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Hongyu Zhou

Publications and source records attributed to Hongyu Zhou.

At least 19 recordsLinked to original sources

Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction

3D Gaussian splatting (3DGS) has emerged as a widely-used tool for novel view synthesis, offering real-time rendering in a sparse representation. However, the method's reliance on structure-from-motion initialization and photometric optimization can lead to suboptimal geometric reconstruction, particularly for objects with high specularity. In this work, we investigate the integration of geometric priors, in the form of predicted normal and depth maps, into the 3DGS framework to improve the reconstruction quality. We analyze the effect of incorporating these priors into GS-based methods and our evaluation reveals that multi-view predictions, as they are done by the recent visual geometry grounded transformer (VGGT), outperform single-view alternatives. A major factor is the existence of a confidence map for the estimations, which comes as a by-product of multi-view models and which can significantly improve the effectiveness of priors by weighting each prediction appropriately. Extensive experiments on standard benchmarks show consistent improvement in reconstruction quality and significant gains in complex scenes including specular objects.

cs.CV

Self-Adaptive Learning and Model Predictive Control for Tracking Unknown Dynamics with No Regret

We propose a self-adaptive online learning for control method for tracking unknown target dynamics. The target dynamics can exhibit switching behavior, particularly, a mixture of structured, random, and/or adversarial motion. Such challenging target tracking scenarios arise in applications of dynamic mapping, traffic control, and pursuit evasion, where robots need to track, pursue, or avoid collision with moving landmarks, objects, humans, etc., whose dynamics are unknown. Our method simultaneously learns multiple predictors from scratch, via self-supervised, one-shot, and computationally efficient learning, and adaptively selects the best one to match the observed target behavior. The method enjoys finite-time near-optimality guarantees in expectation, characterized as a function of the learning error of the target dynamics and the frequency that the target dynamics switch. In the absence of both error and switching, the method asymptotically matches the optimal non-causal control policy that knows a priori the target dynamics, i.e., the method enjoys no regret in expectation. In the presence of learning errors and switching, the method degrades gracefully, \eg when there are errors and no switching, the average regret is proportional to the average learning error and switching times. To prove these guarantees, a novel technical approach is required compared to the existing works that employ RFF-based online learning. We validate our method in Crazyflie simulations and hardware experiments, across target trajectories that vary from structured to random to adversarial, in comparison to non-stochastic, kernel-based, and neural-network-based methods for online learning.

cs.RO

HRIBench: Benchmarking Interaction-Centric Human-Robot Collaboration

Current vision-language-action (VLA) benchmarks primarily evaluate isolated manipulation skills while leaving human-robot interaction structure largely unmodeled. However, real-world collaboration fundamentally requires coordination under shared agency, including intent understanding, temporal synchronization, protocol adherence, and safe interaction in dynamic environments. To address this gap, we introduce HRIBench, a diagnostic benchmark for intent-aware human-robot collaboration based on executable interaction scenarios. HRIBench represents collaborative tasks as structured scenario scripts that explicitly model agent roles, temporal dependencies, coordination constraints, and human behavior distributions. Building on this abstraction, HRIBench defines three representative interaction roles: Instructor, Collaborator, and Intruder, covering intent communication, joint coordination, and robustness under human intervention. The benchmark contains 13 role-conditioned tasks with over 650 evaluation episodes generated from diverse interaction trajectories and scene variations. Beyond binary task success, HRIBench introduces interpretable interaction-centric metrics spanning synchronization, responsiveness, protocol compliance, and safety. We evaluate adapted policies based on GR00T, pi0.5, and ACT under a unified protocol. Results show that current foundation robot policies struggle substantially in collaborative settings despite strong manipulation ability, revealing major limitations in temporal coordination and intent-aware behavior. Fine-tuning on HRIBench consistently improves collaborative performance. In a real-world adaptation study, simulation data generated by HRIBench improves GR00T N1.5's physical-task success rate from 0.10 to 0.43, demonstrating the benchmark's value for advancing interaction-centric robot learning.

cs.RO

MentalThink: Shaping Thoughts in Mental SVG World

We introduce MentalThink, a visual-symbolic reasoning paradigm that equips Multimodal LLMs (MLLMs) with an executable mechanism for "mental" visualization. The core of MentalThink is a think-with-SVG pipeline, where the model learns to generate, render, and interpret scalable vector graphics (SVG) code as an intermediate visual representation for multi-turn reasoning. By creating structured vector sketches, the model can externalize spatial hypotheses, inspect them through deterministic rendering, and reason within a constrained geometric space, effectively mimicking the human process of mental imagery. We instantiate this paradigm through a two-stage training framework, combining Supervised Fine-Tuning (SFT) for SVG syntactic alignment with multi-turn Reinforcement Learning (RL) to encourage iterative inspection, revision, and refinement of intermediate visual hypotheses. Extensive evaluations demonstrate that MentalThink achieves superior performance on spatial understanding and reasoning benchmarks (e.g., 55.1% on VSIBench, 76.0% on MindCube), showing that executable vector graphics provide a verifiable visual workspace for dynamic perspective taking, visual reflection, and compositional scene construction.

cs.AI

MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency

Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).

cs.RO

Reading the Same Data Differently: Interpretive Labor Across System Boundaries in Electronic Monitoring

Electronic monitoring (EM) systems are increasingly used in community corrections to enforce spatial, temporal, and behavioral rules through continuous sensing. While prior work has examined EM as a criminal justice tool or as a mechanism for compliance, less is known about how sensed data become meaningful in everyday practice. This poster examines EM as a dual-sided sensing system in which supervised individuals and authorities reason about the same data stream from different positions. Based on semi-structured interviews with 26 supervised individuals and 12 authorities in China's community corrections system, we show that supervised individuals infer system logic from outcomes with limited visibility into how data are interpreted, while authorities reconstruct behavior from ambiguous traces using contextual knowledge, professional experience, and institutional procedures. We call this structural divergence interpretive misalignment. It emerges from asymmetric access to data, context, and reasoning processes, and it shapes behavior through probing, strategic adaptation, over-compliance, disengagement, and contestation. We contribute a CSCW account of continuous sensing as distributed interpretive work and identify design opportunities for making data-to-decision processes more legible, contestable, and accountable across system sides.

cs.HC

Efficient Domain-Adaptive Policy Learning via Kernel Representation with Application to Quadrotor Control under Non-Stationary Disturbances

We present an algorithm for efficient domain-adaptive policy learning via kernel representations. Learning domain-adaptive policies is challenging since it requires an environment representation that is both sufficiently expressive to model complex sim-to-real gaps during offline training, and computationally efficient enough to support rapid online adaptation during deployment. For instance, a quadrotor may encounter time-varying, non-stationary disturbances, such as sudden gusts of wind, payload shifts, or transitions between distinct flight regimes with and without ground effects. To address these challenges, we model unknown disturbances using a differentiable kernel approximation based on random Fourier features. During the offline training phase, we randomly sample kernel coefficients and bandwidth parameters to generate a rich diversity of disturbance profiles. We then optimize the control policy via differentiable simulation with analytical gradients, a process that takes only 50 seconds of training time on an RTX 4090 GPU. During hardware deployment, the policy adapts to non-stationary environments in real time by updating both the kernel coefficients and bandwidth through online least-squares estimation. We evaluate our method on quadrotor trajectory tracking tasks across high-fidelity numerical simulations and hardware experiments using Crazyflie, subjected to various disturbances, including complex aerodynamic effects, wind, ground effects, and payload fluctuations.

cs.RO

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete ground-truth texture and geometry information. We also propose a simple solution by applying a single additional geometry opacity parameter to each splat, together with an optional transparency-curated optimization pipeline. Our experiments, both with ground-truth and vision foundation model geometric input, show that this change leads to improved rendering and geometry performance on a wide variety of dataset, and especially complex scenes with transparent objects benefit significantly from our method.

cs.GR

GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images

Converting multi-view RGB observations into simulation-ready 3D environments remains challenging because current reconstruction pipelines produce monolithic scene representations without explicit physical structure. They are typically defined up to an arbitrary global rotation and entangle rigid foreground objects with background geometry, which hinders stable physical interaction. Existing solutions often recover interactivity by replacing reconstructed objects with retrieved CAD assets, but this introduces a slow retrieval-and-replacement stage and weakens scene-specific geometric fidelity. We propose GARDEN, an RGB-only framework that reformulates reconstruction as physically-grounded scene factorization and outputs a structured hybrid scene representation. The key idea is to use gravity as a universal physical prior: we first align the reconstruction to a unified Gravity-View frame to resolve gauge ambiguity, then recover object-centric rigid meshes with accurate 6-DoF placement, and finally remove duplicate object geometry from the background through conditional 3D point classification. The resulting representation combines explicit rigid bodies with a decoupled background, enabling direct physics simulation while preserving visual realism. Experiments on both simulated and real multi-view scenes show that GARDEN improves object placement reliability, disentanglement quality, and rendering-simulation efficiency compared with retrieval-based baselines. Project page: https://sunjiahaovo.github.io/garden/

cs.CV

Research on Intra-Chip Fusion Deployment and Optimization of Embodied Intelligence Business Operator NPU

Embodied intelligent computing integrates perception, computation and control. Traditional separate deployment of the three tasks leads to frequent data transmission, high latency and low hardware efficiency, failing to satisfy millisecond-level real-time requirements in dynamic scenarios. Besides, most operator optimization methods rely on foreign GPU platforms, while full-process collaborative optimization for domestic Phytium-Cambricon heterogeneous architectures is insufficient. This paper builds a domestic heterogeneous computing platform with Phytium FT-2000/4 processor and Cambricon MLU370 acceleration card, and proposes an NPU on-chip fusion deployment and full-process operator collaborative optimization strategy for perception, computation and control pipelines. Targeting embodied robot applications, modular optimization is conducted, including MLU hardware adaptation of motion blur correction operators for high-speed imaging, lightweight inference optimization of ViT models, and customized operator development for multi-DOF inverse kinematics solution. An on-chip data closed-loop and pipeline collaboration-based single-card solution is proposed to implement integrated execution of all perception-computation-control tasks on MLU370. Experimental results show that the proposed method achieves a full-process single-frame latency of 18.7 ms and a speedup of 2.89 compared with NVIDIA Jetson AGX Xavier, with 82.6% MLU utilization and comparable accuracy to mainstream platforms. This work offers a practical reference for domestic engineering applications of integrated embodied intelligent computing services.

cs.DC

Project Imaging-X: A Survey of 1000+ Open-Access Medical Imaging Datasets for Foundation Model Development

Foundation models have demonstrated remarkable success across diverse domains and tasks, primarily due to the thrive of large-scale, diverse, and high-quality datasets. However, in the field of medical imaging, the curation and assembling of such medical datasets are highly challenging due to the reliance on clinical expertise and strict ethical and privacy constraints, resulting in a scarcity of large-scale unified medical datasets and hindering the development of powerful medical foundation models. In this work, we present the largest survey to date of medical image datasets, covering over 1,000 open-access datasets with a systematic catalog of their modalities, tasks, anatomies, annotations, limitations, and potential for integration. Our analysis exposes a landscape that is modest in scale, fragmented across narrowly scoped tasks, and unevenly distributed across organs and modalities, which in turn limits the utility of existing medical image datasets for developing versatile and robust medical foundation models. To turn fragmentation into scale, we propose a metadata-driven fusion paradigm (MDFP) that integrates public datasets with shared modalities or tasks, thereby transforming multiple small data silos into larger, more coherent resources. Building on MDFP, we release an interactive discovery portal that enables end-to-end, automated medical image dataset integration, and compile all surveyed datasets into a unified, structured table that clearly summarizes their key characteristics and provides reference links, offering the community an accessible and comprehensive repository. By charting the current terrain and offering a principled path to dataset consolidation, our survey provides a practical roadmap for scaling medical imaging corpora, supporting faster data discovery, more principled dataset creation, and more capable medical foundation models.

cs.CV

Local Relaxation Fast Poisson Methods on Hierarchical Meshes

The local relaxation algorithm is promising for fast solution of Poisson's equations, which computes the electric field distribution in a stepwise manner via local curl-free updates while strictly enforcing Gauss's law. We propose a novel hierarchical local relaxation (HLR) method for speeding up the convergence of curl-free iterations. The local algorithm reformulates the Poisson's equation into the electric-field form and sweeps each cell to minimize the associate electric energy, avoiding the solution of linear systems. The updates with hierarchical meshes significantly accelerate the slow convergence of low-frequency components of the residual in the local curl-free update process. Convergence analysis is performed to obtain the convergence of the hierarchical relaxation approaches. Numerical results show that the HLR methods have the nice properties in accuracy and efficiency and the hierarchical construction leads to an overall computational complexity of $\mathcal{O}(N\log N)$ with respect to the number of grid points. Particularly, the applications in solving the Poisson--Boltzmann and Poisson--Nernst--Planck equations demonstrate the attractive performance for problems which frequently solve the Poisson's equations.

math.NA

The Constant Eye: Benchmarking and Bridging Appearance Robustness in Autonomous Driving

Despite rapid progress, autonomous driving algorithms remain notoriously fragile under Out-of-Distribution (OOD) conditions. We identify a critical decoupling failure in current research: the lack of distinction between appearance-based shifts, such as weather and lighting, and structural scene changes. This leaves a fundamental question unanswered: Is the planner failing because of complex road geometry, or simply because it is raining? To resolve this, we establish navdream, a high-fidelity robustness benchmark leveraging generative pixel-aligned style transfer. By creating a visual stress test with negligible geometric deviation, we isolate the impact of appearance on driving performance. Our evaluation reveals that existing planning algorithms often show significant degradation under OOD appearance conditions, even when the underlying scene structure remains consistent. To bridge this gap, we propose a universal perception interface leveraging a frozen visual foundation model (DINOv3). By extracting appearance-invariant features as a stable interface for the planner, we achieve exceptional zero-shot generalization across diverse planning paradigms, including regression-based, diffusion-based, and scoring-based models. Our plug-and-play solution maintains consistent performance across extreme appearance shifts without requiring further fine-tuning. The benchmark and code will be made available.

cs.CV

Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters

We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.

cs.CL

ReRoPE: Repurposing RoPE for Relative Camera Control

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a fixed reference, e.g., the first frame. However, these encodings lack shift-invariance, often leading to poor generalization and accumulated drift. While relative camera pose embeddings defined between arbitrary view pairs offer a more robust alternative, integrating them into pre-trained video diffusion models without prohibitive training costs or architectural changes remains challenging. We introduce ReRoPE, a plug-and-play framework that incorporates relative camera information into pre-trained video diffusion models without compromising their generation capability. Our approach is based on the insight that Rotary Positional Embeddings (RoPE) in existing models underutilize their full spectral bandwidth, particularly in the low-frequency components. By seamlessly injecting relative camera pose information into these underutilized bands, ReRoPE achieves precise control while preserving strong pre-trained generative priors. We evaluate our method on both image-to-video (I2V) and video-to-video (V2V) tasks in terms of camera control accuracy and visual fidelity. Our results demonstrate that ReRoPE offers a training-efficient path toward controllable, high-fidelity video generation. See project page for more results: https://sisyphe-lee.github.io/ReRoPE/

cs.CV

SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body Interactions

Wearable supernumerary robotic limbs (SRLs) sit at the intersection of human augmentation and embodied AI, transforming into extensions of the human body. However, their movements within the intimate near-body space raise unresolved challenges for perceived safety, user control, and trust. In this paper, we present results from a Wizard-of-Oz study (n=18), where participants completed near-body collaboration tasks with SRLs to explore these challenges. We collected qualitative data through think-aloud protocols and semi-structured interviews, complemented by physiological signals and post-task ratings. Findings indicate that greater autonomy did not inherently enhance perceived safety or trust. Instead, participants identified near-body zones and paired them with clear coordination rules. They also expressed expectations for how different arm components should behave, shaping preferences around autonomy, perceived safety, and trust. Building on these insights, we introduce SRL Proxemics, a zone- and segment-level design framework showing that autonomy is not monolithic: perceived safety hinges on spatially calibrated, legible behaviors, not higher autonomy.

cs.HC

One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs

Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions.

cs.HC

FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models

Neural Radiance Fields and 3D Gaussian Splatting have advanced novel view synthesis, yet still rely on dense inputs and often degrade at extrapolated views. Recent approaches leverage generative models, such as diffusion models, to provide additional supervision, but face a trade-off between generalization and fidelity: fine-tuning diffusion models for artifact removal improves fidelity but risks overfitting, while fine-tuning-free methods preserve generalization but often yield lower fidelity. We introduce FreeFix, a fine-tuning-free approach that pushes the boundary of this trade-off by enhancing extrapolated rendering with pretrained image diffusion models. We present an interleaved 2D-3D refinement strategy, showing that image diffusion models can be leveraged for consistent refinement without relying on costly video diffusion models. Furthermore, we take a closer look at the guidance signal for 2D refinement and propose a per-pixel confidence mask to identify uncertain regions for targeted improvement. Experiments across multiple datasets show that FreeFix improves multi-frame consistency and achieves performance comparable to or surpassing fine-tuning-based methods, while retaining strong generalization ability.

cs.CV