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Hisashi Kashima

Publications and source records attributed to Hisashi Kashima.

At least 55 records · Page 3Linked to original sources

Deep Knowledge Tracing is an implicit dynamic multidimensional item response theory model

Knowledge tracing consists in predicting the performance of some students on new questions given their performance on previous questions, and can be a prior step to optimizing assessment and learning. Deep knowledge tracing (DKT) is a competitive model for knowledge tracing relying on recurrent neural networks, even if some simpler models may match its performance. However, little is known about why DKT works so well. In this paper, we frame deep knowledge tracing as a encoderdecoder architecture. This viewpoint not only allows us to propose better models in terms of performance, simplicity or expressivity but also opens up promising avenues for future research directions. In particular, we show on several small and large datasets that a simpler decoder, with possibly fewer parameters than the one used by DKT, can predict student performance better.

cs.CY↗

Regularizing Neural Networks with Meta-Learning Generative Models

This paper investigates methods for improving generative data augmentation for deep learning. Generative data augmentation leverages the synthetic samples produced by generative models as an additional dataset for classification with small dataset settings. A key challenge of generative data augmentation is that the synthetic data contain uninformative samples that degrade accuracy. This is because the synthetic samples do not perfectly represent class categories in real data and uniform sampling does not necessarily provide useful samples for tasks. In this paper, we present a novel strategy for generative data augmentation called meta generative regularization (MGR). To avoid the degradation of generative data augmentation, MGR utilizes synthetic samples in the regularization term for feature extractors instead of in the loss function, e.g., cross-entropy. These synthetic samples are dynamically determined to minimize the validation losses through meta-learning. We observed that MGR can avoid the performance degradation of naïve generative data augmentation and boost the baselines. Experiments on six datasets showed that MGR is effective particularly when datasets are smaller and stably outperforms baselines.

cs.LG↗

Estimating Treatment Effects Under Heterogeneous Interference

Treatment effect estimation can assist in effective decision-making in e-commerce, medicine, and education. One popular application of this estimation lies in the prediction of the impact of a treatment (e.g., a promotion) on an outcome (e.g., sales) of a particular unit (e.g., an item), known as the individual treatment effect (ITE). In many online applications, the outcome of a unit can be affected by the treatments of other units, as units are often associated, which is referred to as interference. For example, on an online shopping website, sales of an item will be influenced by an advertisement of its co-purchased item. Prior studies have attempted to model interference to estimate the ITE accurately, but they often assume a homogeneous interference, i.e., relationships between units only have a single view. However, in real-world applications, interference may be heterogeneous, with multi-view relationships. For instance, the sale of an item is usually affected by the treatment of its co-purchased and co-viewed items. We hypothesize that ITE estimation will be inaccurate if this heterogeneous interference is not properly modeled. Therefore, we propose a novel approach to model heterogeneous interference by developing a new architecture to aggregate information from diverse neighbors. Our proposed method contains graph neural networks that aggregate same-view information, a mechanism that aggregates information from different views, and attention mechanisms. In our experiments on multiple datasets with heterogeneous interference, the proposed method significantly outperforms existing methods for ITE estimation, confirming the importance of modeling heterogeneous interference.

cs.LG↗

Label Selection Approach to Learning from Crowds

Supervised learning, especially supervised deep learning, requires large amounts of labeled data. One approach to collect large amounts of labeled data is by using a crowdsourcing platform where numerous workers perform the annotation tasks. However, the annotation results often contain label noise, as the annotation skills vary depending on the crowd workers and their ability to complete the task correctly. Learning from Crowds is a framework which directly trains the models using noisy labeled data from crowd workers. In this study, we propose a novel Learning from Crowds model, inspired by SelectiveNet proposed for the selective prediction problem. The proposed method called Label Selection Layer trains a prediction model by automatically determining whether to use a worker's label for training using a selector network. A major advantage of the proposed method is that it can be applied to almost all variants of supervised learning problems by simply adding a selector network and changing the objective function for existing models, without explicitly assuming a model of the noise in crowd annotations. The experimental results show that the performance of the proposed method is almost equivalent to or better than the Crowd Layer, which is one of the state-of-the-art methods for Deep Learning from Crowds, except for the regression problem case.

cs.LG↗

Mitigating Voter Attribute Bias for Fair Opinion Aggregation

The aggregation of multiple opinions plays a crucial role in decision-making, such as in hiring and loan review, and in labeling data for supervised learning. Although majority voting and existing opinion aggregation models are effective for simple tasks, they are inappropriate for tasks without objectively true labels in which disagreements may occur. In particular, when voter attributes such as gender or race introduce bias into opinions, the aggregation results may vary depending on the composition of voter attributes. A balanced group of voters is desirable for fair aggregation results but may be difficult to prepare. In this study, we consider methods to achieve fair opinion aggregation based on voter attributes and evaluate the fairness of the aggregated results. To this end, we consider an approach that combines opinion aggregation models such as majority voting and the Dawid and Skene model (D&S model) with fairness options such as sample weighting. To evaluate the fairness of opinion aggregation, probabilistic soft labels are preferred over discrete class labels. First, we address the problem of soft label estimation without considering voter attributes and identify some issues with the D&S model. To address these limitations, we propose a new Soft D&S model with improved accuracy in estimating soft labels. Moreover, we evaluated the fairness of an opinion aggregation model, including Soft D&S, in combination with different fairness options using synthetic and semi-synthetic data. The experimental results suggest that the combination of Soft D&S and data splitting as a fairness option is effective for dense data, whereas weighted majority voting is effective for sparse data. These findings should prove particularly valuable in supporting decision-making by human and machine-learning models with balanced opinion aggregation.

cs.HC↗

Behavior Estimation from Multi-Source Data for Offline Reinforcement Learning

Offline reinforcement learning (RL) have received rising interest due to its appealing data efficiency. The present study addresses behavior estimation, a task that lays the foundation of many offline RL algorithms. Behavior estimation aims at estimating the policy with which training data are generated. In particular, this work considers a scenario where the data are collected from multiple sources. In this case, neglecting data heterogeneity, existing approaches for behavior estimation suffers from behavior misspecification. To overcome this drawback, the present study proposes a latent variable model to infer a set of policies from data, which allows an agent to use as behavior policy the policy that best describes a particular trajectory. This model provides with a agent fine-grained characterization for multi-source data and helps it overcome behavior misspecification. This work also proposes a learning algorithm for this model and illustrates its practical usage via extending an existing offline RL algorithm. Lastly, with extensive evaluation this work confirms the existence of behavior misspecification and the efficacy of the proposed model.

cs.LG↗

Mitigating Observation Biases in Crowdsourced Label Aggregation

Crowdsourcing has been widely used to efficiently obtain labeled datasets for supervised learning from large numbers of human resources at low cost. However, one of the technical challenges in obtaining high-quality results from crowdsourcing is dealing with the variability and bias caused by the fact that it is humans execute the work, and various studies have addressed this issue to improve the quality by integrating redundantly collected responses. In this study, we focus on the observation bias in crowdsourcing. Variations in the frequency of worker responses and the complexity of tasks occur, which may affect the aggregation results when they are correlated with the quality of the responses. We also propose statistical aggregation methods for crowdsourcing responses that are combined with an observational data bias removal method used in causal inference. Through experiments using both synthetic and real datasets with/without artificially injected spam and colluding workers, we verify that the proposed method improves the aggregation accuracy in the presence of strong observation biases and robustness to both spam and colluding workers.

cs.HC↗

Multiview Representation Learning from Crowdsourced Triplet Comparisons

Crowdsourcing has been used to collect data at scale in numerous fields. Triplet similarity comparison is a type of crowdsourcing task, in which crowd workers are asked the question ``among three given objects, which two are more similar?'', which is relatively easy for humans to answer. However, the comparison can be sometimes based on multiple views, i.e., different independent attributes such as color and shape. Each view may lead to different results for the same three objects. Although an algorithm was proposed in prior work to produce multiview embeddings, it involves at least two problems: (1) the existing algorithm cannot independently predict multiview embeddings for a new sample, and (2) different people may prefer different views. In this study, we propose an end-to-end inductive deep learning framework to solve the multiview representation learning problem. The results show that our proposed method can obtain multiview embeddings of any object, in which each view corresponds to an independent attribute of the object. We collected two datasets from a crowdsourcing platform to experimentally investigate the performance of our proposed approach compared to conventional baseline methods.

cs.HC↗

Variational Factorization Machines for Preference Elicitation in Large-Scale Recommender Systems

Factorization machines (FMs) are a powerful tool for regression and classification in the context of sparse observations, that has been successfully applied to collaborative filtering, especially when side information over users or items is available. Bayesian formulations of FMs have been proposed to provide confidence intervals over the predictions made by the model, however they usually involve Markov-chain Monte Carlo methods that require many samples to provide accurate predictions, resulting in slow training in the context of large-scale data. In this paper, we propose a variational formulation of factorization machines that allows us to derive a simple objective that can be easily optimized using standard mini-batch stochastic gradient descent, making it amenable to large-scale data. Our algorithm learns an approximate posterior distribution over the user and item parameters, which leads to confidence intervals over the predictions. We show, using several datasets, that it has comparable or better performance than existing methods in terms of prediction accuracy, and provide some applications in active learning strategies, e.g., preference elicitation techniques.

cs.LG↗

Batch Reinforcement Learning from Crowds

A shortcoming of batch reinforcement learning is its requirement for rewards in data, thus not applicable to tasks without reward functions. Existing settings for lack of reward, such as behavioral cloning, rely on optimal demonstrations collected from humans. Unfortunately, extensive expertise is required for ensuring optimality, which hinder the acquisition of large-scale data for complex tasks. This paper addresses the lack of reward in a batch reinforcement learning setting by learning a reward function from preferences. Generating preferences only requires a basic understanding of a task. Being a mental process, generating preferences is faster than performing demonstrations. So preferences can be collected at scale from non-expert humans using crowdsourcing. This paper tackles a critical challenge that emerged when collecting data from non-expert humans: the noise in preferences. A novel probabilistic model is proposed for modelling the reliability of labels, which utilizes labels collaboratively. Moreover, the proposed model smooths the estimation with a learned reward function. Evaluation on Atari datasets demonstrates the effectiveness of the proposed model, followed by an ablation study to analyze the relative importance of the proposed ideas.

cs.LG↗

Trustworthy Human Computation: A Survey

Human computation is an approach to solving problems that prove difficult using AI only, and involves the cooperation of many humans. Because human computation requires close engagement with both "human populations as users" and "human populations as driving forces," establishing mutual trust between AI and humans is an important issue to further the development of human computation. This survey lays the groundwork for the realization of trustworthy human computation. First, the trustworthiness of human computation as computing systems, that is, trust offered by humans to AI, is examined using the RAS (Reliability, Availability, and Serviceability) analogy, which define measures of trustworthiness in conventional computer systems. Next, the social trustworthiness provided by human computation systems to users or participants is discussed from the perspective of AI ethics, including fairness, privacy, and transparency. Then, we consider human--AI collaboration based on two-way trust, in which humans and AI build mutual trust and accomplish difficult tasks through reciprocal collaboration. Finally, future challenges and research directions for realizing trustworthy human computation are discussed.

cs.AI↗

Poincare: Recommending Publication Venues via Treatment Effect Estimation

Choosing a publication venue for an academic paper is a crucial step in the research process. However, in many cases, decisions are based solely on the experience of researchers, which often leads to suboptimal results. Although there exist venue recommender systems for academic papers, they recommend venues where the paper is expected to be published. In this study, we aim to recommend publication venues from a different perspective. We estimate the number of citations a paper will receive if the paper is published in each venue and recommend the venue where the paper has the most potential impact. However, there are two challenges to this task. First, a paper is published in only one venue, and thus, we cannot observe the number of citations the paper would receive if the paper were published in another venue. Secondly, the contents of a paper and the publication venue are not statistically independent; that is, there exist selection biases in choosing publication venues. In this paper, we formulate the venue recommendation problem as a treatment effect estimation problem. We use a bias correction method to estimate the potential impact of choosing a publication venue effectively and to recommend venues based on the potential impact of papers in each venue. We highlight the effectiveness of our method using paper data from computer science conferences.

cs.DL↗

Twin Papers: A Simple Framework of Causal Inference for Citations via Coupling

The research process includes many decisions, e.g., how to entitle and where to publish the paper. In this paper, we introduce a general framework for investigating the effects of such decisions. The main difficulty in investigating the effects is that we need to know counterfactual results, which are not available in reality. The key insight of our framework is inspired by the existing counterfactual analysis using twins, where the researchers regard twins as counterfactual units. The proposed framework regards a pair of papers that cite each other as twins. Such papers tend to be parallel works, on similar topics, and in similar communities. We investigate twin papers that adopted different decisions, observe the progress of the research impact brought by these studies, and estimate the effect of decisions by the difference in the impacts of these studies. We release our code and data, which we believe are highly beneficial owing to the scarcity of the dataset on counterfactual studies.

cs.DL↗

Re-evaluating Word Mover's Distance

The word mover's distance (WMD) is a fundamental technique for measuring the similarity of two documents. As the crux of WMD, it can take advantage of the underlying geometry of the word space by employing an optimal transport formulation. The original study on WMD reported that WMD outperforms classical baselines such as bag-of-words (BOW) and TF-IDF by significant margins in various datasets. In this paper, we point out that the evaluation in the original study could be misleading. We re-evaluate the performances of WMD and the classical baselines and find that the classical baselines are competitive with WMD if we employ an appropriate preprocessing, i.e., L1 normalization. In addition, we introduce an analogy between WMD and L1-normalized BOW and find that not only the performance of WMD but also the distance values resemble those of BOW in high dimensional spaces.

cs.LG↗

Feature Selection for Discovering Distributional Treatment Effect Modifiers

Finding the features relevant to the difference in treatment effects is essential to unveil the underlying causal mechanisms. Existing methods seek such features by measuring how greatly the feature attributes affect the degree of the {\it conditional average treatment effect} (CATE). However, these methods may overlook important features because CATE, a measure of the average treatment effect, cannot detect differences in distribution parameters other than the mean (e.g., variance). To resolve this weakness of existing methods, we propose a feature selection framework for discovering {\it distributional treatment effect modifiers}. We first formulate a feature importance measure that quantifies how strongly the feature attributes influence the discrepancy between potential outcome distributions. Then we derive its computationally efficient estimator and develop a feature selection algorithm that can control the type I error rate to the desired level. Experimental results show that our framework successfully discovers important features and outperforms the existing mean-based method.

cs.LG↗

Constant Time Graph Neural Networks

The recent advancements in graph neural networks (GNNs) have led to state-of-the-art performances in various applications, including chemo-informatics, question-answering systems, and recommender systems. However, scaling up these methods to huge graphs, such as social networks and Web graphs, remains a challenge. In particular, the existing methods for accelerating GNNs either are not theoretically guaranteed in terms of the approximation error or incur at least a linear time computation cost. In this study, we reveal the query complexity of the uniform node sampling scheme for Message Passing Neural Networks, including GraphSAGE, graph attention networks (GATs), and graph convolutional networks (GCNs). Surprisingly, our analysis reveals that the complexity of the node sampling method is completely independent of the number of the nodes, edges, and neighbors of the input and depends only on the error tolerance and confidence probability while providing a theoretical guarantee for the approximation error. To the best of our knowledge, this is the first paper to provide a theoretical guarantee of approximation for GNNs within constant time. Through experiments with synthetic and real-world datasets, we investigated the speed and precision of the node sampling scheme and validated our theoretical results.

cs.LG↗

Interpretable Knowledge Tracing: Simple and Efficient Student Modeling with Causal Relations

Intelligent Tutoring Systems have become critically important in future learning environments. Knowledge Tracing (KT) is a crucial part of that system. It is about inferring the skill mastery of students and predicting their performance to adjust the curriculum accordingly. Deep Learning-based KT models have shown significant predictive performance compared with traditional models. However, it is difficult to extract psychologically meaningful explanations from the tens of thousands of parameters in neural networks, that would relate to cognitive theory. There are several ways to achieve high accuracy in student performance prediction but diagnostic and prognostic reasoning is more critical in learning sciences. Since KT problem has few observable features (problem ID and student's correctness at each practice), we extract meaningful latent features from students' response data by using machine learning and data mining techniques. In this work, we present Interpretable Knowledge Tracing (IKT), a simple model that relies on three meaningful latent features: individual skill mastery, ability profile (learning transfer across skills), and problem difficulty. IKT's prediction of future student performance is made using a Tree-Augmented Naive Bayes Classifier (TAN), therefore its predictions are easier to explain than deep learning-based student models. IKT also shows better student performance prediction than deep learning-based student models without requiring a huge amount of parameters. We conduct ablation studies on each feature to examine their contribution to student performance prediction. Thus, IKT has great potential for providing adaptive and personalized instructions with causal reasoning in real-world educational systems.

cs.CY↗

Chemical Property Prediction Under Experimental Biases

Predicting the chemical properties of compounds is crucial in discovering novel materials and drugs with specific desired characteristics. Recent significant advances in machine learning technologies have enabled automatic predictive modeling from past experimental data reported in the literature. However, these datasets are often biased because of various reasons, such as experimental plans and publication decisions, and the prediction models trained using such biased datasets often suffer from over-fitting to the biased distributions and perform poorly on subsequent uses. Hence, this study focused on mitigating bias in the experimental datasets. We adopted two techniques from causal inference combined with graph neural networks that can represent molecular structures. The experimental results in four possible bias scenarios indicated that the inverse propensity scoring-based method and the counter-factual regression-based method made solid improvements.

q-bio.QM↗