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Huazheng Wang

Publications and source records attributed to Huazheng Wang.

66 records · Page 4Linked to original sources

Provably Efficient Reinforcement Learning for Online Adaptive Influence Maximization

Online influence maximization aims to maximize the influence spread of a content in a social network with unknown network model by selecting a few seed nodes. Recent studies followed a non-adaptive setting, where the seed nodes are selected before the start of the diffusion process and network parameters are updated when the diffusion stops. We consider an adaptive version of content-dependent online influence maximization problem where the seed nodes are sequentially activated based on real-time feedback. In this paper, we formulate the problem as an infinite-horizon discounted MDP under a linear diffusion process and present a model-based reinforcement learning solution. Our algorithm maintains a network model estimate and selects seed users adaptively, exploring the social network while improving the optimal policy optimistically. We establish $\widetilde O(\sqrt{T})$ regret bound for our algorithm. Empirical evaluations on synthetic network demonstrate the efficiency of our algorithm.

cs.LG↗

Bandit Theory and Thompson Sampling-Guided Directed Evolution for Sequence Optimization

Directed Evolution (DE), a landmark wet-lab method originated in 1960s, enables discovery of novel protein designs via evolving a population of candidate sequences. Recent advances in biotechnology has made it possible to collect high-throughput data, allowing the use of machine learning to map out a protein's sequence-to-function relation. There is a growing interest in machine learning-assisted DE for accelerating protein optimization. Yet the theoretical understanding of DE, as well as the use of machine learning in DE, remains limited. In this paper, we connect DE with the bandit learning theory and make a first attempt to study regret minimization in DE. We propose a Thompson Sampling-guided Directed Evolution (TS-DE) framework for sequence optimization, where the sequence-to-function mapping is unknown and querying a single value is subject to costly and noisy measurements. TS-DE updates a posterior of the function based on collected measurements. It uses a posterior-sampled function estimate to guide the crossover recombination and mutation steps in DE. In the case of a linear model, we show that TS-DE enjoys a Bayesian regret of order $\tilde O(d^{2}\sqrt{MT})$, where $d$ is feature dimension, $M$ is population size and $T$ is number of rounds. This regret bound is nearly optimal, confirming that bandit learning can provably accelerate DE. It may have implications for more general sequence optimization and evolutionary algorithms.

cs.LG↗

PairRank: Online Pairwise Learning to Rank by Divide-and-Conquer

Online Learning to Rank (OL2R) eliminates the need of explicit relevance annotation by directly optimizing the rankers from their interactions with users. However, the required exploration drives it away from successful practices in offline learning to rank, which limits OL2R's empirical performance and practical applicability. In this work, we propose to estimate a pairwise learning to rank model online. In each round, candidate documents are partitioned and ranked according to the model's confidence on the estimated pairwise rank order, and exploration is only performed on the uncertain pairs of documents, i.e., \emph{divide-and-conquer}. Regret directly defined on the number of mis-ordered pairs is proven, which connects the online solution's theoretical convergence with its expected ranking performance. Comparisons against an extensive list of OL2R baselines on two public learning to rank benchmark datasets demonstrate the effectiveness of the proposed solution.

cs.LG↗

Incentivizing Exploration in Linear Bandits under Information Gap

We study the problem of incentivizing exploration for myopic users in linear bandits, where the users tend to exploit arm with the highest predicted reward instead of exploring. In order to maximize the long-term reward, the system offers compensation to incentivize the users to pull the exploratory arms, with the goal of balancing the trade-off among exploitation, exploration and compensation. We consider a new and practically motivated setting where the context features observed by the user are more informative than those used by the system, e.g., features based on users' private information are not accessible by the system. We propose a new method to incentivize exploration under such information gap, and prove that the method achieves both sublinear regret and sublinear compensation. We theoretical and empirically analyze the added compensation due to the information gap, compared with the case that the system has access to the same context features as the user, i.e., without information gap. We also provide a compensation lower bound of our problem.

cs.LG↗

Unbiased Learning to Rank: Online or Offline?

How to obtain an unbiased ranking model by learning to rank with biased user feedback is an important research question for IR. Existing work on unbiased learning to rank (ULTR) can be broadly categorized into two groups -- the studies on unbiased learning algorithms with logged data, namely the \textit{offline} unbiased learning, and the studies on unbiased parameters estimation with real-time user interactions, namely the \textit{online} learning to rank. While their definitions of \textit{unbiasness} are different, these two types of ULTR algorithms share the same goal -- to find the best models that rank documents based on their intrinsic relevance or utility. However, most studies on offline and online unbiased learning to rank are carried in parallel without detailed comparisons on their background theories and empirical performance. In this paper, we formalize the task of unbiased learning to rank and show that existing algorithms for offline unbiased learning and online learning to rank are just the two sides of the same coin. We evaluate six state-of-the-art ULTR algorithms and find that most of them can be used in both offline settings and online environments with or without minor modifications. Further, we analyze how different offline and online learning paradigms would affect the theoretical foundation and empirical effectiveness of each algorithm on both synthetic and real search data. Our findings could provide important insights and guideline for choosing and deploying ULTR algorithms in practice.

cs.IR↗

A Smoothed Analysis of Online Lasso for the Sparse Linear Contextual Bandit Problem

We investigate the sparse linear contextual bandit problem where the parameter $θ$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition processing, adaptive perturbation (the adaptive perturbation violates the i.i.d perturbation setting) or truncation on the error set. Moreover, the special structures in our results explicitly characterize how the perturbation affects exploration length, guide the design of perturbation together with the fundamental performance limit of perturbation method. Numerical experiments are provided to complement the theoretical analysis.

cs.LG↗

Incentivized Exploration for Multi-Armed Bandits under Reward Drift

We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are provided to complement the theoretical analysis.

cs.LG↗

Variance Reduction in Gradient Exploration for Online Learning to Rank

Online Learning to Rank (OL2R) algorithms learn from implicit user feedback on the fly. The key of such algorithms is an unbiased estimation of gradients, which is often (trivially) achieved by uniformly sampling from the entire parameter space. This unfortunately introduces high-variance in gradient estimation, and leads to a worse regret of model estimation, especially when the dimension of parameter space is large. In this paper, we aim at reducing the variance of gradient estimation in OL2R algorithms. We project the selected updating direction into a space spanned by the feature vectors from examined documents under the current query (termed the "document space" for short), after interleaved test. Our key insight is that the result of interleaved test solely is governed by a user's relevance evaluation over the examined documents. Hence, the true gradient introduced by this test result should lie in the constructed document space, and components orthogonal to the document space in the proposed gradient can be safely removed for variance reduction. We prove that the projected gradient is an unbiased estimation of the true gradient, and show that this lower-variance gradient estimation results in significant regret reduction. Our proposed method is compatible with all existing OL2R algorithms which rank documents using a linear model. Extensive experimental comparisons with several state-of-the-art OL2R algorithms have confirmed the effectiveness of our proposed method in reducing the variance of gradient estimation and improving overall performance.

cs.IR↗

Adversarial Domain Adaptation for Machine Reading Comprehension

In this paper, we focus on unsupervised domain adaptation for Machine Reading Comprehension (MRC), where the source domain has a large amount of labeled data, while only unlabeled passages are available in the target domain. To this end, we propose an Adversarial Domain Adaptation framework (AdaMRC), where ($i$) pseudo questions are first generated for unlabeled passages in the target domain, and then ($ii$) a domain classifier is incorporated into an MRC model to predict which domain a given passage-question pair comes from. The classifier and the passage-question encoder are jointly trained using adversarial learning to enforce domain-invariant representation learning. Comprehensive evaluations demonstrate that our approach ($i$) is generalizable to different MRC models and datasets, ($ii$) can be combined with pre-trained large-scale language models (such as ELMo and BERT), and ($iii$) can be extended to semi-supervised learning.

cs.CL↗

Factorization Bandits for Online Influence Maximization

We study the problem of online influence maximization in social networks. In this problem, a learner aims to identify the set of "best influencers" in a network by interacting with it, i.e., repeatedly selecting seed nodes and observing activation feedback in the network. We capitalize on an important property of the influence maximization problem named network assortativity, which is ignored by most existing works in online influence maximization. To realize network assortativity, we factorize the activation probability on the edges into latent factors on the corresponding nodes, including influence factor on the giving nodes and susceptibility factor on the receiving nodes. We propose an upper confidence bound based online learning solution to estimate the latent factors, and therefore the activation probabilities. Considerable regret reduction is achieved by our factorization based online influence maximization algorithm. And extensive empirical evaluations on two real-world networks showed the effectiveness of our proposed solution.

cs.LG↗

Efficient Exploration of Gradient Space for Online Learning to Rank

Online learning to rank (OL2R) optimizes the utility of returned search results based on implicit feedback gathered directly from users. To improve the estimates, OL2R algorithms examine one or more exploratory gradient directions and update the current ranker if a proposed one is preferred by users via an interleaved test. In this paper, we accelerate the online learning process by efficient exploration in the gradient space. Our algorithm, named as Null Space Gradient Descent, reduces the exploration space to only the \emph{null space} of recent poorly performing gradients. This prevents the algorithm from repeatedly exploring directions that have been discouraged by the most recent interactions with users. To improve sensitivity of the resulting interleaved test, we selectively construct candidate rankers to maximize the chance that they can be differentiated by candidate ranking documents in the current query; and we use historically difficult queries to identify the best ranker when tie occurs in comparing the rankers. Extensive experimental comparisons with the state-of-the-art OL2R algorithms on several public benchmarks confirmed the effectiveness of our proposal algorithm, especially in its fast learning convergence and promising ranking quality at an early stage.

cs.IR↗

Solving Verbal Comprehension Questions in IQ Test by Knowledge-Powered Word Embedding

Intelligence Quotient (IQ) Test is a set of standardized questions designed to evaluate human intelligence. Verbal comprehension questions appear very frequently in IQ tests, which measure human's verbal ability including the understanding of the words with multiple senses, the synonyms and antonyms, and the analogies among words. In this work, we explore whether such tests can be solved automatically by artificial intelligence technologies, especially the deep learning technologies that are recently developed and successfully applied in a number of fields. However, we found that the task was quite challenging, and simply applying existing technologies (e.g., word embedding) could not achieve a good performance, mainly due to the multiple senses of words and the complex relations among words. To tackle these challenges, we propose a novel framework consisting of three components. First, we build a classifier to recognize the specific type of a verbal question (e.g., analogy, classification, synonym, or antonym). Second, we obtain distributed representations of words and relations by leveraging a novel word embedding method that considers the multi-sense nature of words and the relational knowledge among words (or their senses) contained in dictionaries. Third, for each type of questions, we propose a specific solver based on the obtained distributed word representations and relation representations. Experimental results have shown that the proposed framework can not only outperform existing methods for solving verbal comprehension questions but also exceed the average performance of the Amazon Mechanical Turk workers involved in the study. The results indicate that with appropriate uses of the deep learning technologies we might be a further step closer to the human intelligence.

cs.CL↗