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Hirotaka Ono

Publications and source records attributed to Hirotaka Ono.

At least 37 records · Page 2Linked to original sources

Maximizing Utilitarian and Egalitarian Welfare of Fractional Hedonic Games on Tree-like Graphs

Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of coalition formation games that can be succinctly represented. Due to their applicability in network clustering and their relationship to graph hedonic games, fractional hedonic games have been extensively studied from various perspectives. However, finding welfare-maximizing partitions in fractional hedonic games is a challenging task due to the nonlinearity of utilities. In fact, it has been proven to be NP-hard and can be solved in polynomial time only for a limited number of graph classes, such as trees. This paper presents (pseudo)polynomial-time algorithms to compute welfare-maximizing partitions in fractional hedonic games on tree-like graphs. We consider two types of social welfare measures: utilitarian and egalitarian. Tree-like graphs refer to graphs with bounded treewidth and block graphs. A hardness result is provided, demonstrating that the pseudopolynomial-time solvability is the best possible under the assumption P$\neq$NP.

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Turning Tiles is PSPACE-complete

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal if any game value is achievable in some position in a play of the game. Although the universality of a game implies that the ruleset is rich enough (i.e., sufficiently complex), it does not immediately imply that the game is intractable in the sense of computational complexity. This paper proves that the universal game Turning Tiles is PSPACE-complete.

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Shortest Beer Path Queries based on Graph Decomposition

Given a directed edge-weighted graph $G=(V, E)$ with beer vertices $B\subseteq V$, a beer path between two vertices $u$ and $v$ is a path between $u$ and $v$ that visits at least one beer vertex in $B$, and the beer distance between two vertices is the shortest length of beer paths. We consider \emph{indexing problems} on beer paths, that is, a graph is given a priori, and we construct some data structures (called indexes) for the graph. Then later, we are given two vertices, and we find the beer distance or beer path between them using the data structure. For such a scheme, efficient algorithms using indexes for the beer distance and beer path queries have been proposed for outerplanar graphs and interval graphs. For example, Bacic et al. (2021) present indexes with size $O(n)$ for outerplanar graphs and an algorithm using them that answers the beer distance between given two vertices in $O(α(n))$ time, where $α(\cdot)$ is the inverse Ackermann function; the performance is shown to be optimal. This paper proposes indexing data structures and algorithms for beer path queries on general graphs based on two types of graph decomposition: the tree decomposition and the triconnected component decomposition. We propose indexes with size $O(m+nr^2)$ based on the triconnected component decomposition, where $r$ is the size of the largest triconnected component. For a given query $u,v\in V$, our algorithm using the indexes can output the beer distance in query time $O(α(m))$. In particular, our indexing data structures and algorithms achieve the optimal performance (the space and the query time) for series-parallel graphs, which is a wider class of outerplanar graphs.

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On the Computational Complexity of Generalized Common Shape Puzzles

In this study, we investigate the computational complexity of some variants of generalized puzzles. We are provided with two sets S_1 and S_2 of polyominoes. The first puzzle asks us to form the same shape using polyominoes in S_1 and S_2. We demonstrate that this is polynomial-time solvable if S_1 and S_2 have constant numbers of polyominoes, and it is strongly NP-complete in general. The second puzzle allows us to make copies of the pieces in S_1 and S_2. That is, a polyomino in S_1 can be used multiple times to form a shape. This is a generalized version of the classical puzzle known as the common multiple shape puzzle. For two polyominoes P and Q, the common multiple shape is a shape that can be formed by many copies of P and many copies of Q. We show that the second puzzle is undecidable in general. The undecidability is demonstrated by a reduction from a new type of undecidable puzzle based on tiling. Nevertheless, certain concrete instances of the common multiple shape can be solved in a practical time. We present a method for determining the common multiple shape for provided tuples of polyominoes and outline concrete results, which improve on the previously known results in puzzle society.

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Sequentially Swapping Tokens: Further on Graph Classes

We study the following variant of the 15 puzzle. Given a graph and two token placements on the vertices, we want to find a walk of the minimum length (if any exists) such that the sequence of token swappings along the walk obtains one of the given token placements from the other one. This problem was introduced as Sequential Token Swapping by Yamanaka et al. [JGAA 2019], who showed that the problem is intractable in general but polynomial-time solvable for trees, complete graphs, and cycles. In this paper, we present a polynomial-time algorithm for block-cactus graphs, which include all previously known cases. We also present general tools for showing the hardness of the problem on restricted graph classes such as chordal graphs and chordal bipartite graphs. We also show that the problem is hard on grids and king's graphs, which are the graphs corresponding to the 15 puzzle and its variant with relaxed moves.

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Solving Distance-constrained Labeling Problems for Small Diameter Graphs via TSP

In this paper, we give a simple polynomial-time reduction of {L(p)-Labeling} on graphs with a small diameter to {Metric (Path) TSP}, which enables us to use numerous results on {(Metric) TSP}. On the practical side, we can utilize various high-performance heuristics for TSP, such as Concordo and LKH, to solve our problem. On the theoretical side, we can see that the problem for any p under this framework is 1.5-approximable, and it can be solved by the Held-Karp algorithm in O(2^n n^2) time, where n is the number of vertices, and so on.

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Capacitated Network Design Games on a Generalized Fair Allocation Model

The cost-sharing connection game is a variant of routing games on a network. In this model, given a directed graph with edge costs and edge capacities, each agent wants to construct a path from a source to a sink with low cost. The users share the cost of each edge based on a cost-sharing function. One of the simple cost-sharing functions is defined as the cost divided by the number of users. Most of the previous papers about cost-sharing connection games addressed this cost-sharing function. It models an ideal setting where no overhead arises when people share things, though it might be quite rare in real life; it is more realistic to consider the setting that the cost paid by an agent is the original cost per the number of agents using the edge plus the overhead. In this paper, we model the more realistic scenario of cost-sharing connection games by generalizing cost-sharing functions. The arguments on the model are based on not concrete cost-sharing functions but cost-sharing functions under a reasonable scheme; they are applicable for a broad class of cost-sharing functions satisfying the following natural properties: they are (1) non-increasing, (2) lower bounded by the original cost per the number of the agents, and (3) upper bounded by the original cost, which enables to represent various scenarios of cost-sharing. We investigate the Price of Anarchy (PoA) and the Price of Stability (PoS) under sum-cost and max-cost criteria with the generalized cost-sharing function. Despite the generalization, we obtain the same tight bounds of PoA and PoS as the cost-sharing with no overhead except PoS under sum-cost. Moreover, for the sum-cost case, the lower bound on PoS increases from $\log n$ to $n+1/n-1$ by the generalization, which is also almost tight because the upper bound is $n$.

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Grouped Domination Parameterized by Vertex Cover, Twin Cover, and Beyond

A dominating set $S$ of graph $G$ is called an $r$-grouped dominating set if $S$ can be partitioned into $S_1,S_2,\ldots,S_k$ such that the size of each unit $S_i$ is $r$ and the subgraph of $G$ induced by $S_i$ is connected. The concept of $r$-grouped dominating sets generalizes several well-studied variants of dominating sets with requirements for connected component sizes, such as the ordinary dominating sets ($r=1$), paired dominating sets ($r=2$), and connected dominating sets ($r$ is arbitrary and $k=1$). In this paper, we investigate the computational complexity of $r$-Grouped Dominating Set, which is the problem of deciding whether a given graph has an $r$-grouped dominating set with at most $k$ units. For general $r$, the problem is hard to solve in various senses because the hardness of the connected dominating set is inherited. We thus focus on the case in which $r$ is a constant or a parameter, but we see that the problem for every fixed $r>0$ is still hard to solve. From the hardness, we consider the parameterized complexity concerning well-studied graph structural parameters. We first see that it is fixed-parameter tractable for $r$ and treewidth, because the condition of $r$-grouped domination for a constant $r$ can be represented as monadic second-order logic (mso2). This is good news, but the running time is not practical. We then design an $O^*(\min\{(2τ(r+1))^τ,(2τ)^{2τ}\})$-time algorithm for general $r\ge 2$, where $τ$ is the twin cover number, which is a parameter between vertex cover number and clique-width. For paired dominating set and trio dominating set, i.e., $r \in \{2,3\}$, we can speed up the algorithm, whose running time becomes $O^*((r+1)^τ)$. We further argue the relationship between FPT results and graph parameters, which draws the parameterized complexity landscape of $r$-Grouped Dominating Set.

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Winner Determination Algorithms for Graph Games with Matching Structures

Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. We first observe that the winner determination for Colored Arc Kayles can be done in $O^*(2^n)$ time by a simple algorithm, where $n$ is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time $O^*(1.4143^{τ^2+3.17τ})$, $O^*(1.3161^{τ^2+4τ})$, and $O^*(1.1893^{τ^2+6.34τ})$, respectively, where $τ$ is the vertex cover number. Furthermore, we present an $O^*((n/ν+1)^ν)$-time algorithm for Arc Kayles, where $ν$ is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in $O^* (2^{n/2})(=O(1.4143^n))$ time, which improves $O^*(3^{n/3})(=O(1.4423^n))$ by a direct adjustment of the analysis of Bodlaender et al.'s $O^*(3^{n/3})$-time algorithm for Node Kayles.

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Reallocation Problems with Minimum Completion Time

Reallocation scheduling is one of the most fundamental problems in various areas such as supply chain management, logistics, and transportation science. In this paper, we introduce the reallocation problem that models the scheduling in which products are with fixed cost, non-fungible, and reallocated in parallel, and comprehensively study the complexity of the problem under various settings of the transition time, product size, and capacities. We show that the problem can be solved in polynomial time for a fundamental setting where the product size and transition time are both uniform. We also show that the feasibility of the problem is NP-complete even for little more general settings, which implies that no polynomial-time algorithm constructs a feasible schedule of the problem unless P$=$NP. We then consider the relaxation of the problem, which we call the capacity augmentation, and derive a reallocation schedule feasible with the augmentation such that the completion time is at most the optimal of the original problem. When the warehouse capacity is sufficiently large, we design constant-factor approximation algorithms under all the settings. We also show the relationship between the reallocation problem and the bin packing problem when the warehouse and carry-in capacities are sufficiently large.

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Fair Ride Allocation on a Line

The airport game is a classical and well-known model of fair cost-sharing for a single facility among multiple agents. This paper extends it to the so-called assignment setting, that is, for multiple facilities and agents, each agent chooses a facility to use and shares the cost with the other agents. Such a situation can be often seen in sharing economy, such as sharing fees for office desks among workers, taxis among customers of possibly different destinations on a line, and so on. Our model is regarded as a coalition formation game based on the fair cost-sharing of the airport game; we call our model \emph{a fair ride allocation on a line}. As criteria of solution concepts, we incorporate Nash stability and envy-freeness into our setting. We show that a Nash-stable feasible allocation that minimizes the social cost of agents can be computed efficiently if a feasible allocation exists. For envy-freeness, we provide several structural properties of envy-free allocations. Based on these, we design efficient algorithms for finding an envy-free allocation when at least one of (1) the number of facilities, (2) the capacity of facilities, and (3) the number of agent types, is small. Moreover, we show that a consecutive envy-free allocation can be computed in polynomial time. On the negative front, we show the NP-hardness of determining the existence of an allocation under two relaxed envy-free concepts.

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Computing $L(p,1)$-Labeling with Combined Parameters

Given a graph, an $L(p,1)$-labeling of the graph is an assignment $f$ from the vertex set to the set of nonnegative integers such that for any pair of vertices $(u,v),|f (u) - f (v)| \ge p$ if $u$ and $v$ are adjacent, and $f(u) \neq f(v)$ if $u$ and $v$ are at distance $2$. The $L(p,1)$-labeling problem is to minimize the span of $f$ (i.e.,$\max_{u\in V}(f(u)) - \min_{u\in V}(f(u))+1$). It is known to be NP-hard even for graphs of maximum degree $3$ or graphs with tree-width 2, whereas it is fixed-parameter tractable with respect to vertex cover number. Since vertex cover number is a kind of the strongest parameter, there is a large gap between tractability and intractability from the viewpoint of parameterization. To fill up the gap, in this paper, we propose new fixed-parameter algorithms for $L(p,1)$-Labeling by the twin cover number plus the maximum clique size and by the tree-width plus the maximum degree. These algorithms reduce the gap in terms of several combinations of parameters.

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Parameterized Complexity of $(A,\ell)$-Path Packing

Given a graph $G = (V,E)$, $A \subseteq V$, and integers $k$ and $\ell$, the \textsc{$(A,\ell)$-Path Packing} problem asks to find $k$ vertex-disjoint paths of length $\ell$ that have endpoints in $A$ and internal points in $V \setminus A$. We study the parameterized complexity of this problem with parameters $|A|$, $\ell$, $k$, treewidth, pathwidth, and their combinations. We present sharp complexity contrasts with respect to these parameters. Among other results, we show that the problem is polynomial-time solvable when $\ell \le 3$, while it is NP-complete for constant $\ell \ge 4$. We also show that the problem is W[1]-hard parameterized by pathwidth${}+|A|$, while it is fixed-parameter tractable parameterized by treewidth${}+\ell$.

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Computational Complexity of Hedonic Games on Sparse Graphs

The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash stable solution, a maximum utilitarian solution, and a maximum egalitarian solution in ASHGs on sparse graphs including bounded-degree graphs, bounded-treewidth graphs, and near-planar graphs. For example, we show that finding a maximum egalitarian solution is weakly NP-hard even on graphs of treewidth 2, whereas it can be solvable in polynomial time on trees. Moreover, we give a pseudo fixed parameter algorithm when parameterized by treewidth.

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Independent Set Reconfiguration Parameterized by Modular-Width

Independent Set Reconfiguration is one of the most well-studied problems in the setting of combinatorial reconfiguration. It is known that the problem is PSPACE-complete even for graphs of bounded bandwidth. This fact rules out the tractability of parameterizations by most well-studied structural parameters as most of them generalize bandwidth. In this paper, we study the parameterization by modular-width, which is not comparable with bandwidth. We show that the problem parameterized by modular-width is fixed-parameter tractable under all previously studied rules TAR, TJ, and TS. The result under TAR resolves an open problem posed by Bonsma [WG 2014, JGT 2016].

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Parameterized Complexity of Safe Set

In this paper we study the problem of finding a small safe set $S$ in a graph $G$, i.e. a non-empty set of vertices such that no connected component of $G[S]$ is adjacent to a larger component in $G - S$. We enhance our understanding of the problem from the viewpoint of parameterized complexity by showing that (1) the problem is W[2]-hard when parameterized by the pathwidth $pw$ and cannot be solved in time $n^{o(pw)}$ unless the ETH is false, (2) it admits no polynomial kernel parameterized by the vertex cover number $vc$ unless $\mathrm{PH} = Σ^{\mathrm{p}}_{3}$, but (3) it is fixed-parameter tractable (FPT) when parameterized by the neighborhood diversity $nd$, and (4) it can be solved in time $n^{f(cw)}$ for some double exponential function $f$ where $cw$ is the clique-width. We also present (5) a faster FPT algorithm when parameterized by solution size.

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Optimal Partition of a Tree with Social Distance

We study the problem to find a partition of \textcolor{black}{a} graph $G$ with maximum social welfare based on social distance between vertices in $G$, called MaxSWP. This problem is known to be NP-hard in general. In this paper, we first give a complete characterization of optimal partitions of trees with small diameters. Then, by utilizing these results, we show that MaxSWP can be solved in linear time for trees. Moreover, we show that MaxSWP is NP-hard even for 4-regular graphs.

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Space-Efficient Algorithms for Longest Increasing Subsequence

Given a sequence of integers, we want to find a longest increasing subsequence of the sequence. It is known that this problem can be solved in $O(n \log n)$ time and space. Our goal in this paper is to reduce the space consumption while keeping the time complexity small. For $\sqrt{n} \le s \le n$, we present algorithms that use $O(s \log n)$ bits and $O(\frac{1}{s} \cdot n^{2} \cdot \log n)$ time for computing the length of a longest increasing subsequence, and $O(\frac{1}{s} \cdot n^{2} \cdot \log^{2} n)$ time for finding an actual subsequence. We also show that the time complexity of our algorithms is optimal up to polylogarithmic factors in the framework of sequential access algorithms with the prescribed amount of space.

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