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Hisashi Kashima

Publications and source records attributed to Hisashi Kashima.

At least 73 records · Page 4Linked to original sources

GraphITE: Estimating Individual Effects of Graph-structured Treatments

Outcome estimation of treatments for target individuals is an important foundation for decision making based on causal relations. Most existing outcome estimation methods deal with binary or multiple-choice treatments; however, in some applications, the number of treatments can be significantly large, while the treatments themselves have rich information. In this study, we considered one important instance of such cases: the outcome estimation problem of graph-structured treatments such as drugs. Owing to the large number of possible treatments, the counterfactual nature of observational data that appears in conventional treatment effect estimation becomes more of a concern for this problem. Our proposed method, GraphITE (pronounced "graphite") learns the representations of graph-structured treatments using graph neural networks while mitigating observation biases using Hilbert-Schmidt Independence Criterion regularization, which increases the independence of the representations of the targets and treatments. Experiments on two real-world datasets show that GraphITE outperforms baselines, especially in cases with a large number of treatments.

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Crowdsourcing Evaluation of Saliency-based XAI Methods

Understanding the reasons behind the predictions made by deep neural networks is critical for gaining human trust in many important applications, which is reflected in the increasing demand for explainability in AI (XAI) in recent years. Saliency-based feature attribution methods, which highlight important parts of images that contribute to decisions by classifiers, are often used as XAI methods, especially in the field of computer vision. In order to compare various saliency-based XAI methods quantitatively, several approaches for automated evaluation schemes have been proposed; however, there is no guarantee that such automated evaluation metrics correctly evaluate explainability, and a high rating by an automated evaluation scheme does not necessarily mean a high explainability for humans. In this study, instead of the automated evaluation, we propose a new human-based evaluation scheme using crowdsourcing to evaluate XAI methods. Our method is inspired by a human computation game, "Peek-a-boom", and can efficiently compare different XAI methods by exploiting the power of crowds. We evaluate the saliency maps of various XAI methods on two datasets with automated and crowd-based evaluation schemes. Our experiments show that the result of our crowd-based evaluation scheme is different from those of automated evaluation schemes. In addition, we regard the crowd-based evaluation results as ground truths and provide a quantitative performance measure to compare different automated evaluation schemes. We also discuss the impact of crowd workers on the results and show that the varying ability of crowd workers does not significantly impact the results.

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Grab the Reins of Crowds: Estimating the Effects of Crowd Movement Guidance Using Causal Inference

Crowd movement guidance has been a fascinating problem in various fields, such as easing traffic congestion in unusual events and evacuating people from an emergency-affected area. To grab the reins of crowds, there has been considerable demand for a decision support system that can answer a typical question: ``what will be the outcomes of each of the possible options in the current situation. In this paper, we consider the problem of estimating the effects of crowd movement guidance from past data. To cope with limited amount of available data biased by past decision-makers, we leverage two recent techniques in deep representation learning for spatial data analysis and causal inference. We use a spatial convolutional operator to extract effective spatial features of crowds from a small amount of data and use balanced representation learning based on the integral probability metrics to mitigate the selection bias and missing counterfactual outcomes. To evaluate the performance on estimating the treatment effects of possible guidance, we use a multi-agent simulator to generate realistic data on evacuation scenarios in a crowded theater, since there are no available datasets recording outcomes of all possible crowd movement guidance. The results of three experiments demonstrate that our proposed method reduces the estimation error by at most 56% from state-of-the-art methods.

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Inter-domain Multi-relational Link Prediction

Multi-relational graph is a ubiquitous and important data structure, allowing flexible representation of multiple types of interactions and relations between entities. Similar to other graph-structured data, link prediction is one of the most important tasks on multi-relational graphs and is often used for knowledge completion. When related graphs coexist, it is of great benefit to build a larger graph via integrating the smaller ones. The integration requires predicting hidden relational connections between entities belonged to different graphs (inter-domain link prediction). However, this poses a real challenge to existing methods that are exclusively designed for link prediction between entities of the same graph only (intra-domain link prediction). In this study, we propose a new approach to tackle the inter-domain link prediction problem by softly aligning the entity distributions between different domains with optimal transport and maximum mean discrepancy regularizers. Experiments on real-world datasets show that optimal transport regularizer is beneficial and considerably improves the performance of baseline methods.

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Dynamic Hawkes Processes for Discovering Time-evolving Communities' States behind Diffusion Processes

Sequences of events including infectious disease outbreaks, social network activities, and crimes are ubiquitous and the data on such events carry essential information about the underlying diffusion processes between communities (e.g., regions, online user groups). Modeling diffusion processes and predicting future events are crucial in many applications including epidemic control, viral marketing, and predictive policing. Hawkes processes offer a central tool for modeling the diffusion processes, in which the influence from the past events is described by the triggering kernel. However, the triggering kernel parameters, which govern how each community is influenced by the past events, are assumed to be static over time. In the real world, the diffusion processes depend not only on the influences from the past, but also the current (time-evolving) states of the communities, e.g., people's awareness of the disease and people's current interests. In this paper, we propose a novel Hawkes process model that is able to capture the underlying dynamics of community states behind the diffusion processes and predict the occurrences of events based on the dynamics. Specifically, we model the latent dynamic function that encodes these hidden dynamics by a mixture of neural networks. Then we design the triggering kernel using the latent dynamic function and its integral. The proposed method, termed DHP (Dynamic Hawkes Processes), offers a flexible way to learn complex representations of the time-evolving communities' states, while at the same time it allows to computing the exact likelihood, which makes parameter learning tractable. Extensive experiments on four real-world event datasets show that DHP outperforms five widely adopted methods for event prediction.

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Computationally Efficient Wasserstein Loss for Structured Labels

The problem of estimating the probability distribution of labels has been widely studied as a label distribution learning (LDL) problem, whose applications include age estimation, emotion analysis, and semantic segmentation. We propose a tree-Wasserstein distance regularized LDL algorithm, focusing on hierarchical text classification tasks. We propose predicting the entire label hierarchy using neural networks, where the similarity between predicted and true labels is measured using the tree-Wasserstein distance. Through experiments using synthetic and real-world datasets, we demonstrate that the proposed method successfully considers the structure of labels during training, and it compares favorably with the Sinkhorn algorithm in terms of computation time and memory usage.

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Learning Individually Fair Classifier with Path-Specific Causal-Effect Constraint

Machine learning is used to make decisions for individuals in various fields, which require us to achieve good prediction accuracy while ensuring fairness with respect to sensitive features (e.g., race and gender). This problem, however, remains difficult in complex real-world scenarios. To quantify unfairness under such situations, existing methods utilize {\it path-specific causal effects}. However, none of them can ensure fairness for each individual without making impractical functional assumptions on the data. In this paper, we propose a far more practical framework for learning an individually fair classifier. To avoid restrictive functional assumptions, we define the {\it probability of individual unfairness} (PIU) and solve an optimization problem where PIU's upper bound, which can be estimated from data, is controlled to be close to zero. We elucidate why our method can guarantee fairness for each individual. Experimental results show that our method can learn an individually fair classifier at a slight cost of accuracy.

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Fast and Robust Comparison of Probability Measures in Heterogeneous Spaces

Comparing two probability measures supported on heterogeneous spaces is an increasingly important problem in machine learning. Such problems arise when comparing for instance two populations of biological cells, each described with its own set of features, or when looking at families of word embeddings trained across different corpora/languages. For such settings, the Gromov Wasserstein (GW) distance is often presented as the gold standard. GW is intuitive, as it quantifies whether one measure can be isomorphically mapped to the other. However, its exact computation is intractable, and most algorithms that claim to approximate it remain expensive. Building on \cite{memoli-2011}, who proposed to represent each point in each distribution as the 1D distribution of its distances to all other points, we introduce in this paper the Anchor Energy (AE) and Anchor Wasserstein (AW) distances, which are respectively the energy and Wasserstein distances instantiated on such representations. Our main contribution is to propose a sweep line algorithm to compute AE \emph{exactly} in log-quadratic time, where a naive implementation would be cubic. This is quasi-linear w.r.t. the description of the problem itself. Our second contribution is the proposal of robust variants of AE and AW that uses rank statistics rather than the original distances. We show that AE and AW perform well in various experimental settings at a fraction of the computational cost of popular GW approximations. Code is available at \url{https://github.com/joisino/anchor-energy}.

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Random Features Strengthen Graph Neural Networks

Graph neural networks (GNNs) are powerful machine learning models for various graph learning tasks. Recently, the limitations of the expressive power of various GNN models have been revealed. For example, GNNs cannot distinguish some non-isomorphic graphs and they cannot learn efficient graph algorithms. In this paper, we demonstrate that GNNs become powerful just by adding a random feature to each node. We prove that the random features enable GNNs to learn almost optimal polynomial-time approximation algorithms for the minimum dominating set problem and maximum matching problem in terms of approximation ratios. The main advantage of our method is that it can be combined with off-the-shelf GNN models with slight modifications. Through experiments, we show that the addition of random features enables GNNs to solve various problems that normal GNNs, including the graph convolutional networks (GCNs) and graph isomorphism networks (GINs), cannot solve.

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Fast Unbalanced Optimal Transport on a Tree

This study examines the time complexities of the unbalanced optimal transport problems from an algorithmic perspective for the first time. We reveal which problems in unbalanced optimal transport can/cannot be solved efficiently. Specifically, we prove that the Kantorovich Rubinstein distance and optimal partial transport in the Euclidean metric cannot be computed in strongly subquadratic time under the strong exponential time hypothesis. Then, we propose an algorithm that solves a more general unbalanced optimal transport problem exactly in quasi-linear time on a tree metric. The proposed algorithm processes a tree with one million nodes in less than one second. Our analysis forms a foundation for the theoretical study of unbalanced optimal transport algorithms and opens the door to the applications of unbalanced optimal transport to million-scale datasets.

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CrowDEA: Multi-view Idea Prioritization with Crowds

Given a set of ideas collected from crowds with regard to an open-ended question, how can we organize and prioritize them in order to determine the preferred ones based on preference comparisons by crowd evaluators? As there are diverse latent criteria for the value of an idea, multiple ideas can be considered as "the best". In addition, evaluators can have different preference criteria, and their comparison results often disagree. In this paper, we propose an analysis method for obtaining a subset of ideas, which we call frontier ideas, that are the best in terms of at least one latent evaluation criterion. We propose an approach, called CrowDEA, which estimates the embeddings of the ideas in the multiple-criteria preference space, the best viewpoint for each idea, and preference criterion for each evaluator, to obtain a set of frontier ideas. Experimental results using real datasets containing numerous ideas or designs demonstrate that the proposed approach can effectively prioritize ideas from multiple viewpoints, thereby detecting frontier ideas. The embeddings of ideas learned by the proposed approach provide a visualization that facilitates observation of the frontier ideas. In addition, the proposed approach prioritizes ideas from a wider variety of viewpoints, whereas the baselines tend to use to the same viewpoints; it can also handle various viewpoints and prioritize ideas in situations where only a limited number of evaluators or labels are available.

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Regret Minimization for Causal Inference on Large Treatment Space

Predicting which action (treatment) will lead to a better outcome is a central task in decision support systems. To build a prediction model in real situations, learning from biased observational data is a critical issue due to the lack of randomized controlled trial (RCT) data. To handle such biased observational data, recent efforts in causal inference and counterfactual machine learning have focused on debiased estimation of the potential outcomes on a binary action space and the difference between them, namely, the individual treatment effect. When it comes to a large action space (e.g., selecting an appropriate combination of medicines for a patient), however, the regression accuracy of the potential outcomes is no longer sufficient in practical terms to achieve a good decision-making performance. This is because the mean accuracy on the large action space does not guarantee the nonexistence of a single potential outcome misestimation that might mislead the whole decision. Our proposed loss minimizes a classification error of whether or not the action is relatively good for the individual target among all feasible actions, which further improves the decision-making performance, as we prove. We also propose a network architecture and a regularizer that extracts a debiased representation not only from the individual feature but also from the biased action for better generalization in large action spaces. Extensive experiments on synthetic and semi-synthetic datasets demonstrate the superiority of our method for large combinatorial action spaces.

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Counterfactual Propagation for Semi-Supervised Individual Treatment Effect Estimation

Individual treatment effect (ITE) represents the expected improvement in the outcome of taking a particular action to a particular target, and plays important roles in decision making in various domains. However, its estimation problem is difficult because intervention studies to collect information regarding the applied treatments (i.e., actions) and their outcomes are often quite expensive in terms of time and monetary costs. In this study, we consider a semi-supervised ITE estimation problem that exploits more easily-available unlabeled instances to improve the performance of ITE estimation using small labeled data. We combine two ideas from causal inference and semi-supervised learning, namely, matching and label propagation, respectively, to propose counterfactual propagation, which is the first semi-supervised ITE estimation method. Experiments using semi-real datasets demonstrate that the proposed method can successfully mitigate the data scarcity problem in ITE estimation.

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Approximation Ratios of Graph Neural Networks for Combinatorial Problems

In this paper, from a theoretical perspective, we study how powerful graph neural networks (GNNs) can be for learning approximation algorithms for combinatorial problems. To this end, we first establish a new class of GNNs that can solve a strictly wider variety of problems than existing GNNs. Then, we bridge the gap between GNN theory and the theory of distributed local algorithms. We theoretically demonstrate that the most powerful GNN can learn approximation algorithms for the minimum dominating set problem and the minimum vertex cover problem with some approximation ratios with the aid of the theory of distributed local algorithms. We also show that most of the existing GNNs such as GIN, GAT, GCN, and GraphSAGE cannot perform better than with these ratios. This paper is the first to elucidate approximation ratios of GNNs for combinatorial problems. Furthermore, we prove that adding coloring or weak-coloring to each node feature improves these approximation ratios. This indicates that preprocessing and feature engineering theoretically strengthen model capabilities.

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Learning to Sample Hard Instances for Graph Algorithms

Hard instances, which require a long time for a specific algorithm to solve, help (1) analyze the algorithm for accelerating it and (2) build a good benchmark for evaluating the performance of algorithms. There exist several efforts for automatic generation of hard instances. For example, evolutionary algorithms have been utilized to generate hard instances. However, they generate only finite number of hard instances. The merit of such methods is limited because it is difficult to extract meaningful patterns from small number of instances. We seek for a probabilistic generator of hard instances. Once the generative distribution of hard instances is obtained, we can sample a variety of hard instances to build a benchmark, and we can extract meaningful patterns of hard instances from sampled instances. The existing methods for modeling the hard instance distribution rely on parameters or rules that are found by domain experts; however, they are specific to the problem. Hence, it is challenging to model the distribution for general cases. In this paper, we focus on graph problems. We propose HiSampler, the hard instance sampler, to model the hard instance distribution of graph algorithms. HiSampler makes it possible to obtain the distribution of hard instances without hand-engineered features. To the best of our knowledge, this is the first method to learn the distribution of hard instances using machine learning. Through experiments, we demonstrate that our proposed method can generate instances that are a few to several orders of magnitude harder than the random-based approach in many settings. In particular, our method outperforms rule-based algorithms in the 3-coloring problem.

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Theoretical evidence for adversarial robustness through randomization

This paper investigates the theory of robustness against adversarial attacks. It focuses on the family of randomization techniques that consist in injecting noise in the network at inference time. These techniques have proven effective in many contexts, but lack theoretical arguments. We close this gap by presenting a theoretical analysis of these approaches, hence explaining why they perform well in practice. More precisely, we make two new contributions. The first one relates the randomization rate to robustness to adversarial attacks. This result applies for the general family of exponential distributions, and thus extends and unifies the previous approaches. The second contribution consists in devising a new upper bound on the adversarial generalization gap of randomized neural networks. We support our theoretical claims with a set of experiments.

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Topological Bayesian Optimization with Persistence Diagrams

Finding an optimal parameter of a black-box function is important for searching stable material structures and finding optimal neural network structures, and Bayesian optimization algorithms are widely used for the purpose. However, most of existing Bayesian optimization algorithms can only handle vector data and cannot handle complex structured data. In this paper, we propose the topological Bayesian optimization, which can efficiently find an optimal solution from structured data using \emph{topological information}. More specifically, in order to apply Bayesian optimization to structured data, we extract useful topological information from a structure and measure the proper similarity between structures. To this end, we utilize persistent homology, which is a topological data analysis method that was recently applied in machine learning. Moreover, we propose the Bayesian optimization algorithm that can handle multiple types of topological information by using a linear combination of kernels for persistence diagrams. Through experiments, we show that topological information extracted by persistent homology contributes to a more efficient search for optimal structures compared to the random search baseline and the graph Bayesian optimization algorithm.

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Knowledge Tracing Machines: Factorization Machines for Knowledge Tracing

Knowledge tracing is a sequence prediction problem where the goal is to predict the outcomes of students over questions as they are interacting with a learning platform. By tracking the evolution of the knowledge of some student, one can optimize instruction. Existing methods are either based on temporal latent variable models, or factor analysis with temporal features. We here show that factorization machines (FMs), a model for regression or classification, encompasses several existing models in the educational literature as special cases, notably additive factor model, performance factor model, and multidimensional item response theory. We show, using several real datasets of tens of thousands of users and items, that FMs can estimate student knowledge accurately and fast even when student data is sparsely observed, and handle side information such as multiple knowledge components and number of attempts at item or skill level. Our approach allows to fit student models of higher dimension than existing models, and provides a testbed to try new combinations of features in order to improve existing models.

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