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Hesheng Wang

Publications and source records attributed to Hesheng Wang.

At least 109 records · Page 6Linked to original sources

UTTG_ A Universal Teleoperation Approach via Online Trajectory Generation

Teleoperation is crucial for hazardous environment operations and serves as a key tool for collecting expert demonstrations in robot learning. However, existing methods face robotic hardware dependency and control frequency mismatches between teleoperation devices and robotic platforms. Our approach automatically extracts kinematic parameters from unified robot description format (URDF) files, and enables pluggable deployment across diverse robots through uniform interfaces. The proposed interpolation algorithm bridges the frequency gap between low-rate human inputs and high-frequency robotic control commands through online continuous trajectory generation, \n{while requiring no access to the closed, bottom-level control loop}. To enhance trajectory smoothness, we introduce a minimum-stretch spline that optimizes the motion quality. The system further provides precision and rapid modes to accommodate different task requirements. Experiments across various robotic platforms including dual-arm ones demonstrate generality and smooth operation performance of our methods. The code is developed in C++ with python interface, and available at https://github.com/IRMV-Manipulation-Group/UTTG.

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BEV-GS: Feed-forward Gaussian Splatting in Bird's-Eye-View for Road Reconstruction

Road surface is the sole contact medium for wheels or robot feet. Reconstructing road surface is crucial for unmanned vehicles and mobile robots. Recent studies on Neural Radiance Fields (NeRF) and Gaussian Splatting (GS) have achieved remarkable results in scene reconstruction. However, they typically rely on multi-view image inputs and require prolonged optimization times. In this paper, we propose BEV-GS, a real-time single-frame road surface reconstruction method based on feed-forward Gaussian splatting. BEV-GS consists of a prediction module and a rendering module. The prediction module introduces separate geometry and texture networks following Bird's-Eye-View paradigm. Geometric and texture parameters are directly estimated from a single frame, avoiding per-scene optimization. In the rendering module, we utilize grid Gaussian for road surface representation and novel view synthesis, which better aligns with road surface characteristics. Our method achieves state-of-the-art performance on the real-world dataset RSRD. The road elevation error reduces to 1.73 cm, and the PSNR of novel view synthesis reaches 28.36 dB. The prediction and rendering FPS is 26, and 2061, respectively, enabling high-accuracy and real-time applications. The code will be available at: \href{https://github.com/cat-wwh/BEV-GS}{\texttt{https://github.com/cat-wwh/BEV-GS}}

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MovSAM: A Single-image Moving Object Segmentation Framework Based on Deep Thinking

Moving object segmentation plays a vital role in understanding dynamic visual environments. While existing methods rely on multi-frame image sequences to identify moving objects, single-image MOS is critical for applications like motion intention prediction and handling camera frame drops. However, segmenting moving objects from a single image remains challenging for existing methods due to the absence of temporal cues. To address this gap, we propose MovSAM, the first framework for single-image moving object segmentation. MovSAM leverages a Multimodal Large Language Model (MLLM) enhanced with Chain-of-Thought (CoT) prompting to search the moving object and generate text prompts based on deep thinking for segmentation. These prompts are cross-fused with visual features from the Segment Anything Model (SAM) and a Vision-Language Model (VLM), enabling logic-driven moving object segmentation. The segmentation results then undergo a deep thinking refinement loop, allowing MovSAM to iteratively improve its understanding of the scene context and inter-object relationships with logical reasoning. This innovative approach enables MovSAM to segment moving objects in single images by considering scene understanding. We implement MovSAM in the real world to validate its practical application and effectiveness for autonomous driving scenarios where the multi-frame methods fail. Furthermore, despite the inherent advantage of multi-frame methods in utilizing temporal information, MovSAM achieves state-of-the-art performance across public MOS benchmarks, reaching 92.5\% on J\&F. Our implementation will be available at https://github.com/IRMVLab/MovSAM.

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SemAlign3D: Semantic Correspondence between RGB-Images through Aligning 3D Object-Class Representations

Semantic correspondence made tremendous progress through the recent advancements of large vision models (LVM). While these LVMs have been shown to reliably capture local semantics, the same can currently not be said for capturing global geometric relationships between semantic object regions. This problem leads to unreliable performance for semantic correspondence between images with extreme view variation. In this work, we aim to leverage monocular depth estimates to capture these geometric relationships for more robust and data-efficient semantic correspondence. First, we introduce a simple but effective method to build 3D object-class representations from monocular depth estimates and LVM features using a sparsely annotated image correspondence dataset. Second, we formulate an alignment energy that can be minimized using gradient descent to obtain an alignment between the 3D object-class representation and the object-class instance in the input RGB-image. Our method achieves state-of-the-art matching accuracy in multiple categories on the challenging SPair-71k dataset, increasing the PCK@0.1 score by more than 10 points on three categories and overall by 3.3 points from 85.6% to 88.9%. Additional resources and code are available at https://dub.sh/semalign3d.

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MAMBA4D: Efficient Long-Sequence Point Cloud Video Understanding with Disentangled Spatial-Temporal State Space Models

Point cloud videos can faithfully capture real-world spatial geometries and temporal dynamics, which are essential for enabling intelligent agents to understand the dynamically changing world. However, designing an effective 4D backbone remains challenging, mainly due to the irregular and unordered distribution of points and temporal inconsistencies across frames. Also, recent transformer-based 4D backbones commonly suffer from large computational costs due to their quadratic complexity, particularly for long video sequences. To address these challenges, we propose a novel point cloud video understanding backbone purely based on the State Space Models (SSMs). Specifically, we first disentangle space and time in 4D video sequences and then establish the spatio-temporal correlation with our designed Mamba blocks. The Intra-frame Spatial Mamba module is developed to encode locally similar geometric structures within a certain temporal stride. Subsequently, locally correlated tokens are delivered to the Inter-frame Temporal Mamba module, which integrates long-term point features across the entire video with linear complexity. Our proposed Mamba4d achieves competitive performance on the MSR-Action3D action recognition (+10.4% accuracy), HOI4D action segmentation (+0.7 F1 Score), and Synthia4D semantic segmentation (+0.19 mIoU) datasets. Especially, for long video sequences, our method has a significant efficiency improvement with 87.5% GPU memory reduction and 5.36 times speed-up. Codes will be released at https://github.com/IRMVLab/Mamba4D.

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RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning

Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, with the emergence of radiance field reconstruction methods, especially 3D Gaussian splatting, it has become possible to construct realistic real-world scenes. To this end, we propose RL-GSBridge, a novel real-to-sim-to-real framework which incorporates 3D Gaussian Splatting into the conventional RL simulation pipeline, enabling zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We introduce a mesh-based 3D GS method with soft binding constraints, enhancing the rendering quality of mesh models. Then utilizing a GS editing approach to synchronize the rendering with the physics simulator, RL-GSBridge could reflect the visual interactions of the physical robot accurately. Through a series of sim-to-real experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D GS reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.

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FLAME: Learning to Navigate with Multimodal LLM in Urban Environments

Large Language Models (LLMs) have demonstrated potential in Vision-and-Language Navigation (VLN) tasks, yet current applications face challenges. While LLMs excel in general conversation scenarios, they struggle with specialized navigation tasks, yielding suboptimal performance compared to specialized VLN models. We introduce FLAME (FLAMingo-Architected Embodied Agent), a novel Multimodal LLM-based agent and architecture designed for urban VLN tasks that efficiently handles multiple observations. Our approach implements a three-phase tuning technique for effective adaptation to navigation tasks, including single perception tuning for street view description, multiple perception tuning for route summarization, and end-to-end training on VLN datasets. The augmented datasets are synthesized automatically. Experimental results demonstrate FLAME's superiority over existing methods, surpassing state-of-the-art methods by a 7.3% increase in task completion on Touchdown dataset. This work showcases the potential of Multimodal LLMs (MLLMs) in complex navigation tasks, representing an advancement towards applications of MLLMs in the field of embodied intelligence.

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KN-LIO: Geometric Kinematics and Neural Field Coupled LiDAR-Inertial Odometry

Recent advancements in LiDAR-Inertial Odometry (LIO) have boosted a large amount of applications. However, traditional LIO systems tend to focus more on localization rather than mapping, with maps consisting mostly of sparse geometric elements, which is not ideal for downstream tasks. Recent emerging neural field technology has great potential in dense mapping, but pure LiDAR mapping is difficult to work on high-dynamic vehicles. To mitigate this challenge, we present a new solution that tightly couples geometric kinematics with neural fields to enhance simultaneous state estimation and dense mapping capabilities. We propose both semi-coupled and tightly coupled Kinematic-Neural LIO (KN-LIO) systems that leverage online SDF decoding and iterated error-state Kalman filtering to fuse laser and inertial data. Our KN-LIO minimizes information loss and improves accuracy in state estimation, while also accommodating asynchronous multi-LiDAR inputs. Evaluations on diverse high-dynamic datasets demonstrate that our KN-LIO achieves performance on par with or superior to existing state-of-the-art solutions in pose estimation and offers improved dense mapping accuracy over pure LiDAR-based methods. The relevant code and datasets will be made available at https://**.

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Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes

Efficient and high-fidelity reconstruction of deformable surgical scenes is a critical yet challenging task. Building on recent advancements in 3D Gaussian splatting, current methods have seen significant improvements in both reconstruction quality and rendering speed. However, two major limitations remain: (1) difficulty in handling irreversible dynamic changes, such as tissue shearing, which are common in surgical scenes; and (2) the lack of hierarchical modeling for surgical scene deformation, which reduces rendering speed. To address these challenges, we introduce EH-SurGS, an efficient and high-fidelity reconstruction algorithm for deformable surgical scenes. We propose a deformation modeling approach that incorporates the life cycle of 3D Gaussians, effectively capturing both regular and irreversible deformations, thus enhancing reconstruction quality. Additionally, we present an adaptive motion hierarchy strategy that distinguishes between static and deformable regions within the surgical scene. This strategy reduces the number of 3D Gaussians passing through the deformation field, thereby improving rendering speed. Extensive experiments demonstrate that our method surpasses existing state-of-the-art approaches in both reconstruction quality and rendering speed. Ablation studies further validate the effectiveness and necessity of our proposed components. We will open-source our code upon acceptance of the paper.

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Planning from Imagination: Episodic Simulation and Episodic Memory for Vision-and-Language Navigation

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired by human mechanisms can enhance the navigation performance of embodied agents in unseen environments. However, existing Vision-and-Language Navigation (VLN) agents lack a memory mechanism of this kind. To address this, we propose a novel architecture that equips agents with a reality-imagination hybrid memory system. This system enables agents to maintain and expand their memory through both imaginative mechanisms and navigation actions. Additionally, we design tailored pre-training tasks to develop the agent's imaginative capabilities. Our agent can imagine high-fidelity RGB images for future scenes, achieving state-of-the-art result in Success rate weighted by Path Length (SPL).

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3D Gaussian Splatting in Robotics: A Survey

Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of 3D Gaussian Splatting (3DGS) has demonstrated remarkable potential in its explicit radiance field representation. By leveraging 3D Gaussian primitives for explicit scene representation and enabling differentiable rendering, 3DGS has shown significant advantages over other radiance fields in real-time rendering and photo-realistic performance, which is beneficial for robotic applications. In this survey, we provide a comprehensive understanding of 3DGS in the field of robotics. We divide our discussion of the related works into two main categories: the application of 3DGS and the advancements in 3DGS techniques. In the application section, we explore how 3DGS has been utilized in various robotics tasks from scene understanding and interaction perspectives. The advance of 3DGS section focuses on the improvements of 3DGS own properties in its adaptability and efficiency, aiming to enhance its performance in robotics. We then summarize the most commonly used datasets and evaluation metrics in robotics. Finally, we identify the challenges and limitations of current 3DGS methods and discuss the future development of 3DGS in robotics.

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PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

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EADReg: Probabilistic Correspondence Generation with Efficient Autoregressive Diffusion Model for Outdoor Point Cloud Registration

Diffusion models have shown the great potential in the point cloud registration (PCR) task, especially for enhancing the robustness to challenging cases. However, existing diffusion-based PCR methods primarily focus on instance-level scenarios and struggle with outdoor LiDAR points, where the sparsity, irregularity, and huge point scale inherent in LiDAR points pose challenges to establishing dense global point-to-point correspondences. To address this issue, we propose a novel framework named EADReg for efficient and robust registration of LiDAR point clouds based on autoregressive diffusion models. EADReg follows a coarse-to-fine registration paradigm. In the coarse stage, we employ a Bi-directional Gaussian Mixture Model (BGMM) to reject outlier points and obtain purified point cloud pairs. BGMM establishes correspondences between the Gaussian Mixture Models (GMMs) from the source and target frames, enabling reliable coarse registration based on filtered features and geometric information. In the fine stage, we treat diffusion-based PCR as an autoregressive process to generate robust point correspondences, which are then iteratively refined on upper layers. Despite common criticisms of diffusion-based methods regarding inference speed, EADReg achieves runtime comparable to convolutional-based methods. Extensive experiments on the KITTI and NuScenes benchmark datasets highlight the state-of-the-art performance of our proposed method. Codes will be released upon publication.

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RoGs: Large Scale Road Surface Reconstruction with Meshgrid Gaussian

Road surface reconstruction plays a crucial role in autonomous driving, which can be used for road lane perception and autolabeling. Recently, mesh-based road surface reconstruction algorithms have shown promising reconstruction results. However, these mesh-based methods suffer from slow speed and poor reconstruction quality. To address these limitations, we propose a novel large-scale road surface reconstruction approach with meshgrid Gaussian, named RoGs. Specifically, we model the road surface by placing Gaussian surfels in the vertices of a uniformly distributed square mesh, where each surfel stores color, semantic, and geometric information. This square mesh-based layout covers the entire road with fewer Gaussian surfels and reduces the overlap between Gaussian surfels during training. In addition, because the road surface has no thickness, 2D Gaussian surfel is more consistent with the physical reality of the road surface than 3D Gaussian sphere. Then, unlike previous initialization methods that rely on point clouds, we introduce a vehicle pose-based initialization method to initialize the height and rotation of the Gaussian surfel. Thanks to this meshgrid Gaussian modeling and pose-based initialization, our method achieves significant speedups while improving reconstruction quality. We obtain excellent results in reconstruction of road surfaces in a variety of challenging real-world scenes.

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Enhancing Exploratory Capability of Visual Navigation Using Uncertainty of Implicit Scene Representation

In the context of visual navigation in unknown scenes, both "exploration" and "exploitation" are equally crucial. Robots must first establish environmental cognition through exploration and then utilize the cognitive information to accomplish target searches. However, most existing methods for image-goal navigation prioritize target search over the generation of exploratory behavior. To address this, we propose the Navigation with Uncertainty-driven Exploration (NUE) pipeline, which uses an implicit and compact scene representation, NeRF, as a cognitive structure. We estimate the uncertainty of NeRF and augment the exploratory ability by the uncertainty to in turn facilitate the construction of implicit representation. Simultaneously, we extract memory information from NeRF to enhance the robot's reasoning ability for determining the location of the target. Ultimately, we seamlessly combine the two generated abilities to produce navigational actions. Our pipeline is end-to-end, with the environmental cognitive structure being constructed online. Extensive experimental results on image-goal navigation demonstrate the capability of our pipeline to enhance exploratory behaviors, while also enabling a natural transition from the exploration to exploitation phase. This enables our model to outperform existing memory-based cognitive navigation structures in terms of navigation performance.

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Spherical Frustum Sparse Convolution Network for LiDAR Point Cloud Semantic Segmentation

LiDAR point cloud semantic segmentation enables the robots to obtain fine-grained semantic information of the surrounding environment. Recently, many works project the point cloud onto the 2D image and adopt the 2D Convolutional Neural Networks (CNNs) or vision transformer for LiDAR point cloud semantic segmentation. However, since more than one point can be projected onto the same 2D position but only one point can be preserved, the previous 2D image-based segmentation methods suffer from inevitable quantized information loss. To avoid quantized information loss, in this paper, we propose a novel spherical frustum structure. The points projected onto the same 2D position are preserved in the spherical frustums. Moreover, we propose a memory-efficient hash-based representation of spherical frustums. Through the hash-based representation, we propose the Spherical Frustum sparse Convolution (SFC) and Frustum Fast Point Sampling (F2PS) to convolve and sample the points stored in spherical frustums respectively. Finally, we present the Spherical Frustum sparse Convolution Network (SFCNet) to adopt 2D CNNs for LiDAR point cloud semantic segmentation without quantized information loss. Extensive experiments on the SemanticKITTI and nuScenes datasets demonstrate that our SFCNet outperforms the 2D image-based semantic segmentation methods based on conventional spherical projection. Codes will be available at https://github.com/IRMVLab/SFCNet.

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Direction-Constrained Control for Efficient Physical Human-Robot Interaction under Hierarchical Tasks

This paper proposes a control method to address the physical Human-Robot Interaction (pHRI) challenge in the context of hierarchical tasks. A common approach to managing hierarchical tasks is Hierarchical Quadratic Programming (HQP), which, however, cannot be directly applied to human interaction due to its allowance of arbitrary velocity direction adjustments. To resolve this limitation, we introduce the concept of directional constraints and develop a direction-constrained optimization algorithm to handle the nonlinearities induced by these constraints. The algorithm solves two sub-problems, minimizing the error and minimizing the deviation angle, in parallel, and combines the results of the two sub-problems to produce a final optimal outcome. The mutual influence between these two sub-problems is analyzed to determine the best parameter for combination. Additionally, the velocity objective in our control framework is computed using a variable admittance controller. Traditional admittance control does not account for constraints. To address this issue, we propose a variable admittance control method to adjust control objectives dynamically. The method helps reduce the deviation between robot velocity and human intention at the constraint boundaries, thereby enhancing interaction efficiency. We evaluate the proposed method in scenarios where a human operator physically interacts with a 7-degree-of-freedom robotic arm. The results highlight the importance of incorporating directional constraints in pHRI for hierarchical tasks. Compared to existing methods, our approach generates smoother robotic trajectories during interaction while avoiding interaction delays at the constraint boundaries.

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The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.

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