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Hesheng Wang

Publications and source records attributed to Hesheng Wang.

At least 91 records · Page 5Linked to original sources

MID: A Self-supervised Multimodal Iterative Denoising Framework

Data denoising is a persistent challenge across scientific and engineering domains. Real-world data is frequently corrupted by complex, non-linear noise, rendering traditional rule-based denoising methods inadequate. To overcome these obstacles, we propose a novel self-supervised multimodal iterative denoising (MID) framework. MID models the collected noisy data as a state within a continuous process of non-linear noise accumulation. By iteratively introducing further noise, MID learns two neural networks: one to estimate the current noise step and another to predict and subtract the corresponding noise increment. For complex non-linear contamination, MID employs a first-order Taylor expansion to locally linearize the noise process, enabling effective iterative removal. Crucially, MID does not require paired clean-noisy datasets, as it learns noise characteristics directly from the noisy inputs. Experiments across four classic computer vision tasks demonstrate MID's robustness, adaptability, and consistent state-of-the-art performance. Moreover, MID exhibits strong performance and adaptability in tasks within the biomedical and bioinformatics domains.

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Seeing through Uncertainty: Robust Task-Oriented Optimization in Visual Navigation

Visual navigation is a fundamental problem in embodied AI, yet practical deployments demand long-horizon planning capabilities to address multi-objective tasks. A major bottleneck is data scarcity: policies learned from limited data often overfit and fail to generalize OOD. Existing neural network-based agents typically increase architectural complexity that paradoxically become counterproductive in the small-sample regime. This paper introduce NeuRO, a integrated learning-to-optimize framework that tightly couples perception networks with downstream task-level robust optimization. Specifically, NeuRO addresses core difficulties in this integration: (i) it transforms noisy visual predictions under data scarcity into convex uncertainty sets using Partially Input Convex Neural Networks (PICNNs) with conformal calibration, which directly parameterize the optimization constraints; and (ii) it reformulates planning under partial observability as a robust optimization problem, enabling uncertainty-aware policies that transfer across environments. Extensive experiments on both unordered and sequential multi-object navigation tasks demonstrate that NeuRO establishes SoTA performance, particularly in generalization to unseen environments. Our work thus presents a significant advancement for developing robust, generalizable autonomous agents.

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MRASfM: Multi-Camera Reconstruction and Aggregation through Structure-from-Motion in Driving Scenes

Structure from Motion (SfM) estimates camera poses and reconstructs point clouds, forming a foundation for various tasks. However, applying SfM to driving scenes captured by multi-camera systems presents significant difficulties, including unreliable pose estimation, excessive outliers in road surface reconstruction, and low reconstruction efficiency. To address these limitations, we propose a Multi-camera Reconstruction and Aggregation Structure-from-Motion (MRASfM) framework specifically designed for driving scenes. MRASfM enhances the reliability of camera pose estimation by leveraging the fixed spatial relationships within the multi-camera system during the registration process. To improve the quality of road surface reconstruction, our framework employs a plane model to effectively remove erroneous points from the triangulated road surface. Moreover, treating the multi-camera set as a single unit in Bundle Adjustment (BA) helps reduce optimization variables to boost efficiency. In addition, MRASfM achieves multi-scene aggregation through scene association and assembly modules in a coarse-to-fine fashion. We deployed multi-camera systems on actual vehicles to validate the generalizability of MRASfM across various scenes and its robustness in challenging conditions through real-world applications. Furthermore, large-scale validation results on public datasets show the state-of-the-art performance of MRASfM, achieving 0.124 absolute pose error on the nuScenes dataset.

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FlowVLA: Visual Chain of Thought-based Motion Reasoning for Vision-Language-Action Models

Many Vision-Language-Action (VLA) models are built upon an internal world model trained via next-frame prediction ``$v_t \rightarrow v_{t+1}$''. However, this paradigm attempts to predict the future frame's appearance directly, without explicitly reasoning about the underlying dynamics. \textbf{This lack of an explicit motion reasoning step} often leads to physically implausible visual forecasts and inefficient policy learning. To address this limitation, we introduce the \textbf{Visual Chain of Thought (Visual CoT)}, a paradigm that compels the model to first reason about \textbf{motion dynamics} before generating the future frame. We instantiate this paradigm by proposing \textbf{FlowVLA}, an autoregressive Transformer that explicitly materializes this reasoning process as ``$v_t \rightarrow f_t \rightarrow v_{t+1}$'', where $f_t$ is an intermediate optical flow prediction that inherently encodes motion. By forcing the model to first follow the motion plan encoded by $f_t$, this process inherently \textbf{aligns the pre-training objective of dynamics prediction with the downstream task of action generation.} We conduct experiments on challenging robotics manipulation benchmarks, as well as real-robot evaluations. Our FlowVLA not only generates \textbf{more coherent and physically plausible visual predictions}, but also achieves state-of-the-art policy performance with \textbf{substantially improved sample efficiency}, pointing toward a more principled foundation for world modeling in VLAs. Project page: https://irpn-lab.github.io/FlowVLA/

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MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

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EgoLoc: A Generalizable Solution for Temporal Interaction Localization in Egocentric Videos

Analyzing hand-object interaction in egocentric vision facilitates VR/AR applications and human-robot policy transfer. Existing research has mostly focused on modeling the behavior paradigm of interactive actions (i.e., ``how to interact''). However, the more challenging and fine-grained problem of capturing the critical moments of contact and separation between the hand and the target object (i.e., ``when to interact'') is still underexplored, which is crucial for immersive interactive experiences in mixed reality and robotic motion planning. Therefore, we formulate this problem as temporal interaction localization (TIL). Some recent works extract semantic masks as TIL references, but suffer from inaccurate object grounding and cluttered scenarios. Although current temporal action localization (TAL) methods perform well in detecting verb-noun action segments, they rely on category annotations during training and exhibit limited precision in localizing hand-object contact/separation moments. To address these issues, we propose a novel zero-shot approach dubbed EgoLoc to localize hand-object contact and separation timestamps in egocentric videos. EgoLoc introduces hand-dynamics-guided sampling to generate high-quality visual prompts. It exploits the vision-language model to identify contact/separation attributes, localize specific timestamps, and provide closed-loop feedback for further refinement. EgoLoc eliminates the need for object masks and verb-noun taxonomies, leading to generalizable zero-shot implementation. Comprehensive experiments on the public dataset and our novel benchmarks demonstrate that EgoLoc achieves plausible TIL for egocentric videos. It is also validated to effectively facilitate multiple downstream applications in egocentric vision and robotic manipulation tasks. Code and relevant data will be released at https://github.com/IRMVLab/EgoLoc.

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TopoLiDM: Topology-Aware LiDAR Diffusion Models for Interpretable and Realistic LiDAR Point Cloud Generation

LiDAR scene generation is critical for mitigating real-world LiDAR data collection costs and enhancing the robustness of downstream perception tasks in autonomous driving. However, existing methods commonly struggle to capture geometric realism and global topological consistency. Recent LiDAR Diffusion Models (LiDMs) predominantly embed LiDAR points into the latent space for improved generation efficiency, which limits their interpretable ability to model detailed geometric structures and preserve global topological consistency. To address these challenges, we propose TopoLiDM, a novel framework that integrates graph neural networks (GNNs) with diffusion models under topological regularization for high-fidelity LiDAR generation. Our approach first trains a topological-preserving VAE to extract latent graph representations by graph construction and multiple graph convolutional layers. Then we freeze the VAE and generate novel latent topological graphs through the latent diffusion models. We also introduce 0-dimensional persistent homology (PH) constraints, ensuring the generated LiDAR scenes adhere to real-world global topological structures. Extensive experiments on the KITTI-360 dataset demonstrate TopoLiDM's superiority over state-of-the-art methods, achieving improvements of 22.6% lower Frechet Range Image Distance (FRID) and 9.2% lower Minimum Matching Distance (MMD). Notably, our model also enables fast generation speed with an average inference time of 1.68 samples/s, showcasing its scalability for real-world applications. We will release the related codes at https://github.com/IRMVLab/TopoLiDM.

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ERMV: Editing 4D Robotic Multi-view images to enhance embodied agents

Robot imitation learning relies on 4D multi-view sequential images. However, the high cost of data collection and the scarcity of high-quality data severely constrain the generalization and application of embodied intelligence policies like Vision-Language-Action (VLA) models. Data augmentation is a powerful strategy to overcome data scarcity, but methods for editing 4D multi-view sequential images for manipulation tasks are currently lacking. Thus, we propose ERMV (Editing Robotic Multi-View 4D data), a novel data augmentation framework that efficiently edits an entire multi-view sequence based on single-frame editing and robot state conditions. This task presents three core challenges: (1) maintaining geometric and appearance consistency across dynamic views and long time horizons; (2) expanding the working window with low computational costs; and (3) ensuring the semantic integrity of critical objects like the robot arm. ERMV addresses these challenges through a series of innovations. First, to ensure spatio-temporal consistency in motion blur, we introduce a novel Epipolar Motion-Aware Attention (EMA-Attn) mechanism that learns pixel shift caused by movement before applying geometric constraints. Second, to maximize the editing working window, ERMV pioneers a Sparse Spatio-Temporal (STT) module, which decouples the temporal and spatial views and remodels a single-frame multi-view problem through sparse sampling of the views to reduce computational demands. Third, to alleviate error accumulation, we incorporate a feedback intervention Mechanism, which uses a Multimodal Large Language Model (MLLM) to check editing inconsistencies and request targeted expert guidance only when necessary. Extensive experiments demonstrate that ERMV-augmented data significantly boosts the robustness and generalization of VLA models in both simulated and real-world environments.

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Leveraging Semantic Graphs for Efficient and Robust LiDAR SLAM

Accurate and robust simultaneous localization and mapping (SLAM) is crucial for autonomous mobile systems, typically achieved by leveraging the geometric features of the environment. Incorporating semantics provides a richer scene representation that not only enhances localization accuracy in SLAM but also enables advanced cognitive functionalities for downstream navigation and planning tasks. Existing point-wise semantic LiDAR SLAM methods often suffer from poor efficiency and generalization, making them less robust in diverse real-world scenarios. In this paper, we propose a semantic graph-enhanced SLAM framework, named SG-SLAM, which effectively leverages the geometric, semantic, and topological characteristics inherent in environmental structures. The semantic graph serves as a fundamental component that facilitates critical functionalities of SLAM, including robust relocalization during odometry failures, accurate loop closing, and semantic graph map construction. Our method employs a dual-threaded architecture, with one thread dedicated to online odometry and relocalization, while the other handles loop closure, pose graph optimization, and map update. This design enables our method to operate in real time and generate globally consistent semantic graph maps and point cloud maps. We extensively evaluate our method across the KITTI, MulRAN, and Apollo datasets, and the results demonstrate its superiority compared to state-of-the-art methods. Our method has been released at https://github.com/nubot-nudt/SG-SLAM.

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SGLoc: Semantic Localization System for Camera Pose Estimation from 3D Gaussian Splatting Representation

We propose SGLoc, a novel localization system that directly regresses camera poses from 3D Gaussian Splatting (3DGS) representation by leveraging semantic information. Our method utilizes the semantic relationship between 2D image and 3D scene representation to estimate the 6DoF pose without prior pose information. In this system, we introduce a multi-level pose regression strategy that progressively estimates and refines the pose of query image from the global 3DGS map, without requiring initial pose priors. Moreover, we introduce a semantic-based global retrieval algorithm that establishes correspondences between 2D (image) and 3D (3DGS map). By matching the extracted scene semantic descriptors of 2D query image and 3DGS semantic representation, we align the image with the local region of the global 3DGS map, thereby obtaining a coarse pose estimation. Subsequently, we refine the coarse pose by iteratively optimizing the difference between the query image and the rendered image from 3DGS. Our SGLoc demonstrates superior performance over baselines on 12scenes and 7scenes datasets, showing excellent capabilities in global localization without initial pose prior. Code will be available at https://github.com/IRMVLab/SGLoc.

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Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes

Dense scene reconstruction for photo-realistic view synthesis has various applications, such as VR/AR, autonomous vehicles. However, most existing methods have difficulties in large-scale scenes due to three core challenges: \textit{(a) inaccurate depth input.} Accurate depth input is impossible to get in real-world large-scale scenes. \textit{(b) inaccurate pose estimation.} Most existing approaches rely on accurate pre-estimated camera poses. \textit{(c) insufficient scene representation capability.} A single global radiance field lacks the capacity to effectively scale to large-scale scenes. To this end, we propose an incremental joint learning framework, which can achieve accurate depth, pose estimation, and large-scale scene reconstruction. A vision transformer-based network is adopted as the backbone to enhance performance in scale information estimation. For pose estimation, a feature-metric bundle adjustment (FBA) method is designed for accurate and robust camera tracking in large-scale scenes. In terms of implicit scene representation, we propose an incremental scene representation method to construct the entire large-scale scene as multiple local radiance fields to enhance the scalability of 3D scene representation. Extended experiments have been conducted to demonstrate the effectiveness and accuracy of our method in depth estimation, pose estimation, and large-scale scene reconstruction.

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Towards Autonomous Indoor Parking: A Globally Consistent Semantic SLAM System and A Semantic Localization Subsystem

We propose a globally consistent semantic SLAM system (GCSLAM) and a semantic-fusion localization subsystem (SF-Loc), which achieves accurate semantic mapping and robust localization in complex parking lots. Visual cameras (front-view and surround-view), IMU, and wheel encoder form the input sensor configuration of our system. The first part of our work is GCSLAM. GCSLAM introduces a semantic-constrained factor graph for the optimization of poses and semantic map, which incorporates innovative error terms based on multi-sensor data and BEV (bird's-eye view) semantic information. Additionally, GCSLAM integrates a Global Slot Management module that stores and manages parking slot observations. SF-Loc is the second part of our work, which leverages the semantic map built by GCSLAM to conduct map-based localization. SF-Loc integrates registration results and odometry poses with a novel factor graph. Our system demonstrates superior performance over existing SLAM on two real-world datasets, showing excellent capabilities in robust global localization and precise semantic mapping.

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End-to-end 2D-3D Registration between Image and LiDAR Point Cloud for Vehicle Localization

Robot localization using a built map is essential for a variety of tasks including accurate navigation and mobile manipulation. A popular approach to robot localization is based on image-to-point cloud registration, which combines illumination-invariant LiDAR-based mapping with economical image-based localization. However, the recent works for image-to-point cloud registration either divide the registration into separate modules or project the point cloud to the depth image to register the RGB and depth images. In this paper, we present I2PNet, a novel end-to-end 2D-3D registration network, which directly registers the raw 3D point cloud with the 2D RGB image using differential modules with a united target. The 2D-3D cost volume module for differential 2D-3D association is proposed to bridge feature extraction and pose regression. The soft point-to-pixel correspondence is implicitly constructed on the intrinsic-independent normalized plane in the 2D-3D cost volume module. Moreover, we introduce an outlier mask prediction module to filter the outliers in the 2D-3D association before pose regression. Furthermore, we propose the coarse-to-fine 2D-3D registration architecture to increase localization accuracy. Extensive localization experiments are conducted on the KITTI, nuScenes, M2DGR, Argoverse, Waymo, and Lyft5 datasets. The results demonstrate that I2PNet outperforms the state-of-the-art by a large margin and has a higher efficiency than the previous works. Moreover, we extend the application of I2PNet to the camera-LiDAR online calibration and demonstrate that I2PNet outperforms recent approaches on the online calibration task. Source codes are released at https://github.com/IRMVLab/I2PNet.

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NeRFs in Robotics: A Survey

Detailed and realistic 3D environment representations have been a long-standing goal in the fields of computer vision and robotics. The recent emergence of neural implicit representations has introduced significant advances to these domains, enabling numerous novel capabilities. Among these, Neural Radiance Fields (NeRFs) have gained considerable attention because of their considerable representational advantages, such as simplified mathematical models, low memory footprint, and continuous scene representations. In addition to computer vision, NeRFs have demonstrated significant potential in robotics. Thus, we present this survey to provide a comprehensive understanding of NeRFs in the field of robotics. By exploring the advantages and limitations of NeRF as well as its current applications and future potential, we aim to provide an overview of this promising area of research. Our survey is divided into two main sections: \textit{Applications of NeRFs in Robotics} and \textit{Advances for NeRFs in Robotics}, from the perspective of how NeRF enters the field of robotics. In the first section, we introduce and analyze some works that have been or could be used in robotics for perception and interaction tasks. In the second section, we show some works related to improving NeRF's own properties, which are essential for deploying NeRFs in robotics. In the discussion section of the review, we summarize the existing challenges and provide valuable future research directions.

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SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM

We propose SemGauss-SLAM, a dense semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering simultaneously. In this system, we incorporate semantic feature embedding into 3D Gaussian representation, which effectively encodes semantic information within the spatial layout of the environment for precise semantic scene representation. Furthermore, we propose feature-level loss for updating 3D Gaussian representation, enabling higher-level guidance for 3D Gaussian optimization. In addition, to reduce cumulative drift in tracking and improve semantic reconstruction accuracy, we introduce semantic-informed bundle adjustment. By leveraging multi-frame semantic associations, this strategy enables joint optimization of 3D Gaussian representation and camera poses, resulting in low-drift tracking and accurate semantic mapping. Our SemGauss-SLAM demonstrates superior performance over existing radiance field-based SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in high-precision semantic segmentation and dense semantic mapping.

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RationalVLA: A Rational Vision-Language-Action Model with Dual System

A fundamental requirement for real-world robotic deployment is the ability to understand and respond to natural language instructions. Existing language-conditioned manipulation tasks typically assume that instructions are perfectly aligned with the environment. This assumption limits robustness and generalization in realistic scenarios where instructions may be ambiguous, irrelevant, or infeasible. To address this problem, we introduce RAtional MAnipulation (RAMA), a new benchmark that challenges models with both unseen executable instructions and defective ones that should be rejected. In RAMA, we construct a dataset with over 14,000 samples, including diverse defective instructions spanning six dimensions: visual, physical, semantic, motion, safety, and out-of-context. We further propose the Rational Vision-Language-Action model (RationalVLA). It is a dual system for robotic arms that integrates the high-level vision-language model with the low-level manipulation policy by introducing learnable latent space embeddings. This design enables RationalVLA to reason over instructions, reject infeasible commands, and execute manipulation effectively. Experiments demonstrate that RationalVLA outperforms state-of-the-art baselines on RAMA by a 14.5% higher success rate and 0.94 average task length, while maintaining competitive performance on standard manipulation tasks. Real-world trials further validate its effectiveness and robustness in practical applications. Our project page is https://irpn-eai.github.io/RationalVLA.

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FreeDriveRF: Monocular RGB Dynamic NeRF without Poses for Autonomous Driving via Point-Level Dynamic-Static Decoupling

Dynamic scene reconstruction for autonomous driving enables vehicles to perceive and interpret complex scene changes more precisely. Dynamic Neural Radiance Fields (NeRFs) have recently shown promising capability in scene modeling. However, many existing methods rely heavily on accurate poses inputs and multi-sensor data, leading to increased system complexity. To address this, we propose FreeDriveRF, which reconstructs dynamic driving scenes using only sequential RGB images without requiring poses inputs. We innovatively decouple dynamic and static parts at the early sampling level using semantic supervision, mitigating image blurring and artifacts. To overcome the challenges posed by object motion and occlusion in monocular camera, we introduce a warped ray-guided dynamic object rendering consistency loss, utilizing optical flow to better constrain the dynamic modeling process. Additionally, we incorporate estimated dynamic flow to constrain the pose optimization process, improving the stability and accuracy of unbounded scene reconstruction. Extensive experiments conducted on the KITTI and Waymo datasets demonstrate the superior performance of our method in dynamic scene modeling for autonomous driving.

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Learning a General Model: Folding Clothing with Topological Dynamics

The high degrees of freedom and complex structure of garments present significant challenges for clothing manipulation. In this paper, we propose a general topological dynamics model to fold complex clothing. By utilizing the visible folding structure as the topological skeleton, we design a novel topological graph to represent the clothing state. This topological graph is low-dimensional and applied for complex clothing in various folding states. It indicates the constraints of clothing and enables predictions regarding clothing movement. To extract graphs from self-occlusion, we apply semantic segmentation to analyze the occlusion relationships and decompose the clothing structure. The decomposed structure is then combined with keypoint detection to generate the topological graph. To analyze the behavior of the topological graph, we employ an improved Graph Neural Network (GNN) to learn the general dynamics. The GNN model can predict the deformation of clothing and is employed to calculate the deformation Jacobi matrix for control. Experiments using jackets validate the algorithm's effectiveness to recognize and fold complex clothing with self-occlusion.

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