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Huadong Ma

Publications and source records attributed to Huadong Ma.

At least 19 recordsLinked to original sources

Boosting Robustness for All-Weather Self-Supervised Depth Estimation in Autonomous Driving

Self-supervised depth estimation is challenging for safe autonomous driving under various adverse weather conditions due to sensor perception degradation. These challenges arise from two main aspects. Firstly, adverse conditions can distort pixel correspondences and violate the assumptions embedded in the self-supervised loss function, leading to erroneous depth predictions. Secondly, while radar is a widely adopted sensor in adverse weather conditions, the sparse distribution of radar points in the Point of View (POV) poses challenges for self-supervised fusion. To address these issues, we introduce a novel self-training pipeline using unpaired real all-weather data through multi-teacher distillation and robust radar fusion. We propose the Uncertainty-Aware Multi-Teacher Distillation method to generate diverse teacher models with different adverse condition inputs, and then employ uncertainty modeling to weigh the knowledge distillation loss. Additionally, we design the POV-BEV Radar Fusion approach, which leverages camera-pixel ray constraints to establish connections between the camera's Point of View (POV) and the radar's Bird's-Eye View (BEV). This approach enables the utilization of denser radar points, effectively capturing the complementary perspectives of both POV and BEV. Extensive quantitative and qualitative experiments demonstrate the robustness of our proposed method on all-weather datasets, achieving state-of-the-art performance. Our code and models are available at https://github.com/MICLAB-BUPT/RobustDepth.

cs.CV

A DVDrive Approach for doScenes Instructed Driving Challenge

Instruction-conditioned trajectory prediction is an emerging problem in autonomous driving, where a model predicts the future ego trajectory not only from visual scene context and historical motion, but also from a natural-language maneuver instruction. This paper presents our submission to the doScenes Instructed Driving Challenge, built upon OmniDrive, a vision-language-action driving agent with 3D perception, reasoning, and planning capabilities. We adapt OmniDrive to the doScenes setting by training it on instruction-annotated nuScenes scenes and generating a 6-second ego trajectory represented by 12 future waypoints. To improve multi-view visual grounding, we further introduce a DVPE-style divided-view perception module into the OmniDrive perception head. Instead of attending globally to all camera features, the proposed module groups query features and image tokens into divided local view spaces and performs visibility-aware cross-attention within each view. This design reduces irrelevant cross-view interference and helps the model better align language instructions with local driving-relevant visual evidence. The code is publicly available at: https://github.com/feel12348/doscenes-omnidrive.

cs.CV

SGFormer++: Semantic Graph Transformer for Incremental 3D Scene Graph Generation

In this paper, we propose SGFormer++, a novel Semantic Graph Transformer for 3D scene graph generation (SGG), which aims to parse point cloud scenes into semantic structural graphs, where nodes denote detected object instances and edges encode their pairwise relationships, with the core challenge lying in modeling complex global scene structure. While existing graph convolutional network (GCN)-based methods suffer from over-smoothing and limited receptive fields, SGFormer++ leverages Transformer layers as its backbone to enable global message passing. Specifically, we introduce two key components tailored for 3D SGG: (1) a Graph Embedding Layer++ that efficiently integrates edge-aware global context with linear computational complexity, and (2) a Semantic Injection Layer++ that enriches visual features with linguistic priors from large language models (LLMs) and vision-language models (VLMs), boosting semantic representation without introducing extra trainable parameters. To further address the practical challenge of incremental SGG (I-SGG), where new relationship categories arrive sequentially, we equip SGFormer++ with a novel Spatial-guided Feature Adapter, which calibrates predicate features using subject-object spatial geometry to counter scale variation, and a Cascaded Binary Prediction Head that mitigates catastrophic forgetting via task-incremental classifier expansion and logit distillation. Extensive experiments on the 3DSSG benchmark demonstrate that SGFormer++ achieves state-of-the-art performance in both standard and incremental settings: it yields a significant 4.49% absolute improvement in Predicate A@1 under the incremental setting. Code and data are available at: https://github.com/Andy20178/SGFormer.

cs.CV

Leveraging Metric Depth for Relative Depth Prediction

We present our solution to the 2025 SoccerNet Monocular Depth Estimation Competition Challenge. Predicting the relative depth in football scenarios is challenging, especially with only thousands of training samples available. To address this issue, our method leverages the powerful zero-shot capabilities of models pretrained on large-scale datasets to learn metric depth for effective relative depth prediction, achieving a score of $2.68 \times 10^{-3}$ on the challenge set.

cs.CV

The 1st PortraitCraft Challenge: A CVPR 2026 Workshop Competition on Portrait Composition Understanding and Generation

This paper presents an overview of the inaugural PortraitCraft Challenge, held as one of the official competitions at CVPR 2026. The challenge focuses on portrait composition understanding and generation, aiming to advance AI research in portrait aesthetics analysis and controllable image synthesis. Unlike existing datasets and tasks that primarily focus on global aesthetic scoring, PortraitCraft introduces a unified evaluation framework comprising two complementary tracks. Track 1 requires models to perform structured portrait composition understanding, and Track 2 requires models to generate portrait images from structured composition descriptions under explicit compositional constraints. To support the challenge, we constructed and publicly released a large-scale portrait composition dataset consisting of approximately 50,000 curated real portrait images, providing multi-level supervision. This report describes the challenge setup, evaluation protocols, dataset composition, and final results, along with an analysis of the technical characteristics of the submitted solutions. The PortraitCraft Challenge provides a standardized and reproducible platform for research on portrait composition understanding and generation, and is expected to foster further progress in the fields of portrait aesthetics and controllable image generation.

cs.CV

Claude Code-Driving Scenario Mining for the Argoverse 2 Challenge

We present our submission to the CVPR 2026 Argoverse 2 Scenario Mining Challenge. Our system uses a four-stage pipeline: (1) autonomous code generation via a Claude Code agent powered by GLM~5.1, (2) iterative training set screening with Timestamp Balanced Accuracy threshold 0.8 to curate few-shot examples, (3) semantic code review by a separate Claude Code session, and (4) Qwen3-VL scene-level verification to filter false positives. We report results on the Argoverse 2 test set.

cs.CV

Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation

Large Vision-Language Models have achieved significant reasoning performance in various tasks. However, there are few studies on text-to-3D indoor scene generation with LVLMs. The main challenge is that prevailing LVLM-based methods employ chain-of-thought sequential decision mechanisms that cannot revise earlier decisions, causing error propagation. In this paper, we consider the task as a planning problem constrained by spatial and layout commonsense. To solve this problem, we model it as a tree search problem with global and local trees, which differs from existing sequential decision-making approaches. In the global tree, we place each object iteratively and explore multiple attempts like humans furnishing a room, where the problem space is represented as a tree. To effectively search the tree, we propose a hierarchical scene representation and a PRM-guided MCTS method. This representation abstracts a scene into room level, region level, floor object level, and supported object level. The PRM-guided MCTS method uses the PRM to prune unnecessary branches and the MCTS algorithm to balance exploration and exploitation to get an optimal solution with fewer attempts. In the local tree, it further decomposes the placement of each object into finer sub-steps, including the specific placement parameters. To make the whole appearance of the scene consistent, we leverage pre-trained diffusion image generative models to predict textures for all the objects in the scene. As existing benchmarks for text-to-3D indoor scene generation remain limited in scale and diversity, we collect a new large-scale diverse dataset that contains 65 scene types and 3250 instructions with diverse sizes, layouts, and styles, named 3DTindo-bench, to better assess the capability of the state-of-the-art models. Our experiments show that our method generates more realistic 3D scenes than state-of-the-art methods.

cs.CV

Question-Aware Evidence Ledgers for Video Relational Reasoning

The VRR-QA challenge evaluates visual relational reasoning in videos, where answers often depend on implicit spatial relations, event boundaries, target identity, and dialogue context rather than a single salient frame. We present a test-time reasoning pipeline built around a strong GPT-5.5 video QA solver and a set of question-aware evidence ledgers. The initial solver answers each question from a uniform video representation, while routed ledgers are prompted to make the required targets, count units, reference frames, and temporal or spatial scope explicit for counting, spatial, endpoint, viewpoint, and dialogue reasoning. External tools such as open-vocabulary detection, depth cues, pair crops, ASR, and scene-graph ledgers are used only as evidence sources. A conservative gate keeps the current answer unless independent evidence uniquely supports a different option. The final evidence-gated pipeline achieves 92.95% overall accuracy and 93.79% macro accuracy on the challenge test split.

cs.CV

VidPrism: Heterogeneous Mixture of Experts for Image-to-Video Transfer

With the rapid development of pre-training technologies, adapting large-scale Vision-Language Models (VLMs) for video understanding \emph{\ie} image-to-video transfer learning has become a dominant paradigm. To achieve superior performance, it raises as an effective strategy among recent advances to employ Mixture-of-Experts (MoE) to enhance VLMs' temporal modeling capabilities. However, conventional MoE designs suffer from expert homogenization, where all experts act as identical generalists, inefficiently learning spatio-temporal features from undifferentiated video streams. To overcome this problem, we propose VidPrism, a novel heterogeneous temporal Mixture-of-Experts framework. VidPrism pioneers a division of labor by deploying functionally specialized experts, each assuming a role ranging from spatial understanding to temporal modeling. To feed these specialists appropriately, we introduce a content-aware, multi-rate sampling module that dynamically generates streams ranging from semantically rich to motion-focused representations, providing specialized inputs for experts. Furthermore, a dynamic, bidirectional fusion mechanism enables synergistic information exchange between these pathways, leading to a comprehensive video representation. Extensive experiments on various video recognition benchmarks demonstrate that VidPrism achieves state-of-the-art performance and effectively fosters expert specialization. Our source code is available at \href{https://github.com/Lrrrr549/VidPrism.git}{https://github.com/Lrrrr549/VidPrism.git}.

cs.CV

Detecting Hallucinations for Large Language Model-based Knowledge Graph Reasoning

Knowledge graph (KG) reasoning infers new knowledge from existing facts and is widely applied in question answering, recommendation, and decision support. With the rapid development of large language models (LLMs), LLM-based KG reasoning frameworks have become increasingly popular by leveraging retrieved KG information. However, hallucinations in LLMs remain a critical issue. Even when relevant KG knowledge is incorporated, models may still generate incorrect outputs, leading to misinformation and unreliable decisions. Existing hallucination detection methods either focus on LLM internal states or verify consistency with retrieved contexts, but both overlook the structural information in KGs, resulting in suboptimal performance. To address this gap, we propose LUCID, the first halLUcination deteCtIon method for LLM-based knowleDge graph reasoning frameworks. LUCID jointly leverages LLM attention scores, KG semantics, and structural information. Specifically, it extracts node and edge features from attention scores and semantic similarities, and integrates them with KG structure using a graph neural network. We also construct manually annotated benchmark datasets for evaluation. Experiments on nine datasets show that LUCID achieves state of the art performance compared to 15 baselines.

cs.CL

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

cs.CV

Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning

Evaluating whether human action is standard or not and providing reasonable feedback to improve action standardization is very crucial but challenging in real-world scenarios. However, current video understanding methods are mainly concerned with what and where the action is, which is unable to meet the requirements. Meanwhile, most of the existing datasets lack the labels indicating the degree of action standardization, and the action quality assessment datasets lack explainability and detailed feedback. Therefore, we define a new Human Action Form Assessment (AFA) task, and introduce a new diverse dataset CoT-AFA, which contains a large scale of fitness and martial arts videos with multi-level annotations for comprehensive video analysis. We enrich the CoT-AFA dataset with a novel Chain-of-Thought explanation paradigm. Instead of offering isolated feedback, our explanations provide a complete reasoning process--from identifying an action step to analyzing its outcome and proposing a concrete solution. Furthermore, we propose a framework named Explainable Fitness Assessor, which can not only judge an action but also explain why and provide a solution. This framework employs two parallel processing streams and a dynamic gating mechanism to fuse visual and semantic information, thereby boosting its analytical capabilities. The experimental results demonstrate that our method has achieved improvements in explanation generation (e.g., +16.0% in CIDEr), action classification (+2.7% in accuracy) and quality assessment (+2.1% in accuracy), revealing great potential of CoT-AFA for future studies. Our dataset and source code is available at https://github.com/MICLAB-BUPT/EFA.

cs.CV

RoboDriveVLM: A Novel Benchmark and Baseline towards Robust Vision-Language Models for Autonomous Driving

Current Vision-Language Model (VLM)-based end-to-end autonomous driving systems often leverage large language models to generate driving decisions directly based on their understanding of the current scene. However, such systems introduce multiple risks in real-world driving scenarios. To evaluate whether VLMs are truly viable for autonomous driving, we introduce RoboDriveBench, the first robustness benchmark focused on end-to-end trajectory prediction tasks. This benchmark systematically evaluates two critical categories of real-world challenges for VLM-based end-to-end autonomous driving systems through 11 simulated scenarios encompassing various corruption types, including 6 scenarios of sensor corruption caused by environmental variations, along with 5 cases of prompt corruption resulting from human intervention and data transmission failures. Each corruption type includes 250 unique driving scenarios and 5,689 frames, resulting in 64,559 total trajectory prediction cases per evaluation. To overcome these real-world challenges, we propose a novel VLM-based autonomous driving framework called RoboDriveVLM, which enhances robustness by mapping more multimodal data-e.g., lidar and radar-into a unified latent space. Furthermore, we introduce a new Test-Time Adaptation (TTA) method based on cross-modal knowledge distillation to improve the robustness of VLM-based autonomous driving systems. Through extensive experiments, our work highlights the limitations of current VLM-based end-to-end autonomous driving systems and provides a more reliable solution for real-world deployment. Source code and datasets will be released.

cs.AI

Multi-Modal Scene Graph with Kolmogorov-Arnold Experts for Audio-Visual Question Answering

In this paper, we propose a novel Multi-Modal Scene Graph with Kolmogorov-Arnold Expert Network for Audio-Visual Question Answering (SHRIKE). The task aims to mimic human reasoning by extracting and fusing information from audio-visual scenes, with the main challenge being the identification of question-relevant cues from complex audio-visual content. Existing methods fail to capture the structural information within videos and suffer from insufficient fine-grained modeling of multi-modal features. To address these issues, we are the first to introduce a new multi-modal scene graph that explicitly models objects and their relationships as a visually grounded, structured representation of the audio-visual scene, yielding 461,292 relation triplets over 9,288 musical performance videos. Furthermore, we design a Kolmogorov-Arnold Network (KAN)-based Mixture of Experts (MoE) to enhance the expressive power of the temporal integration stage. This enables more fine-grained modeling of cross-modal interactions within the question-aware fused audio-visual representation, capturing richer and more nuanced patterns and improving temporal reasoning performance. We evaluate the model on the established MUSIC-AVQA and MUSIC-AVQA v2 benchmarks, where it achieves state-of-the-art performance, reaching 78.14% average accuracy on MUSIC-AVQA, surpassing the previous best method QA-TIGER and ranking first under all four configurations of MUSIC-AVQA v2.0. Code and model checkpoints will be publicly released at https://github.com/feel12348/SHRIKE.

cs.AI

Synergistic Tensor and Pipeline Parallelism

In the machine learning system, the hybrid model parallelism combining tensor parallelism (TP) and pipeline parallelism (PP) has become the dominant solution for distributed training of Large Language Models~(LLMs) and Multimodal LLMs (MLLMs). However, TP introduces significant collective communication overheads, while PP suffers from synchronization inefficiencies such as pipeline bubbles. Existing works primarily address these challenges from isolated perspectives, focusing either on overlapping TP communication or on flexible PP scheduling to mitigate pipeline bubbles. In this paper, we propose a new synergistic tensor and pipeline parallelism schedule that simultaneously reduces both types of bubbles. Our proposed schedule decouples the forward and backward passes in PP into fine-grained computation units, which are then braided to form a composite computation sequence. This compositional structure enables near-complete elimination of TP-related bubbles. Building upon this structure, we further design the PP schedule to minimize PP bubbles. Experimental results demonstrate that our approach improves training throughput by up to 12% for LLMs and 16% for MLLMs compared to existing scheduling methods. Our source code is avaiable at https://github.com/MICLAB-BUPT/STP.

cs.DC

A Dynamic Service Offloading Algorithm Based on Lyapunov Optimization in Edge Computing

This study investigates the trade-off between system stability and offloading cost in collaborative edge computing. While collaborative offloading among multiple edge servers enhances resource utilization, existing methods often overlook the role of queue stability in overall system performance. To address this, a multi-hop data transmission model is developed, along with a cost model that captures both energy consumption and delay. A time-varying queue model is then introduced to maintain system stability. Based on Lyapunov optimization, a dynamic offloading algorithm (LDSO) is proposed to minimize offloading cost while ensuring long-term stability. Theoretical analysis and experimental results verify that the proposed LDSO achieves significant improvements in both cost efficiency and system stability compared to the state-of-the-art.

cs.NI

SoccerNet 2025 Challenges Results

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

cs.CV

SafeDriveRAG: Towards Safe Autonomous Driving with Knowledge Graph-based Retrieval-Augmented Generation

In this work, we study how vision-language models (VLMs) can be utilized to enhance the safety for the autonomous driving system, including perception, situational understanding, and path planning. However, existing research has largely overlooked the evaluation of these models in traffic safety-critical driving scenarios. To bridge this gap, we create the benchmark (SafeDrive228K) and propose a new baseline based on VLM with knowledge graph-based retrieval-augmented generation (SafeDriveRAG) for visual question answering (VQA). Specifically, we introduce SafeDrive228K, the first large-scale multimodal question-answering benchmark comprising 228K examples across 18 sub-tasks. This benchmark encompasses a diverse range of traffic safety queries, from traffic accidents and corner cases to common safety knowledge, enabling a thorough assessment of the comprehension and reasoning abilities of the models. Furthermore, we propose a plug-and-play multimodal knowledge graph-based retrieval-augmented generation approach that employs a novel multi-scale subgraph retrieval algorithm for efficient information retrieval. By incorporating traffic safety guidelines collected from the Internet, this framework further enhances the model's capacity to handle safety-critical situations. Finally, we conduct comprehensive evaluations on five mainstream VLMs to assess their reliability in safety-sensitive driving tasks. Experimental results demonstrate that integrating RAG significantly improves performance, achieving a +4.73% gain in Traffic Accidents tasks, +8.79% in Corner Cases tasks and +14.57% in Traffic Safety Commonsense across five mainstream VLMs, underscoring the potential of our proposed benchmark and methodology for advancing research in traffic safety. Our source code and data are available at https://github.com/Lumos0507/SafeDriveRAG.

cs.AI