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Hongyu Zhou

Publications and source records attributed to Hongyu Zhou.

At least 73 records · Page 4Linked to original sources

Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception

Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains strong performance on various camera-based 3D perception tasks, including object detection (55.4\% mAP and 62.9\% NDS), segmentation (48.6\% vehicle mIoU), tracking (54.8\% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA).

cs.CV↗

HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving objects. Despite considerable progress, existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper, we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians, where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy, and reconstruct dynamic scenes, even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI, KITTI-360, and Virtual KITTI 2 demonstrate the effectiveness of our approach.

cs.CV↗

DreamLLM: Synergistic Multimodal Comprehension and Creation

This paper presents DreamLLM, a learning framework that first achieves versatile Multimodal Large Language Models (MLLMs) empowered with frequently overlooked synergy between multimodal comprehension and creation. DreamLLM operates on two fundamental principles. The first focuses on the generative modeling of both language and image posteriors by direct sampling in the raw multimodal space. This approach circumvents the limitations and information loss inherent to external feature extractors like CLIP, and a more thorough multimodal understanding is obtained. Second, DreamLLM fosters the generation of raw, interleaved documents, modeling both text and image contents, along with unstructured layouts. This allows DreamLLM to learn all conditional, marginal, and joint multimodal distributions effectively. As a result, DreamLLM is the first MLLM capable of generating free-form interleaved content. Comprehensive experiments highlight DreamLLM's superior performance as a zero-shot multimodal generalist, reaping from the enhanced learning synergy. Project page: https://dreamllm.github.io.

cs.CV↗

Long antipaths and anticycles in oriented graphs

Let $δ^{0}(D)$ be the minimum semi-degree of an oriented graph $D$. Jackson (1981) proved that every oriented graph $D$ with $δ^{0}(D)\geq k$ contains a directed path of length $2k$ when $|V(D)|>2k+2$, and a directed Hamilton cycle when $|V(D)|\le 2k+2$. Stein~(2020) further conjectured that every oriented graph $D$ with $δ^{0}(D)>k/2$ contains any orientated path of length $k$. Recently, Klimousová and Stein (DM, 2023) introduced the minimum pseudo-semi-degree $\tildeδ^0(D)$ (a slight weaker than the minimum semi-degree condition as $\tildeδ^0(D)\ge δ^0(D))$ and showed that every oriented graph $D$ with $\tildeδ^{0}(D)\ge (3k-2)/4$ contains each antipath of length $k$ for $k\geq 3$. In this paper, we improve the result of Klimousová and Stein by showing that for all $k\geq 2$, every oriented graph with $\tildeδ^0(D)\ge(2k+1)/3$ contains either an antipath of length at least $k+1$ or an anticycle of length at least $k+1$. Furthermore, we answer a problem raised by Klimousová and Stein in the negative.

math.CO↗

A symbolic-arithmetic for teaching double-black node removal in red-black trees

A red-black (RB) tree is a data structure with red and black nodes coloration. The red and black color of nodes make up the principal component for balancing a RB tree. A balanced tree has an equal number of black nodes on any simple path. But when a black leaf node is deleted, a double-black (DB) node is formed, thus, causing a reduction in black heights and the tree becomes unbalanced. Rebalancing a RB tree with a DB node is a fairly complex process. Teaching and learning the removal of DB nodes is also challenging. This paper introduces a simplified novel method which is a symbolic-algebraic arithmetic procedure for the removal of DB nodes and the rebalancing of black heights in RB trees. This simplified approach has enhanced student learning of the DB node removal in RB trees. Feedback from students showed the learnability, workability and acceptance of the symbolic-algebraic method in balancing RB trees after a delete operation.

cs.DS↗

Safe Non-Stochastic Control of Linear Dynamical Systems

We study the problem of \textit{safe control of linear dynamical systems corrupted with non-stochastic noise}, and provide an algorithm that guarantees (i) zero constraint violation of convex time-varying constraints, and (ii) bounded dynamic regret, \ie bounded suboptimality against an optimal clairvoyant controller that knows the future noise a priori. The constraints bound the values of the state and of the control input such as to ensure collision avoidance and bounded control effort. We are motivated by the future of autonomy where robots will safely perform complex tasks despite real-world unpredictable disturbances such as wind and wake disturbances. To develop the algorithm, we capture our problem as a sequential game between a linear feedback controller and an adversary, assuming a known upper bound on the noise's magnitude. Particularly, at each step $t=1,\ldots, T$, first the controller chooses a linear feedback control gain $K_t \in \calK_t$, where $\calK_t$ is constructed such that it guarantees that the safety constraints will be satisfied; then, the adversary reveals the current noise $w_t$ and the controller suffers a loss $f_t(K_t)$ -- \eg $f_t$ represents the system's tracking error at $t$ upon the realization of the noise. The controller aims to minimize its cumulative loss, despite knowing $w_t$ only after $K_t$ has been chosen. We validate our algorithm in simulated scenarios of safe control of linear dynamical systems in the presence of bounded noise

eess.SY↗

ChatSpot: Bootstrapping Multimodal LLMs via Precise Referring Instruction Tuning

Human-AI interactivity is a critical aspect that reflects the usability of multimodal large language models (MLLMs). However, existing end-to-end MLLMs only allow users to interact with them through language instructions, leading to the limitation of the interactive accuracy and efficiency. In this study, we present precise referring instructions that utilize diverse reference representations such as points and boxes as referring prompts to refer to the special region. This enables MLLMs to focus on the region of interest and achieve finer-grained interaction. Based on precise referring instruction, we propose ChatSpot, a unified end-to-end multimodal large language model that supports diverse forms of interactivity including mouse clicks, drag-and-drop, and drawing boxes, which provides a more flexible and seamless interactive experience. We also construct a multi-grained vision-language instruction-following dataset based on existing datasets and GPT-4 generating. Furthermore, we design a series of evaluation tasks to assess the effectiveness of region recognition and interaction. Experimental results showcase ChatSpot's promising performance.

cs.CL↗

Towards indicating interdisciplinarity: Characterizing interdisciplinary knowledge flow

This study contributes to the recent discussions on indicating interdisciplinarity, i.e., going beyond catch-all metrics of interdisciplinarity. We propose a contextual framework to improve the granularity and usability of the existing methodology for interdisciplinary knowledge flow (IKF) in which scientific disciplines import and export knowledge from/to other disciplines. To characterize the knowledge exchange between disciplines, we recognize three aspects of IKF under this framework, namely, broadness, intensity, and homogeneity. We show how to utilize them to uncover different forms of interdisciplinarity, especially between disciplines with the largest volume of IKF. We apply this framework in two use cases, one at the level of disciplines and one at the level of journals, to show how it can offer a more holistic and detailed viewpoint on the interdisciplinarity of scientific entities than aggregated and context-unaware indicators. We further compare our proposed framework, an indicating process, with established indicators and discuss how such information tools on interdisciplinarity can assist science policy practices such as performance-based research funding systems and panel-based peer review processes.

cs.DL↗

GMM: Delving into Gradient Aware and Model Perceive Depth Mining for Monocular 3D Detection

Depth perception is a crucial component of monoc-ular 3D detection tasks that typically involve ill-posed problems. In light of the success of sample mining techniques in 2D object detection, we propose a simple yet effective mining strategy for improving depth perception in 3D object detection. Concretely, we introduce a plain metric to evaluate the quality of depth predictions, which chooses the mined sample for the model. Moreover, we propose a Gradient-aware and Model-perceive Mining strategy (GMM) for depth learning, which exploits the predicted depth quality for better depth learning through easy mining. GMM is a general strategy that can be readily applied to several state-of-the-art monocular 3D detectors, improving the accuracy of depth prediction. Extensive experiments on the nuScenes dataset demonstrate that the proposed methods significantly improve the performance of 3D object detection while outperforming other state-of-the-art sample mining techniques by a considerable margin. On the nuScenes benchmark, GMM achieved the state-of-the-art (42.1% mAP and 47.3% NDS) performance in monocular object detection.

cs.CV↗

Bootstrap Latent Representations for Multi-modal Recommendation

This paper studies the multi-modal recommendation problem, where the item multi-modality information (e.g., images and textual descriptions) is exploited to improve the recommendation accuracy. Besides the user-item interaction graph, existing state-of-the-art methods usually use auxiliary graphs (e.g., user-user or item-item relation graph) to augment the learned representations of users and/or items. These representations are often propagated and aggregated on auxiliary graphs using graph convolutional networks, which can be prohibitively expensive in computation and memory, especially for large graphs. Moreover, existing multi-modal recommendation methods usually leverage randomly sampled negative examples in Bayesian Personalized Ranking (BPR) loss to guide the learning of user/item representations, which increases the computational cost on large graphs and may also bring noisy supervision signals into the training process. To tackle the above issues, we propose a novel self-supervised multi-modal recommendation model, dubbed BM3, which requires neither augmentations from auxiliary graphs nor negative samples. Specifically, BM3 first bootstraps latent contrastive views from the representations of users and items with a simple dropout augmentation. It then jointly optimizes three multi-modal objectives to learn the representations of users and items by reconstructing the user-item interaction graph and aligning modality features under both inter- and intra-modality perspectives. BM3 alleviates both the need for contrasting with negative examples and the complex graph augmentation from an additional target network for contrastive view generation. We show BM3 outperforms prior recommendation models on three datasets with number of nodes ranging from 20K to 200K, while achieving a 2-9X reduction in training time. Our code is available at https://github.com/enoche/BM3.

cs.IR↗

Safe Control of Partially-Observed Linear Time-Varying Systems with Minimal Worst-Case Dynamic Regret

We present safe control of partially-observed linear time-varying systems in the presence of unknown and unpredictable process and measurement noise. We introduce a control algorithm that minimizes dynamic regret, i.e., that minimizes the suboptimality against an optimal clairvoyant controller that knows the unpredictable future a priori. Specifically, our algorithm minimizes the worst-case dynamic regret among all possible noise realizations given a worst-case total noise magnitude. To this end, the control algorithm accounts for three key challenges: safety constraints; partially-observed time-varying systems; and unpredictable process and measurement noise. We are motivated by the future of autonomy where robots will autonomously perform complex tasks despite unknown and unpredictable disturbances leveraging their on-board control and sensing capabilities. To synthesize our minimal-regret controller, we formulate a constrained semi-definite program based on a System Level Synthesis approach for partially-observed time-varying systems. We validate our algorithm in simulated scenarios, including trajectory tracking scenarios of a hovering quadrotor collecting GPS and IMU measurements. Our algorithm is observed to have better performance than either or both the $\mathcal{H}_2$ and $\mathcal{H}_\infty$ controllers, demonstrating a Best of Both Worlds performance.

eess.SY↗

Efficient Online Learning with Memory via Frank-Wolfe Optimization: Algorithms with Bounded Dynamic Regret and Applications to Control

Projection operations are a typical computation bottleneck in online learning. In this paper, we enable projection-free online learning within the framework of Online Convex Optimization with Memory (OCO-M) -- OCO-M captures how the history of decisions affects the current outcome by allowing the online learning loss functions to depend on both current and past decisions. Particularly, we introduce the first projection-free meta-base learning algorithm with memory that minimizes dynamic regret, i.e., that minimizes the suboptimality against any sequence of time-varying decisions. We are motivated by artificial intelligence applications where autonomous agents need to adapt to time-varying environments in real-time, accounting for how past decisions affect the present. Examples of such applications are: online control of dynamical systems; statistical arbitrage; and time series prediction. The algorithm builds on the Online Frank-Wolfe (OFW) and Hedge algorithms. We demonstrate how our algorithm can be applied to the online control of linear time-varying systems in the presence of unpredictable process noise. To this end, we develop a controller with memory and bounded dynamic regret against any optimal time-varying linear feedback control policy. We validate our algorithm in simulated scenarios of online control of linear time-invariant systems.

cs.LG↗

Online Submodular Coordination with Bounded Tracking Regret: Theory, Algorithm, and Applications to Multi-Robot Coordination

We enable efficient and effective coordination in unpredictable environments, i.e., in environments whose future evolution is unknown a priori and even adversarial. We are motivated by the future of autonomy that involves multiple robots coordinating in dynamic, unstructured, and adversarial environments to complete complex tasks such as target tracking, environmental mapping, and area monitoring. Such tasks are often modeled as submodular maximization coordination problems. We introduce the first submodular coordination algorithm with bounded tracking regret, i.e., with bounded suboptimality with respect to optimal time-varying actions that know the future a priori. The bound gracefully degrades with the environments' capacity to change adversarially. It also quantifies how often the robots must re-select actions to "learn" to coordinate as if they knew the future a priori. The algorithm requires the robots to select actions sequentially based on the actions selected by the previous robots in the sequence. Particularly, the algorithm generalizes the seminal Sequential Greedy algorithm by Fisher et al. to unpredictable environments, leveraging submodularity and algorithms for the problem of tracking the best expert. We validate our algorithm in simulated scenarios of target tracking.

eess.SY↗

Enhancing Dyadic Relations with Homogeneous Graphs for Multimodal Recommendation

User interaction data in recommender systems is a form of dyadic relation that reflects the preferences of users with items. Learning the representations of these two discrete sets of objects, users and items, is critical for recommendation. Recent multimodal recommendation models leveraging multimodal features (e.g., images and text descriptions) have been demonstrated to be effective in improving recommendation accuracy. However, state-of-the-art models enhance the dyadic relations between users and items by considering either user-user or item-item relations, leaving the high-order relations of the other side (i.e., users or items) unexplored. Furthermore, we experimentally reveal that the current multimodality fusion methods in the state-of-the-art models may degrade their recommendation performance. That is, without tainting the model architectures, these models can achieve even better recommendation accuracy with uni-modal information. On top of the finding, we propose a model that enhances the dyadic relations by learning Dual RepresentAtions of both users and items via constructing homogeneous Graphs for multimOdal recommeNdation. We name our model as DRAGON. Specifically, DRAGON constructs the user-user graph based on the commonly interacted items and the item-item graph from item multimodal features. It then utilizes graph learning on both the user-item heterogeneous graph and the homogeneous graphs (user-user and item-item) to obtain the dual representations of users and items. To capture information from each modality, DRAGON employs a simple yet effective fusion method, attentive concatenation, to derive the representations of users and items. Extensive experiments on three public datasets and seven baselines show that DRAGON can outperform the strongest baseline by 22.03% on average. Various ablation studies are conducted on DRAGON to validate its effectiveness.

cs.IR↗

A Comprehensive Survey on Multimodal Recommender Systems: Taxonomy, Evaluation, and Future Directions

Recommendation systems have become popular and effective tools to help users discover their interesting items by modeling the user preference and item property based on implicit interactions (e.g., purchasing and clicking). Humans perceive the world by processing the modality signals (e.g., audio, text and image), which inspired researchers to build a recommender system that can understand and interpret data from different modalities. Those models could capture the hidden relations between different modalities and possibly recover the complementary information which can not be captured by a uni-modal approach and implicit interactions. The goal of this survey is to provide a comprehensive review of the recent research efforts on the multimodal recommendation. Specifically, it shows a clear pipeline with commonly used techniques in each step and classifies the models by the methods used. Additionally, a code framework has been designed that helps researchers new in this area to understand the principles and techniques, and easily runs the SOTA models. Our framework is located at: https://github.com/enoche/MMRec

cs.IR↗

MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception

This paper proposes an efficient multi-camera to Bird's-Eye-View (BEV) view transformation method for 3D perception, dubbed MatrixVT. Existing view transformers either suffer from poor transformation efficiency or rely on device-specific operators, hindering the broad application of BEV models. In contrast, our method generates BEV features efficiently with only convolutions and matrix multiplications (MatMul). Specifically, we propose describing the BEV feature as the MatMul of image feature and a sparse Feature Transporting Matrix (FTM). A Prime Extraction module is then introduced to compress the dimension of image features and reduce FTM's sparsity. Moreover, we propose the Ring \& Ray Decomposition to replace the FTM with two matrices and reformulate our pipeline to reduce calculation further. Compared to existing methods, MatrixVT enjoys a faster speed and less memory footprint while remaining deploy-friendly. Extensive experiments on the nuScenes benchmark demonstrate that our method is highly efficient but obtains results on par with the SOTA method in object detection and map segmentation tasks

cs.CV↗

Cohomology and deformation quantization of Poisson conformal algebras

In this paper, we first recall the notion of (noncommutative) Poisson conformal algebras and describe some constructions of them. Then we study the formal distribution (noncommutative) Poisson algebras and coefficient (noncommutative) Poisson algebras. Next, we introduce the notion of conformal formal deformations of commutative associative conformal algebras and show that Poisson conformal algebras are the corresponding semi-classical limits. At last, we develop the cohomology theory of noncommutative Poisson conformal algebras and use this cohomology to study their deformations.

math.QA↗

PersDet: Monocular 3D Detection in Perspective Bird's-Eye-View

Currently, detecting 3D objects in Bird's-Eye-View (BEV) is superior to other 3D detectors for autonomous driving and robotics. However, transforming image features into BEV necessitates special operators to conduct feature sampling. These operators are not supported on many edge devices, bringing extra obstacles when deploying detectors. To address this problem, we revisit the generation of BEV representation and propose detecting objects in perspective BEV -- a new BEV representation that does not require feature sampling. We demonstrate that perspective BEV features can likewise enjoy the benefits of the BEV paradigm. Moreover, the perspective BEV improves detection performance by addressing issues caused by feature sampling. We propose PersDet for high-performance object detection in perspective BEV space based on this discovery. While implementing a simple and memory-efficient structure, PersDet outperforms existing state-of-the-art monocular methods on the nuScenes benchmark, reaching 34.6% mAP and 40.8% NDS when using ResNet-50 as the backbone.

cs.CV↗