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Houqiang Li

Publications and source records attributed to Houqiang Li.

At least 91 records · Page 5Linked to original sources

Passive Non-Line-of-Sight Imaging with Light Transport Modulation

Passive non-line-of-sight (NLOS) imaging has witnessed rapid development in recent years, due to its ability to image objects that are out of sight. The light transport condition plays an important role in this task since changing the conditions will lead to different imaging models. Existing learning-based NLOS methods usually train independent models for different light transport conditions, which is computationally inefficient and impairs the practicality of the models. In this work, we propose NLOS-LTM, a novel passive NLOS imaging method that effectively handles multiple light transport conditions with a single network. We achieve this by inferring a latent light transport representation from the projection image and using this representation to modulate the network that reconstructs the hidden image from the projection image. We train a light transport encoder together with a vector quantizer to obtain the light transport representation. To further regulate this representation, we jointly learn both the reconstruction network and the reprojection network during training. A set of light transport modulation blocks is used to modulate the two jointly trained networks in a multi-scale way. Extensive experiments on a large-scale passive NLOS dataset demonstrate the superiority of the proposed method. The code is available at https://github.com/JerryOctopus/NLOS-LTM.

cs.CV↗

RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement

Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important iterative steps. Response Policy Search: RL is used to discover counter-strategies targeting the decision tree. Policy Improvement: LLMs analyze failure scenarios and generate improved decision tree code. In our method, RL focuses on finding the decision tree's flaws while LLM is prompted to generate an improved version of the decision tree. The iterative refinement process terminates when RL can't find any flaw of the tree or LLM fails to improve the tree. To evaluate the effectiveness of this integrated approach, we conducted experiments in a curling game. After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI. Our code is available at https://github.com/Linjunjie99/RL-LLM-DT.

cs.AI↗

DocPedia: Unleashing the Power of Large Multimodal Model in the Frequency Domain for Versatile Document Understanding

This work presents DocPedia, a novel large multimodal model (LMM) for versatile OCR-free document understanding, capable of parsing images up to 2,560$\times$2,560 resolution. Unlike existing work either struggle with high-resolution documents or give up the large language model thus vision or language ability constrained, our DocPedia directly processes visual input in the frequency domain rather than the pixel space. The unique characteristic enables DocPedia to capture a greater amount of visual and textual information using a limited number of visual tokens. To consistently enhance both perception and comprehension abilities of our model, we develop a dual-stage training strategy and enrich instructions/annotations of all training tasks covering multiple document types. Extensive quantitative and qualitative experiments conducted on various publicly available benchmarks confirm the mutual benefits of jointly learning perception and comprehension tasks. The results provide further evidence of the effectiveness and superior performance of our DocPedia over other methods.

cs.CV↗

ROOT: VLM based System for Indoor Scene Understanding and Beyond

Recently, Vision Language Models (VLMs) have experienced significant advancements, yet these models still face challenges in spatial hierarchical reasoning within indoor scenes. In this study, we introduce ROOT, a VLM-based system designed to enhance the analysis of indoor scenes. Specifically, we first develop an iterative object perception algorithm using GPT-4V to detect object entities within indoor scenes. This is followed by employing vision foundation models to acquire additional meta-information about the scene, such as bounding boxes. Building on this foundational data, we propose a specialized VLM, SceneVLM, which is capable of generating spatial hierarchical scene graphs and providing distance information for objects within indoor environments. This information enhances our understanding of the spatial arrangement of indoor scenes. To train our SceneVLM, we collect over 610,000 images from various public indoor datasets and implement a scene data generation pipeline with a semi-automated technique to establish relationships and estimate distances among indoor objects. By utilizing this enriched data, we conduct various training recipes and finish SceneVLM. Our experiments demonstrate that \rootname facilitates indoor scene understanding and proves effective in diverse downstream applications, such as 3D scene generation and embodied AI. The code will be released at \url{https://github.com/harrytea/ROOT}.

cs.CV↗

BoolQuestions: Does Dense Retrieval Understand Boolean Logic in Language?

Dense retrieval, which aims to encode the semantic information of arbitrary text into dense vector representations or embeddings, has emerged as an effective and efficient paradigm for text retrieval, consequently becoming an essential component in various natural language processing systems. These systems typically focus on optimizing the embedding space by attending to the relevance of text pairs, while overlooking the Boolean logic inherent in language, which may not be captured by current training objectives. In this work, we first investigate whether current retrieval systems can comprehend the Boolean logic implied in language. To answer this question, we formulate the task of Boolean Dense Retrieval and collect a benchmark dataset, BoolQuestions, which covers complex queries containing basic Boolean logic and corresponding annotated passages. Through extensive experimental results on the proposed task and benchmark dataset, we draw the conclusion that current dense retrieval systems do not fully understand Boolean logic in language, and there is a long way to go to improve our dense retrieval systems. Furthermore, to promote further research on enhancing the understanding of Boolean logic for language models, we explore Boolean operation on decomposed query and propose a contrastive continual training method that serves as a strong baseline for the research community.

cs.IR↗

Trustworthy Alignment of Retrieval-Augmented Large Language Models via Reinforcement Learning

Trustworthiness is an essential prerequisite for the real-world application of large language models. In this paper, we focus on the trustworthiness of language models with respect to retrieval augmentation. Despite being supported with external evidence, retrieval-augmented generation still suffers from hallucinations, one primary cause of which is the conflict between contextual and parametric knowledge. We deem that retrieval-augmented language models have the inherent capabilities of supplying response according to both contextual and parametric knowledge. Inspired by aligning language models with human preference, we take the first step towards aligning retrieval-augmented language models to a status where it responds relying merely on the external evidence and disregards the interference of parametric knowledge. Specifically, we propose a reinforcement learning based algorithm Trustworthy-Alignment, theoretically and experimentally demonstrating large language models' capability of reaching a trustworthy status without explicit supervision on how to respond. Our work highlights the potential of large language models on exploring its intrinsic abilities by its own and expands the application scenarios of alignment from fulfilling human preference to creating trustworthy agents.

cs.CL↗

StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting

Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.

cs.CV↗

TabPedia: Towards Comprehensive Visual Table Understanding with Concept Synergy

Tables contain factual and quantitative data accompanied by various structures and contents that pose challenges for machine comprehension. Previous methods generally design task-specific architectures and objectives for individual tasks, resulting in modal isolation and intricate workflows. In this paper, we present a novel large vision-language model, TabPedia, equipped with a concept synergy mechanism. In this mechanism, all the involved diverse visual table understanding (VTU) tasks and multi-source visual embeddings are abstracted as concepts. This unified framework allows TabPedia to seamlessly integrate VTU tasks, such as table detection, table structure recognition, table querying, and table question answering, by leveraging the capabilities of large language models (LLMs). Moreover, the concept synergy mechanism enables table perception-related and comprehension-related tasks to work in harmony, as they can effectively leverage the needed clues from the corresponding source perception embeddings. Furthermore, to better evaluate the VTU task in real-world scenarios, we establish a new and comprehensive table VQA benchmark, ComTQA, featuring approximately 9,000 QA pairs. Extensive quantitative and qualitative experiments on both table perception and comprehension tasks, conducted across various public benchmarks, validate the effectiveness of our TabPedia. The superior performance further confirms the feasibility of using LLMs for understanding visual tables when all concepts work in synergy. The benchmark ComTQA has been open-sourced at https://huggingface.co/datasets/ByteDance/ComTQA. The source code and model also have been released athttps://github.com/zhaowc-ustc/TabPedia.

cs.CV↗

MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning

We introduce MotionRL, the first approach to utilize Multi-Reward Reinforcement Learning (RL) for optimizing text-to-motion generation tasks and aligning them with human preferences. Previous works focused on improving numerical performance metrics on the given datasets, often neglecting the variability and subjectivity of human feedback. In contrast, our novel approach uses reinforcement learning to fine-tune the motion generator based on human preferences prior knowledge of the human perception model, allowing it to generate motions that better align human preferences. In addition, MotionRL introduces a novel multi-objective optimization strategy to approximate Pareto optimality between text adherence, motion quality, and human preferences. Extensive experiments and user studies demonstrate that MotionRL not only allows control over the generated results across different objectives but also significantly enhances performance across these metrics compared to other algorithms.

cs.CV↗

P-RAG: Progressive Retrieval Augmented Generation For Planning on Embodied Everyday Task

Embodied Everyday Task is a popular task in the embodied AI community, requiring agents to make a sequence of actions based on natural language instructions and visual observations. Traditional learning-based approaches face two challenges. Firstly, natural language instructions often lack explicit task planning. Secondly, extensive training is required to equip models with knowledge of the task environment. Previous works based on Large Language Model (LLM) either suffer from poor performance due to the lack of task-specific knowledge or rely on ground truth as few-shot samples. To address the above limitations, we propose a novel approach called Progressive Retrieval Augmented Generation (P-RAG), which not only effectively leverages the powerful language processing capabilities of LLMs but also progressively accumulates task-specific knowledge without ground-truth. Compared to the conventional RAG methods, which retrieve relevant information from the database in a one-shot manner to assist generation, P-RAG introduces an iterative approach to progressively update the database. In each iteration, P-RAG retrieves the latest database and obtains historical information from the previous interaction as experiential references for the current interaction. Moreover, we also introduce a more granular retrieval scheme that not only retrieves similar tasks but also incorporates retrieval of similar situations to provide more valuable reference experiences. Extensive experiments reveal that P-RAG achieves competitive results without utilizing ground truth and can even further improve performance through self-iterations.

cs.RO↗

AdaptVision: Dynamic Input Scaling in MLLMs for Versatile Scene Understanding

Over the past few years, the advancement of Multimodal Large Language Models (MLLMs) has captured the wide interest of researchers, leading to numerous innovations to enhance MLLMs' comprehension. In this paper, we present AdaptVision, a multimodal large language model specifically designed to dynamically process input images at varying resolutions. We hypothesize that the requisite number of visual tokens for the model is contingent upon both the resolution and content of the input image. Generally, natural images with a lower information density can be effectively interpreted by the model using fewer visual tokens at reduced resolutions. In contrast, images containing textual content, such as documents with rich text, necessitate a higher number of visual tokens for accurate text interpretation due to their higher information density. Building on this insight, we devise a dynamic image partitioning module that adjusts the number of visual tokens according to the size and aspect ratio of images. This method mitigates distortion effects that arise from resizing images to a uniform resolution and dynamically optimizing the visual tokens input to the LLMs. Our model is capable of processing images with resolutions up to $1008\times 1008$. Extensive experiments across various datasets demonstrate that our method achieves impressive performance in handling vision-language tasks in both natural and text-related scenes. The source code and dataset are now publicly available at \url{https://github.com/harrytea/AdaptVision}.

cs.CV↗

LaneTCA: Enhancing Video Lane Detection with Temporal Context Aggregation

In video lane detection, there are rich temporal contexts among successive frames, which is under-explored in existing lane detectors. In this work, we propose LaneTCA to bridge the individual video frames and explore how to effectively aggregate the temporal context. Technically, we develop an accumulative attention module and an adjacent attention module to abstract the long-term and short-term temporal context, respectively. The accumulative attention module continuously accumulates visual information during the journey of a vehicle, while the adjacent attention module propagates this lane information from the previous frame to the current frame. The two modules are meticulously designed based on the transformer architecture. Finally, these long-short context features are fused with the current frame features to predict the lane lines in the current frame. Extensive quantitative and qualitative experiments are conducted on two prevalent benchmark datasets. The results demonstrate the effectiveness of our method, achieving several new state-of-the-art records. The codes and models are available at https://github.com/Alex-1337/LaneTCA

cs.CV↗

Scaling up Multimodal Pre-training for Sign Language Understanding

Sign language serves as the primary meaning of communication for the deaf-mute community. Different from spoken language, it commonly conveys information by the collaboration of manual features, i.e., hand gestures and body movements, and non-manual features, i.e., facial expressions and mouth cues. To facilitate communication between the deaf-mute and hearing people, a series of sign language understanding (SLU) tasks have been studied in recent years, including isolated/continuous sign language recognition (ISLR/CSLR), gloss-free sign language translation (GF-SLT) and sign language retrieval (SL-RT). Sign language recognition and translation aims to understand the semantic meaning conveyed by sign languages from gloss-level and sentence-level, respectively. In contrast, SL-RT focuses on retrieving sign videos or corresponding texts from a closed-set under the query-by-example search paradigm. These tasks investigate sign language topics from diverse perspectives and raise challenges in learning effective representation of sign language videos. To advance the development of sign language understanding, exploring a generalized model that is applicable across various SLU tasks is a profound research direction.

cs.CV↗

SwinShadow: Shifted Window for Ambiguous Adjacent Shadow Detection

Shadow detection is a fundamental and challenging task in many computer vision applications. Intuitively, most shadows come from the occlusion of light by the object itself, resulting in the object and its shadow being contiguous (referred to as the adjacent shadow in this paper). In this case, when the color of the object is similar to that of the shadow, existing methods struggle to achieve accurate detection. To address this problem, we present SwinShadow, a transformer-based architecture that fully utilizes the powerful shifted window mechanism for detecting adjacent shadows. The mechanism operates in two steps. Initially, it applies local self-attention within a single window, enabling the network to focus on local details. Subsequently, it shifts the attention windows to facilitate inter-window attention, enabling the capture of a broader range of adjacent information. These combined steps significantly improve the network's capacity to distinguish shadows from nearby objects. And the whole process can be divided into three parts: encoder, decoder, and feature integration. During encoding, we adopt Swin Transformer to acquire hierarchical features. Then during decoding, for shallow layers, we propose a deep supervision (DS) module to suppress the false positives and boost the representation capability of shadow features for subsequent processing, while for deep layers, we leverage a double attention (DA) module to integrate local and shifted window in one stage to achieve a larger receptive field and enhance the continuity of information. Ultimately, a new multi-level aggregation (MLA) mechanism is applied to fuse the decoded features for mask prediction. Extensive experiments on three shadow detection benchmark datasets, SBU, UCF, and ISTD, demonstrate that our network achieves good performance in terms of balance error rate (BER).

cs.CV↗

SEDS: Semantically Enhanced Dual-Stream Encoder for Sign Language Retrieval

Different from traditional video retrieval, sign language retrieval is more biased towards understanding the semantic information of human actions contained in video clips. Previous works typically only encode RGB videos to obtain high-level semantic features, resulting in local action details drowned in a large amount of visual information redundancy. Furthermore, existing RGB-based sign retrieval works suffer from the huge memory cost of dense visual data embedding in end-to-end training, and adopt offline RGB encoder instead, leading to suboptimal feature representation. To address these issues, we propose a novel sign language representation framework called Semantically Enhanced Dual-Stream Encoder (SEDS), which integrates Pose and RGB modalities to represent the local and global information of sign language videos. Specifically, the Pose encoder embeds the coordinates of keypoints corresponding to human joints, effectively capturing detailed action features. For better context-aware fusion of two video modalities, we propose a Cross Gloss Attention Fusion (CGAF) module to aggregate the adjacent clip features with similar semantic information from intra-modality and inter-modality. Moreover, a Pose-RGB Fine-grained Matching Objective is developed to enhance the aggregated fusion feature by contextual matching of fine-grained dual-stream features. Besides the offline RGB encoder, the whole framework only contains learnable lightweight networks, which can be trained end-to-end. Extensive experiments demonstrate that our framework significantly outperforms state-of-the-art methods on various datasets.

cs.CV↗

Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesis

Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack semantic understanding of the relationships and hierarchies present in real-world scenes, yielding limited performance. In this paper, we propose Forest2Seq, a framework that formulates indoor scene synthesis as an order-aware sequential learning problem. Forest2Seq organizes the inherently unordered collection of scene objects into structured, ordered hierarchical scene trees and forests. By employing a clustering-based algorithm and a breadth-first traversal, Forest2Seq derives meaningful orderings and utilizes a transformer to generate realistic 3D scenes autoregressively. Experimental results on standard benchmarks demonstrate Forest2Seq's superiority in synthesizing more realistic scenes compared to top-performing baselines, with significant improvements in FID and KL scores. Our additional experiments for downstream tasks and ablation studies also confirm the importance of incorporating order as a prior in 3D scene generation.

cs.CV↗

RoFIR: Robust Fisheye Image Rectification Framework Impervious to Optical Center Deviation

Fisheye images are categorized fisheye into central and deviated based on the optical center position. Existing rectification methods are limited to central fisheye images, while this paper proposes a novel method that extends to deviated fisheye image rectification. The challenge lies in the variant global distortion distribution pattern caused by the random optical center position. To address this challenge, we propose a distortion vector map (DVM) that measures the degree and direction of local distortion. By learning the DVM, the model can independently identify local distortions at each pixel without relying on global distortion patterns. The model adopts a pre-training and fine-tuning training paradigm. In the pre-training stage, it predicts the distortion vector map and perceives the local distortion features of each pixel. In the fine-tuning stage, it predicts a pixel-wise flow map for deviated fisheye image rectification. We also propose a data augmentation method mixing central, deviated, and distorted-free images. Such data augmentation promotes the model performance in rectifying both central and deviated fisheye images, compared with models trained on single-type fisheye images. Extensive experiments demonstrate the effectiveness and superiority of the proposed method.

cs.CV↗

Text-Animator: Controllable Visual Text Video Generation

Video generation is a challenging yet pivotal task in various industries, such as gaming, e-commerce, and advertising. One significant unresolved aspect within T2V is the effective visualization of text within generated videos. Despite the progress achieved in Text-to-Video~(T2V) generation, current methods still cannot effectively visualize texts in videos directly, as they mainly focus on summarizing semantic scene information, understanding, and depicting actions. While recent advances in image-level visual text generation show promise, transitioning these techniques into the video domain faces problems, notably in preserving textual fidelity and motion coherence. In this paper, we propose an innovative approach termed Text-Animator for visual text video generation. Text-Animator contains a text embedding injection module to precisely depict the structures of visual text in generated videos. Besides, we develop a camera control module and a text refinement module to improve the stability of generated visual text by controlling the camera movement as well as the motion of visualized text. Quantitative and qualitative experimental results demonstrate the superiority of our approach to the accuracy of generated visual text over state-of-the-art video generation methods. The project page can be found at https://laulampaul.github.io/text-animator.html.

cs.CV↗