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Hong Chang

Publications and source records attributed to Hong Chang.

At least 19 recordsLinked to original sources

AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling

Conditional human motion generation remains a fundamental challenge in computer vision and robotics. Despite significant progress, current methods are often constrained by fixed modality configurations and task-specific architectures, leaving cross-modal interactions and the scaling laws of multimodal-conditioned synthesis largely underexplored. A key bottleneck is the scarcity of large-scale modality-aligned motion data, limiting generalization across diverse control signals. In this work, we introduce OmniHuMo, a large-scale, high-quality dataset comprising over 5,000 hours of motion and 3.2 million sequences with precisely aligned multimodal annotations (e.g., text, speech, music, and trajectory). Leveraging OmniHuMo, we propose AnyMo, a unified multimodal framework combining a Residual FSQ-based motion tokenizer with a scalable masked modeling transformer, enabling high-quality motion synthesis under arbitrary modality combinations. Extensive experiments show that AnyMo achieves high-fidelity synthesis while offering flexible control over both spatial and stylistic attributes.

cs.CV↗

JANUS: Enhancing Long-Horizon Autonomous Research with Co-Evolving World Models

Long-horizon autonomous research has shown promise in accelerating scientific progress through sustained cycles of hypothesis generation, implementation, and validation. However, this Generate-Execute-Feedback paradigm relies on reactive trial-and-error, where costly and time-consuming executions introduce severe feedback delays, throttling evolutionary progress under explosively expanding search space. To address this challenge, we propose JANUS, a framework that unifies future outcomes forecasting and past experience reflection through a Predict-Verify-Evolve loop driven by a co-evolving world model. Within an evolving graph, the research agent proposes candidates while world model scores them by forecasting value improvement, information gain, and exploration utility, then accordingly selects, refines, or prunes branches prior to execution. After receiving ground-truth feedback, JANUS distills experience into evolving skills: hierarchical skills for research agent, exploration-strategy skills for world model, and their coordination protocols. This mechanism enables continual co-evolution: the research agent sharpens candidate generation while the world model refines its predictive judgment over extended horizons. Extensive evaluations on MLS-Bench-Lite and real research tasks demonstrate that JANUS significantly outperforms state-of-the-art baselines, achieving both higher evolving efficiency and ceiling.

cs.AI↗

Masked Diffusion Language Agents for Tool-Integrated Chemical Reasoning

Designing tool-integrated reasoning agent systems for complex chemical tasks remains a fundamental challenge. Although recent chemical agents have demonstrated promising performance through the integration of external tools, they are still built on the autoregressive paradigm, which is inherently constrained by causal attention and left-to-right generation. As a result, they often struggle with bidirectional molecular understanding, global coordinated tool planning and multi-source evidence integration. To address this challenge, we introduce ChemDiffAgent, the first masked diffusion language agent for tool-integrated chemical reasoning. It reformulates chemical reasoning as iterative denoising over interleaved reasoning and tool-use trajectories, enabling tool-use decisions to be jointly determined under full-trajectory context and thereby better aligning the agent's decision boundary with its knowledge boundary. We further analyze how this paradigm benefits agentic reasoning through harder infilling subproblems during training and flexible arbitrary-order decoding during inference. Then we develop a two-stage post-training framework, comprising agentic supervised fine-tuning and variance-reduced preference optimization, to enhance tool-use and reasoning capabilities. We also construct a comprehensive benchmark covering six chemistry tasks across both single-turn and multi-turn tool-use scenarios. Under matched budgets and evaluation, ChemDiffAgent consistently outperforms autoregressive agents, achieving an overall improvement of approximately 20%. Notably, our 8B model achieves performance comparable to, in some cases surpassing, significantly larger frontier models, such as GPT 5.5 and Claude Opus 4.7. Code is available at https://github.com/bilemond/ChemDiffAgent.

cs.AI↗

MindFlow: Mind Supernet Powered Thinking Flows for Research Idea Innovation

Research idea innovation is a fundamental engine of scientific progress, yet it remains difficult to generate and evaluate in a scalable and controllable way. This challenge lies in its inherently open-ended and multi-objective nature, where ideas should balance novelty, plausibility and feasibility. While recent LLM-based approaches have made progress through carefully designed prompts or agent pipelines, they are constrained by predefined, static ideation workflows. To address this limitation, we propose MindFlow, a framework that explicitly formulates ideation as a graph-structured Flow in Mind, which is composed of modular thinking operators and modeled by a probabilistic mind supernet. Given a research topic, a controller dynamically samples thinking flows to generate candidate ideas. This open-ended problem is optimized using a tournament-based relative ranking, enabling the controller to progressively favor higher-quality thinking flows. We further introduce an evaluation protocol that jointly assesses problem finding and problem solving, going beyond title- or abstractonly judgments. Across diverse topics, MindFlow shows its superiority as an explicit, controllable and optimizable research idea innovator.

cs.AI↗

MAST: Motif-Augmented Diffusion with Search Tree for Spectroscopic Molecular Structure Elucidation

Elucidating molecular structures from spectra is a foundational problem in chemical and materials characterization, yet remains challenging due to spectral ambiguity and the vast molecular space. Although recent diffusion-based generators show strong promise for spectra-conditioned elucidation, existing methods struggle to learn robust spectra-structure relationships from limited paired data when relying solely on global spectral representation. Moreover, the repeated full sampling inference strategy incurs substantial computation overhead. To address these limitations, we propose \textbf{MAST}, a \textbf{M}otif-\textbf{A}ugmented diffusion framework with \textbf{S}earch \textbf{T}ree, for joint 2D-3D spectroscopic molecular structure elucidation. MAST introduces explicit, interpretable \emph{motif priors} as intermediate evidences throughout denoising, reducing conditional ambiguity and facilitating spectra-conditioned optimization. We further cast diffusion sampling as \emph{reward-guided tree search} to prioritize high-reward denoising trajectories, yielding a compact set of spectra-consistent candidates under limited budgets. On the QM9S multi-spectra benchmark, MAST achieves \textbf{94.89\%} exact recovery and improves 3D fidelity, while preserving high chemical validity and stability. Code is available at https://github.com/Jia040223/MAST.

physics.chem-ph↗

Probe to Act: Elevating Browser-Use Agent via Active Visual Probing

Browser-use agents require seamless alignment between structured web metadata and visual information, while preserving relevant context across long interactions. Existing interfaces often rely on either screenshot-level action prediction or static Set-of-Marks overlays, leaving the model to resolve dense DOM-pixel alignment before every operation. We introduce Probe to Act (P2A), an active probing framework for the browser-agent loop that moves this alignment into decision time. P2A addresses an asymmetric bridge between symbolic DOM hypotheses and screenshot layout by rendering on-demand symbolic DOM structure back into pixels. Before committing a state-changing browser operation, the agent can issue lightweight probes to translate DOM handles into pixel evidence, map screen regions back to DOM candidates, register visual-only targets, and commit verified notes. These interleaved processes naturally produce evidence-based memory: only probed, acted-on, or explicitly committed observations are kept across steps, preserving only decision-critical evidence in long-horizon contexts. P2A can be used as a prompting strategy for proprietary models under the standard DOM+SoM interface, and can be distilled into open-weight models through cold-start synthesis and self-bootstrapped SFT. Across three browser-use benchmarks, P2A shows clear gains on task success rate for both proprietary and fine-tuned models; on VisualWebArena, for example, it improves Gemini-3-Pro from 54.1% to 61.2% and Qwen3-VL-8B from 24.6% to 32.9%, while matching the costly full-observation history ($\sim$3$\times$) at only $\sim$1.2$\times$ the peak retained input context of action-only history.

cs.AI↗

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations, preventing motion-generation gradients from affecting manipulation planning. To support our method, we further construct EMPIRE-651K, a bimanual hand-motion forecasting dataset comprising 650,910 training windows across 111 tasks, each paired with an explicit per-hand manipulation plan. Under identical training and evaluation protocols, EMPIRE achieves state-of-the-art forecasting accuracy, with an MPJPE of 84.53 mm and a finger-relative error of 38.97mm. We release the code and dataset at https://github.com/wangwen-banban/EMPIRE.

cs.RO↗

Minimal Filling $K$-Systems of Curves

In this paper, we determine the exact minimal number of curves in a filling $k$-system on an oriented surface of genus $g$ for any positive integers $k$ and $g$.

math.GT↗

HFX: Joint Design of Algorithms and Systems for Multi-SLO Serving and Fast Scaling

Large language model (LLM) serving faces the dual challenge of meeting strict user-specific service-level objectives (SLOs) while minimizing computational cost under dynamic, multi-task workloads. Existing approaches either rely on static scheduling policies or focus on single-task settings, limiting their applicability in real-world deployments with heterogeneous requests, variable prompt lengths, and elastic scaling requirements. We present HFX, a production LLM serving system that jointly optimizes request scheduling and elastic scaling across model replicas to satisfy diverse SLOs. HFX introduces a \textbf{scheduler} that performs proactive budget estimation and prioritization to ensure SLO compliance for both new and in-flight requests. HFX also integrates a \textbf{scaler} that supports fast device-to-device (D2D) weight transfer, reducing cold-start latency. Additionally, the system supports both colocated and disaggregated prefill/decode deployments, enabling adaptation to diverse workload patterns and cloud environments. Through extensive experiments on multi-task workloads, we demonstrate consistently higher SLO attainment, lower end-to-end latency, and lower NPU usage cost by up to 4.44$\times$, 65.82\%, and 49.81\%, respectively, compared to state-of-the-art systems. Our results highlight the effectiveness of SLO-aware scheduling and scaling in practical LLM serving, providing a robust framework for cost-efficient and SLO-compliant deployments.

cs.DC↗

Component-Based Out-of-Distribution Detection

Out-of-Distribution (OOD) detection requires sensitivity to subtle shifts without overreacting to natural In-Distribution (ID) diversity. However, from the viewpoint of detection granularity, global representation inevitably suppress local OOD cues, while patch-based methods are unstable due to entangled spurious-correlation and noise. And neither them is effective in detecting compositional OODs composed of valid ID components. Inspired by recognition-by-components theory, we present a training-free Component-Based OOD Detection (CoOD) framework that addresses the existing limitations by decomposing inputs into functional components. To instantiate CoOD, we derive Component Shift Score (CSS) to detect local appearance shifts, and Compositional Consistency Score (CCS) to identify cross-component compositional inconsistencies. Empirically, CoOD achieves consistent improvements on both coarse- and fine-grained OOD detection.

cs.CV↗

EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.

cs.CV↗

Revisiting Multimodal Positional Encoding in Vision-Language Models

Multimodal position encoding is essential for vision-language models, yet there has been little systematic investigation into multimodal position encoding. We conduct a comprehensive analysis of multimodal Rotary Positional Embedding (RoPE) by examining its two core components: position design and frequency allocation. Through extensive experiments, we identify three key guidelines: positional coherence, full frequency utilization, and preservation of textual priors-ensuring unambiguous layout, rich representation, and faithful transfer from the pre-trained LLM. Based on these insights, we propose Multi-Head RoPE (MHRoPE) and MRoPE-Interleave (MRoPE-I), two simple and plug-and-play variants that require no architectural changes. Our methods consistently outperform existing approaches across diverse benchmarks, with significant improvements in both general and fine-grained multimodal understanding. Code will be avaliable at https://github.com/JJJYmmm/Multimodal-RoPEs.

cs.CV↗

Morph: A Motion-free Physics Optimization Framework for Human Motion Generation

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.

cs.CV↗

LensWalk: Agentic Video Understanding by Planning How You See in Videos

The dense, temporal nature of video presents a profound challenge for automated analysis. Despite the use of powerful Vision-Language Models, prevailing methods for video understanding are limited by the inherent disconnect between reasoning and perception: they rely on static, pre-processed information and cannot actively seek raw evidence from video as their understanding evolves. To address this, we introduce LensWalk, a flexible agentic framework that empowers a Large Language Model reasoner to control its own visual observation actively. LensWalk establishes a tight reason-plan-observe loop where the agent dynamically specifies, at each step, the temporal scope and sampling density of the video it observes. Using a suite of versatile, Vision-Language Model based tools parameterized by these specifications, the agent can perform broad scans for cues, focus on specific segments for fact extraction, and stitch evidence from multiple moments for holistic verification. This design allows for progressive, on-demand evidence gathering that directly serves the agent's evolving chain of thought. Without requiring any model fine-tuning, LensWalk delivers substantial, plug-and-play performance gains on multiple model recipes, boosting their accuracy by over 5\% on challenging long-video benchmarks like LVBench and Video-MME. Our analysis reveals that enabling an agent to control how it sees is key to unlocking more accurate, robust, and interpretable video reasoning.

cs.CV↗

Twisted torus links that are unlinks

A twisted torus link $T(p,q,r,s)$ is obtained by performing $s$ full twists on $r$ adjacent strands of the $(p,q)$-torus link. In this paper, we classify twisted torus links that are unlinks. We give a complete characterization of all parameter families $(p,q,r,s)$ for which the associated twisted torus link is an unlink.

math.GT↗

DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning

Character image animation aims to synthesize high-fidelity videos by transferring motion from a driving sequence to a static reference image. Despite recent advancements, existing methods suffer from two fundamental challenges: (1) suboptimal motion injection strategies that lead to a trade-off between identity preservation and motion consistency, manifesting as a "see-saw", and (2) an over-reliance on explicit pose priors (e.g., skeletons), which inadequately capture intricate dynamics and hinder generalization to arbitrary, non-humanoid characters. To address these challenges, we present DreamActor-M2, a universal animation framework that reimagines motion conditioning as an in-context learning problem. Our approach follows a two-stage paradigm. First, we bridge the input modality gap by fusing reference appearance and motion cues into a unified latent space, enabling the model to jointly reason about spatial identity and temporal dynamics by leveraging the generative prior of foundational models. Second, we introduce a self-bootstrapped data synthesis pipeline that curates pseudo cross-identity training pairs, facilitating a seamless transition from pose-dependent control to direct, end-to-end RGB-driven animation. This strategy significantly enhances generalization across diverse characters and motion scenarios. To facilitate comprehensive evaluation, we further introduce AW Bench, a versatile benchmark encompassing a wide spectrum of characters types and motion scenarios. Extensive experiments demonstrate that DreamActor-M2 achieves state-of-the-art performance, delivering superior visual fidelity and robust cross-domain generalization. Project Page: https://grisoon.github.io/DreamActor-M2/

cs.CV↗

CLIP-Guided Adaptable Self-Supervised Learning for Human-Centric Visual Tasks

Human-centric visual analysis plays a pivotal role in diverse applications, including surveillance, healthcare, and human-computer interaction. With the emergence of large-scale unlabeled human image datasets, there is an increasing need for a general unsupervised pre-training model capable of supporting diverse human-centric downstream tasks. To achieve this goal, we propose CLASP (CLIP-guided Adaptable Self-suPervised learning), a novel framework designed for unsupervised pre-training in human-centric visual tasks. CLASP leverages the powerful vision-language model CLIP to generate both low-level (e.g., body parts) and high-level (e.g., attributes) semantic pseudo-labels. These multi-level semantic cues are then integrated into the learned visual representations, enriching their expressiveness and generalizability. Recognizing that different downstream tasks demand varying levels of semantic granularity, CLASP incorporates a Prompt-Controlled Mixture-of-Experts (MoE) module. MoE dynamically adapts feature extraction based on task-specific prompts, mitigating potential feature conflicts and enhancing transferability. Furthermore, CLASP employs a multi-task pre-training strategy, where part- and attribute-level pseudo-labels derived from CLIP guide the representation learning process. Extensive experiments across multiple benchmarks demonstrate that CLASP consistently outperforms existing unsupervised pre-training methods, advancing the field of human-centric visual analysis.

cs.CV↗

MATS: An Audio Language Model under Text-only Supervision

Large audio-language models (LALMs), built upon powerful Large Language Models (LLMs), have exhibited remarkable audio comprehension and reasoning capabilities. However, the training of LALMs demands a large corpus of audio-language pairs, which requires substantial costs in both data collection and training resources. In this paper, we propose \textbf{MATS}, an audio-language multimodal LLM designed to handle \textbf{M}ultiple \textbf{A}udio task using solely \textbf{T}ext-only \textbf{S}upervision. By leveraging pre-trained audio-language alignment models such as CLAP, we develop a text-only training strategy that projects the shared audio-language latent space into LLM latent space, endowing the LLM with audio comprehension capabilities without relying on audio data during training. To further bridge the modality gap between audio and language embeddings within CLAP, we propose the \textbf{S}trongly-rel\textbf{a}ted \textbf{n}oisy \textbf{t}ext with \textbf{a}udio (\textbf{Santa}) mechanism. Santa maps audio embeddings into CLAP language embedding space while preserving essential information from the audio input. Extensive experiments demonstrate that MATS, despite being trained exclusively on text data, achieves competitive performance compared to recent LALMs trained on large-scale audio-language pairs. The code is publicly available in \href{https://github.com/wangwen-banban/MATS}{https://github.com/wangwen-banban/MATS}.

cs.SD↗