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Hui Huang

Publications and source records attributed to Hui Huang.

At least 55 records · Page 3Linked to original sources

TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting

Extracting structured, parametric 3D representations from raw images remains a fundamental challenge in computer vision and graphics. While recent advancements in the 3D Gaussian Splatting (3DGS) pipeline integrate planar primitives to yield compact and editable geometry, these approaches typically treat planes as isolated, discrete sets. This lack of topological connectivity hinders robust geometric reasoning, leading to fragmented reconstructions and misaligned boundaries that fall short of the precision for rigorous spatial analysis and professional design workflows. To address this, we introduce TopoGS, the first 3DGS framework to explicitly integrate both planar and topological constraints for coherent 3D reconstruction. Specifically, we extract global 2D topological relationships from multi-view image segmentations and anchor Gaussian primitives to these structural elements. This formulation enables the joint optimization of plane parameters, rendering fidelity, and topological adjacency. By enforcing strict multi-view consistency alongside these topological constraints, our method significantly mitigates geometric misalignments and produces connected, structured 3D models. Extensive evaluations on the ScanNet++ dataset demonstrate that TopoGS achieves state-of-the-art performance, providing a highly robust solution for generating accurate, topologically sound, and visually faithful scene representations.

cs.CV↗

Human-In-The-Loop Machine Learning for Safe and Ethical Autonomous Vehicles: Principles, Challenges, and Opportunities

Machine Learning (ML) has become central to Autonomous Vehicles (AVs), supporting perception, prediction, planning, control, and decision-making in dynamic environments. However, achieving full autonomy in cluttered and complex scenarios, such as intricate intersections, diverse scenes, varied trajectories, and complex missions, remains challenging; moreover, data labeling is still a major bottleneck. These limitations motivate Human-in-the-Loop Machine Learning (HITL-ML), in which human input is incorporated through validation, annotation, task organization, reward design, action correction, preference feedback, and supervisory intervention. To advance safe and ethical autonomy, this paper presents a tutorial survey of HITL-ML for AVs, focusing on Curriculum Learning (CL), Human-in-the-Loop Reinforcement Learning (HITL-RL), Human-in-the-Loop Large Language Models (HITL-LLMs), Active Learning (AL), and ethical principles. We first review CL methods that structure training from simple to complex tasks, covering navigation, path planning, obstacle avoidance, data collection, landing, intersection handling, motion planning, and UAV swarm coordination. We then examine HITL-RL through reward shaping, action injection, demonstrations, preference-based feedback, and interactive learning, emphasizing improved learning efficiency, safer policy exploration, and real-time intervention. Next, we review HITL-LLM through collaboration and oversight and specify key challenges. After that, we discuss AL for perception, anomaly detection, semantic mapping, object detection, vehicle recognition, and security-related classification. Ethical principles are reviewed as technical requirements for transparency, accountability, human oversight, safety, security, regulatory compliance, and reliability of human input.

cs.LG↗

PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation

Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that both adheres to text prompts and preserves its pose remains challenging. This paper proposes PoseAlign, which decomposes text-guided mesh deformation into two stages: global pose scaling and local detail sculpting. Specifically, in the first stage, we introduce the Laplacian as a differentiable mesh representation to enable more efficient yet smoother global deformation. Then, we propose a novel pose-aligned SDS loss by adapting score distillation sampling (SDS) with an attention-sharing mechanism, which sculptures fine-grained geometric details for the deformed mesh while preserving its original pose. PoseAlign significantly enhances the controllability of the overall deformation process, achieving a favorable balance between pose preservation and text alignment. Experiments demonstrate the competitive advantages of our method in text alignment and mesh quality. Code is available at: https://cousingrade6.github.io/PoseAlign

cs.GR↗

GRE-Diff: Gaussian Room Embeddings for Structured Layout Diffusion

Designing functional and aesthetically coherent floor plans requires exploring a vast space of possible room arrangements, a task that quickly becomes overwhelming for human designers. In this paper, we propose GRE-Diff, a controllable and interactive diffusion-based framework that automates the creation and editing of apartment floor plans under user-specified constraints. By combining AI-generated suggestions with real-time, human-in-the-loop editing, the system enables users to specify room types, room counts, boundary shapes, and editing operations through LLM-parsed instructions or GUI-based interaction. It then generates a diverse set of plausible and well-structured designs for refinement. At the core of our approach is Gaussian Room Embedding (GRE), a continuous latent representation that models each room as a spatial Gaussian distribution capturing its location and extent. Extensive experiments on the RPLAN dataset show that GRE-Diff produces high-quality, constraint-aware, and editable polygonal layouts, offering a practical step toward bridging AI-driven automation and human creativity in spatial design.

cs.CV↗

PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation

Monocular 3D human pose estimation remains a fundamentally ill-posed inverse problem due to the inherent depth ambiguity in 2D-to-3D lifting. While contemporary video-based methods leverage temporal context to enhance spatial reasoning, they operate under a critical paradigm limitation: processing each sequence in isolation, thereby failing to exploit the strong structural regularities and repetitive motion patterns that pervade human movement across sequences. This work introduces the Pattern Reuse Graph Convolutional Network (PRGCN), a novel framework that formalizes pose estimation as a problem of pattern retrieval and adaptation. At its core, PRGCN features a graph memory bank that learns and stores a compact set of pose prototypes, encoded as relational graphs, which are dynamically retrieved via an attention mechanism to provide structured priors. These priors are adaptively fused with hard-coded anatomical constraints through a memory-driven graph convolution, ensuring geometrical plausibility. To underpin this retrieval process with robust spatiotemporal features, we design a dual-stream hybrid architecture that synergistically combines the linear-complexity, local temporal modeling of Mamba-based state-space models with the global relational capacity of self-attention. Extensive evaluations on Human3.6M and MPI-INF-3DHP benchmarks demonstrate that PRGCN establishes a new state-of-the-art, achieving an MPJPE of 37.1mm and 13.4mm, respectively, while exhibiting enhanced cross-domain generalization capability. Our work posits that the long-overlooked mechanism of cross-sequence pattern reuse is pivotal to advancing the field, shifting the paradigm from per-sequence optimization towards cumulative knowledge learning.

cs.CV↗

OBBSeg: Irregular Lesion Segmentation under Oriented Bounding Box Annotations

Pixel-level annotation remains a major bottleneck in medical image segmentation, making weak supervision an attractive yet under-constrained alternative. We propose OBBSeg, an intermediate supervision paradigm guided by Oriented Bounding Boxes (OBBs) that bridges the gap between full and weak supervision. By jointly encoding spatial extent and orientation, OBBs provide compact geometric supervision that better aligns with elongated or anisotropic lesions, reducing the ambiguity of coarse box annotations. To mitigate the inherent rectangular bias of OBBs, we introduce a Mask-to-OBB loss, a differentiable formulation that enforces geometric consistency between predicted masks and OBB regions. Furthermore, we incorporate prompt-driven semantic guidance through two complementary modules-PAFE and DBFE-which enhance foreground representation and suppress background interference. Extensive experiments on 13 datasets across 5 imaging modalities show that OBBSeg not only outperforms existing weakly supervised methods but also achieves performance comparable to fully supervised approaches, demonstrating its potential for efficient and scalable medical image segmentation. The code is available at https://github.com/StarLxc3/OBBSeg.

cs.CV↗

Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendered view, which leads to unstable style allocation, many-to-one feature reuse, and limited cross-view consistency. We propose a capacity-controlled framework for multi-view stylization of 3DGS, grounded in optimal transport. Specifically, we reformulate local style matching as a semi-balanced optimal transport problem. By introducing explicit column-capacity constraints with tunable strength, our formulation mitigates many-to-one matching and enables controllable allocation of style features. This transport-based objective provides a principled mechanism for balancing feature coverage and stylistic diversity while maintaining stable correspondences across viewpoints. To further enhance cross-view coherence, we incorporate a novel cross-view matching guidance to constrain correspondences between scene content and style patterns. In addition, we introduce several geometric regularizations to enhance the vanilla 3DGS, thereby enabling optimized Gaussian primitives to represent finer-grained textures during stylization. Extensive experiments demonstrate that our approach significantly improves multi-view stylistic consistency and produces stable, expressive 3D stylizations while preserving the core semantic structure of the scene.

cs.CV↗

QeHDC: Hyperdimensional Computing based on Quantum-enhanced binding and SuperClass Construction

Hyperdimensional Computing (HDC) is a robust computational framework inspired by human cognition characterized by simple and efficient operations within high-dimensional vector spaces. Quantum-enhanced Hyperdimensional Computing (QeHDC) extends classical HDC by leveraging quantum mechanical properties to enhance computational efficiency. In this paper, we propose a novel Quantum HDC framework featuring a one-pass training method, leveraging sinusoidal and quantum encoding to project classical data into quantum amplitude states efficiently. Our framework introduces an innovative reference-state-based quantum binding operation realized via quantum circuits. Furthermore, we propose a density-matrix-based superclass generation strategy employing eigenvalue decomposition to extract critical quantum state features effectively, enabling a more accurate and robust class representation. Experimental evaluations conducted on standard benchmark datasets demonstrate our approach's superior performance, robustness to noise, and computational feasibility compared to traditional classical and existing quantum-enhanced approaches. The results highlight the practical benefits and potential of Quantum HDC for quantum-enhanced classification tasks and pave the way for future advancements in quantum-inspired computational paradigms.

cs.LG↗

Collective Optimization on Riemannian Manifolds with Bounded Curvature

In this paper, we develop an intrinsic consensus-based optimization framework on Riemannian manifolds with bounded sectional curvature. In contrast to extrinsic approaches based on an ambient Euclidean embedding, our model is formulated directly in terms of the Riemannian structure, using logarithmic and exponential maps induced by the intrinsic geodesic distance. We prove the global well-posedness of the proposed particle system and its associated McKean--Vlasov dynamics. We also establish the global convergence of the mean-field equation toward a global minimizer of the objective function under suitable conditions. Numerical experiments on the sphere, hyperbolic space, and the special orthogonal group demonstrate the effectiveness of the intrinsic CBO dynamics for nonconvex optimization problems on manifolds.

math.OC↗

Skeletal-Anchored Dual Harmonics for Structured 3D Modeling

We present Skeletal-Anchored Dual Harmonics (SADH), a novel 3D shape representation that tightly couples local surface geometry with internal meso-skeletal organization. SADH represents a shape as a collection of compact surface patches rooted on internal anchors optimized directly inside the object volume. Each patch is parameterized using a dual-channel spherical harmonic (SH) formulation, where one channel models local radial geometry while the other defines adaptive patch support through a generalized viewing cone. Unlike isotropic primitives such as medial spheres or Gaussian kernels, SH patches directly encode anisotropic local surface geometry together with adaptive spatial support, enabling compact representation of detailed and directionally varying surface regions. Starting from unorganized point clouds, SADH jointly optimizes surface geometry, anchor locations, patch orientations, and structural connectivity through a staged optimization process that progressively forms a coherent meso-skeletal structure. A geodesic anchor graph further preserves structural relationships between neighboring patches. Experiments on complex 3D shapes demonstrate that SADH achieves accurate surface reconstruction together with compact and coherent skeletal organization across a wide range of geometries.

cs.GR↗

Zero-Shot 3D Question Answering via Hierarchical View-to-Token Transportation

Recently, zero-shot 3D scene understanding via 2D Vision-Language Models (VLMs) has gained increasing research interest due to their promising spatial reasoning capabilities. Typically, multiple 2D views are sampled from a 3D point cloud and fed into pre-trained VLMs to answer a given question. This paradigm highlights the critical role of input context quality and raises the challenge of retaining as many task-relevant 3D details as possible under a limited input budget. We propose \texttt{KeyVT}, a hierarchical approach for input context collection at both the view and token levels. Specifically, we combine pixel features with camera parameters and assess view importance based on both semantic content and geometric position, resulting in spatially consistent and task-relevant views. Furthermore, we address redundancy among patches across selected views by identifying representative tokens under the optimal transport (OT) framework, where view tokens and key tokens are formulated as two discrete distributions in the embedding space. These key tokens are expected to cover all view features by minimizing the OT distance. We evaluate our framework on three widely used benchmarks, demonstrating significant improvements over existing tuning-free methods and performance comparable to training-based approaches.

cs.CV↗

A derivative-free particle method for optimization in Hilbert spaces

We introduce a stochastic interacting particle system in separable Hilbert spaces together with its associated mean-field formulation. The model is shown to retain the characteristic consensus-driven structure of classical Consensus-Based Optimization, while accounting for the analytical challenges of infinite-dimensional dynamics. We establish well-posedness of the proposed dynamics and analyze the associated consensus mechanism. Furthermore, we derive convergence guarantees under suitable assumptions on the objective functional, showing concentration of the dynamics toward the minimizer in the long-time regime. This extends the applicability of the method to a broad class of infinite-dimensional optimization problems. In addition, we study the corresponding finite-particle system relevant for numerical implementation and propose a practical algorithm.

math.OC↗

The Cases LJP Never Sees: Prosecution Decision Prediction for More Complete Criminal Liability Assessment

Legal Judgment Prediction (LJP) has become a core benchmark for evaluating AI in the criminal legal domain, but it only sees criminal cases that have already passed prosecutorial review and been formally indicted. As a result, LJP leaves a substantial blind spot in assessing criminal liability, overlooking cases involving insufficient evidence, no criminal liability, or guilt exempted from punishment. To fill this gap, we propose \textbf{Prosecution Decision Prediction (PDP)}, the first Legal AI task built around prosecutorial review, which classifies each case into prosecution or one of three non-prosecution decisions and reflects legal AI's capabilities in evidence evaluation, legal subsumption, and value-based discretion. We further construct \textbf{PDP-Bench}, a benchmark of 4{,}630 real Chinese prosecutorial decisions spanning 190 charges. Extensive experiments show that state-of-the-art LLMs perform substantially worse on PDP than on LJP and that mainstream enhancement routes fail to close the gap. Moreover, controlled RLVR interventions show that simple outcome rewards fail to produce generalizable PDP discrimination.

cs.CL↗

CARE: Class-Adaptive Expert Consensus for Reliable Learning with Long-Tailed Noisy Labels

Learning from real-world data is frequently hindered by the compound challenge of long-tailed class distributions and noisy annotations. Existing methods partially address these issues but typically ignore the non-uniform impact of label noise across classes, resulting in ineffective correction for tail classes and over-regularization for head classes. To address this issue, we propose Class-Adaptive Rectification with Experts (CARE), a parameter-efficient framework that leverages three complementary supervision sources from vision-language models (VLM): observed noisy labels, VLM text embeddings, and visual features. CARE introduces a class-adaptive expert consensus mechanism that enforces stricter agreement for tail classes and more permissive agreement for head classes based on class frequency. By aggregating high-confidence predictions across these sources, CARE filters unreliable signals and recalibrates class distributions, yielding more reliable rectification under long-tailed distributions. Extensive experiments on both synthetic and real-world benchmarks demonstrate that CARE consistently outperforms state-of-the-art methods, achieving up to 3.0\% performance gains. The source code is available at https://github.com/qwq123-study/CARE.

cs.CV↗

PointLLM-R: Enhancing 3D Point Cloud Reasoning via Chain-of-Thought

Understanding 3D point clouds through language remains a fundamental challenge in computer graphics and visual computing, due to the irregular structure of point cloud data and the lack of explicit reasoning in existing 3D multimodal models. While Chain-of-Thought (CoT) reasoning has shown strong effectiveness in LLMs and image-based MLLMs, its extension to 3D understanding remains largely underexplored. In this paper, we propose a data-centric framework for constructing large-scale CoT supervision tailored to 3D point cloud understanding. Our framework consists of a two-stage pipeline that first refines point-text instruction data via vision-language-model-based quality evaluation and reference-guided refinement, and then synthesizes high-quality reasoning paths through Human-in-the-Loop Prompt Optimization (HiLPO). Using this approach, we build PoCoTI, a CoT-enhanced point-text instruction-following dataset containing 55K samples with explicit reasoning paths. Fine-tuning PointLLM on PoCoTI yields PointLLM-R, a reasoning-capable 3D multimodal language model. Extensive experiments on generative 3D classification and captioning demonstrate that PointLLM-R achieves state-of-the-art performance and generalizes robustly to real-world scanned point clouds and multi-turn dialogue scenarios.

cs.CV↗

MeshTailor: Cutting Seams via Generative Mesh Traversal

We present MeshTailor, the first mesh-native generative framework for synthesizing edge-aligned seams on 3D surfaces. Unlike prior optimization-based or extrinsic learning-based methods, MeshTailor operates directly on the mesh graph, eliminating projection artifacts and fragile snapping heuristics. We introduce ChainingSeams, a hierarchical serialization of the seam graph that orders chains from global structural cuts down to local details in a coarse-to-fine manner, and a dual-stream encoder that fuses topological and geometric context. Leveraging this hierarchical representation and dual-stream vertex embeddings, our MeshTailor Transformer utilizes an autoregressive pointer layer to trace seams vertex-by-vertex within local neighborhoods. Extensive evaluations show that MeshTailor produces more coherent and structurally regular seam layouts compared to recent optimization-based and learning-based baselines.

cs.GR↗

Rigorous derivation of the mean-field limit for the signal-dependent Keller-Segel system

We rigorously derive a two-dimensional Keller-Segel type system with signal-dependent sensitivity from a stochastic interacting particle model. By employing suitably defined stopping times, we prove that the convergence of the interacting particle system towards the corresponding mean-field limit equations in probability under an algebraic scaling regime which improves upon existing results with logarithmic scaling. Building on this, we apply the relative-entropy method to obtain strong $L^1$ propagation of chaos, and establish an algebraic convergence rate.

math.PR↗

Reasoning Model Is Superior LLM-Judge, Yet Suffers from Biases

This paper presents the first systematic comparison investigating whether Large Reasoning Models (LRMs) are superior judges to non-reasoning LLMs. Our empirical analysis yields four key findings: 1) LRMs outperform non-reasoning LLMs in terms of judgment accuracy, particularly on reasoning-intensive tasks; 2) LRMs demonstrate superior evaluation instruction-following capabilities; 3) LRMs exhibit enhanced robustness against adversarial attacks targeting judgment tasks; 4) However, LRMs still exhibit strong evaluation biases. To mitigate this bias vulnerability, we propose PlanJudge, a lightweight evaluation strategy that prompts the model to generate an explicit evaluation plan before executing the judgment. Despite its simplicity, our experiments demonstrate that PlanJudge significantly mitigates biases in LLM-as-a-Judge while preserving overall judgment accuracy.

cs.CL↗