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Hongyu Zhou

Publications and source records attributed to Hongyu Zhou.

At least 55 records · Page 3Linked to original sources

Does Multimodality Improve Recommender Systems as Expected? A Critical Analysis and Future Directions

Multimodal recommendation systems are increasingly popular for their potential to improve performance by integrating diverse data types. However, the actual benefits of this integration remain unclear, raising questions about when and how it truly enhances recommendations. In this paper, we propose a structured evaluation framework to systematically assess multimodal recommendations across four dimensions: Comparative Efficiency, Recommendation Tasks, Recommendation Stages, and Multimodal Data Integration. We benchmark a set of reproducible multimodal models against strong traditional baselines and evaluate their performance on different platforms. Our findings show that multimodal data is particularly beneficial in sparse interaction scenarios and during the recall stage of recommendation pipelines. We also observe that the importance of each modality is task-specific, where text features are more useful in e-commerce and visual features are more effective in short-video recommendations. Additionally, we explore different integration strategies and model sizes, finding that Ensemble-Based Learning outperforms Fusion-Based Learning, and that larger models do not necessarily deliver better results. To deepen our understanding, we include case studies and review findings from other recommendation domains. Our work provides practical insights for building efficient and effective multimodal recommendation systems, emphasizing the need for thoughtful modality selection, integration strategies, and model design.

cs.IR↗

Step-3 is Large yet Affordable: Model-system Co-design for Cost-effective Decoding

Large language models (LLMs) face low hardware efficiency during decoding, especially for long-context reasoning tasks. This paper introduces Step-3, a 321B-parameter VLM with hardware-aware model-system co-design optimized for minimizing decoding costs. Step-3 innovates in two key dimensions: (1) A novel Multi-Matrix Factorization Attention (MFA) mechanism that significantly reduces both KV cache size and computation while maintaining high attention expressiveness, and (2) Attention-FFN Disaggregation (AFD), a distributed inference system that decouples attention and Feed-Forward Network (FFN) layers into specialized subsystems. This co-design achieves unprecedented cost efficiency: Step-3 significantly reduces theoretical decoding costs compared with models like DeepSeek-V3 and Qwen3 MoE 235B, with the gains widening at longer context. Step-3 achieves low cost while activating 38B parameters per token (more than DeepSeek-V3 and Qwen3 MoE 235B), demonstrating that hardware-aligned attention arithmetic intensity, MoE sparsity, and AFD are critical to cost-effectiveness. We perform a head-to-head comparison with DeepSeek-V3 in its favorable scenarios. Our implementation on Hopper GPUs achieves a decoding throughput of up to 4,039 tokens per second per GPU under 50ms TPOT SLA (4K context, FP8, no MTP). It is higher than DeepSeek-V3's 2,324 in the same setup and sets a new Pareto frontier for LLM decoding.

cs.LG↗

Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

cs.SD↗

A Survey on Methodological Approaches to Collaborative Embodiment in Virtual Reality

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and enduring area of collaborative embodiment research focuses on approaches that enable multiple users to share control, interact, and investigate scenarios involving supernumerary arms in virtual spaces. In this survey, we will present an extensive overview of the methodologies employed in the past decade to enable collaboration in VR environments, particularly through embodiment. Using the PRISMA guidelines, we plan to analyze the study details from over 137 relevant research papers. Through this analysis, a critical assessment of the effectiveness of these methodologies will be conducted, highlighting current challenges and limitations in implementing collaborative embodiment in VR. Lastly, we discuss potential future research directions and opportunities for enhancing collaboration embodiment in virtual environments.

cs.HC↗

Learning Temporally Consistent Video Depth from Video Diffusion Priors

This work addresses the challenge of streamed video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. We argue that sharing contextual information between frames or clips is pivotal in fostering temporal consistency. Therefore, we reformulate depth prediction into a conditional generation problem to provide contextual information within a clip and across clips. Specifically, we propose a consistent context-aware training and inference strategy for arbitrarily long videos to provide cross-clip context. We sample independent noise levels for each frame within a clip during training while using a sliding window strategy and initializing overlapping frames with previously predicted frames without adding noise. Moreover, we design an effective training strategy to provide context within a clip. Extensive experimental results validate our design choices and demonstrate the superiority of our approach, dubbed ChronoDepth. Project page: https://xdimlab.github.io/ChronoDepth/.

cs.CV↗

Segmenting France Across Four Centuries

Historical maps offer an invaluable perspective into territory evolution across past centuries--long before satellite or remote sensing technologies existed. Deep learning methods have shown promising results in segmenting historical maps, but publicly available datasets typically focus on a single map type or period, require extensive and costly annotations, and are not suited for nationwide, long-term analyses. In this paper, we introduce a new dataset of historical maps tailored for analyzing large-scale, long-term land use and land cover evolution with limited annotations. Spanning metropolitan France (548,305 km^2), our dataset contains three map collections from the 18th, 19th, and 20th centuries. We provide both comprehensive modern labels and 22,878 km^2 of manually annotated historical labels for the 18th and 19th century maps. Our dataset illustrates the complexity of the segmentation task, featuring stylistic inconsistencies, interpretive ambiguities, and significant landscape changes (e.g., marshlands disappearing in favor of forests). We assess the difficulty of these challenges by benchmarking three approaches: a fully-supervised model trained with historical labels, and two weakly-supervised models that rely only on modern annotations. The latter either use the modern labels directly or first perform image-to-image translation to address the stylistic gap between historical and contemporary maps. Finally, we discuss how these methods can support long-term environment monitoring, offering insights into centuries of landscape transformation. Our official project repository is publicly available at https://github.com/Archiel19/FRAx4.git.

cs.CV↗

MorphEUS: Morphable Omnidirectional Unmanned System

Omnidirectional aerial vehicles (OMAVs) have opened up a wide range of possibilities for inspection, navigation, and manipulation applications using drones. In this paper, we introduce MorphEUS, a morphable co-axial quadrotor that can control position and orientation independently with high efficiency. It uses a paired servo motor mechanism for each rotor arm, capable of pointing the vectored-thrust in any arbitrary direction. As compared to the \textit{state-of-the-art} OMAVs, we achieve higher and more uniform force/torque reachability with a smaller footprint and minimum thrust cancellations. The overactuated nature of the system also results in resiliency to rotor or servo-motor failures. The capabilities of this quadrotor are particularly well-suited for contact-based infrastructure inspection and close-proximity imaging of complex geometries. In the accompanying control pipeline, we present theoretical results for full controllability, almost-everywhere exponential stability, and thrust-energy optimality. We evaluate our design and controller on high-fidelity simulations showcasing the trajectory-tracking capabilities of the vehicle during various tasks. Supplementary details and experimental videos are available on the project webpage.

cs.RO↗

StreamRL: Scalable, Heterogeneous, and Elastic RL for LLMs with Disaggregated Stream Generation

Reinforcement learning (RL) has become the core post-training technique for large language models (LLMs). RL for LLMs involves two stages: generation and training. The LLM first generates samples online, which are then used to derive rewards for training. The conventional view holds that the colocated architecture, where the two stages share resources via temporal multiplexing, outperforms the disaggregated architecture, in which dedicated resources are assigned to each stage. However, in real-world deployments, we observe that the colocated architecture suffers from resource coupling, where the two stages are constrained to use the same resources. This coupling compromises the scalability and cost-efficiency of colocated RL in large-scale training. In contrast, the disaggregated architecture allows for flexible resource allocation, supports heterogeneous training setups, and facilitates cross-datacenter deployment. StreamRL is designed with disaggregation from first principles and fully unlocks its potential by addressing two types of performance bottlenecks in existing disaggregated RL frameworks: pipeline bubbles, caused by stage dependencies, and skewness bubbles, resulting from long-tail output length distributions. To address pipeline bubbles, StreamRL breaks the traditional stage boundary in synchronous RL algorithms through stream generation and achieves full overlapping in asynchronous RL. To address skewness bubbles, StreamRL employs an output-length ranker model to identify long-tail samples and reduces generation time via skewness-aware dispatching and scheduling. Experiments show that StreamRL improves throughput by up to 2.66x compared to existing state-of-the-art systems, and improves cost-effectiveness by up to 1.33x in a heterogeneous, cross-datacenter setting.

cs.LG↗

An Extended Symbolic-Arithmetic Model for Teaching Double-Black Removal with Rotation in Red-Black Trees

Double-black (DB) nodes have no place in red-black (RB) trees. So when DB nodes are formed, they are immediately removed. The removal of DB nodes that cause rotation and recoloring of other connected nodes poses greater challenges in the teaching and learning of RB trees. To ease this difficulty, this paper extends our previous work on the symbolic arithmetic algebraic (SA) method for removing DB nodes. The SA operations that are given as, Red + Black = Black; Black - Black = Red; Black + Black = DB; and DB - Black = Black removes DB nodes and rebalances black heights in RB trees. By extension, this paper projects three SA mathematical equations, namely, general symbolic arithmetic rule; partial symbolic arithmetic rule1; and partial symbolic arithmetic rule2. The removal of a DB node ultimately affects black heights in RB trees. To balance black heights using the SA equations, all the RB tree cases, namely, LR, RL, LL, and RR, were considered in this work; and the position of the nodes connected directly or indirectly to the DB node was also tested. In this study, to balance a RB tree, the issues considered w.r.t. the different cases of the RB tree were i) whether a DB node has an inner, outer, or both inner and outer black nephews; or ii) whether a DB node has an inner, outer or both inner and outer red nephews. The nephews r and x in this work are the children of the sibling s to a DB, and further up the tree, the parent p of a DB is their grandparent g. Thus, r and x have indirect relationships to a DB at the point of formation of the DB node. The novelty of the SA equations is in their effectiveness in the removal of DB that involves rotation of nodes as well as the recoloring of nodes along any simple path so as to balance black heights in a tree.

cs.DS↗

EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis

Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixel-aligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feed-forward 3DGS- and NeRF-based methods.

cs.CV↗

UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation

Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that generates highly controllable and photorealistic 3D vehicle digital twins from a single urban image, leveraging a large collection of free 3D CAD models and handcrafted materials. To achieve this, we propose a novel pipeline that follows a retrieval-optimization manner, adapting to observational data while preserving fine-grained expert-designed priors for both geometry and material. This enables vehicles' realistic 360-degree rendering, background insertion, material transfer, relighting, and component manipulation. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.

cs.CV↗

Exploring Code Language Models for Automated HLS-based Hardware Generation: Benchmark, Infrastructure and Analysis

Recent advances in code generation have illuminated the potential of employing large language models (LLMs) for general-purpose programming languages such as Python and C++, opening new opportunities for automating software development and enhancing programmer productivity. The potential of LLMs in software programming has sparked significant interest in exploring automated hardware generation and automation. Although preliminary endeavors have been made to adopt LLMs in generating hardware description languages (HDLs), several challenges persist in this direction. First, the volume of available HDL training data is substantially smaller compared to that for software programming languages. Second, the pre-trained LLMs, mainly tailored for software code, tend to produce HDL designs that are more error-prone. Third, the generation of HDL requires a significantly higher number of tokens compared to software programming, leading to inefficiencies in cost and energy consumption. To tackle these challenges, this paper explores leveraging LLMs to generate High-Level Synthesis (HLS)-based hardware design. Although code generation for domain-specific programming languages is not new in the literature, we aim to provide experimental results, insights, benchmarks, and evaluation infrastructure to investigate the suitability of HLS over low-level HDLs for LLM-assisted hardware design generation. To achieve this, we first finetune pre-trained models for HLS-based hardware generation, using a collected dataset with text prompts and corresponding reference HLS designs. An LLM-assisted framework is then proposed to automate end-to-end hardware code generation, which also investigates the impact of chain-of-thought and feedback loops promoting techniques on HLS-design generation. Limited by the timeframe of this research, we plan to evaluate more advanced reasoning models in the future.

cs.LG↗

Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.

cs.CL↗

Safe Non-Stochastic Control of Control-Affine Systems: An Online Convex Optimization Approach

We study how to safely control nonlinear control-affine systems that are corrupted with bounded non-stochastic noise, i.e., noise that is unknown a priori and that is not necessarily governed by a stochastic model. We focus on safety constraints that take the form of time-varying convex constraints such as collision-avoidance and control-effort constraints. We provide an algorithm with bounded dynamic regret, i.e., bounded suboptimality against an optimal clairvoyant controller that knows the realization of the noise a prior. We are motivated by the future of autonomy where robots will autonomously perform complex tasks despite real-world unpredictable disturbances such as wind gusts. To develop the algorithm, we capture our problem as a sequential game between a controller and an adversary, where the controller plays first, choosing the control input, whereas the adversary plays second, choosing the noise's realization. The controller aims to minimize its cumulative tracking error despite being unable to know the noise's realization a prior. We validate our algorithm in simulated scenarios of (i) an inverted pendulum aiming to stay upright, and (ii) a quadrotor aiming to fly to a goal location through an unknown cluttered environment.

eess.SY↗

HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving

In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.

cs.CV↗

Biomass phenotyping of oilseed rape through UAV multi-view oblique imaging with 3DGS and SAM model

Biomass estimation of oilseed rape is crucial for optimizing crop productivity and breeding strategies. While UAV-based imaging has advanced high-throughput phenotyping, current methods often rely on orthophoto images, which struggle with overlapping leaves and incomplete structural information in complex field environments. This study integrates 3D Gaussian Splatting (3DGS) with the Segment Anything Model (SAM) for precise 3D reconstruction and biomass estimation of oilseed rape. UAV multi-view oblique images from 36 angles were used to perform 3D reconstruction, with the SAM module enhancing point cloud segmentation. The segmented point clouds were then converted into point cloud volumes, which were fitted to ground-measured biomass using linear regression. The results showed that 3DGS (7k and 30k iterations) provided high accuracy, with peak signal-to-noise ratios (PSNR) of 27.43 and 29.53 and training times of 7 and 49 minutes, respectively. This performance exceeded that of structure from motion (SfM) and mipmap Neural Radiance Fields (Mip-NeRF), demonstrating superior efficiency. The SAM module achieved high segmentation accuracy, with a mean intersection over union (mIoU) of 0.961 and an F1-score of 0.980. Additionally, a comparison of biomass extraction models found the point cloud volume model to be the most accurate, with an determination coefficient (R2) of 0.976, root mean square error (RMSE) of 2.92 g/plant, and mean absolute percentage error (MAPE) of 6.81%, outperforming both the plot crop volume and individual crop volume models. This study highlights the potential of combining 3DGS with multi-view UAV imaging for improved biomass phenotyping.

cs.CV↗

Enhancing Dropout-based Bayesian Neural Networks with Multi-Exit on FPGA

Reliable uncertainty estimation plays a crucial role in various safety-critical applications such as medical diagnosis and autonomous driving. In recent years, Bayesian neural networks (BayesNNs) have gained substantial research and industrial interests due to their capability to make accurate predictions with reliable uncertainty estimation. However, the algorithmic complexity and the resulting hardware performance of BayesNNs hinder their adoption in real-life applications. To bridge this gap, this paper proposes an algorithm and hardware co-design framework that can generate field-programmable gate array (FPGA)-based accelerators for efficient BayesNNs. At the algorithm level, we propose novel multi-exit dropout-based BayesNNs with reduced computational and memory overheads while achieving high accuracy and quality of uncertainty estimation. At the hardware level, this paper introduces a transformation framework that can generate FPGA-based accelerators for the proposed efficient multi-exit BayesNNs. Several optimization techniques such as the mix of spatial and temporal mappings are introduced to reduce resource consumption and improve the overall hardware performance. Comprehensive experiments demonstrate that our approach can achieve higher energy efficiency compared to CPU, GPU, and other state-of-the-art hardware implementations. To support the future development of this research, we have open-sourced our code at: https://github.com/os-hxfan/MCME_FPGA_Acc.git

cs.LG↗

OpenStreetView-5M: The Many Roads to Global Visual Geolocation

Determining the location of an image anywhere on Earth is a complex visual task, which makes it particularly relevant for evaluating computer vision algorithms. Yet, the absence of standard, large-scale, open-access datasets with reliably localizable images has limited its potential. To address this issue, we introduce OpenStreetView-5M, a large-scale, open-access dataset comprising over 5.1 million geo-referenced street view images, covering 225 countries and territories. In contrast to existing benchmarks, we enforce a strict train/test separation, allowing us to evaluate the relevance of learned geographical features beyond mere memorization. To demonstrate the utility of our dataset, we conduct an extensive benchmark of various state-of-the-art image encoders, spatial representations, and training strategies. All associated codes and models can be found at https://github.com/gastruc/osv5m.

cs.CV↗