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Huazheng Wang

Publications and source records attributed to Huazheng Wang.

At least 55 records · Page 3Linked to original sources

Conversational Dueling Bandits in Generalized Linear Models

Conversational recommendation systems elicit user preferences by interacting with users to obtain their feedback on recommended commodities. Such systems utilize a multi-armed bandit framework to learn user preferences in an online manner and have received great success in recent years. However, existing conversational bandit methods have several limitations. First, they only enable users to provide explicit binary feedback on the recommended items or categories, leading to ambiguity in interpretation. In practice, users are usually faced with more than one choice. Relative feedback, known for its informativeness, has gained increasing popularity in recommendation system design. Moreover, current contextual bandit methods mainly work under linear reward assumptions, ignoring practical non-linear reward structures in generalized linear models. Therefore, in this paper, we introduce relative feedback-based conversations into conversational recommendation systems through the integration of dueling bandits in generalized linear models (GLM) and propose a novel conversational dueling bandit algorithm called ConDuel. Theoretical analyses of regret upper bounds and empirical validations on synthetic and real-world data underscore ConDuel's efficacy. We also demonstrate the potential to extend our algorithm to multinomial logit bandits with theoretical and experimental guarantees, which further proves the applicability of the proposed framework.

cs.LG↗

Contractual Reinforcement Learning: Pulling Arms with Invisible Hands

The agency problem emerges in today's large scale machine learning tasks, where the learners are unable to direct content creation or enforce data collection. In this work, we propose a theoretical framework for aligning economic interests of different stakeholders in the online learning problems through contract design. The problem, termed \emph{contractual reinforcement learning}, naturally arises from the classic model of Markov decision processes, where a learning principal seeks to optimally influence the agent's action policy for their common interests through a set of payment rules contingent on the realization of next state. For the planning problem, we design an efficient dynamic programming algorithm to determine the optimal contracts against the far-sighted agent. For the learning problem, we introduce a generic design of no-regret learning algorithms to untangle the challenges from robust design of contracts to the balance of exploration and exploitation, reducing the complexity analysis to the construction of efficient search algorithms. For several natural classes of problems, we design tailored search algorithms that provably achieve $\tilde{O}(\sqrt{T})$ regret. We also present an algorithm with $\tilde{O}(T^{2/3})$ for the general problem that improves the existing analysis in online contract design with mild technical assumptions.

cs.LG↗

Adversarial Attacks on Combinatorial Multi-Armed Bandits

We study reward poisoning attacks on Combinatorial Multi-armed Bandits (CMAB). We first provide a sufficient and necessary condition for the attackability of CMAB, a notion to capture the vulnerability and robustness of CMAB. The attackability condition depends on the intrinsic properties of the corresponding CMAB instance such as the reward distributions of super arms and outcome distributions of base arms. Additionally, we devise an attack algorithm for attackable CMAB instances. Contrary to prior understanding of multi-armed bandits, our work reveals a surprising fact that the attackability of a specific CMAB instance also depends on whether the bandit instance is known or unknown to the adversary. This finding indicates that adversarial attacks on CMAB are difficult in practice and a general attack strategy for any CMAB instance does not exist since the environment is mostly unknown to the adversary. We validate our theoretical findings via extensive experiments on real-world CMAB applications including probabilistic maximum covering problem, online minimum spanning tree, cascading bandits for online ranking, and online shortest path.

cs.LG↗

FCOM: A Federated Collaborative Online Monitoring Framework via Representation Learning

Online learning has demonstrated notable potential to dynamically allocate limited resources to monitor a large population of processes, effectively balancing the exploitation of processes yielding high rewards, and the exploration of uncertain processes. However, most online learning algorithms were designed under 1) a centralized setting that requires data sharing across processes to obtain an accurate prediction or 2) a homogeneity assumption that estimates a single global model from the decentralized data. To facilitate the online learning of heterogeneous processes from the decentralized data, we propose a federated collaborative online monitoring method, which captures the latent representative models inherent in the population through representation learning and designs a novel federated collaborative UCB algorithm to estimate the representative models from sequentially observed decentralized data. The efficiency of our method is illustrated through theoretical analysis, simulation studies, and decentralized cognitive degradation monitoring in Alzheimer's disease.

cs.LG↗

Embodied LLM Agents Learn to Cooperate in Organized Teams

Large Language Models (LLMs) have emerged as integral tools for reasoning, planning, and decision-making, drawing upon their extensive world knowledge and proficiency in language-related tasks. LLMs thus hold tremendous potential for natural language interaction within multi-agent systems to foster cooperation. However, LLM agents tend to over-report and comply with any instruction, which may result in information redundancy and confusion in multi-agent cooperation. Inspired by human organizations, this paper introduces a framework that imposes prompt-based organization structures on LLM agents to mitigate these problems. Through a series of experiments with embodied LLM agents and human-agent collaboration, our results highlight the impact of designated leadership on team efficiency, shedding light on the leadership qualities displayed by LLM agents and their spontaneous cooperative behaviors. Further, we harness the potential of LLMs to propose enhanced organizational prompts, via a Criticize-Reflect process, resulting in novel organization structures that reduce communication costs and enhance team efficiency.

cs.AI↗

PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback

We present a novel unified bilevel optimization-based framework, \textsf{PARL}, formulated to address the recently highlighted critical issue of policy alignment in reinforcement learning using utility or preference-based feedback. We identify a major gap within current algorithmic designs for solving policy alignment due to a lack of precise characterization of the dependence of the alignment objective on the data generated by policy trajectories. This shortfall contributes to the sub-optimal performance observed in contemporary algorithms. Our framework addressed these concerns by explicitly parameterizing the distribution of the upper alignment objective (reward design) by the lower optimal variable (optimal policy for the designed reward). Interestingly, from an optimization perspective, our formulation leads to a new class of stochastic bilevel problems where the stochasticity at the upper objective depends upon the lower-level variable. {True to our best knowledge, this work presents the first formulation of the RLHF as a bilevel optimization problem which generalizes the existing RLHF formulations and addresses the existing distribution shift issues in RLHF formulations.} To demonstrate the efficacy of our formulation in resolving alignment issues in RL, we devised an algorithm named \textsf{A-PARL} to solve PARL problem, establishing sample complexity bounds of order $\mathcal{O}(1/T)$. Our empirical results substantiate that the proposed \textsf{PARL} can address the alignment concerns in RL by showing significant improvements (up to 63\% in terms of required samples) for policy alignment in large-scale environments of the Deepmind control suite and Meta world tasks.

cs.LG↗

Stealthy Adversarial Attacks on Stochastic Multi-Armed Bandits

Adversarial attacks against stochastic multi-armed bandit (MAB) algorithms have been extensively studied in the literature. In this work, we focus on reward poisoning attacks and find most existing attacks can be easily detected by our proposed detection method based on the test of homogeneity, due to their aggressive nature in reward manipulations. This motivates us to study the notion of stealthy attack against stochastic MABs and investigate the resulting attackability. Our analysis shows that against two popularly employed MAB algorithms, UCB1 and $ε$-greedy, the success of a stealthy attack depends on the environmental conditions and the realized reward of the arm pulled in the first round. We also analyze the situation for general MAB algorithms equipped with our attack detection method and find that it is possible to have a stealthy attack that almost always succeeds. This brings new insights into the security risks of MAB algorithms.

cs.LG↗

Tree Search-Based Evolutionary Bandits for Protein Sequence Optimization

While modern biotechnologies allow synthesizing new proteins and function measurements at scale, efficiently exploring a protein sequence space and engineering it remains a daunting task due to the vast sequence space of any given protein. Protein engineering is typically conducted through an iterative process of adding mutations to the wild-type or lead sequences, recombination of mutations, and running new rounds of screening. To enhance the efficiency of such a process, we propose a tree search-based bandit learning method, which expands a tree starting from the initial sequence with the guidance of a bandit machine learning model. Under simplified assumptions and a Gaussian Process prior, we provide theoretical analysis and a Bayesian regret bound, demonstrating that the combination of local search and bandit learning method can efficiently discover a near-optimal design. The full algorithm is compatible with a suite of randomized tree search heuristics, machine learning models, pre-trained embeddings, and bandit techniques. We test various instances of the algorithm across benchmark protein datasets using simulated screens. Experiment results demonstrate that the algorithm is both sample-efficient and able to find top designs using reasonably small mutation counts.

q-bio.BM↗

Multi-Agent Join

It is crucial to provide real-time performance in many applications, such as interactive and exploratory data analysis. In these settings, users often need to view subsets of query results quickly. It is challenging to deliver such results over large datasets for relational operators over multiple relations, such as join. Join algorithms usually spend a long time on scanning and attempting to join parts of relations that may not generate any result. Current solutions usually require lengthy and repeated preprocessing, which is costly and may not be possible to do in many settings. Also, they often support restricted types of joins. In this paper, we outline a novel approach for achieving efficient join processing in which a scan operator of the join learns during query execution, the portions of its relations that might satisfy the join predicate. We further improve this method using an algorithm in which both scan operators collaboratively learn an efficient join execution strategy. We also show that this approach generalizes traditional and non-learning methods for joining. Our extensive empirical studies using standard benchmarks indicate that this approach outperforms similar methods considerably.

cs.DB↗

Unified Off-Policy Learning to Rank: a Reinforcement Learning Perspective

Off-policy Learning to Rank (LTR) aims to optimize a ranker from data collected by a deployed logging policy. However, existing off-policy learning to rank methods often make strong assumptions about how users generate the click data, i.e., the click model, and hence need to tailor their methods specifically under different click models. In this paper, we unified the ranking process under general stochastic click models as a Markov Decision Process (MDP), and the optimal ranking could be learned with offline reinforcement learning (RL) directly. Building upon this, we leverage offline RL techniques for off-policy LTR and propose the Click Model-Agnostic Unified Off-policy Learning to Rank (CUOLR) method, which could be easily applied to a wide range of click models. Through a dedicated formulation of the MDP, we show that offline RL algorithms can adapt to various click models without complex debiasing techniques and prior knowledge of the model. Results on various large-scale datasets demonstrate that CUOLR consistently outperforms the state-of-the-art off-policy learning to rank algorithms while maintaining consistency and robustness under different click models.

cs.LG↗

Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask humans to provide ratings for state-action pairs on an absolute scale and take these ratings as reward samples directly. Another popular way is to ask humans to rank a small set of state-action pairs by preference and learn a reward function from these preference data. Recently, preference-based methods have demonstrated substantial success in empirical applications such as InstructGPT. In this work, we develop a theoretical comparison between these human feedback approaches in offline contextual bandits and show how human bias and uncertainty in feedback modelings can affect the theoretical guarantees of these approaches. Through this, our results seek to provide a theoretical explanation for the empirical successes of preference-based methods from a modeling perspective.

cs.LG↗

Online Modeling and Monitoring of Dependent Processes under Resource Constraints

Adaptive monitoring of a large population of dynamic processes is critical for the timely detection of abnormal events under limited resources in many healthcare and engineering systems. Examples include the risk-based disease screening and condition-based process monitoring. However, existing adaptive monitoring models either ignore the dependency among processes or overlook the uncertainty in process modeling. To design an optimal monitoring strategy that accurately monitors the processes with poor health conditions and actively collects information for uncertainty reduction, a novel online collaborative learning method is proposed in this study. The proposed method designs a collaborative learning-based upper confidence bound (CL-UCB) algorithm to optimally balance the exploitation and exploration of dependent processes under limited resources. Efficiency of the proposed method is demonstrated through theoretical analysis, simulation studies and an empirical study of adaptive cognitive monitoring in Alzheimer's disease.

cs.LG↗

How Does Diffusion Influence Pretrained Language Models on Out-of-Distribution Data?

Transformer-based pretrained language models (PLMs) have achieved great success in modern NLP. An important advantage of PLMs is good out-of-distribution (OOD) robustness. Recently, diffusion models have attracted a lot of work to apply diffusion to PLMs. It remains under-explored how diffusion influences PLMs on OOD data. The core of diffusion models is a forward diffusion process which gradually applies Gaussian noise to inputs, and a reverse denoising process which removes noise. The noised input reconstruction is a fundamental ability of diffusion models. We directly analyze OOD robustness by measuring the reconstruction loss, including testing the abilities to reconstruct OOD data, and to detect OOD samples. Experiments are conducted by analyzing different training parameters and data statistical features on eight datasets. It shows that finetuning PLMs with diffusion degrades the reconstruction ability on OOD data. The comparison also shows that diffusion models can effectively detect OOD samples, achieving state-of-the-art performance in most of the datasets with an absolute accuracy improvement up to 18%. These results indicate that diffusion reduces OOD robustness of PLMs.

cs.CL↗

Provably Efficient Representation Learning with Tractable Planning in Low-Rank POMDP

In this paper, we study representation learning in partially observable Markov Decision Processes (POMDPs), where the agent learns a decoder function that maps a series of high-dimensional raw observations to a compact representation and uses it for more efficient exploration and planning. We focus our attention on the sub-classes of \textit{$γ$-observable} and \textit{decodable POMDPs}, for which it has been shown that statistically tractable learning is possible, but there has not been any computationally efficient algorithm. We first present an algorithm for decodable POMDPs that combines maximum likelihood estimation (MLE) and optimism in the face of uncertainty (OFU) to perform representation learning and achieve efficient sample complexity, while only calling supervised learning computational oracles. We then show how to adapt this algorithm to also work in the broader class of $γ$-observable POMDPs.

cs.LG↗

Adversarial Attacks on Online Learning to Rank with Stochastic Click Models

We propose the first study of adversarial attacks on online learning to rank. The goal of the adversary is to misguide the online learning to rank algorithm to place the target item on top of the ranking list linear times to time horizon $T$ with a sublinear attack cost. We propose generalized list poisoning attacks that perturb the ranking list presented to the user. This strategy can efficiently attack any no-regret ranker in general stochastic click models. Furthermore, we propose a click poisoning-based strategy named attack-then-quit that can efficiently attack two representative OLTR algorithms for stochastic click models. We theoretically analyze the success and cost upper bound of the two proposed methods. Experimental results based on synthetic and real-world data further validate the effectiveness and cost-efficiency of the proposed attack strategies.

cs.LG↗

Communication Efficient Distributed Learning for Kernelized Contextual Bandits

We tackle the communication efficiency challenge of learning kernelized contextual bandits in a distributed setting. Despite the recent advances in communication-efficient distributed bandit learning, existing solutions are restricted to simple models like multi-armed bandits and linear bandits, which hamper their practical utility. In this paper, instead of assuming the existence of a linear reward mapping from the features to the expected rewards, we consider non-linear reward mappings, by letting agents collaboratively search in a reproducing kernel Hilbert space (RKHS). This introduces significant challenges in communication efficiency as distributed kernel learning requires the transfer of raw data, leading to a communication cost that grows linearly w.r.t. time horizon $T$. We addresses this issue by equipping all agents to communicate via a common Nyström embedding that gets updated adaptively as more data points are collected. We rigorously proved that our algorithm can attain sub-linear rate in both regret and communication cost.

cs.LG↗

Dynamic Global Sensitivity for Differentially Private Contextual Bandits

Bandit algorithms have become a reference solution for interactive recommendation. However, as such algorithms directly interact with users for improved recommendations, serious privacy concerns have been raised regarding its practical use. In this work, we propose a differentially private linear contextual bandit algorithm, via a tree-based mechanism to add Laplace or Gaussian noise to model parameters. Our key insight is that as the model converges during online update, the global sensitivity of its parameters shrinks over time (thus named dynamic global sensitivity). Compared with existing solutions, our dynamic global sensitivity analysis allows us to inject less noise to obtain $(ε, δ)$-differential privacy with added regret caused by noise injection in $\tilde O(\log{T}\sqrt{T}/ε)$. We provide a rigorous theoretical analysis over the amount of noise added via dynamic global sensitivity and the corresponding upper regret bound of our proposed algorithm. Experimental results on both synthetic and real-world datasets confirmed the algorithm's advantage against existing solutions.

cs.LG↗

When Are Linear Stochastic Bandits Attackable?

We study adversarial attacks on linear stochastic bandits: by manipulating the rewards, an adversary aims to control the behaviour of the bandit algorithm. Perhaps surprisingly, we first show that some attack goals can never be achieved. This is in sharp contrast to context-free stochastic bandits, and is intrinsically due to the correlation among arms in linear stochastic bandits. Motivated by this finding, this paper studies the attackability of a $k$-armed linear bandit environment. We first provide a complete necessity and sufficiency characterization of attackability based on the geometry of the arms' context vectors. We then propose a two-stage attack method against LinUCB and Robust Phase Elimination. The method first asserts whether the given environment is attackable; and if yes, it poisons the rewards to force the algorithm to pull a target arm linear times using only a sublinear cost. Numerical experiments further validate the effectiveness and cost-efficiency of the proposed attack method.

cs.LG↗