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Honghao Wei

Publications and source records attributed to Honghao Wei.

At least 19 recordsLinked to original sources

Boundary-Seeking Policy Gradient for Safe Reinforcement Learning

Safe reinforcement learning maximizes reward subject to safety constraints. For Constrained Markov Decision Processes, the linear-programming view over occupancy measures implies that whenever the constraint is active at optimality, the optimal policy lies exactly on the constraint boundary, yet standard gradient-based methods do not exploit this structure and often settle in the feasible interior. We introduce Boundary-Seeking Policy Gradient (BSPG), a first-order method whose update combines a tangential component that improves reward while preserving cost to first order with a signed, residual-driven normal component that regulates the policy toward the active boundary from either side; the combined direction admits an algebraic Lagrangian form with an induced coefficient and no learned dual variable. Under exact gradients and stated regularity conditions, the constraint residual converges to zero from either side with a finite-horizon $O(1/\sqrt{T})$ bound, the tangential component is a reward-ascent direction on the boundary, and any convergent parameter sequence is stationary on the active constraint set, satisfying the KKT conditions when the limit is also a local maximizer over the feasible set. This complements existing analyses, which certify feasibility but do not characterize the constraint value at convergence. On a standard Safety-Gymnasium navigation task, BSPG attains higher reward while tracking the boundary more tightly than the compared baselines.

cs.LG

Robust Peak-cost Constrained Reinforcement Learning

We study robust peak-cost constrained reinforcement learning (RP-CRL), where the objective is to maximize expected reward while controlling the maximum cost encountered along a trajectory. This setting is motivated by safety-critical applications in which a single large violation can be catastrophic and therefore cannot be adequately captured by the standard CMDP framework based on expected cumulative cost. Existing reachability-constrained RL methods adopt Lagrangian-based approaches, yet the underlying duality properties of peak-cost constrained MDPs remain unclear. We show that, unlike standard CMDPs, peak-cost constrained MDPs may not admit zero duality gap. We further consider a robust formulation to address simulator-to-real-world mismatch in the transition dynamics. To solve this problem, we develop a surrogate optimization framework and a robust value estimation method based on integral probability metrics. We prove that, with appropriate hyperparameter choices, the surrogate solution attains the same robust reward value as the original problem while violating the constraint by at most epsilon. Experiments show that the proposed method effectively enforces safety under dynamics perturbations while retaining strong reward performance.

cs.LG

SteinGate: Tail-Sensitive Safe Reinforcement Learning via Stein Discrepancy

Safe reinforcement learning typically enforces safety by bounding expected cumulative costs, a criterion that often fails to detect rare but catastrophic tail events. To overcome these limitations, this paper introduces SteinGate, a boundary-aware distributional safety certificate that replaces fragile tail fitting with a robust consistency check using Kernelized Stein Discrepancy while accounting for boundary atoms induced by clipped costs. SteinGate evaluates whether observed policy rollout costs remain consistent with a safe reference distribution, providing a non-parametric safety certificate. This certificate is used to dynamically adapt the learning regime: favoring reward-improving policy updates when rollouts remain consistent with the safe reference and switching to recovery behavior when the cost tail deviates. Experiments on continuous-control benchmarks demonstrate that SteinGate significantly reduces both the frequency and severity of constraint violations during training while maintaining competitive returns relative to state-of-the-art baselines.

cs.LG

DATA: Domain-And-Time Alignment for High-Quality Feature Fusion in Collaborative Perception

Feature-level fusion shows promise in collaborative perception (CP) through balanced performance and communication bandwidth trade-off. However, its effectiveness critically relies on input feature quality. The acquisition of high-quality features faces domain gaps from hardware diversity and deployment conditions, alongside temporal misalignment from transmission delays. These challenges degrade feature quality with cumulative effects throughout the collaborative network. In this paper, we present the Domain-And-Time Alignment (DATA) network, designed to systematically align features while maximizing their semantic representations for fusion. Specifically, we propose a Consistency-preserving Domain Alignment Module (CDAM) that reduces domain gaps through proximal-region hierarchical downsampling and observability-constrained discriminator. We further propose a Progressive Temporal Alignment Module (PTAM) to handle transmission delays via multi-scale motion modeling and two-stage compensation. Building upon the aligned features, an Instance-focused Feature Aggregation Module (IFAM) is developed to enhance semantic representations. Extensive experiments demonstrate that DATA achieves state-of-the-art performance on three typical datasets, maintaining robustness with severe communication delays and pose errors. The code will be released at https://github.com/ChengchangTian/DATA.

cs.CV

An Optimistic Algorithm for online CMDPS with Anytime Adversarial Constraints

Online safe reinforcement learning (RL) plays a key role in dynamic environments, with applications in autonomous driving, robotics, and cybersecurity. The objective is to learn optimal policies that maximize rewards while satisfying safety constraints modeled by constrained Markov decision processes (CMDPs). Existing methods achieve sublinear regret under stochastic constraints but often fail in adversarial settings, where constraints are unknown, time-varying, and potentially adversarially designed. In this paper, we propose the Optimistic Mirror Descent Primal-Dual (OMDPD) algorithm, the first to address online CMDPs with anytime adversarial constraints. OMDPD achieves optimal regret O(sqrt(K)) and strong constraint violation O(sqrt(K)) without relying on Slater's condition or the existence of a strictly known safe policy. We further show that access to accurate estimates of rewards and transitions can further improve these bounds. Our results offer practical guarantees for safe decision-making in adversarial environments.

cs.LG

Constraint-Adaptive Policy Switching for Offline Safe Reinforcement Learning

Offline safe reinforcement learning (OSRL) involves learning a decision-making policy to maximize rewards from a fixed batch of training data to satisfy pre-defined safety constraints. However, adapting to varying safety constraints during deployment without retraining remains an under-explored challenge. To address this challenge, we introduce constraint-adaptive policy switching (CAPS), a wrapper framework around existing offline RL algorithms. During training, CAPS uses offline data to learn multiple policies with a shared representation that optimize different reward and cost trade-offs. During testing, CAPS switches between those policies by selecting at each state the policy that maximizes future rewards among those that satisfy the current cost constraint. Our experiments on 38 tasks from the DSRL benchmark demonstrate that CAPS consistently outperforms existing methods, establishing a strong wrapper-based baseline for OSRL. The code is publicly available at https://github.com/yassineCh/CAPS.

cs.LG

HGSFusion: Radar-Camera Fusion with Hybrid Generation and Synchronization for 3D Object Detection

Millimeter-wave radar plays a vital role in 3D object detection for autonomous driving due to its all-weather and all-lighting-condition capabilities for perception. However, radar point clouds suffer from pronounced sparsity and unavoidable angle estimation errors. To address these limitations, incorporating a camera may partially help mitigate the shortcomings. Nevertheless, the direct fusion of radar and camera data can lead to negative or even opposite effects due to the lack of depth information in images and low-quality image features under adverse lighting conditions. Hence, in this paper, we present the radar-camera fusion network with Hybrid Generation and Synchronization (HGSFusion), designed to better fuse radar potentials and image features for 3D object detection. Specifically, we propose the Radar Hybrid Generation Module (RHGM), which fully considers the Direction-Of-Arrival (DOA) estimation errors in radar signal processing. This module generates denser radar points through different Probability Density Functions (PDFs) with the assistance of semantic information. Meanwhile, we introduce the Dual Sync Module (DSM), comprising spatial sync and modality sync, to enhance image features with radar positional information and facilitate the fusion of distinct characteristics in different modalities. Extensive experiments demonstrate the effectiveness of our approach, outperforming the state-of-the-art methods in the VoD and TJ4DRadSet datasets by $6.53\%$ and $2.03\%$ in RoI AP and BEV AP, respectively. The code is available at https://github.com/garfield-cpp/HGSFusion.

cs.CV

Towards Fast Safe Online Reinforcement Learning via Policy Finetuning

The high costs and risks involved in extensive environment interactions hinder the practical application of current online safe reinforcement learning (RL) methods. While offline safe RL addresses this by learning policies from static datasets, the performance therein is usually limited due to reliance on data quality and challenges with out-of-distribution (OOD) actions. Inspired by recent successes in offline-to-online (O2O) RL, it is crucial to explore whether offline safe RL can be leveraged to facilitate faster and safer online policy learning, a direction that has yet to be fully investigated. To fill this gap, we first demonstrate that naively applying existing O2O algorithms from standard RL would not work well in the safe RL setting due to two unique challenges: \emph{erroneous Q-estimations}, resulted from offline-online objective mismatch and offline cost sparsity, and \emph{Lagrangian mismatch}, resulted from difficulties in aligning Lagrange multipliers between offline and online policies. To address these challenges, we introduce \textbf{Marvel}, a novel framework for O2O safe RL, comprising two key components that work in concert: \emph{Value Pre-Alignment} to align the Q-functions with the underlying truth before online learning, and \emph{Adaptive PID Control} to effectively adjust the Lagrange multipliers during online finetuning. Extensive experiments demonstrate that Marvel significantly outperforms existing baselines in both reward maximization and safety constraint satisfaction. By introducing the first policy-finetuning based framework for O2O safe RL, which is compatible with many offline and online safe RL methods, our work has the great potential to advance the field towards more efficient and practical safe RL solutions.

cs.LG

Enhancing Safety in Reinforcement Learning with Human Feedback via Rectified Policy Optimization

Balancing helpfulness and safety (harmlessness) is a critical challenge in aligning large language models (LLMs). Current approaches often decouple these two objectives, training separate preference models for helpfulness and safety, while framing safety as a constraint within a constrained Markov Decision Process (CMDP) framework. This paper identifies a potential issue when using the widely adopted expected safety constraints for LLM safety alignment, termed "safety compensation", where the constraints are satisfied on expectation, but individual prompts may trade off safety, resulting in some responses being overly restrictive while others remain unsafe. To address this issue, we propose Rectified Policy Optimization (RePO), which replaces the expected safety constraint with critical safety constraints imposed on every prompt. At the core of RePO is a policy update mechanism driven by rectified policy gradients, which penalizes the strict safety violation of every prompt, thereby enhancing safety across nearly all prompts. Our experiments demonstrate that RePO outperforms strong baseline methods and significantly enhances LLM safety alignment.

cs.LG

Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis

In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called $\mathsf{BSAD}$, without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. $\mathsf{BSAD}$ adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity $\tilde{\mathcal{O}}(c_{\mathcal{M}}SA^3H^3M\log\frac{1}{\delta})$ which resembles the result in classic RL, where $c_{\mathcal{M}}$ is the instance-dependent constant and $M$ is the batch size. Moreover, $\mathsf{BSAD}$ can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.

cs.LG

Adversarially Trained Weighted Actor-Critic for Safe Offline Reinforcement Learning

We propose WSAC (Weighted Safe Actor-Critic), a novel algorithm for Safe Offline Reinforcement Learning (RL) under functional approximation, which can robustly optimize policies to improve upon an arbitrary reference policy with limited data coverage. WSAC is designed as a two-player Stackelberg game to optimize a refined objective function. The actor optimizes the policy against two adversarially trained value critics with small importance-weighted Bellman errors, which focus on scenarios where the actor's performance is inferior to the reference policy. In theory, we demonstrate that when the actor employs a no-regret optimization oracle, WSAC achieves a number of guarantees: (i) For the first time in the safe offline RL setting, we establish that WSAC can produce a policy that outperforms any reference policy while maintaining the same level of safety, which is critical to designing a safe algorithm for offline RL. (ii) WSAC achieves the optimal statistical convergence rate of $1/\sqrt{N}$ to the reference policy, where $N$ is the size of the offline dataset. (iii) We theoretically show that WSAC guarantees a safe policy improvement across a broad range of hyperparameters that control the degree of pessimism, indicating its practical robustness. Additionally, we offer a practical version of WSAC and compare it with existing state-of-the-art safe offline RL algorithms in several continuous control environments. WSAC outperforms all baselines across a range of tasks, supporting the theoretical results.

cs.LG

Safe Reinforcement Learning with Instantaneous Constraints: The Role of Aggressive Exploration

This paper studies safe Reinforcement Learning (safe RL) with linear function approximation and under hard instantaneous constraints where unsafe actions must be avoided at each step. Existing studies have considered safe RL with hard instantaneous constraints, but their approaches rely on several key assumptions: $(i)$ the RL agent knows a safe action set for {\it every} state or knows a {\it safe graph} in which all the state-action-state triples are safe, and $(ii)$ the constraint/cost functions are {\it linear}. In this paper, we consider safe RL with instantaneous hard constraints without assumption $(i)$ and generalize $(ii)$ to Reproducing Kernel Hilbert Space (RKHS). Our proposed algorithm, LSVI-AE, achieves $\tilde{\cO}(\sqrt{d^3H^4K})$ regret and $\tilde{\cO}(H \sqrt{dK})$ hard constraint violation when the cost function is linear and $\cO(H\gamma_K \sqrt{K})$ hard constraint violation when the cost function belongs to RKHS. Here $K$ is the learning horizon, $H$ is the length of each episode, and $\gamma_K$ is the information gain w.r.t the kernel used to approximate cost functions. Our results achieve the optimal dependency on the learning horizon $K$, matching the lower bound we provide in this paper and demonstrating the efficiency of LSVI-AE. Notably, the design of our approach encourages aggressive policy exploration, providing a unique perspective on safe RL with general cost functions and no prior knowledge of safe actions, which may be of independent interest.

cs.LG

Model-Free, Regret-Optimal Best Policy Identification in Online CMDPs

This paper considers the best policy identification (BPI) problem in online Constrained Markov Decision Processes (CMDPs). We are interested in algorithms that are model-free, have low regret, and identify an approximately optimal policy with a high probability. Existing model-free algorithms for online CMDPs with sublinear regret and constraint violation do not provide any convergence guarantee to an optimal policy and provide only average performance guarantees when a policy is uniformly sampled at random from all previously used policies. In this paper, we develop a new algorithm, named Pruning-Refinement-Identification (PRI), based on a fundamental structural property of CMDPs proved before, which we call limited stochasticity. The property says for a CMDP with $N$ constraints, there exists an optimal policy with at most $N$ stochastic decisions. The proposed algorithm first identifies at which step and in which state a stochastic decision has to be taken and then fine-tunes the distributions of these stochastic decisions. PRI achieves trio objectives: (i) PRI is a model-free algorithm; and (ii) it outputs an approximately optimal policy with a high probability at the end of learning; and (iii) PRI guarantees $\tilde{\mathcal{O}}(H\sqrt{K})$ regret and constraint violation, which significantly improves the best existing regret bound $\tilde{\mathcal{O}}(H^4 \sqrt{SA}K^{\frac{4}{5}})$ under a model-free algorithm, where $H$ is the length of each episode, $S$ is the number of states, $A$ is the number of actions, and the total number of episodes during learning is $2K+\tilde{\cal O}(K^{0.25}).$ We further present a matching lower via an example that shows under any online learning algorithm, there exists a well-separated CMDP instance such that either the regret or violation has to be $\Omega(H\sqrt{K}),$ which matches the upper bound by a polylogarithmic factor.

cs.LG

Sample Efficient Reinforcement Learning in Mixed Systems through Augmented Samples and Its Applications to Queueing Networks

This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the transitions of pseudo-stochastic states are deterministic given the stochastic states/transitions. We refer to such systems as mixed systems, which are widely used in various applications, including manufacturing systems, communication networks, and queueing networks. We propose a sample efficient RL method that accelerates learning by generating augmented data samples. The proposed algorithm is data-driven and learns the policy from data samples from both real and augmented samples. This method significantly improves learning by reducing the sample complexity such that the dataset only needs to have sufficient coverage of the stochastic states. We analyze the sample complexity of the proposed method under Fitted Q Iteration (FQI) and demonstrate that the optimality gap decreases as $\tilde{\mathcal{O}}(\sqrt{{1}/{n}}+\sqrt{{1}/{m}}),$ where $n$ is the number of real samples and $m$ is the number of augmented samples per real sample. It is important to note that without augmented samples, the optimality gap is $\tilde{\mathcal{O}}(1)$ due to insufficient data coverage of the pseudo-stochastic states. Our experimental results on multiple queueing network applications confirm that the proposed method indeed significantly accelerates learning in both deep Q-learning and deep policy gradient.

cs.LG

Provably Efficient Model-Free Algorithms for Non-stationary CMDPs

We study model-free reinforcement learning (RL) algorithms in episodic non-stationary constrained Markov Decision Processes (CMDPs), in which an agent aims to maximize the expected cumulative reward subject to a cumulative constraint on the expected utility (cost). In the non-stationary environment, reward, utility functions, and transition kernels can vary arbitrarily over time as long as the cumulative variations do not exceed certain variation budgets. We propose the first model-free, simulator-free RL algorithms with sublinear regret and zero constraint violation for non-stationary CMDPs in both tabular and linear function approximation settings with provable performance guarantees. Our results on regret bound and constraint violation for the tabular case match the corresponding best results for stationary CMDPs when the total budget is known. Additionally, we present a general framework for addressing the well-known challenges associated with analyzing non-stationary CMDPs, without requiring prior knowledge of the variation budget. We apply the approach for both tabular and linear approximation settings.

cs.LG

Scalable and Sample Efficient Distributed Policy Gradient Algorithms in Multi-Agent Networked Systems

This paper studies a class of multi-agent reinforcement learning (MARL) problems where the reward that an agent receives depends on the states of other agents, but the next state only depends on the agent's own current state and action. We name it REC-MARL standing for REward-Coupled Multi-Agent Reinforcement Learning. REC-MARL has a range of important applications such as real-time access control and distributed power control in wireless networks. This paper presents a distributed policy gradient algorithm for REC-MARL. The proposed algorithm is distributed in two aspects: (i) the learned policy is a distributed policy that maps a local state of an agent to its local action and (ii) the learning/training is distributed, during which each agent updates its policy based on its own and neighbors' information. The learned algorithm achieves a stationary policy and its iterative complexity bounds depend on the dimension of local states and actions. The experimental results of our algorithm for the real-time access control and power control in wireless networks show that our policy significantly outperforms the state-of-the-art algorithms and well-known benchmarks.

cs.MA

On Low-Complexity Quickest Intervention of Mutated Diffusion Processes Through Local Approximation

We consider the problem of controlling a mutated diffusion process with an unknown mutation time. The problem is formulated as the quickest intervention problem with the mutation modeled by a change-point, which is a generalization of the quickest change-point detection (QCD). Our goal is to intervene in the mutated process as soon as possible while maintaining a low intervention cost with optimally chosen intervention actions. This model and the proposed algorithms can be applied to pandemic prevention (such as Covid-19) or misinformation containment. We formulate the problem as a partially observed Markov decision process (POMDP) and convert it to an MDP through the belief state of the change-point. We first propose a grid approximation approach to calculate the optimal intervention policy, whose computational complexity could be very high when the number of grids is large. In order to reduce the computational complexity, we further propose a low-complexity threshold-based policy through the analysis of the first-order approximation of the value functions in the ``local intervention'' regime. Simulation results show the low-complexity algorithm has a similar performance as the grid approximation and both perform much better than the QCD-based algorithms.

stat.AP

A Provably-Efficient Model-Free Algorithm for Constrained Markov Decision Processes

This paper presents the first model-free, simulator-free reinforcement learning algorithm for Constrained Markov Decision Processes (CMDPs) with sublinear regret and zero constraint violation. The algorithm is named Triple-Q because it includes three key components: a Q-function (also called action-value function) for the cumulative reward, a Q-function for the cumulative utility for the constraint, and a virtual-Queue that (over)-estimates the cumulative constraint violation. Under Triple-Q, at each step, an action is chosen based on the pseudo-Q-value that is a combination of the three "Q" values. The algorithm updates the reward and utility Q-values with learning rates that depend on the visit counts to the corresponding (state, action) pairs and are periodically reset. In the episodic CMDP setting, Triple-Q achieves $\tilde{\cal O}\left(\frac{1 }δH^4 S^{\frac{1}{2}}A^{\frac{1}{2}}K^{\frac{4}{5}} \right)$ regret, where $K$ is the total number of episodes, $H$ is the number of steps in each episode, $S$ is the number of states, $A$ is the number of actions, and $δ$ is Slater's constant. Furthermore, Triple-Q guarantees zero constraint violation, both on expectation and with a high probability, when $K$ is sufficiently large. Finally, the computational complexity of Triple-Q is similar to SARSA for unconstrained MDPs and is computationally efficient.

cs.LG