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Huadong Ma

Publications and source records attributed to Huadong Ma.

At least 37 records · Page 2Linked to original sources

RoboDriveVLM: A Novel Benchmark and Baseline towards Robust Vision-Language Models for Autonomous Driving

Current Vision-Language Model (VLM)-based end-to-end autonomous driving systems often leverage large language models to generate driving decisions directly based on their understanding of the current scene. However, such systems introduce multiple risks in real-world driving scenarios. To evaluate whether VLMs are truly viable for autonomous driving, we introduce RoboDriveBench, the first robustness benchmark focused on end-to-end trajectory prediction tasks. This benchmark systematically evaluates two critical categories of real-world challenges for VLM-based end-to-end autonomous driving systems through 11 simulated scenarios encompassing various corruption types, including 6 scenarios of sensor corruption caused by environmental variations, along with 5 cases of prompt corruption resulting from human intervention and data transmission failures. Each corruption type includes 250 unique driving scenarios and 5,689 frames, resulting in 64,559 total trajectory prediction cases per evaluation. To overcome these real-world challenges, we propose a novel VLM-based autonomous driving framework called RoboDriveVLM, which enhances robustness by mapping more multimodal data-e.g., lidar and radar-into a unified latent space. Furthermore, we introduce a new Test-Time Adaptation (TTA) method based on cross-modal knowledge distillation to improve the robustness of VLM-based autonomous driving systems. Through extensive experiments, our work highlights the limitations of current VLM-based end-to-end autonomous driving systems and provides a more reliable solution for real-world deployment. Source code and datasets will be released.

cs.AI↗

Synergistic Tensor and Pipeline Parallelism

In the machine learning system, the hybrid model parallelism combining tensor parallelism (TP) and pipeline parallelism (PP) has become the dominant solution for distributed training of Large Language Models~(LLMs) and Multimodal LLMs (MLLMs). However, TP introduces significant collective communication overheads, while PP suffers from synchronization inefficiencies such as pipeline bubbles. Existing works primarily address these challenges from isolated perspectives, focusing either on overlapping TP communication or on flexible PP scheduling to mitigate pipeline bubbles. In this paper, we propose a new synergistic tensor and pipeline parallelism schedule that simultaneously reduces both types of bubbles. Our proposed schedule decouples the forward and backward passes in PP into fine-grained computation units, which are then braided to form a composite computation sequence. This compositional structure enables near-complete elimination of TP-related bubbles. Building upon this structure, we further design the PP schedule to minimize PP bubbles. Experimental results demonstrate that our approach improves training throughput by up to 12% for LLMs and 16% for MLLMs compared to existing scheduling methods. Our source code is avaiable at https://github.com/MICLAB-BUPT/STP.

cs.DC↗

Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regression

Action Quality Assessment (AQA), which aims at automatic and fair evaluation of athletic performance, has gained increasing attention in recent years. However, athletes are often in rapid movement and the corresponding visual appearance variances are subtle, making it challenging to capture fine-grained pose differences and leading to poor estimation performance. Furthermore, most common AQA tasks, such as diving in sports, are usually divided into multiple sub-actions, each of which contains different durations. However, existing methods focus on segmenting the video into fixed frames, which disrupts the temporal continuity of sub-actions resulting in unavoidable prediction errors. To address these challenges, we propose a novel action quality assessment method through hierarchically pose-guided multi-stage contrastive regression. Firstly, we introduce a multi-scale dynamic visual-skeleton encoder to capture fine-grained spatio-temporal visual and skeletal features. Then, a procedure segmentation network is introduced to separate different sub-actions and obtain segmented features. Afterwards, the segmented visual and skeletal features are both fed into a multi-modal fusion module as physics structural priors, to guide the model in learning refined activity similarities and variances. Finally, a multi-stage contrastive learning regression approach is employed to learn discriminative representations and output prediction results. In addition, we introduce a newly-annotated FineDiving-Pose Dataset to improve the current low-quality human pose labels. In experiments, the results on FineDiving and MTL-AQA datasets demonstrate the effectiveness and superiority of our proposed approach. Our source code and dataset are available at https://github.com/Lumos0507/HP-MCoRe.

cs.CV↗

A Dynamic Service Offloading Algorithm Based on Lyapunov Optimization in Edge Computing

This study investigates the trade-off between system stability and offloading cost in collaborative edge computing. While collaborative offloading among multiple edge servers enhances resource utilization, existing methods often overlook the role of queue stability in overall system performance. To address this, a multi-hop data transmission model is developed, along with a cost model that captures both energy consumption and delay. A time-varying queue model is then introduced to maintain system stability. Based on Lyapunov optimization, a dynamic offloading algorithm (LDSO) is proposed to minimize offloading cost while ensuring long-term stability. Theoretical analysis and experimental results verify that the proposed LDSO achieves significant improvements in both cost efficiency and system stability compared to the state-of-the-art.

cs.NI↗

SoccerNet 2025 Challenges Results

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

cs.CV↗

SafeDriveRAG: Towards Safe Autonomous Driving with Knowledge Graph-based Retrieval-Augmented Generation

In this work, we study how vision-language models (VLMs) can be utilized to enhance the safety for the autonomous driving system, including perception, situational understanding, and path planning. However, existing research has largely overlooked the evaluation of these models in traffic safety-critical driving scenarios. To bridge this gap, we create the benchmark (SafeDrive228K) and propose a new baseline based on VLM with knowledge graph-based retrieval-augmented generation (SafeDriveRAG) for visual question answering (VQA). Specifically, we introduce SafeDrive228K, the first large-scale multimodal question-answering benchmark comprising 228K examples across 18 sub-tasks. This benchmark encompasses a diverse range of traffic safety queries, from traffic accidents and corner cases to common safety knowledge, enabling a thorough assessment of the comprehension and reasoning abilities of the models. Furthermore, we propose a plug-and-play multimodal knowledge graph-based retrieval-augmented generation approach that employs a novel multi-scale subgraph retrieval algorithm for efficient information retrieval. By incorporating traffic safety guidelines collected from the Internet, this framework further enhances the model's capacity to handle safety-critical situations. Finally, we conduct comprehensive evaluations on five mainstream VLMs to assess their reliability in safety-sensitive driving tasks. Experimental results demonstrate that integrating RAG significantly improves performance, achieving a +4.73% gain in Traffic Accidents tasks, +8.79% in Corner Cases tasks and +14.57% in Traffic Safety Commonsense across five mainstream VLMs, underscoring the potential of our proposed benchmark and methodology for advancing research in traffic safety. Our source code and data are available at https://github.com/Lumos0507/SafeDriveRAG.

cs.AI↗

T2SG: Traffic Topology Scene Graph for Topology Reasoning in Autonomous Driving

Understanding the traffic scenes and then generating high-definition (HD) maps present significant challenges in autonomous driving. In this paper, we defined a novel Traffic Topology Scene Graph, a unified scene graph explicitly modeling the lane, controlled and guided by different road signals (e.g., right turn), and topology relationships among them, which is always ignored by previous high-definition (HD) mapping methods. For the generation of T2SG, we propose TopoFormer, a novel one-stage Topology Scene Graph TransFormer with two newly designed layers. Specifically, TopoFormer incorporates a Lane Aggregation Layer (LAL) that leverages the geometric distance among the centerline of lanes to guide the aggregation of global information. Furthermore, we proposed a Counterfactual Intervention Layer (CIL) to model the reasonable road structure ( e.g., intersection, straight) among lanes under counterfactual intervention. Then the generated T2SG can provide a more accurate and explainable description of the topological structure in traffic scenes. Experimental results demonstrate that TopoFormer outperforms existing methods on the T2SG generation task, and the generated T2SG significantly enhances traffic topology reasoning in downstream tasks, achieving a state-of-the-art performance of 46.3 OLS on the OpenLane-V2 benchmark. We will release our source code and model.

cs.CV↗

DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

cs.CV↗

The Tenth NTIRE 2025 Image Denoising Challenge Report

This paper presents an overview of the NTIRE 2025 Image Denoising Challenge (σ = 50), highlighting the proposed methodologies and corresponding results. The primary objective is to develop a network architecture capable of achieving high-quality denoising performance, quantitatively evaluated using PSNR, without constraints on computational complexity or model size. The task assumes independent additive white Gaussian noise (AWGN) with a fixed noise level of 50. A total of 290 participants registered for the challenge, with 20 teams successfully submitting valid results, providing insights into the current state-of-the-art in image denoising.

cs.CV↗

Global-Local Tree Search in VLMs for 3D Indoor Scene Generation

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

cs.CV↗

Semi-Supervised Teacher-Reference-Student Architecture for Action Quality Assessment

Existing action quality assessment (AQA) methods often require a large number of label annotations for fully supervised learning, which are laborious and expensive. In practice, the labeled data are difficult to obtain because the AQA annotation process requires domain-specific expertise. In this paper, we propose a novel semi-supervised method, which can be utilized for better assessment of the AQA task by exploiting a large amount of unlabeled data and a small portion of labeled data. Differing from the traditional teacher-student network, we propose a teacher-reference-student architecture to learn both unlabeled and labeled data, where the teacher network and the reference network are used to generate pseudo-labels for unlabeled data to supervise the student network. Specifically, the teacher predicts pseudo-labels by capturing high-level features of unlabeled data. The reference network provides adequate supervision of the student network by referring to additional action information. Moreover, we introduce confidence memory to improve the reliability of pseudo-labels by storing the most accurate ever output of the teacher network and reference network. To validate our method, we conduct extensive experiments on three AQA benchmark datasets. Experimental results show that our method achieves significant improvements and outperforms existing semi-supervised AQA methods.

cs.CV↗

XR-VLM: Cross-Relationship Modeling with Multi-part Prompts and Visual Features for Fine-Grained Recognition

Vision-Language Models (VLMs) have demonstrated impressive performance on various visual tasks, yet they still require adaptation on downstream tasks to achieve optimal performance. Recently, various adaptation technologies have been proposed, but we observe they often underperform in fine-grained visual recognition, which requires models to capture subtle yet discriminative features to distinguish similar sub-categories. Current adaptation methods typically rely on an alignment-based prediction framework, \ie the visual feature is compared with each class prompt for similarity calculation as the final prediction, which lacks class interaction during the forward pass. Besides, learning single uni-modal feature further restricts the model's expressive capacity. Therefore, we propose a novel mechanism, XR-VLM, to discover subtle differences by modeling cross-relationships, which specifically excels in scenarios involving multiple features. Our method introduces a unified multi-part visual feature extraction module designed to seamlessly integrate with the diverse backbones inherent in VLMs. Additionally, we develop a multi-part prompt learning module to capture multi-perspective descriptions of sub-categories. To further enhance discriminative capability, we propose a cross relationship modeling pattern that combines visual feature with all class prompt features, enabling a deeper exploration of the relationships between these two modalities. Extensive experiments have been conducted on various fine-grained datasets, and the results demonstrate that our method achieves significant improvements compared to current state-of-the-art approaches. Code will be released.

cs.CV↗

Robust Disentangled Counterfactual Learning for Physical Audiovisual Commonsense Reasoning

In this paper, we propose a new Robust Disentangled Counterfactual Learning (RDCL) approach for physical audiovisual commonsense reasoning. The task aims to infer objects' physics commonsense based on both video and audio input, with the main challenge being how to imitate the reasoning ability of humans, even under the scenario of missing modalities. Most of the current methods fail to take full advantage of different characteristics in multi-modal data, and lacking causal reasoning ability in models impedes the progress of implicit physical knowledge inferring. To address these issues, our proposed RDCL method decouples videos into static (time-invariant) and dynamic (time-varying) factors in the latent space by the disentangled sequential encoder, which adopts a variational autoencoder (VAE) to maximize the mutual information with a contrastive loss function. Furthermore, we introduce a counterfactual learning module to augment the model's reasoning ability by modeling physical knowledge relationships among different objects under counterfactual intervention. To alleviate the incomplete modality data issue, we introduce a robust multimodal learning method to recover the missing data by decomposing the shared features and model-specific features. Our proposed method is a plug-and-play module that can be incorporated into any baseline including VLMs. In experiments, we show that our proposed method improves the reasoning accuracy and robustness of baseline methods and achieves the state-of-the-art performance.

cs.CV↗

Towards Robust Unsupervised Attention Prediction in Autonomous Driving

Robustly predicting attention regions of interest for self-driving systems is crucial for driving safety but presents significant challenges due to the labor-intensive nature of obtaining large-scale attention labels and the domain gap between self-driving scenarios and natural scenes. These challenges are further exacerbated by complex traffic environments, including camera corruption under adverse weather, noise interferences, and central bias from long-tail distributions. To address these issues, we propose a robust unsupervised attention prediction method. An Uncertainty Mining Branch refines predictions by analyzing commonalities and differences across multiple pre-trained models on natural scenes, while a Knowledge Embedding Block bridges the domain gap by incorporating driving knowledge to adaptively enhance pseudo-labels. Additionally, we introduce RoboMixup, a novel data augmentation method that improves robustness against corruption through soft attention and dynamic augmentation, and mitigates central bias by integrating random cropping into Mixup as a regularizer. To systematically evaluate robustness in self-driving attention prediction, we introduce the DriverAttention-C benchmark, comprising over 100k frames across three subsets: BDD-A-C, DR(eye)VE-C, and DADA-2000-C. Our method achieves performance equivalent to or surpassing fully supervised state-of-the-art approaches on three public datasets and the proposed robustness benchmark, reducing relative corruption degradation by 58.8% and 52.8%, and improving central bias robustness by 12.4% and 11.4% in KLD and CC metrics, respectively. Code and data are available at https://github.com/zaplm/DriverAttention.

cs.CV↗

A New Teacher-Reviewer-Student Framework for Semi-supervised 2D Human Pose Estimation

Conventional 2D human pose estimation methods typically require extensive labeled annotations, which are both labor-intensive and expensive. In contrast, semi-supervised 2D human pose estimation can alleviate the above problems by leveraging a large amount of unlabeled data along with a small portion of labeled data. Existing semi-supervised 2D human pose estimation methods update the network through backpropagation, ignoring crucial historical information from the previous training process. Therefore, we propose a novel semi-supervised 2D human pose estimation method by utilizing a newly designed Teacher-Reviewer-Student framework. Specifically, we first mimic the phenomenon that human beings constantly review previous knowledge for consolidation to design our framework, in which the teacher predicts results to guide the student's learning and the reviewer stores important historical parameters to provide additional supervision signals. Secondly, we introduce a Multi-level Feature Learning strategy, which utilizes the outputs from different stages of the backbone to estimate the heatmap to guide network training, enriching the supervisory information while effectively capturing keypoint relationships. Finally, we design a data augmentation strategy, i.e., Keypoint-Mix, to perturb pose information by mixing different keypoints, thus enhancing the network's ability to discern keypoints. Extensive experiments on publicly available datasets, demonstrate our method achieves significant improvements compared to the existing methods.

cs.CV↗

Human Grasp Generation for Rigid and Deformable Objects with Decomposed VQ-VAE

Generating realistic human grasps is crucial yet challenging for object manipulation in computer graphics and robotics. Current methods often struggle to generate detailed and realistic grasps with full finger-object interaction, as they typically rely on encoding the entire hand and estimating both posture and position in a single step. Additionally, simulating object deformation during grasp generation is still difficult, as modeling such deformation requires capturing the comprehensive relationship among points of the object's surface. To address these limitations, we propose a novel improved Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE-2), which decomposes the hand into distinct parts and encodes them separately. This part-aware architecture allows for more precise management of hand-object interactions. Furthermore, we introduce a dual-stage decoding strategy that first predicts the grasp type under skeletal constraints and then identifies the optimal grasp position, enhancing both the realism and adaptability of the model to unseen interactions. Furthermore, we introduce a new Mesh UFormer as the backbone network to extract the hierarchical structural representations from the mesh and propose a new normal vector-guided position encoding to simulate the hand-object deformation. In experiments, our model achieves a relative improvement of approximately 14.1% in grasp quality compared to state-of-the-art methods across four widely used benchmarks. Our comparisons with other backbone networks show relative improvements of 2.23% in Hand-object Contact Distance and 5.86% in Quality Index on deformable and rigid object based datasets, respectively. Our source code and model are available at https://github.com/florasion/D-VQVAE.

cs.RO↗

VIoTGPT: Learning to Schedule Vision Tools in LLMs towards Intelligent Video Internet of Things

Video Internet of Things (VIoT) has shown full potential in collecting an unprecedented volume of video data. How to schedule the domain-specific perceiving models and analyze the collected videos uniformly, efficiently, and especially intelligently to accomplish complicated tasks is challenging. To address the challenge, we build VIoTGPT, the framework based on LLMs to correctly interact with humans, query knowledge videos, and invoke vision models to analyze multimedia data collaboratively. To support VIoTGPT and related future works, we meticulously crafted the VIoT-Tool dataset, including the training dataset and the benchmark involving 11 representative vision models across three categories based on semi-automatic annotations. To guide LLM to act as the intelligent agent towards intelligent VIoT, we resort to the ReAct instruction tuning method based on VIoT-Tool to learn the tool capability. Quantitative and qualitative experiments and analyses demonstrate the effectiveness of VIoTGPT. We believe VIoTGPT contributes to improving human-centered experiences in VIoT applications. The project website is https://github.com/zhongyy/VIoTGPT.

cs.CV↗

Towards Efficient Object Re-Identification with A Novel Cloud-Edge Collaborative Framework

Object re-identification (ReID) is committed to searching for objects of the same identity across cameras, and its real-world deployment is gradually increasing. Current ReID methods assume that the deployed system follows the centralized processing paradigm, i.e., all computations are conducted in the cloud server and edge devices are only used to capture images. As the number of videos experiences a rapid escalation, this paradigm has become impractical due to the finite computational resources in the cloud server. Therefore, the ReID system should be converted to fit in the cloud-edge collaborative processing paradigm, which is crucial to boost its scalability and practicality. However, current works lack relevant research on this important specific issue, making it difficult to adapt them into a cloud-edge framework effectively. In this paper, we propose a cloud-edge collaborative inference framework for ReID systems, aiming to expedite the return of the desired image captured by the camera to the cloud server by learning the spatial-temporal correlations among objects. In the system, a Distribution-aware Correlation Modeling network (DaCM) is particularly proposed to embed the spatial-temporal correlations of the camera network implicitly into a graph structure, and it can be applied 1) in the cloud to regulate the size of the upload window and 2) on the edge device to adjust the sequence of images, respectively. Notably, the proposed DaCM can be seamlessly combined with traditional ReID methods, enabling their application within our proposed edge-cloud collaborative framework. Extensive experiments demonstrate that our method obviously reduces transmission overhead and significantly improves performance.

cs.CV↗