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Hongning Wang

Publications and source records attributed to Hongning Wang.

At least 91 records · Page 5Linked to original sources

Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?

The advent of generative AI (GenAI) technology produces transformative impact on the content creation landscape, offering alternative approaches to produce diverse, high-quality content across media, thereby reshaping online ecosystems but also raising concerns about market over-saturation and the potential marginalization of human creativity. Our work introduces a competition model generalized from the Tullock contest to analyze the tension between human creators and GenAI. Our theory and simulations suggest that despite challenges, a stable equilibrium between human and AI-generated content is possible. Our work contributes to understanding the competitive dynamics in the content creation industry, offering insights into the future interplay between human creativity and technological advancements in GenAI.

cs.GT↗

Stealthy Adversarial Attacks on Stochastic Multi-Armed Bandits

Adversarial attacks against stochastic multi-armed bandit (MAB) algorithms have been extensively studied in the literature. In this work, we focus on reward poisoning attacks and find most existing attacks can be easily detected by our proposed detection method based on the test of homogeneity, due to their aggressive nature in reward manipulations. This motivates us to study the notion of stealthy attack against stochastic MABs and investigate the resulting attackability. Our analysis shows that against two popularly employed MAB algorithms, UCB1 and $ε$-greedy, the success of a stealthy attack depends on the environmental conditions and the realized reward of the arm pulled in the first round. We also analyze the situation for general MAB algorithms equipped with our attack detection method and find that it is possible to have a stealthy attack that almost always succeeds. This brings new insights into the security risks of MAB algorithms.

cs.LG↗

Incentivized Truthful Communication for Federated Bandits

To enhance the efficiency and practicality of federated bandit learning, recent advances have introduced incentives to motivate communication among clients, where a client participates only when the incentive offered by the server outweighs its participation cost. However, existing incentive mechanisms naively assume the clients are truthful: they all report their true cost and thus the higher cost one participating client claims, the more the server has to pay. Therefore, such mechanisms are vulnerable to strategic clients aiming to optimize their own utility by misreporting. To address this issue, we propose an incentive compatible (i.e., truthful) communication protocol, named Truth-FedBan, where the incentive for each participant is independent of its self-reported cost, and reporting the true cost is the only way to achieve the best utility. More importantly, Truth-FedBan still guarantees the sub-linear regret and communication cost without any overheads. In other words, the core conceptual contribution of this paper is, for the first time, demonstrating the possibility of simultaneously achieving incentive compatibility and nearly optimal regret in federated bandit learning. Extensive numerical studies further validate the effectiveness of our proposed solution.

cs.LG↗

The Impact of Snippet Reliability on Misinformation in Online Health Search

Search result snippets are crucial in modern search engines, providing users with a quick overview of a website's content. Snippets help users determine the relevance of a document to their information needs, and in certain scenarios even enable them to satisfy those needs without visiting web documents. Hence, it is crucial for snippets to reliably represent the content of their corresponding documents. While this may be a straightforward requirement for some queries, it can become challenging in the complex domain of healthcare, and can lead to misinformation. This paper aims to examine snippets' reliability in representing their corresponding documents, specifically in the health domain. To achieve this, we conduct a series of user studies using Google's search results, where participants are asked to infer viewpoints of search results pertaining to queries about the effectiveness of a medical intervention for a medical condition, based solely on their titles and snippets. Our findings reveal that a considerable portion of Google's snippets (28%) failed to present any viewpoint on the intervention's effectiveness, and that 35% were interpreted by participants as having a different viewpoint compared to their corresponding documents. To address this issue, we propose a snippet extraction solution tailored directly to users' information needs, i.e., extracting snippets that summarize documents' viewpoints regarding the intervention and condition that appear in the query. User study demonstrates that our information need-focused solution outperforms the mainstream query-based approach. With only 19.67% of snippets generated by our solution reported as not presenting a viewpoint and a mere 20.33% misinterpreted by participants. These results strongly suggest that an information need-focused approach can significantly improve the reliability of extracted snippets in online health search.

cs.IR↗

Multi-Objective Intrinsic Reward Learning for Conversational Recommender Systems

Conversational Recommender Systems (CRS) actively elicit user preferences to generate adaptive recommendations. Mainstream reinforcement learning-based CRS solutions heavily rely on handcrafted reward functions, which may not be aligned with user intent in CRS tasks. Therefore, the design of task-specific rewards is critical to facilitate CRS policy learning, which remains largely under-explored in the literature. In this work, we propose a novel approach to address this challenge by learning intrinsic rewards from interactions with users. Specifically, we formulate intrinsic reward learning as a multi-objective bi-level optimization problem. The inner level optimizes the CRS policy augmented by the learned intrinsic rewards, while the outer level drives the intrinsic rewards to optimize two CRS-specific objectives: maximizing the success rate and minimizing the number of turns to reach a successful recommendation in conversations. To evaluate the effectiveness of our approach, we conduct extensive experiments on three public CRS benchmarks. The results show that our algorithm significantly improves CRS performance by exploiting informative learned intrinsic rewards.

cs.IR↗

Incentivized Communication for Federated Bandits

Most existing works on federated bandits take it for granted that all clients are altruistic about sharing their data with the server for the collective good whenever needed. Despite their compelling theoretical guarantee on performance and communication efficiency, this assumption is overly idealistic and oftentimes violated in practice, especially when the algorithm is operated over self-interested clients, who are reluctant to share data without explicit benefits. Negligence of such self-interested behaviors can significantly affect the learning efficiency and even the practical operability of federated bandit learning. In light of this, we aim to spark new insights into this under-explored research area by formally introducing an incentivized communication problem for federated bandits, where the server shall motivate clients to share data by providing incentives. Without loss of generality, we instantiate this bandit problem with the contextual linear setting and propose the first incentivized communication protocol, namely, Inc-FedUCB, that achieves near-optimal regret with provable communication and incentive cost guarantees. Extensive empirical experiments on both synthetic and real-world datasets further validate the effectiveness of the proposed method across various environments.

cs.LG↗

COFFEE: Counterfactual Fairness for Personalized Text Generation in Explainable Recommendation

As language models become increasingly integrated into our digital lives, Personalized Text Generation (PTG) has emerged as a pivotal component with a wide range of applications. However, the bias inherent in user written text, often used for PTG model training, can inadvertently associate different levels of linguistic quality with users' protected attributes. The model can inherit the bias and perpetuate inequality in generating text w.r.t. users' protected attributes, leading to unfair treatment when serving users. In this work, we investigate fairness of PTG in the context of personalized explanation generation for recommendations. We first discuss the biases in generated explanations and their fairness implications. To promote fairness, we introduce a general framework to achieve measure-specific counterfactual fairness in explanation generation. Extensive experiments and human evaluations demonstrate the effectiveness of our method.

cs.CL↗

Uncertainty-Aware Instance Reweighting for Off-Policy Learning

Off-policy learning, referring to the procedure of policy optimization with access only to logged feedback data, has shown importance in various real-world applications, such as search engines, recommender systems, and etc. While the ground-truth logging policy, which generates the logged data, is usually unknown, previous work simply takes its estimated value in off-policy learning, ignoring both high bias and high variance resulted from such an estimator, especially on samples with small and inaccurately estimated logging probabilities. In this work, we explicitly model the uncertainty in the estimated logging policy and propose a Uncertainty-aware Inverse Propensity Score estimator (UIPS) for improved off-policy learning, with a theoretical convergence guarantee. Experiment results on synthetic and three real-world recommendation datasets demonstrate the advantageous sample efficiency of the proposed UIPS estimator against an extensive list of state-of-the-art baselines.

cs.LG↗

Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?

The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affect their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined Merit-based Monotone Mechanisms, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce Backward Rewarding Mechanisms (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric. In addition, the BRM class can be parameterized to allow the platform to directly optimize welfare within the feasible mechanism space even when the welfare metric is not explicitly defined.

cs.GT↗

Spectral Augmentation for Self-Supervised Learning on Graphs

Graph contrastive learning (GCL), as an emerging self-supervised learning technique on graphs, aims to learn representations via instance discrimination. Its performance heavily relies on graph augmentation to reflect invariant patterns that are robust to small perturbations; yet it still remains unclear about what graph invariance GCL should capture. Recent studies mainly perform topology augmentations in a uniformly random manner in the spatial domain, ignoring its influence on the intrinsic structural properties embedded in the spectral domain. In this work, we aim to find a principled way for topology augmentations by exploring the invariance of graphs from the spectral perspective. We develop spectral augmentation which guides topology augmentations by maximizing the spectral change. Extensive experiments on both graph and node classification tasks demonstrate the effectiveness of our method in self-supervised representation learning. The proposed method also brings promising generalization capability in transfer learning, and is equipped with intriguing robustness property under adversarial attacks. Our study sheds light on a general principle for graph topology augmentation.

cs.LG↗

Debiasing Recommendation by Learning Identifiable Latent Confounders

Recommendation systems aim to predict users' feedback on items not exposed to them. Confounding bias arises due to the presence of unmeasured variables (e.g., the socio-economic status of a user) that can affect both a user's exposure and feedback. Existing methods either (1) make untenable assumptions about these unmeasured variables or (2) directly infer latent confounders from users' exposure. However, they cannot guarantee the identification of counterfactual feedback, which can lead to biased predictions. In this work, we propose a novel method, i.e., identifiable deconfounder (iDCF), which leverages a set of proxy variables (e.g., observed user features) to resolve the aforementioned non-identification issue. The proposed iDCF is a general deconfounded recommendation framework that applies proximal causal inference to infer the unmeasured confounders and identify the counterfactual feedback with theoretical guarantees. Extensive experiments on various real-world and synthetic datasets verify the proposed method's effectiveness and robustness.

cs.LG↗

How Bad is Top-$K$ Recommendation under Competing Content Creators?

Content creators compete for exposure on recommendation platforms, and such strategic behavior leads to a dynamic shift over the content distribution. However, how the creators' competition impacts user welfare and how the relevance-driven recommendation influences the dynamics in the long run are still largely unknown. This work provides theoretical insights into these research questions. We model the creators' competition under the assumptions that: 1) the platform employs an innocuous top-$K$ recommendation policy; 2) user decisions follow the Random Utility model; 3) content creators compete for user engagement and, without knowing their utility function in hindsight, apply arbitrary no-regret learning algorithms to update their strategies. We study the user welfare guarantee through the lens of Price of Anarchy and show that the fraction of user welfare loss due to creator competition is always upper bounded by a small constant depending on $K$ and randomness in user decisions; we also prove the tightness of this bound. Our result discloses an intrinsic merit of the myopic approach to the recommendation, i.e., relevance-driven matching performs reasonably well in the long run, as long as users' decisions involve randomness and the platform provides reasonably many alternatives to its users.

cs.GT↗

E-ADDA: Unsupervised Adversarial Domain Adaptation Enhanced by a New Mahalanobis Distance Loss for Smart Computing

In smart computing, the labels of training samples for a specific task are not always abundant. However, the labels of samples in a relevant but different dataset are available. As a result, researchers have relied on unsupervised domain adaptation to leverage the labels in a dataset (the source domain) to perform better classification in a different, unlabeled dataset (target domain). Existing non-generative adversarial solutions for UDA aim at achieving domain confusion through adversarial training. The ideal scenario is that perfect domain confusion is achieved, but this is not guaranteed to be true. To further enforce domain confusion on top of the adversarial training, we propose a novel UDA algorithm, \textit{E-ADDA}, which uses both a novel variation of the Mahalanobis distance loss and an out-of-distribution detection subroutine. The Mahalanobis distance loss minimizes the distribution-wise distance between the encoded target samples and the distribution of the source domain, thus enforcing additional domain confusion on top of adversarial training. Then, the OOD subroutine further eliminates samples on which the domain confusion is unsuccessful. We have performed extensive and comprehensive evaluations of E-ADDA in the acoustic and computer vision modalities. In the acoustic modality, E-ADDA outperforms several state-of-the-art UDA algorithms by up to 29.8%, measured in the f1 score. In the computer vision modality, the evaluation results suggest that we achieve new state-of-the-art performance on popular UDA benchmarks such as Office-31 and Office-Home, outperforming the second best-performing algorithms by up to 17.9%.

cs.LG↗

Meta Policy Learning for Cold-Start Conversational Recommendation

Conversational recommender systems (CRS) explicitly solicit users' preferences for improved recommendations on the fly. Most existing CRS solutions count on a single policy trained by reinforcement learning for a population of users. However, for users new to the system, such a global policy becomes ineffective to satisfy them, i.e., the cold-start challenge. In this paper, we study CRS policy learning for cold-start users via meta-reinforcement learning. We propose to learn a meta policy and adapt it to new users with only a few trials of conversational recommendations. To facilitate fast policy adaptation, we design three synergetic components. Firstly, we design a meta-exploration policy dedicated to identifying user preferences via a few exploratory conversations, which accelerates personalized policy adaptation from the meta policy. Secondly, we adapt the item recommendation module for each user to maximize the recommendation quality based on the collected conversation states during conversations. Thirdly, we propose a Transformer-based state encoder as the backbone to connect the previous two components. It provides comprehensive state representations by modeling complicated relations between positive and negative feedback during the conversation. Extensive experiments on three datasets demonstrate the advantage of our solution in serving new users, compared with a rich set of state-of-the-art CRS solutions.

cs.AI↗

Meta-Reinforcement Learning via Exploratory Task Clustering

Meta-reinforcement learning (meta-RL) aims to quickly solve new tasks by leveraging knowledge from prior tasks. However, previous studies often assume a single mode homogeneous task distribution, ignoring possible structured heterogeneity among tasks. Leveraging such structures can better facilitate knowledge sharing among related tasks and thus improve sample efficiency. In this paper, we explore the structured heterogeneity among tasks via clustering to improve meta-RL. We develop a dedicated exploratory policy to discover task structures via divide-and-conquer. The knowledge of the identified clusters helps to narrow the search space of task-specific information, leading to more sample efficient policy adaptation. Experiments on various MuJoCo tasks showed the proposed method can unravel cluster structures effectively in both rewards and state dynamics, proving strong advantages against a set of state-of-the-art baselines.

cs.LG↗

Disentangled Representation for Diversified Recommendations

Accuracy and diversity have long been considered to be two conflicting goals for recommendations. We point out, however, that as the diversity is typically measured by certain pre-selected item attributes, e.g., category as the most popularly employed one, improved diversity can be achieved without sacrificing recommendation accuracy, as long as the diversification respects the user's preference about the pre-selected attributes. This calls for a fine-grained understanding of a user's preferences over items, where one needs to recognize the user's choice is driven by the quality of the item itself, or the pre-selected attributes of the item. In this work, we focus on diversity defined on item categories. We propose a general diversification framework agnostic to the choice of recommendation algorithms. Our solution disentangles the learnt user representation in the recommendation module into category-independent and category-dependent components to differentiate a user's preference over items from two orthogonal perspectives. Experimental results on three benchmark datasets and online A/B test demonstrate the effectiveness of our solution in improving both recommendation accuracy and diversity. In-depth analysis suggests that the improvement is due to our improved modeling of users' categorical preferences and refined ranking within item categories.

cs.IR↗

On the characterization of some non-abelian simple groups using codegree set

Let $G$ be a finite group and $χ\in \irr(G)$. The codegree of $χ$ is defined as $\cod(χ)=\frac{|G:\ker(χ)|}{χ(1)}$ and $\cod(G)=\{\cod(χ) \ |\ χ\in \irr(G)\}$ is called the set of codegrees of $G$. In this paper, we show that the set of codegrees of $\Sy_4(4), \U_4(2)$, $\Sy_4(q)\ (q \geq 4)$, $\U_4(3)$, ${}^2\F_4(2)'$, $\J_3$, $\G_2(3)$, $\A_9$, $\J_2$, $\PSL(4,3)$, $\McL$, $\Sy_4(5)$, $\G_2(4)$, $\HS$, $\ON$ and $\M_{24}$ determines the group up to isomorphism.

math.GR↗

MiddleGAN: Generate Domain Agnostic Samples for Unsupervised Domain Adaptation

In recent years, machine learning has achieved impressive results across different application areas. However, machine learning algorithms do not necessarily perform well on a new domain with a different distribution than its training set. Domain Adaptation (DA) is used to mitigate this problem. One approach of existing DA algorithms is to find domain invariant features whose distributions in the source domain are the same as their distribution in the target domain. In this paper, we propose to let the classifier that performs the final classification task on the target domain learn implicitly the invariant features to perform classification. It is achieved via feeding the classifier during training generated fake samples that are similar to samples from both the source and target domains. We call these generated samples domain-agnostic samples. To accomplish this we propose a novel variation of generative adversarial networks (GAN), called the MiddleGAN, that generates fake samples that are similar to samples from both the source and target domains, using two discriminators and one generator. We extend the theory of GAN to show that there exist optimal solutions for the parameters of the two discriminators and one generator in MiddleGAN, and empirically show that the samples generated by the MiddleGAN are similar to both samples from the source domain and samples from the target domain. We conducted extensive evaluations using 24 benchmarks; on the 24 benchmarks, we compare MiddleGAN against various state-of-the-art algorithms and outperform the state-of-the-art by up to 20.1\% on certain benchmarks.

cs.CV↗