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Hubert P. H. Shum

Publications and source records attributed to Hubert P. H. Shum.

At least 55 records · Page 3Linked to original sources

One-Index Vector Quantization Based Adversarial Attack on Image Classification

To improve storage and transmission, images are generally compressed. Vector quantization (VQ) is a popular compression method as it has a high compression ratio that suppresses other compression techniques. Despite this, existing adversarial attack methods on image classification are mostly performed in the pixel domain with few exceptions in the compressed domain, making them less applicable in real-world scenarios. In this paper, we propose a novel one-index attack method in the VQ domain to generate adversarial images by a differential evolution algorithm, successfully resulting in image misclassification in victim models. The one-index attack method modifies a single index in the compressed data stream so that the decompressed image is misclassified. It only needs to modify a single VQ index to realize an attack, which limits the number of perturbed indexes. The proposed method belongs to a semi-black-box attack, which is more in line with the actual attack scenario. We apply our method to attack three popular image classification models, i.e., Resnet, NIN, and VGG16. On average, 55.9% and 77.4% of the images in CIFAR-10 and Fashion MNIST, respectively, are successfully attacked, with a high level of misclassification confidence and a low level of image perturbation.

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TraIL-Det: Transformation-Invariant Local Feature Networks for 3D LiDAR Object Detection with Unsupervised Pre-Training

3D point clouds are essential for perceiving outdoor scenes, especially within the realm of autonomous driving. Recent advances in 3D LiDAR Object Detection focus primarily on the spatial positioning and distribution of points to ensure accurate detection. However, despite their robust performance in variable conditions, these methods are hindered by their sole reliance on coordinates and point intensity, resulting in inadequate isometric invariance and suboptimal detection outcomes. To tackle this challenge, our work introduces Transformation-Invariant Local (TraIL) features and the associated TraIL-Det architecture. Our TraIL features exhibit rigid transformation invariance and effectively adapt to variations in point density, with a design focus on capturing the localized geometry of neighboring structures. They utilize the inherent isotropic radiation of LiDAR to enhance local representation, improve computational efficiency, and boost detection performance. To effectively process the geometric relations among points within each proposal, we propose a Multi-head self-Attention Encoder (MAE) with asymmetric geometric features to encode high-dimensional TraIL features into manageable representations. Our method outperforms contemporary self-supervised 3D object detection approaches in terms of mAP on KITTI (67.8, 20% label, moderate) and Waymo (68.9, 20% label, moderate) datasets under various label ratios (20%, 50%, and 100%).

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MxT: Mamba x Transformer for Image Inpainting

Image inpainting, or image completion, is a crucial task in computer vision that aims to restore missing or damaged regions of images with semantically coherent content. This technique requires a precise balance of local texture replication and global contextual understanding to ensure the restored image integrates seamlessly with its surroundings. Traditional methods using Convolutional Neural Networks (CNNs) are effective at capturing local patterns but often struggle with broader contextual relationships due to the limited receptive fields. Recent advancements have incorporated transformers, leveraging their ability to understand global interactions. However, these methods face computational inefficiencies and struggle to maintain fine-grained details. To overcome these challenges, we introduce MxT composed of the proposed Hybrid Module (HM), which combines Mamba with the transformer in a synergistic manner. Mamba is adept at efficiently processing long sequences with linear computational costs, making it an ideal complement to the transformer for handling long-scale data interactions. Our HM facilitates dual-level interaction learning at both pixel and patch levels, greatly enhancing the model to reconstruct images with high quality and contextual accuracy. We evaluate MxT on the widely-used CelebA-HQ and Places2-standard datasets, where it consistently outperformed existing state-of-the-art methods. The code will be released: {\url{https://github.com/ChrisChen1023/MxT}}.

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ST-SACLF: Style Transfer Informed Self-Attention Classifier for Bias-Aware Painting Classification

Painting classification plays a vital role in organizing, finding, and suggesting artwork for digital and classic art galleries. Existing methods struggle with adapting knowledge from the real world to artistic images during training, leading to poor performance when dealing with different datasets. Our innovation lies in addressing these challenges through a two-step process. First, we generate more data using Style Transfer with Adaptive Instance Normalization (AdaIN), bridging the gap between diverse styles. Then, our classifier gains a boost with feature-map adaptive spatial attention modules, improving its understanding of artistic details. Moreover, we tackle the problem of imbalanced class representation by dynamically adjusting augmented samples. Through a dual-stage process involving careful hyperparameter search and model fine-tuning, we achieve an impressive 87.24\% accuracy using the ResNet-50 backbone over 40 training epochs. Our study explores quantitative analyses that compare different pretrained backbones, investigates model optimization through ablation studies, and examines how varying augmentation levels affect model performance. Complementing this, our qualitative experiments offer valuable insights into the model's decision-making process using spatial attention and its ability to differentiate between easy and challenging samples based on confidence ranking.

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From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos

Video-based Human-Object Interaction (HOI) recognition explores the intricate dynamics between humans and objects, which are essential for a comprehensive understanding of human behavior and intentions. While previous work has made significant strides, effectively integrating geometric and visual features to model dynamic relationships between humans and objects in a graph framework remains a challenge. In this work, we propose a novel end-to-end category to scenery framework, CATS, starting by generating geometric features for various categories through graphs respectively, then fusing them with corresponding visual features. Subsequently, we construct a scenery interactive graph with these enhanced geometric-visual features as nodes to learn the relationships among human and object categories. This methodological advance facilitates a deeper, more structured comprehension of interactions, bridging category-specific insights with broad scenery dynamics. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the MPHOI-72 dataset for multi-person HOIs and the single-person HOI CAD-120 dataset.

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Depth-Aware Endoscopic Video Inpainting

Video inpainting fills in corrupted video content with plausible replacements. While recent advances in endoscopic video inpainting have shown potential for enhancing the quality of endoscopic videos, they mainly repair 2D visual information without effectively preserving crucial 3D spatial details for clinical reference. Depth-aware inpainting methods attempt to preserve these details by incorporating depth information. Still, in endoscopic contexts, they face challenges including reliance on pre-acquired depth maps, less effective fusion designs, and ignorance of the fidelity of 3D spatial details. To address them, we introduce a novel Depth-aware Endoscopic Video Inpainting (DAEVI) framework. It features a Spatial-Temporal Guided Depth Estimation module for direct depth estimation from visual features, a Bi-Modal Paired Channel Fusion module for effective channel-by-channel fusion of visual and depth information, and a Depth Enhanced Discriminator to assess the fidelity of the RGB-D sequence comprised of the inpainted frames and estimated depth images. Experimental evaluations on established benchmarks demonstrate our framework's superiority, achieving a 2% improvement in PSNR and a 6% reduction in MSE compared to state-of-the-art methods. Qualitative analyses further validate its enhanced ability to inpaint fine details, highlighting the benefits of integrating depth information into endoscopic inpainting.

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Repeat and Concatenate: 2D to 3D Image Translation with 3D to 3D Generative Modeling

This paper investigates a 2D to 3D image translation method with a straightforward technique, enabling correlated 2D X-ray to 3D CT-like reconstruction. We observe that existing approaches, which integrate information across multiple 2D views in the latent space, lose valuable signal information during latent encoding. Instead, we simply repeat and concatenate the 2D views into higher-channel 3D volumes and approach the 3D reconstruction challenge as a straightforward 3D to 3D generative modeling problem, sidestepping several complex modeling issues. This method enables the reconstructed 3D volume to retain valuable information from the 2D inputs, which are passed between channel states in a Swin UNETR backbone. Our approach applies neural optimal transport, which is fast and stable to train, effectively integrating signal information across multiple views without the requirement for precise alignment; it produces non-collapsed reconstructions that are highly faithful to the 2D views, even after limited training. We demonstrate correlated results, both qualitatively and quantitatively, having trained our model on a single dataset and evaluated its generalization ability across six datasets, including out-of-distribution samples.

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Geometric Features Enhanced Human-Object Interaction Detection

Cameras are essential vision instruments to capture images for pattern detection and measurement. Human-object interaction (HOI) detection is one of the most popular pattern detection approaches for captured human-centric visual scenes. Recently, Transformer-based models have become the dominant approach for HOI detection due to their advanced network architectures and thus promising results. However, most of them follow the one-stage design of vanilla Transformer, leaving rich geometric priors under-exploited and leading to compromised performance especially when occlusion occurs. Given that geometric features tend to outperform visual ones in occluded scenarios and offer information that complements visual cues, we propose a novel end-to-end Transformer-style HOI detection model, i.e., geometric features enhanced HOI detector (GeoHOI). One key part of the model is a new unified self-supervised keypoint learning method named UniPointNet that bridges the gap of consistent keypoint representation across diverse object categories, including humans. GeoHOI effectively upgrades a Transformer-based HOI detector benefiting from the keypoints similarities measuring the likelihood of human-object interactions as well as local keypoint patches to enhance interaction query representation, so as to boost HOI predictions. Extensive experiments show that the proposed method outperforms the state-of-the-art models on V-COCO and achieves competitive performance on HICO-DET. Case study results on the post-disaster rescue with vision-based instruments showcase the applicability of the proposed GeoHOI in real-world applications.

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DurLAR: A High-fidelity 128-channel LiDAR Dataset with Panoramic Ambient and Reflectivity Imagery for Multi-modal Autonomous Driving Applications

We present DurLAR, a high-fidelity 128-channel 3D LiDAR dataset with panoramic ambient (near infrared) and reflectivity imagery, as well as a sample benchmark task using depth estimation for autonomous driving applications. Our driving platform is equipped with a high resolution 128 channel LiDAR, a 2MPix stereo camera, a lux meter and a GNSS/INS system. Ambient and reflectivity images are made available along with the LiDAR point clouds to facilitate multi-modal use of concurrent ambient and reflectivity scene information. Leveraging DurLAR, with a resolution exceeding that of prior benchmarks, we consider the task of monocular depth estimation and use this increased availability of higher resolution, yet sparse ground truth scene depth information to propose a novel joint supervised/self-supervised loss formulation. We compare performance over both our new DurLAR dataset, the established KITTI benchmark and the Cityscapes dataset. Our evaluation shows our joint use supervised and self-supervised loss terms, enabled via the superior ground truth resolution and availability within DurLAR improves the quantitative and qualitative performance of leading contemporary monocular depth estimation approaches (RMSE=3.639, Sq Rel=0.936).

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Two-Person Interaction Augmentation with Skeleton Priors

Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring such skeletal motion is challenging. While direct motion capture is expensive and slow, motion editing/generation is also non-trivial, as complex contact patterns with topological and geometric constraints have to be retained. To this end, we propose a new deep learning method for two-body skeletal interaction motion augmentation, which can generate variations of contact-rich interactions with varying body sizes and proportions while retaining the key geometric/topological relations between two bodies. Our system can learn effectively from a relatively small amount of data and generalize to drastically different skeleton sizes. Through exhaustive evaluation and comparison, we show it can generate high-quality motions, has strong generalizability and outperforms traditional optimization-based methods and alternative deep learning solutions.

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Semi-Supervised Crowd Counting from Unlabeled Data

Automatic Crowd behavior analysis can be applied to effectively help the daily transportation statistics and planning, which helps the smart city construction. As one of the most important keys, crowd counting has drawn increasing attention. Recent works achieved promising performance but relied on the supervised paradigm with expensive crowd annotations. To alleviate the annotation cost in real-world transportation scenarios, in this work we proposed a semi-supervised learning framework $S^{4}\textit{Crowd}$, which can leverage both unlabeled/labeled data for robust crowd counting. In the unsupervised pathway, two \textit{self-supervised losses} were proposed to simulate the crowd variations such as scale, illumination, based on which supervised information pseudo labels were generated and gradually refined. We also proposed a crowd-driven recurrent unit \textit{Gated-Crowd-Recurrent-Unit (GCRU)}, which can preserve discriminant crowd information by extracting second-order statistics, yielding pseudo labels with improved quality. A joint loss including both unsupervised/supervised information was proposed, and a dynamic weighting strategy was employed to balance the importance of the unsupervised loss and supervised loss at different training stages. We conducted extensive experiments on four popular crowd counting datasets in semi-supervised settings. Experimental results supported the effectiveness of each proposed component in our $S^{4}$Crowd framework. Our method achieved competitive performance in semi-supervised learning approaches on these crowd counting datasets.

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HINT: High-quality INPainting Transformer with Mask-Aware Encoding and Enhanced Attention

Existing image inpainting methods leverage convolution-based downsampling approaches to reduce spatial dimensions. This may result in information loss from corrupted images where the available information is inherently sparse, especially for the scenario of large missing regions. Recent advances in self-attention mechanisms within transformers have led to significant improvements in many computer vision tasks including inpainting. However, limited by the computational costs, existing methods cannot fully exploit the efficacy of long-range modelling capabilities of such models. In this paper, we propose an end-to-end High-quality INpainting Transformer, abbreviated as HINT, which consists of a novel mask-aware pixel-shuffle downsampling module (MPD) to preserve the visible information extracted from the corrupted image while maintaining the integrity of the information available for high-level inferences made within the model. Moreover, we propose a Spatially-activated Channel Attention Layer (SCAL), an efficient self-attention mechanism interpreting spatial awareness to model the corrupted image at multiple scales. To further enhance the effectiveness of SCAL, motivated by recent advanced in speech recognition, we introduce a sandwich structure that places feed-forward networks before and after the SCAL module. We demonstrate the superior performance of HINT compared to contemporary state-of-the-art models on four datasets, CelebA, CelebA-HQ, Places2, and Dunhuang.

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Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review

When technical requirements are high, and patient outcomes are critical, opportunities for monitoring and improving surgical skills via objective motion analysis feedback may be particularly beneficial. This narrative review synthesises work on technical and non-technical surgical skills, collaborative task performance, and pose estimation to illustrate new opportunities to advance cardiothoracic surgical performance with innovations from computer vision and artificial intelligence. These technological innovations are critically evaluated in terms of the benefits they could offer the cardiothoracic surgical community, and any barriers to the uptake of the technology are elaborated upon. Like some other specialities, cardiothoracic surgery has relatively few opportunities to benefit from tools with data capture technology embedded within them (as with robotic-assisted laparoscopic surgery, for example). In such cases, pose estimation techniques that allow for movement tracking across a conventional operating field without using specialist equipment or markers offer considerable potential. With video data from either simulated or real surgical procedures, these tools can (1) provide insight into the development of expertise and surgical performance over a surgeon's career, (2) provide feedback to trainee surgeons regarding areas for improvement, (3) provide the opportunity to investigate what aspects of skill may be linked to patient outcomes which can (4) inform the aspects of surgical skill which should be focused on within training or mentoring programmes. Classifier or assessment algorithms that use artificial intelligence to 'learn' what expertise is from expert surgical evaluators could further assist educators in determining if trainees meet competency thresholds.

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Pose-based Tremor Type and Level Analysis for Parkinson's Disease from Video

Purpose:Current methods for diagnosis of PD rely on clinical examination. The accuracy of diagnosis ranges between 73% and 84%, and is influenced by the experience of the clinical assessor. Hence, an automatic, effective and interpretable supporting system for PD symptom identification would support clinicians in making more robust PD diagnostic decisions. Methods: We propose to analyze Parkinson's tremor (PT) to support the analysis of PD, since PT is one of the most typical symptoms of PD with broad generalizability. To realize the idea, we present SPA-PTA, a deep learning-based PT classification and severity estimation system that takes consumer-grade videos of front-facing humans as input. The core of the system is a novel attention module with a lightweight pyramidal channel-squeezing-fusion architecture that effectively extracts relevant PT information and filters noise. It enhances modeling performance while improving system interpretability. Results:We validate our system via individual-based leave-one-out cross-validation on two tasks: the PT classification task and the tremor severity rating estimation task. Our system presents a 91.3% accuracy and 80.0% F1-score in classifying PT with non-PT class, while providing a 76.4% accuracy and 76.7% F1-score in more complex multiclass tremor rating classification task. Conclusion: Our system offers a cost-effective PT classification and tremor severity estimation results as warning signs of PD for undiagnosed patients with PT symptoms. In addition, it provides a potential solution for supporting PD diagnosis in regions with limited clinical resources.

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Correlation-Distance Graph Learning for Treatment Response Prediction from rs-fMRI

Resting-state fMRI (rs-fMRI) functional connectivity (FC) analysis provides valuable insights into the relationships between different brain regions and their potential implications for neurological or psychiatric disorders. However, specific design efforts to predict treatment response from rs-fMRI remain limited due to difficulties in understanding the current brain state and the underlying mechanisms driving the observed patterns, which limited the clinical application of rs-fMRI. To overcome that, we propose a graph learning framework that captures comprehensive features by integrating both correlation and distance-based similarity measures under a contrastive loss. This approach results in a more expressive framework that captures brain dynamic features at different scales and enables more accurate prediction of treatment response. Our experiments on the chronic pain and depersonalization disorder datasets demonstrate that our proposed method outperforms current methods in different scenarios. To the best of our knowledge, we are the first to explore the integration of distance-based and correlation-based neural similarity into graph learning for treatment response prediction.

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U3DS$^3$: Unsupervised 3D Semantic Scene Segmentation

Contemporary point cloud segmentation approaches largely rely on richly annotated 3D training data. However, it is both time-consuming and challenging to obtain consistently accurate annotations for such 3D scene data. Moreover, there is still a lack of investigation into fully unsupervised scene segmentation for point clouds, especially for holistic 3D scenes. This paper presents U3DS$^3$, as a step towards completely unsupervised point cloud segmentation for any holistic 3D scenes. To achieve this, U3DS$^3$ leverages a generalized unsupervised segmentation method for both object and background across both indoor and outdoor static 3D point clouds with no requirement for model pre-training, by leveraging only the inherent information of the point cloud to achieve full 3D scene segmentation. The initial step of our proposed approach involves generating superpoints based on the geometric characteristics of each scene. Subsequently, it undergoes a learning process through a spatial clustering-based methodology, followed by iterative training using pseudo-labels generated in accordance with the cluster centroids. Moreover, by leveraging the invariance and equivariance of the volumetric representations, we apply the geometric transformation on voxelized features to provide two sets of descriptors for robust representation learning. Finally, our evaluation provides state-of-the-art results on the ScanNet and SemanticKITTI, and competitive results on the S3DIS, benchmark datasets.

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Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers

Generating 3D images of complex objects conditionally from a few 2D views is a difficult synthesis problem, compounded by issues such as domain gap and geometric misalignment. For instance, a unified framework such as Generative Adversarial Networks cannot achieve this unless they explicitly define both a domain-invariant and geometric-invariant joint latent distribution, whereas Neural Radiance Fields are generally unable to handle both issues as they optimize at the pixel level. By contrast, we propose a simple and novel 2D to 3D synthesis approach based on conditional diffusion with vector-quantized codes. Operating in an information-rich code space enables high-resolution 3D synthesis via full-coverage attention across the views. Specifically, we generate the 3D codes (e.g. for CT images) conditional on previously generated 3D codes and the entire codebook of two 2D views (e.g. 2D X-rays). Qualitative and quantitative results demonstrate state-of-the-art performance over specialized methods across varied evaluation criteria, including fidelity metrics such as density, coverage, and distortion metrics for two complex volumetric imagery datasets from in real-world scenarios.

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Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect distance perception and immersion. However, the influence of eye height in pre-captured real environments has received less attention due to the difficulty of altering the perspective after finishing the capture process. To explore this influence, we first propose a pilot study that captures real environments with multiple eye heights and asks participants to judge the egocentric distances and immersion. If a significant influence is confirmed, an effective image-based approach to adapt pre-captured real-world environments to the user's eye height would be desirable. Motivated by the study, we propose a learning-based approach for synthesizing novel views for omnidirectional images with altered eye heights. This approach employs a multitask architecture that learns depth and semantic segmentation in two formats, and generates high-quality depth and semantic segmentation to facilitate the inpainting stage. With the improved omnidirectional-aware layered depth image, our approach synthesizes natural and realistic visuals for eye height adaptation. Quantitative and qualitative evaluation shows favorable results against state-of-the-art methods, and an extensive user study verifies improved perception and immersion for pre-captured real-world environments.

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