superpolynomial circuit size lower bounds for noisy ground states of local Hamiltonians (assuming $\mathsf{QCMA} \neq \mathsf{QMA}$), resolving an open question of Eldar and Harrow. We discuss the new light our results cast on the relationship between NLTS and NLETS. Finally, our techniques imply the existence of $\textit{approximate quantum low-weight check (qLWC) codes}$ with linear rate, linear distance, and constant weight checks. These codes are similar to quantum LDPC codes except (1) each particle may participate in a large number of checks, and (2) errors only need to be corrected up to fidelity $1 - 1/\mathsf{poly}(n)$. This stands in contrast to the best-known stabilizer LDPC codes due to Freedman, Meyer, and Luo which achieve a distance of $O(\sqrt{n \log n})$. The principal technique used in our results is to leverage the Feynman-Kitaev clock construction to approximately embed a subspace of states defined by a circuit as the ground space of a local Hamiltonian.

quant-ph

Perfect zero knowledge for quantum multiprover interactive proofs

In this work we consider the interplay between multiprover interactive proofs, quantum entanglement, and zero knowledge proofs - notions that are central pillars of complexity theory, quantum information and cryptography. In particular, we study the relationship between the complexity class MIP$^*$, the set of languages decidable by multiprover interactive proofs with quantumly entangled provers, and the class PZKMIP$^*$, which is the set of languages decidable by MIP$^*$ protocols that furthermore possess the perfect zero knowledge property. Our main result is that the two classes are equal, i.e., MIP$^* =$ PZKMIP$^*$. This result provides a quantum analogue of the celebrated result of Ben-Or, Goldwasser, Kilian, and Wigderson (STOC 1988) who show that MIP $=$ PZKMIP (in other words, all classical multiprover interactive protocols can be made zero knowledge). We prove our result by showing that every MIP$^*$ protocol can be efficiently transformed into an equivalent zero knowledge MIP$^*$ protocol in a manner that preserves the completeness-soundness gap. Combining our transformation with previous results by Slofstra (Forum of Mathematics, Pi 2019) and Fitzsimons, Ji, Vidick and Yuen (STOC 2019), we obtain the corollary that all co-recursively enumerable languages (which include undecidable problems as well as all decidable problems) have zero knowledge MIP$^*$ protocols with vanishing promise gap.

quant-ph

Good approximate quantum LDPC codes from spacetime circuit Hamiltonians

We study approximate quantum low-density parity-check (QLDPC) codes, which are approximate quantum error-correcting codes specified as the ground space of a frustration-free local Hamiltonian, whose terms do not necessarily commute. Such codes generalize stabilizer QLDPC codes, which are exact quantum error-correcting codes with sparse, low-weight stabilizer generators (i.e. each stabilizer generator acts on a few qubits, and each qubit participates in a few stabilizer generators). Our investigation is motivated by an important question in Hamiltonian complexity and quantum coding theory: do stabilizer QLDPC codes with constant rate, linear distance, and constant-weight stabilizers exist? We show that obtaining such optimal scaling of parameters (modulo polylogarithmic corrections) is possible if we go beyond stabilizer codes: we prove the existence of a family of $[[N,k,d,\varepsilon]]$ approximate QLDPC codes that encode $k = \widetildeΩ(N)$ logical qubits into $N$ physical qubits with distance $d = \widetildeΩ(N)$ and approximation infidelity $\varepsilon = \mathcal{O}(1/\textrm{polylog}(N))$. The code space is stabilized by a set of 10-local noncommuting projectors, with each physical qubit only participating in $\mathcal{O}(\textrm{polylog} N)$ projectors. We prove the existence of an efficient encoding map, and we show that arbitrary Pauli errors can be locally detected by circuits of polylogarithmic depth. Finally, we show that the spectral gap of the code Hamiltonian is $\widetildeΩ(N^{-3.09})$ by analyzing a spacetime circuit-to-Hamiltonian construction for a bitonic sorting network architecture that is spatially local in $\textrm{polylog}(N)$ dimensions.

quant-ph

Quantum proof systems for iterated exponential time, and beyond

We show that any language in nondeterministic time $\exp(\exp(\cdots \exp(n)))$, where the number of iterated exponentials is an arbitrary function $R(n)$, can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness $1$ and soundness $1 - \exp(-C\exp(\cdots\exp(n)))$, where the number of iterated exponentials is $R(n)-1$ and $C>0$ is a universal constant. The result was previously known for $R=1$ and $R=2$; we obtain it for any time-constructible function $R$. The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations.

quant-ph

Noise-tolerant testing of high entanglement of formation

In this work we construct tests that allow a classical user to certify high dimensional entanglement in uncharacterized and possibly noisy quantum devices. We present a family of non-local games $\{G_n\}$ that for all $n$ certify states with entanglement of formation $Ω(n)$. These tests can be derived from any bipartite non-local game with a classical-quantum gap. Furthermore, our tests are noise-tolerant in the sense that fault tolerant technologies are not needed to play the games; entanglement distributed over noisy channels can pass with high probability, making our tests relevant for realistic experimental settings. This is in contrast to, e.g., results on self-testing of high dimensional entanglement, which are only relevant when the noise rate goes to zero with the system's size $n$. As a corollary of our result, we supply a lower-bound on the entanglement cost of any state achieving a quantum advantage in a bipartite non-local game. Our proof techniques heavily rely on ideas from the work on classical and quantum parallel repetition theorems.

quant-ph

Multiplayer parallel repetition for expander games

We investigate the value of parallel repetition of one-round games with any number of players $k\ge 2$. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are connected in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question.

cs.CC

Rescuing Complementarity With Little Drama

The AMPS paradox challenges black hole complementarity by apparently constructing a way for an observer to bring information from the outside of the black hole into its interior if there is no drama at its horizon, making manifest a violation of monogamy of entanglement. We propose a new resolution to the paradox: this violation cannot be explicitly checked by an infalling observer in the finite proper time they have to live after crossing the horizon. Our resolution depends on a weak relaxation of the no-drama condition (we call it "little drama") which is the "complementarity dual" of scrambling of information on the stretched horizon. When translated to the description of the black hole interior, this implies that the fine-grained quantum information of infalling matter is rapidly diffused across the entire interior while classical observables and coarse-grained geometry remain unaffected. Under the assumption that information has diffused throughout the interior, we consider the difficulty of the information-theoretic task that an observer must perform after crossing the event horizon of a Schwarzschild black hole in order to verify a violation of monogamy of entanglement. We find that the time required to complete a necessary subroutine of this task, namely the decoding of Bell pairs from the interior and the late radiation, takes longer than the maximum amount of time that an observer can spend inside the black hole before hitting the singularity. Therefore, an infalling observer cannot observe monogamy violation before encountering the singularity.

hep-th

New security notions and feasibility results for authentication of quantum data

We give a new class of security definitions for authentication in the quantum setting. These definitions capture and strengthen existing definitions of security against quantum adversaries for both classical message authentication codes (MACs) and well as full quantum state authentication schemes. The main feature of our definitions is that they precisely characterize the effective behavior of any adversary when the authentication protocol accepts, including correlations with the key. Our definitions readily yield a host of desirable properties and interesting consequences; for example, our security definition for full quantum state authentication implies that the entire secret key can be re-used if the authentication protocol succeeds. Next, we present several protocols satisfying our security definitions. We show that the classical Wegman-Carter authentication scheme with 3-universal hashing is secure against superposition attacks, as well as adversaries with quantum side information. We then present conceptually simple constructions of full quantum state authentication. Finally, we prove a lifting theorem which shows that, as long as a protocol can securely authenticate the maximally entangled state, it can securely authenticate any state, even those that are entangled with the adversary. Thus, this shows that protocols satisfying a fairly weak form of authentication security automatically satisfy a stronger notion of security (in particular, the definition of Dupuis, et al (2012)).

cs.CR

A simple proof of Renner's exponential de Finetti theorem

We give a simple proof of the exponential de Finetti theorem due to Renner. Like Renner's proof, ours combines the post-selection de Finetti theorem, the Gentle Measurement lemma, and the Chernoff bound, but avoids virtually all calculations, including any use of the theory of types.

quant-ph

A No-Go Theorem for Derandomized Parallel Repetition: Beyond Feige-Kilian

In this work we show a barrier towards proving a randomness-efficient parallel repetition, a promising avenue for achieving many tight inapproximability results. Feige and Kilian (STOC'95) proved an impossibility result for randomness-efficient parallel repetition for two prover games with small degree, i.e., when each prover has only few possibilities for the question of the other prover. In recent years, there have been indications that randomness-efficient parallel repetition (also called derandomized parallel repetition) might be possible for games with large degree, circumventing the impossibility result of Feige and Kilian. In particular, Dinur and Meir (CCC'11) construct games with large degree whose repetition can be derandomized using a theorem of Impagliazzo, Kabanets and Wigderson (SICOMP'12). However, obtaining derandomized parallel repetition theorems that would yield optimal inapproximability results has remained elusive. This paper presents an explanation for the current impasse in progress, by proving a limitation on derandomized parallel repetition. We formalize two properties which we call "fortification-friendliness" and "yields robust embeddings." We show that any proof of derandomized parallel repetition achieving almost-linear blow-up cannot both (a) be fortification-friendly and (b) yield robust embeddings. Unlike Feige and Kilian, we do not require the small degree assumption. Given that virtually all existing proofs of parallel repetition, including the derandomized parallel repetition result of Dinur and Meir, share these two properties, our no-go theorem highlights a major barrier to achieving almost-linear derandomized parallel repetition.

cs.CC

A parallel repetition theorem for all entangled games

The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game $G$ repeated $n$ times in parallel is at most $c_G n^{-1/4} \log n$ for a constant $c_G$ depending on $G$, provided that the entangled value of $G$ is less than 1. In particular, this gives the first proof that the entangled value of a parallel repeated game must converge to 0 for all games whose entangled value is less than 1. Central to our proof is a combination of both classical and quantum correlated sampling.

quant-ph

Parallel repetition via fortification: analytic view and the quantum case

In a recent work, Moshkovitz [FOCS '14] presented a transformation on two-player games called "fortification", and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial terms. This reformulation allows us to expand the scope of the fortification method to new settings. First, we show any game (not just projection games) can be fortified, and give a simple proof of parallel repetition for general fortified games. Then, we prove parallel repetition and fortification theorems for games with players sharing quantum entanglement, as well as games with more than two players. This gives a new gap amplification method for general games in the quantum and multiplayer settings, which has recently received much interest. An important component of our work is a variant of the fortification transformation, called "ordered fortification", that preserves the entangled value of a game. The original fortification of Moshkovitz does not in general preserve the entangled value of a game, and this was a barrier to extending the fortification framework to the quantum setting.

quant-ph

On the sum-of-squares degree of symmetric quadratic functions

We study how well functions over the boolean hypercube of the form $f_k(x)=(|x|-k)(|x|-k-1)$ can be approximated by sums of squares of low-degree polynomials, obtaining good bounds for the case of approximation in $\ell_{\infty}$-norm as well as in $\ell_1$-norm. We describe three complexity-theoretic applications: (1) a proof that the recent breakthrough lower bound of Lee, Raghavendra, and Steurer on the positive semidefinite extension complexity of the correlation and TSP polytopes cannot be improved further by showing better sum-of-squares degree lower bounds on $\ell_1$-approximation of $f_k$; (2) a proof that Grigoriev's lower bound on the degree of Positivstellensatz refutations for the knapsack problem is optimal, answering an open question from his work; (3) bounds on the query complexity of quantum algorithms whose expected output approximates such functions.

cs.CC

Parallel repetition for entangled k-player games via fast quantum search

We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled value $\mathrm{val}^*(G) = 1 - ε$, the $n$-fold repetition of $G$ has entangled value $\mathrm{val}^*(G^{\otimes n})$ at most $(1 - ε^{3/2})^{Ω(n/sk^4)}$, where $s$ is the answer length of any player. In contrast, the best known parallel repetition theorem for the classical value of two-player free games is $\mathrm{val}(G^{\otimes n}) \leq (1 - ε^2)^{Ω(n/s)}$, due to Barak, et al. (RANDOM 2009). This suggests the possibility of a separation between the behavior of entangled and classical free games under parallel repetition. Our second theorem handles the broader class of free games $G$ where the players can output (possibly entangled) quantum states. For such games, the repeated entangled value is upper bounded by $(1 - ε^2)^{Ω(n/sk^2)}$. We also show that the dependence of the exponent on $k$ is necessary: we exhibit a $k$-player free game $G$ and $n \geq 1$ such that $\mathrm{val}^*(G^{\otimes n}) \geq \mathrm{val}^*(G)^{n/k}$. Our analysis exploits the novel connection between communication protocols and quantum parallel repetition, first explored by Chailloux and Scarpa (ICALP 2014). We demonstrate that better communication protocols yield better parallel repetition theorems: our first theorem crucially uses a quantum search protocol by Aaronson and Ambainis, which gives a quadratic speed-up for distributed search problems. Finally, our results apply to a broader class of games than were previously considered before; in particular, we obtain the first parallel repetition theorem for entangled games involving more than two players, and for games involving quantum outputs.

quant-ph