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Hongli Xu

Publications and source records attributed to Hongli Xu.

At least 19 recordsLinked to original sources

Adaptive Aerial Loco-Manipulation Policy Learning via LLM-Assisted Proactive Task Generation

Loco-manipulation extends the workspace of conventional manipulation by combining mobility with physical interaction, while aerial loco-manipulation further expands this capability into three-dimensional space, enabling robots to reach environments inaccessible to ground-based systems. Moving to an aerial platform, however, gives rise to a demanding control problem, since the vehicle must track trajectories accurately in three dimensions while the motion of the arm and its interaction with the environment continuously shift the center of mass, alter the inertia, and impose force and moment disturbances on the body. Conventional controllers address these effects through explicit models and estimation, whereas learning-based controllers infer dynamics from experience, yet control rewards provide no direct target for the response information retained from history, and fixed task sampling can leave persistent tracking difficulties insufficiently explored. We present ALMA, an aerial loco-manipulation framework for adaptive flight control under external arm commands. ALMA employs a contextual flight policy that adapts from recent measurements and actions, using action-conditioned prediction of future measurement representations to train its context to retain response information relevant to flight control. To expand the experience available for this adaptation, an evolutionary process uses a large language model (LLM) to analyze observed control difficulties and propose new structures of arm motion for subsequent training. In simulation, ALMA reduces position root-mean-square error (RMSE) by up to 24.7% relative to the strongest baseline, while the same policy transfers zero-shot to the aerial manipulator and reduces hover position RMSE by 79.6% during periodic arm motion relative to the real-world baseline.

cs.RO↗

CoASFL: Coupled Consistency Optimization for Asynchronous Split Federated Learning

Split Federated Learning (SFL) has emerged as a promising paradigm for training large-scale deep models on resource-constrained edge devices. Although asynchronous SFL alleviates the straggler bottleneck caused by system heterogeneity, it inevitably introduces two coupled dimensions of inconsistency: horizontal inconsistency across clients and vertical inconsistency between clients and the server. These inconsistencies, further exacerbated by statistical heterogeneity, result in biased activation representations, model divergence, and severe client drift. To address these challenges, we propose CoASFL, an inconsistency-aware asynchronous SFL framework that incorporates a dynamic activation merging mechanism and a consistency-aware model aggregation mechanism. Specifically, CoASFL constructs more consistent activation sequences from heterogeneous clients to alleviate horizontal inconsistency, and dynamically adjusts aggregation weights according to client participation frequencies and progress gaps to mitigate vertical inconsistency. By jointly coordinating activation-level and model-level consistency, CoASFL effectively suppresses inconsistency propagation during asynchronous training. Extensive experiments on an 80-device heterogeneous edge testbed demonstrate that CoASFL consistently outperforms state-of-the-art SFL approaches, accelerating training by 1.61$\times$ to 3.74$\times$ and improving final model accuracy by up to 3.26\% under heterogeneous scenarios.

cs.LG↗

Efficient CPU-GPU collaborative MoE inference via Adaptive Expert Assignment

Mixture-of-Experts (MoE) models reduce inference computation through sparse expert activation, but their large expert memory footprint often exceeds GPU capacity, making expert offloading necessary for memory-constrained inference. However, existing systems typically handle GPU-missed experts by either transferring them to the GPU, incurring substantial PCIe transfer latency, or executing them on the CPU, making the slower CPU computation the bottleneck. To address these limitations, we present \method, a CPU-GPU collaborative MoE inference system that adaptively assigns these missed experts to the CPU or GPU for efficient execution. By exploiting differences in expert token-loads, \method selectively transfers high-load experts to the GPU while executing low-load experts on the CPU. To minimize inference latency, \method adaptively adjusts expert assignments to balance the CPU computation path against the GPU transfer-and-computation path, allowing both execution paths to complete as early as possible. Extensive experiments on three representative MoE LLMs show that \method improves prefill speed by up to 51.9\% and decode throughput by up to 39.5\% over the strongest baseline across the evaluated batch sizes, with consistent gains under different GPU-memory budgets.

cs.AI↗

Physics-Aware Object-Centric SE(3) Forecasting for Real-Time Proactive Dynamic Grasping

Proactive dynamic grasping requires robots to predict the future state at which physical contact will occur, rather than reacting to the currently observed object pose. But what future must the robot predict, and at what level of abstraction? We argue that contact-relevant rigid-body state in SE(3) is a compact task-sufficient abstraction for this problem: it directly determines where and when the robot should establish contact, without requiring visually complete future scenes. This insight leads to a lightweight object-centric forecast-then-select framework that predicts future rigid-body trajectories from short pose histories and uses a reachability-aware interception selector to choose feasible contact states under kinematic and timing constraints. Trained with randomized physics simulation over primitive shapes, the forecaster transfers to real objects once their metric geometry and SE(3) state histories are recovered. Experiments across simulation and real-world dynamic grasping tasks show that our framework improves the average success rate from \(24.5\%\) to \(62.0\%\) in simulation, and from \(15.3\%\) to \(67.3\%\) in real-world catching, conveyor, and turntable interception. The SE(3) forecaster runs in \(15\,\mathrm{ms}\), orders of magnitude faster than dense visual future prediction, enabling real-time contact decision making. Our results suggest that effective proactive grasping does not require imagining the entire future scene. Instead, predicting the compact physical future that determines contact provides an effective and practical abstraction for real-time dynamic grasping.

cs.RO↗

PolUR: Polarization Aware Multimodal Degradation Perception for Underwater Image Restoration

Recovering high-quality images from degraded underwater observations is crucial for underwater exploration. Polarization observations show promise as an effective source of complementary physical cues for recovering target radiance under clear-water conditions. However, existing methods have yet to jointly model raw intensity information and polarization cues to enable image restoration driven by an understanding of mixed degradations (color casts, haze, and low light). To overcome these limitations, we propose PolUR, a unified multimodal language-driven framework that jointly uses polarization and RGB information to identify degradation types and severity levels through structured semantic instructions and enhances joint restoration representations under the guidance of degradation-aware semantic features to improve restoration robustness under mixed degradations. We further construct a new benchmark named MixPolar, which contains underwater images exhibiting real-world degradations and their corresponding degradation descriptions. MixPolar supports systematic evaluation of degradation perception, image restoration, and performance on downstream tasks. Extensive experiments demonstrate that PolUR effectively integrates polarization and RGB information, achieving competitive performance in degradation perception and image restoration, while also demonstrating generalization capability and utility for downstream tasks.

cs.CV↗

HOCCL: Offloading Collective Communication from GPU Cores to Accelerate Distributed Training

Large language model training involves massive computation on GPU streaming multiprocessors (SMs), the primary compute units of GPUs. Since SMs host specialized accelerators such as Tensor Cores, their efficient utilization is critical to training efficiency. Unfortunately, existing collective communication systems compete with computation for SMs, as they consume SMs for communication-related data movement and synchronization operations. We observe that communication can, in principle, be driven by DMA engines, thereby eliminating SM involvement in communication. Based on this insight, we propose HOCCL, a zero-SM collective communication framework consisting of three components: a stream manager, a point-to-point (P2P) executor, and a collective scheduler. The stream manager preserves operator-level temporal ordering with other GPU kernels. The P2P executor enables zero-SM point-to-point communication, while the collective scheduler orchestrates P2P transfers to maximize bandwidth. Experiments show that HOCCL preserves near-peak communication performance, achieving within 3% of the state of the art on average, while eliminating communication occupancy on nearly 10% of total GPU SMs. By freeing SM resources for computation, HOCCL improves end-to-end training throughput by up to 5%.

cs.NI↗

VarioPath: Workload-Aware All-to-All Communication for PCIe GPU Clusters

AlltoAllv communication is a critical primitive in distributed large-model inference, particularly for mixture-of-experts (MoE) models. The growing adoption of PCIe GPU systems for cost-efficient inference makes AlltoAllv performance on these systems increasingly important. Without a dedicated scale-up interconnect (e.g., NVLink or Infinity Fabric), PCIe GPU systems carry both intra-node and inter-node traffic through the PCIe hierarchy, where concurrent transfers can contend for PCIe link bandwidth. This link contention, compounded by skewed traffic distributions and dynamic traffic demand, makes efficient AlltoAllv scheduling challenging. Existing approaches are either poorly suited to PCIe GPU systems or incur substantial schedule synthesis overhead that reduces their practicality in real-world deployments. We present VarioPath, an efficient AlltoAllv scheduling framework for PCIe GPU systems. It combines an offline topology-aware analyzer with an online demand-aware scheduler. The analyzer records contention-free transfer patterns as AlltoAllv channels and exploits topology symmetry to build a compact catalog for efficient search. The online scheduler decomposes each AlltoAllv invocation's demand across a sequence of channels, adapting to rapidly changing and skewed traffic while incurring low planning overhead. Evaluation on four platforms (up to 256 GPUs) shows average AlltoAllv speedups of 5.88x over FAST and 1.72x over DeepEP. End-to-end experiments show that VarioPath reduces Qwen3 inference latency by up to 27.2% and Wan2.1 generation latency by 6.1%.

cs.DC↗

Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Them

Lightweight scene proxies let creators control scene layout and motion while leaving room for imagination in appearance, lighting, and visual effects. However, a suitable proxy is not uniquely defined, making paired proxy-video data difficult to construct automatically at scale. We present Proxy2World, a controllable world model that learns these complementary capabilities from ordinary posed RGBD videos, without training on authored proxy-video pairs. The model jointly learns depth-conditioned RGB generation and joint RGBD generation through cross-modal flow matching. Learning both tasks enables proxy-camera hybrid denoising at inference to follow the proxy structure while producing natural, detailed visuals. We further introduce ProxyBench to evaluate this capability across a diverse set of scenes, camera trajectories, and subject motions. Experiments on ProxyBench show that Proxy2World achieves a better balance between structural adherence and visual quality than camera-controlled and geometry-conditioned methods, supported by quantitative metrics, VLM assessments, human evaluations and diverse qualitative results.

cs.CV↗

LEGAU: Learning Semantic Gaussian Priors for Scalable Category-level Pose Estimation

Category-level 6D pose estimation from a single RGB-D observation is inherently under-constrained, since partial visible geometry must be interpreted together with a canonical object structure before a stable pose can be determined. We present LEGAU, a unified framework that jointly predicts NOCS correspondence, object pose and size, and a canonical Semantic Gaussian Field. Rather than treating reconstruction as a detached auxiliary task, LEGAU uses the Gaussian field as a category-conditioned structural prior that participates in multimodal feature fusion and provides global guidance for local pose reasoning. Conditioned on a categorical text embedding, LEGAU processes RGB-D observations through a transformer-based fusion module that integrates visual, geometric, and category-level cues, decoding the NOCS map, pose and size information and the Gaussian-based object representation. Extensive experiments on synthetic and real-world benchmarks show that this coupled pose-shape formulation achieves strong performance in a single-model multi-category setting, with up to 22\% on SOPE and competitive transfer to real-world data. These results highlight the benefit of jointly learning canonical correspondence, object shape, and pose alignment within a unified representation.

cs.CV↗

TopoEP: Topology-Aware Load Balancing for Expert-Parallel MoE Training

Dynamic routing creates severe load imbalance in large-scale expert-parallel Mixture-of-Experts (MoE) training, turning GPUs that host hot experts into stragglers. As each MoE layer waits for its slowest rank, these stragglers prolong the expert-parallel stage and reduce overall training efficiency. Existing expert-parallelism load-balancing (EPLB) systems commonly compute load-balancing plans on the CPU, incurring device--host data transfers and cross-rank synchronization that make scheduling at every layer and microbatch expensive. Their planning formulations also overlook the hierarchical communication costs of modern scale-up and scale-out GPU clusters. We present \textit{TopoEP}, a GPU-native, topology-aware load-balancing system for large-scale MoE training. At each MoE layer and training microbatch, \textit{TopoEP} converts the current routing result into hot-expert replication and token-rerouting decisions and executes the resulting plan without data-dependent host synchronization, reducing critical-path overhead. To generate these decisions, \textit{TopoEP} uses a deterministic GPU solver that performs inter-node placement followed by intra-node refinement, allowing all ranks to independently produce bitwise-identical plans. On a 32-GPU NVIDIA H800 cluster, integrating \textit{TopoEP} with Megatron-LM improves end-to-end training throughput by 6.2\%--11.4\% across three representative MoE models.

cs.DC↗

Bandwidth-Aware and Cost-Efficient Pipeline Parallel Scheduling in Geo-Distributed LLM Training

The rapid evolution of large language models (LLMs) has made geographically distributed training necessary due to GPU scarcity within a single cloud region. In such cross-region settings, Pipeline Parallelism (PP) is communication-efficient, yet scheduling PP remains challenging under heterogeneous inter-region bandwidth and regional electricity prices. Existing schedulers are either delay-first, incurring high electricity cost, or cost-first, relying on rigid resource allocation that prolongs Job Completion Time (JCT). They are also ineffective at optimizing execution order in multi-tenant environments, where long-running and bandwidth-intensive jobs can cause head-of-line (HoL) blocking and degrade overall performance. To this end, we propose BACE-Pipe, a bandwidth-aware and cost-efficient pipeline scheduling framework for LLM training across geo-distributed clusters. BACE-Pipe first introduces a dynamic job prioritization mechanism that optimizes execution order by jointly considering job characteristics (e.g., computation time) and real-time network utilization. It then employs a bandwidth-aware pathfinder to identify feasible cross-region pipeline paths that satisfy communication constraints, thereby preventing communication from stalling the pipeline. Among all feasible paths, a cost-minimizing allocator determines the optimal GPU placement strategy by preferentially assigning resources to regions with lower electricity prices. Consequently, BACE-Pipe mitigates HoL blocking, improves resource utilization, and simultaneously reduces both JCT and total electricity cost. Extensive simulations show that BACE-Pipe reduces average JCT by 27.9%--64.7% and total electricity cost by 12.6%--30.6% compared with state-of-the-art baselines.

cs.DC↗

Utility-Guided Agent Orchestration for Efficient LLM Tool Use

Tool-using large language model (LLM) agents often face a fundamental tension between answer quality and execution cost. Fixed workflows are stable but inflexible, while free-form multi-step reasoning methods such as ReAct may improve task performance at the expense of excessive tool calls, longer trajectories, higher token consumption, and increased latency. In this paper, we study agent orchestration as an explicit decision problem rather than leaving it entirely to prompt-level behavior. We propose a utility-guided orchestration policy that selects among actions such as respond, retrieve, tool call, verify, and stop by balancing estimated gain, step cost, uncertainty, and redundancy. Our goal is not to claim universally best task performance, but to provide a controllable and analyzable policy framework for studying quality-cost trade-offs in tool-using LLM agents. Experiments across direct answering, threshold control, fixed workflows, ReAct, and several policy variants show that explicit orchestration signals substantially affect agent behavior. Additional analyses on cost definitions, workflow fairness, and redundancy control further demonstrate that lightweight utility design can provide a defensible and practical mechanism for agent control.

cs.AI↗

Pallas: A Proactive KV Cache Migration Framework for LLM Inference in AI-RAN

AI-RAN brings large language model (LLM) serving close to mobile users, but cellular handover can separate an active request from its inference state: the user attaches to a target base station (gNB) while the large and growing key-value (KV) cache remains at the source. Retaining inference at the source preserves service continuity but persistently increases inter-token latency (ITL), whereas recovering the state at the target restores serving locality but requires KV-cache transfer, recomputation, or a combination of both only after handover, directly prolonging service interruption time (SIT). This work presents Pallas, a \textit{proactive} KV-cache migration framework that prepares the inference state at the predicted target before handover, in parallel with ongoing source-side inference and token delivery. At the preparation trigger, Pallas partitions the token sequence into a stable historical prefix and an evolving suffix. The target reconstructs the prefix through local prefill, while the source streams the KV blocks generated for the suffix. At handover, the target assembles both portions into an up-to-date KV cache and resumes decoding locally, leaving only unfinished preparation to contribute to SIT. An online scheduler selects the \textit{prefetching window}, which determines how early preparation begins before handover, based on mobility predictions and runtime telemetry. Across three LLMs and $100$--$500~\mathrm{Mbps}$ inter-gNB links, our vLLM-based prototype reduces average SIT by factors of $2.28$--$89.68$ over target-side recovery approaches and lowers average ITL by $16.0\%$--$50.0\%$ compared with source-side forwarding.

cs.LG↗

SOS! : A Streamlined Object-Conditional Transformer for Model-free Segmentation

Foundation segmentation models excel at generating high-quality, class-agnostic masks, but they struggle to associate these proposals with specific target objects. This semantic gap severely hinders their deployment in downstream applications like robotic manipulation, which demand precise unseen objects segmentation. Existing approaches attempt to resolve this by relying on exhaustive 3D object model priors, inherently introducing prohibitive computational overhead and complex, multi-stage pipelines. To address these limitations, we propose SOS (Streamlined Object-conditional Transformer for model-free Segmentation). SOS completely eliminates the reliance on 3D models, requiring only a single reference image per target object. Central to our framework is a novel Object-Conditional Transformer that learns identity-anchored queries, unifying mask generation and target identification into a single feed-forward pass. This streamlined design drastically improves both structural and computational efficiency. Extensive evaluations across multiple benchmarks demonstrate that SOS establishes a new state-of-the-art for model-free unseen objects segmentation, delivering accurate and high-efficiency performance. The project page and code are available at https://sos-seg.github.io/.

cs.CV↗

Xray-Visual Models: Scaling Vision models on Industry Scale Data

We present Xray-Visual, a unified vision model architecture for large-scale image and video understanding trained on industry-scale social media data. Our model leverages over 15 billion curated image-text pairs and 10 billion video-hashtag pairs from Facebook and Instagram, employing robust data curation pipelines that incorporate balancing and noise suppression strategies to maximize semantic diversity while minimizing label noise. We introduce a three-stage training pipeline that combines self-supervised MAE, semi-supervised hashtag classification, and CLIP-style contrastive learning to jointly optimize image and video modalities. Our architecture builds on a Vision Transformer backbone enhanced with efficient token reorganization (EViT) for improved computational efficiency. Extensive experiments demonstrate that Xray-Visual achieves state-of-the-art performance across diverse benchmarks, including ImageNet for image classification, Kinetics and HMDB51 for video understanding, and MSCOCO for cross-modal retrieval. The model exhibits strong robustness to domain shift and adversarial perturbations. We further demonstrate that integrating large language models as text encoders (LLM2CLIP) significantly enhances retrieval performance and generalization capabilities, particularly in real-world environments. Xray-Visual establishes new benchmarks for scalable, multimodal vision models, while maintaining superior accuracy and computational efficiency.

cs.CV↗

Pose Anything Anywhere:Model-free Object Poses from Arbitrary References

Estimating the 6D pose of unseen objects is a fundamental yet challenging problem for open-world robotics and embodied perception. Model-based methods are accurate but depend on CAD assets or heavy onboarding, while most model-free approaches are still limited to pairwise single-anchor matching and thus fail under occlusion and large viewpoint changes with low query-reference overlap. Therefore, we present PANY, a unified model-free framework that seamlessly supports both RGB and RGB-D inputs, operates on one or sparse pose-free reference views, and generalizes effectively to novel objects. Built on a multi-view transformer geometry backbone, PANY moves beyond pairwise matching by learning view-consistent geometry and cross-view alignment cues that remain stable under wide baselines and limited overlap. When additional unposed assist views are available, PANY aggregates them via pose-graph canonical registration to increase geometric coverage and reinforce the final pose. Extensive experiments show that PANY achieves state-of-the-art performance across multiple benchmarks, substantially outperforming existing model-free methods, improving pose accuracy by +12% on YCB-V and over +20% on LM-O. Furthermore, PANY consistently performs well under both single-reference and sparse-reference settings, demonstrating strong robustness in real-world environments.

cs.CV↗

ReLoRA: Knowledge-Reusing Adaptation for Fast Rollout of Evolving LLM Services

Large Language Models (LLMs) are increasingly deployed as continuously evolving services, where frequent base-model updates may invalidate previously deployed task-specific Low-Rank Adaptation (LoRA) adapters. For service providers managing numerous downstream model services, retraining each LoRA adapter from scratch for every updated base model is computationally prohibitive and delays service rollout. Meanwhile, the simpler alternative, i.e., naively applying the original LoRA adapter to the updated base model, often leads to degraded service quality due to adapter-backbone incompatibility. To address this problem, we propose ReLoRA, a knowledge-reusing re-adaptation framework that efficiently restores service-ready LoRA adapters for evolving LLM services while preserving or improving task performance. Specifically, ReLoRA comprises two key optimization steps: 1) Adaptive LoRA initialization leverages Bayesian optimization to construct a compatibility-aware starting point by fusing information from both the previously deployed task adapter and the base model's evolution; 2) Fine-tuning with scheduled regularization first rapidly steers the adapter to a high-quality region via strong regularization, followed by relaxed regularization for task-specific refinement. This design enables rapid service-quality recovery with reduced re-adaptation overhead. Extensive experiments demonstrate that ReLoRA reduces time-to-readiness by up to 8.9$\times$ and improves accuracy by up to 4.6\% compared to baselines.

cs.LG↗

FUNCanon: Learning Pose-Aware Action Primitives via Functional Object Canonicalization for Generalizable Robotic Manipulation

General-purpose robotic skills from end-to-end demonstrations often leads to task-specific policies that fail to generalize beyond the training distribution. Therefore, we introduce FunCanon, a framework that converts long-horizon manipulation tasks into sequences of action chunks, each defined by an actor, verb, and object. These chunks focus policy learning on the actions themselves, rather than isolated tasks, enabling compositionality and reuse. To make policies pose-aware and category-general, we perform functional object canonicalization for functional alignment and automatic manipulation trajectory transfer, mapping objects into shared functional frames using affordance cues from large vision language models. An object centric and action centric diffusion policy FuncDiffuser trained on this aligned data naturally respects object affordances and poses, simplifying learning and improving generalization ability. Experiments on simulated and real-world benchmarks demonstrate category-level generalization, cross-task behavior reuse, and robust sim2real deployment, showing that functional canonicalization provides a strong inductive bias for scalable imitation learning in complex manipulation domains. Details of the demo and supplemental material are available on our project website https://sites.google.com/view/funcanon.

cs.RO↗