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Hongning Wang

Publications and source records attributed to Hongning Wang.

At least 109 records · Page 6Linked to original sources

Integrating Voice-Based Machine Learning Technology into Complex Home Environments

To demonstrate the value of machine learning based smart health technologies, researchers have to deploy their solutions into complex real-world environments with real participants. This gives rise to many, oftentimes unexpected, challenges for creating technology in a lab environment that will work when deployed in real home environments. In other words, like more mature disciplines, we need solutions for what can be done at development time to increase success at deployment time. To illustrate an approach and solutions, we use an example of an ongoing project that is a pipeline of voice based machine learning solutions that detects the anger and verbal conflicts of the participants. For anonymity, we call it the XYZ system. XYZ is a smart health technology because by notifying the participants of their anger, it encourages the participants to better manage their emotions. This is important because being able to recognize one's emotions is the first step to better managing one's anger. XYZ was deployed in 6 homes for 4 months each and monitors the emotion of the caregiver of a dementia patient. In this paper we demonstrate some of the necessary steps to be accomplished during the development stage to increase deployment time success, and show where continued work is still necessary. Note that the complex environments arise both from the physical world and from complex human behavior.

cs.HC↗

Communication Efficient Federated Learning for Generalized Linear Bandits

Contextual bandit algorithms have been recently studied under the federated learning setting to satisfy the demand of keeping data decentralized and pushing the learning of bandit models to the client side. But limited by the required communication efficiency, existing solutions are restricted to linear models to exploit their closed-form solutions for parameter estimation. Such a restricted model choice greatly hampers these algorithms' practical utility. In this paper, we take the first step to addressing this challenge by studying generalized linear bandit models under the federated learning setting. We propose a communication-efficient solution framework that employs online regression for local update and offline regression for global update. We rigorously proved, though the setting is more general and challenging, our algorithm can attain sub-linear rate in both regret and communication cost, which is also validated by our extensive empirical evaluations.

cs.LG↗

Communication Efficient Distributed Learning for Kernelized Contextual Bandits

We tackle the communication efficiency challenge of learning kernelized contextual bandits in a distributed setting. Despite the recent advances in communication-efficient distributed bandit learning, existing solutions are restricted to simple models like multi-armed bandits and linear bandits, which hamper their practical utility. In this paper, instead of assuming the existence of a linear reward mapping from the features to the expected rewards, we consider non-linear reward mappings, by letting agents collaboratively search in a reproducing kernel Hilbert space (RKHS). This introduces significant challenges in communication efficiency as distributed kernel learning requires the transfer of raw data, leading to a communication cost that grows linearly w.r.t. time horizon $T$. We addresses this issue by equipping all agents to communicate via a common Nyström embedding that gets updated adaptively as more data points are collected. We rigorously proved that our algorithm can attain sub-linear rate in both regret and communication cost.

cs.LG↗

Graph Structural Attack by Perturbing Spectral Distance

Graph Convolutional Networks (GCNs) have fueled a surge of research interest due to their encouraging performance on graph learning tasks, but they are also shown vulnerability to adversarial attacks. In this paper, an effective graph structural attack is investigated to disrupt graph spectral filters in the Fourier domain, which are the theoretical foundation of GCNs. We define the notion of spectral distance based on the eigenvalues of graph Laplacian to measure the disruption of spectral filters. We realize the attack by maximizing the spectral distance and propose an efficient approximation to reduce the time complexity brought by eigen-decomposition. The experiments demonstrate the remarkable effectiveness of the proposed attack in both black-box and white-box settings for both test-time evasion attacks and training-time poisoning attacks. Our qualitative analysis suggests the connection between the imposed spectral changes in the Fourier domain and the attack behavior in the spatial domain, which provides empirical evidence that maximizing spectral distance is an effective way to change the graph structural property and thus disturb the frequency components for graph filters to affect the learning of GCNs.

cs.LG↗

Scalable Exploration for Neural Online Learning to Rank with Perturbed Feedback

Deep neural networks (DNNs) demonstrate significant advantages in improving ranking performance in retrieval tasks. Driven by the recent technical developments in optimization and generalization of DNNs, learning a neural ranking model online from its interactions with users becomes possible. However, the required exploration for model learning has to be performed in the entire neural network parameter space, which is prohibitively expensive and limits the application of such online solutions in practice. In this work, we propose an efficient exploration strategy for online interactive neural ranker learning based on the idea of bootstrapping. Our solution employs an ensemble of ranking models trained with perturbed user click feedback. The proposed method eliminates explicit confidence set construction and the associated computational overhead, which enables the online neural rankers' training to be efficiently executed in practice with theoretical guarantees. Extensive comparisons with an array of state-of-the-art OL2R algorithms on two public learning to rank benchmark datasets demonstrate the effectiveness and computational efficiency of our proposed neural OL2R solution.

cs.IR↗

Reversible Action Design for Combinatorial Optimization with Reinforcement Learning

Combinatorial optimization problem (COP) over graphs is a fundamental challenge in optimization. Reinforcement learning (RL) has recently emerged as a new framework to tackle these problems and has demonstrated promising results. However, most RL solutions employ a greedy manner to construct the solution incrementally, thus inevitably pose unnecessary dependency on action sequences and need a lot of problem-specific designs. We propose a general RL framework that not only exhibits state-of-the-art empirical performance but also generalizes to a variety class of COPs. Specifically, we define state as a solution to a problem instance and action as a perturbation to this solution. We utilize graph neural networks (GNN) to extract latent representations for given problem instances for state-action encoding, and then apply deep Q-learning to obtain a policy that gradually refines the solution by flipping or swapping vertex labels. Experiments are conducted on Maximum $k$-Cut and Traveling Salesman Problem and performance improvement is achieved against a set of learning-based and heuristic baselines.

cs.LG↗

Rethinking Conversational Recommendations: Is Decision Tree All You Need?

Conversational recommender systems (CRS) dynamically obtain the user preferences via multi-turn questions and answers. The existing CRS solutions are widely dominated by deep reinforcement learning algorithms. However, deep reinforcement learning methods are often criticised for lacking interpretability and requiring a large amount of training data to perform. In this paper, we explore a simpler alternative and propose a decision tree based solution to CRS. The underlying challenge in CRS is that the same item can be described differently by different users. We show that decision trees are sufficient to characterize the interactions between users and items, and solve the key challenges in multi-turn CRS: namely which questions to ask, how to rank the candidate items, when to recommend, and how to handle negative feedback on the recommendations. Firstly, the training of decision trees enables us to find questions which effectively narrow down the search space. Secondly, by learning embeddings for each item and tree nodes, the candidate items can be ranked based on their similarity to the conversation context encoded by the tree nodes. Thirdly, the diversity of items associated with each tree node allows us to develop an early stopping strategy to decide when to make recommendations. Fourthly, when the user rejects a recommendation, we adaptively choose the next decision tree to improve subsequent questions and recommendations. Extensive experiments on three publicly available benchmark CRS datasets show that our approach provides significant improvement to the state of the art CRS methods.

cs.IR↗

Dynamic Global Sensitivity for Differentially Private Contextual Bandits

Bandit algorithms have become a reference solution for interactive recommendation. However, as such algorithms directly interact with users for improved recommendations, serious privacy concerns have been raised regarding its practical use. In this work, we propose a differentially private linear contextual bandit algorithm, via a tree-based mechanism to add Laplace or Gaussian noise to model parameters. Our key insight is that as the model converges during online update, the global sensitivity of its parameters shrinks over time (thus named dynamic global sensitivity). Compared with existing solutions, our dynamic global sensitivity analysis allows us to inject less noise to obtain $(ε, δ)$-differential privacy with added regret caused by noise injection in $\tilde O(\log{T}\sqrt{T}/ε)$. We provide a rigorous theoretical analysis over the amount of noise added via dynamic global sensitivity and the corresponding upper regret bound of our proposed algorithm. Experimental results on both synthetic and real-world datasets confirmed the algorithm's advantage against existing solutions.

cs.LG↗

Not Just Skipping. Understanding the Effect of Sponsored Content on Users' Decision-Making in Online Health Search

Advertisements (ads) are an innate part of search engine business models. Advertisers are willing to pay search engines to promote their content to a prominent position in the search result page (SERP). This raises concerns about the search engine manipulation effect (SEME): the opinions of users can be influenced by the way search results are presented. In this work, we investigate the connection between SEME and sponsored content in the health domain. We conduct a series of user studies in which participants need to evaluate the effectiveness of different non-prescription natural remedies for various medical conditions. We present participants SERPs with different intentionally created biases towards certain viewpoints, with or without sponsored content, and ask them to evaluate the effectiveness of the treatment only based on the information presented to them. We investigate two types of sponsored content: 1. Direct marketing ads that directly market the product without expressing an opinion about its effectiveness, and 2. Indirect marketing ads that explicitly advocate the product's effectiveness on the condition in the query. Our results reveal a significant difference between the influence on users from these two ad types. Though direct marketing ads are mostly skipped by users, they can tilt users decision making towards more positive viewpoints. Indirect marketing ads affect both the users' examination behaviour and their perception of the treatment's effectiveness. We further discover that the contrast between the indirect marketing ads and the viewpoint presented in the organic search results plays an important role in users' decision-making. When the contrast is high, users exhibit a strong preference towards a negative viewpoint, and when the contrast is low or none, users exhibit preference towards a more positive viewpoint.

cs.IR↗

When Are Linear Stochastic Bandits Attackable?

We study adversarial attacks on linear stochastic bandits: by manipulating the rewards, an adversary aims to control the behaviour of the bandit algorithm. Perhaps surprisingly, we first show that some attack goals can never be achieved. This is in sharp contrast to context-free stochastic bandits, and is intrinsically due to the correlation among arms in linear stochastic bandits. Motivated by this finding, this paper studies the attackability of a $k$-armed linear bandit environment. We first provide a complete necessity and sufficiency characterization of attackability based on the geometry of the arms' context vectors. We then propose a two-stage attack method against LinUCB and Robust Phase Elimination. The method first asserts whether the given environment is attackable; and if yes, it poisons the rewards to force the algorithm to pull a target arm linear times using only a sublinear cost. Numerical experiments further validate the effectiveness and cost-efficiency of the proposed attack method.

cs.LG↗

Comparative Explanations of Recommendations

As recommendation is essentially a comparative (or ranking) process, a good explanation should illustrate to users why an item is believed to be better than another, i.e., comparative explanations about the recommended items. Ideally, after reading the explanations, a user should reach the same ranking of items as the system's. Unfortunately, little research attention has yet been paid on such comparative explanations. In this work, we develop an extract-and-refine architecture to explain the relative comparisons among a set of ranked items from a recommender system. For each recommended item, we first extract one sentence from its associated reviews that best suits the desired comparison against a set of reference items. Then this extracted sentence is further articulated with respect to the target user through a generative model to better explain why the item is recommended. We design a new explanation quality metric based on BLEU to guide the end-to-end training of the extraction and refinement components, which avoids generation of generic content. Extensive offline evaluations on two large recommendation benchmark datasets and serious user studies against an array of state-of-the-art explainable recommendation algorithms demonstrate the necessity of comparative explanations and the effectiveness of our solution.

cs.IR↗

Unbiased Graph Embedding with Biased Graph Observations

Graph embedding techniques are pivotal in real-world machine learning tasks that operate on graph-structured data, such as social recommendation and protein structure modeling. Embeddings are mostly performed on the node level for learning representations of each node. Since the formation of a graph is inevitably affected by certain sensitive node attributes, the node embeddings can inherit such sensitive information and introduce undesirable biases in downstream tasks. Most existing works impose ad-hoc constraints on the node embeddings to restrict their distributions for unbiasedness/fairness, which however compromise the utility of the resulting embeddings. In this paper, we propose a principled new way for unbiased graph embedding by learning node embeddings from an underlying bias-free graph, which is not influenced by sensitive node attributes. Motivated by this new perspective, we propose two complementary methods for uncovering such an underlying graph, with the goal of introducing minimum impact on the utility of the embeddings. Both our theoretical justification and extensive experimental comparisons against state-of-the-art solutions demonstrate the effectiveness of our proposed methods.

cs.LG↗

BPMR: Bayesian Probabilistic Multivariate Ranking

Multi-aspect user preferences are attracting wider attention in recommender systems, as they enable more detailed understanding of users' evaluations of items. Previous studies show that incorporating multi-aspect preferences can greatly improve the performance and explainability of recommendation. However, as recommendation is essentially a ranking problem, there is no principled solution for ranking multiple aspects collectively to enhance the recommendation. In this work, we derive a multi-aspect ranking criterion. To maintain the dependency among different aspects, we propose to use a vectorized representation of multi-aspect ratings and develop a probabilistic multivariate tensor factorization framework (PMTF). The framework naturally leads to a probabilistic multi-aspect ranking criterion, which generalizes the single-aspect ranking to a multivariate fashion. Experiment results on a large multi-aspect review rating dataset confirmed the effectiveness of our solution.

cs.IR↗

Learning Neural Contextual Bandits Through Perturbed Rewards

Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standard regularity conditions, where $T$ is the number of rounds of interactions and $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix. Extensive comparisons with several benchmark contextual bandit algorithms, including two recent neural contextual bandit models, demonstrate the effectiveness and computational efficiency of our proposed neural bandit algorithm.

cs.LG↗

Graph-based Extractive Explainer for Recommendations

Explanations in a recommender system assist users in making informed decisions among a set of recommended items. Great research attention has been devoted to generating natural language explanations to depict how the recommendations are generated and why the users should pay attention to them. However, due to different limitations of those solutions, e.g., template-based or generation-based, it is hard to make the explanations easily perceivable, reliable and personalized at the same time. In this work, we develop a graph attentive neural network model that seamlessly integrates user, item, attributes, and sentences for extraction-based explanation. The attributes of items are selected as the intermediary to facilitate message passing for user-item specific evaluation of sentence relevance. And to balance individual sentence relevance, overall attribute coverage, and content redundancy, we solve an integer linear programming problem to make the final selection of sentences. Extensive empirical evaluations against a set of state-of-the-art baseline methods on two benchmark review datasets demonstrated the generation quality of the proposed solution.

cs.IR↗

Learning from a Learning User for Optimal Recommendations

In real-world recommendation problems, especially those with a formidably large item space, users have to gradually learn to estimate the utility of any fresh recommendations from their experience about previously consumed items. This in turn affects their interaction dynamics with the system and can invalidate previous algorithms built on the omniscient user assumption. In this paper, we formalize a model to capture such "learning users" and design an efficient system-side learning solution, coined Noise-Robust Active Ellipsoid Search (RAES), to confront the challenges brought by the non-stationary feedback from such a learning user. Interestingly, we prove that the regret of RAES deteriorates gracefully as the convergence rate of user learning becomes worse, until reaching linear regret when the user's learning fails to converge. Experiments on synthetic datasets demonstrate the strength of RAES for such a contemporaneous system-user learning problem. Our study provides a novel perspective on modeling the feedback loop in recommendation problems.

cs.LG↗

IMO$^3$: Interactive Multi-Objective Off-Policy Optimization

Most real-world optimization problems have multiple objectives. A system designer needs to find a policy that trades off these objectives to reach a desired operating point. This problem has been studied extensively in the setting of known objective functions. We consider a more practical but challenging setting of unknown objective functions. In industry, this problem is mostly approached with online A/B testing, which is often costly and inefficient. As an alternative, we propose interactive multi-objective off-policy optimization (IMO$^3$). The key idea in our approach is to interact with a system designer using policies evaluated in an off-policy fashion to uncover which policy maximizes her unknown utility function. We theoretically show that IMO$^3$ identifies a near-optimal policy with high probability, depending on the amount of feedback from the designer and training data for off-policy estimation. We demonstrate its effectiveness empirically on multiple multi-objective optimization problems.

cs.LG↗

Learning Neural Ranking Models Online from Implicit User Feedback

Existing online learning to rank (OL2R) solutions are limited to linear models, which are incompetent to capture possible non-linear relations between queries and documents. In this work, to unleash the power of representation learning in OL2R, we propose to directly learn a neural ranking model from users' implicit feedback (e.g., clicks) collected on the fly. We focus on RankNet and LambdaRank, due to their great empirical success and wide adoption in offline settings, and control the notorious explore-exploit trade-off based on the convergence analysis of neural networks using neural tangent kernel. Specifically, in each round of result serving, exploration is only performed on document pairs where the predicted rank order between the two documents is uncertain; otherwise, the ranker's predicted order will be followed in result ranking. We prove that under standard assumptions our OL2R solution achieves a gap-dependent upper regret bound of $O(\log^2(T))$, in which the regret is defined on the total number of mis-ordered pairs over $T$ rounds. Comparisons against an extensive set of state-of-the-art OL2R baselines on two public learning to rank benchmark datasets demonstrate the effectiveness of the proposed solution.

cs.IR↗