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Hui Huang

Publications and source records attributed to Hui Huang.

At least 73 records · Page 4Linked to original sources

Beyond Majority Voting: Towards Fine-grained and More Reliable Reward Signal for Test-Time Reinforcement Learning

Test-time reinforcement learning mitigates the reliance on annotated data by using majority voting results as pseudo-labels, emerging as a complementary direction to reinforcement learning with verifiable rewards (RLVR) for improving reasoning ability. However, this voting strategy often induces confirmation bias and suffers from sparse rewards, limiting the overall performance. In this work, we propose subgroup-specific step-wise confidence-weighted pseudo-label estimation (SCOPE), a framework integrating model confidence and dynamic subgroup partitioning to address these issues. Specifically, SCOPE integrates the proposed step-wise confidence into pseudo label estimation, prioritizing high-quality reasoning paths over simple frequency count. Furthermore, it dynamically partitions the candidate outputs pool into independent subgroups by balancing reasoning quality against exploration diversity. By deriving local consensus via repeat sampling for each sub group, SCOPE provides diverse supervision targets to encourage broader exploration. We conduct experiments across various models and benchmarks, experimental results show that SCOPE consistently outperforms recent baselines. Notably, SCOPE achieving relative improvements of 13.1% on challenging AIME 2025 and 8.1% on AMC. The code is released at https://github.com/szu-tera/SCOPE.

cs.CL↗

Learning from Imperfect Text Guidance: Robust Long-Tail Visual Recognition with High-Noise Label

Real-world data often exhibit long-tailed distributions with numerous noisy labels, substantially degrading the performance of deep models. While prior research has made progress in addressing this combined challenge, it overlooks the severe label-image mismatch inherent to high-noise settings, thereby limiting their effectiveness. Given that observed labels, though mismatched with images, still retain category information, we propose employing auxiliary text information from labels to address label-image inconsistencies in long-tailed noisy data. Specifically, we leverage the intrinsic cross-modal alignment in pre-trained visual-language models to correct the label-image inconsistencies. This supervisory signal, referred to as Weak Teacher Supervision (WTS), is unaffected by label noise and data distribution biases, albeit exhibits limited accuracy. Therefore, the activation of WTS is determined by evaluating the discrepancy between text-predicted labels and observed labels. Extensive experiments demonstrate the superior performance of WTS across synthetic and real-world datasets, particularly under high-noise conditions. The source code is available at https://anonymous.4open.science/r/WTS-0F3C.

cs.CV↗

Back to Source: Open-Set Continual Test-Time Adaptation via Domain Compensation

Test-Time Adaptation (TTA) aims to mitigate distributional shifts between training and test domains during inference time. However, existing TTA methods fall short in the realistic scenario where models face both continually changing domains and the simultaneous emergence of unknown semantic classes, a challenging setting we term Open-set Continual Test-Time Adaptation (OCTTA). The coupling of domain and semantic shifts often collapses the feature space, severely degrading both classification and out-of-distribution detection. To tackle this, we propose DOmain COmpensation (DOCO), a lightweight and effective framework that robustly performs domain adaptation and OOD detection in a synergistic, closed loop. DOCO first performs dynamic, adaptation-conditioned sample splitting to separate likely ID from OOD samples. Then, using only the ID samples, it learns a domain compensation prompt by aligning feature statistics with the source domain, guided by a structural preservation regularizer that prevents semantic distortion. This learned prompt is then propagated to the OOD samples within the same batch, effectively isolating their semantic novelty for more reliable detection. Extensive experiments on multiple challenging benchmarks demonstrate that DOCO outperforms prior CTTA and OSTTA methods, establishing a new state-of-the-art for the demanding OCTTA setting.

cs.CV↗

Multi-view Crowd Tracking Transformer with View-Ground Interactions Under Large Real-World Scenes

Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, \textit{MVTrackTrans}, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.

cs.CV↗

AnchorMem: Anchored Facts with Associative Contexts for Building Memory in Large Language Models

While large language models have achieved remarkable performance in complex tasks, they still need a memory system to utilize historical experience in long-term interactions. Existing memory methods (e.g., A-Mem, Mem0) place excessive emphasis on organizing interactions by frequently rewriting them, however, this heavy reliance on summarization risks diluting essential contextual nuances and obscuring key retrieval features. To bridge this gap, we introduce AnchorMem, a novel memory framework inspired by the Proust Phenomenon in cognitive science, where a specific anchor triggers a holistic recollection. We propose a method that decouples the retrieval unit from the generation context. AnchorMem extracts atomic facts from interaction history to serve as retrieval anchors, while preserving the original context as the immutable context. To reveal implicit narrative cues, we construct an associative event graph that uses higher-order event links that bind sets of related facts into shared event representations, strengthening cross-memory integration without relying on generic entities as bridges. During retrieval, the system anchors queries to specific facts and events to locate relevant memories, but reconstructs the context using the associated raw chunks and events. Our method reconciles fine-grained retrieval with the contextual integrity of interactions. Experiments across three closed-source and open-source models on the LoCoMo benchmark demonstrate that AnchorMem significantly outperforms baselines. Code is available at https://github.com/RayNeo-AI-2025/AnchorMem.

cs.CL↗

Improving Sparse Autoencoder with Dynamic Attention

Recently, sparse autoencoders (SAEs) have emerged as a promising technique for interpreting activations in foundation models by disentangling features into a sparse set of concepts. However, identifying the optimal level of sparsity for each neuron remains challenging in practice: excessive sparsity can lead to poor reconstruction, whereas insufficient sparsity may harm interpretability. While existing activation functions such as ReLU and TopK provide certain sparsity guarantees, they typically require additional sparsity regularization or cherry-picked hyperparameters. We show in this paper that dynamically sparse attention mechanisms using sparsemax can bridge this trade-off, due to their ability to determine the activation numbers in a data-dependent manner. Specifically, we first explore a new class of SAEs based on the cross-attention architecture with the latent features as queries and the learnable dictionary as the key and value matrices. To encourage sparse pattern learning, we employ a sparsemax-based attention strategy that automatically infers a sparse set of elements according to the complexity of each neuron, resulting in a more flexible and general activation function. Through comprehensive evaluation and visualization, we show that our approach successfully achieves lower reconstruction loss while producing high-quality concepts, particularly in top-n classification tasks.

cs.LG↗

EmoCtrl: Controllable Emotional Image Content Generation

An image conveys meaning through both its visual content and emotional tone, jointly shaping human perception. We introduce Controllable Emotional Image Content Generation (C-EICG), which aims to generate images that remain faithful to a given content description while expressing a target emotion. Existing text-to-image models ensure content consistency but lack emotional awareness, whereas emotion-driven models generate affective results at the cost of content distortion. To address this gap, we propose EmoCtrl, supported by a dataset annotated with content, emotion, and affective prompts, bridging abstract emotions to visual cues. EmoCtrl incorporates textual and visual emotion enhancement modules that enrich affective expression via descriptive semantics and perceptual cues. To align with human preference, we further introduce an emotion-driven preference optimization with specifically designed emotion reward. Comprehensive experiments demonstrate that EmoCtrl achieves faithful content and expressive emotion control, outperforming existing methods. User studies confirm EmoCtrl's strong alignment with human preference. Moreover, EmoCtrl generalizes well to creative applications, further demonstrating the robustness and adaptability of the learned emotion tokens.

cs.CV↗

EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual--group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual--group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation. Code is here: https://github.com/zqyq/EnvSocial-Diff.

cs.CV↗

SynMVCrowd: A Large Synthetic Benchmark for Multi-view Crowd Counting and Localization

Existing multi-view crowd counting and localization methods are evaluated under relatively small scenes with limited crowd numbers, camera views, and frames. This makes the evaluation and comparison of existing methods impractical, as small datasets are easily overfit by these methods. To avoid these issues, 3DROM proposes a data augmentation method. Instead, in this paper, we propose a large synthetic benchmark, SynMVCrowd, for more practical evaluation and comparison of multi-view crowd counting and localization tasks. The SynMVCrowd benchmark consists of 50 synthetic scenes with a large number of multi-view frames and camera views and a much larger crowd number (up to 1000), which is more suitable for large-scene multi-view crowd vision tasks. Besides, we propose strong multi-view crowd localization and counting baselines that outperform all comparison methods on the new SynMVCrowd benchmark. Moreover, we prove that better domain transferring multi-view and single-image counting performance could be achieved with the aid of the benchmark on novel new real scenes. As a result, the proposed benchmark could advance the research for multi-view and single-image crowd counting and localization to more practical applications. The codes and datasets are here: https://github.com/zqyq/SynMVCrowd.

cs.CV↗

A Frequency-Domain Approach for Integrating Multiple Functional Time Series

Integrative analysis of multivariate functional time series (MFTS) is both critical and challenging across many scientific domains. Such data often exhibit complex multi-way dependencies arising from within-curve structures, temporal correlations across curves, and cross-subject interactions, underscoring the need for efficient methods that can jointly capture these dependencies and support accurate downstream analyses. In this work, we propose a novel frequency-domain framework based on a marginal dynamic Karhunen--Loève expansion. The key idea is to integrate individual spectral densities of the MFTS to construct a marginal spectral operator, whose eigenfunctions yield optimal functional filters. These filters transform complex functional observations into a structured multivariate time series representation, providing a powerful foundation for joint modeling and estimation. Through extensive simulation studies, we demonstrate the superior performance of the proposed approach. We further validate its practical utility through an application to the imputation and forecasting of air pollutant concentration trajectories in China.

stat.ME↗

EmoStory: Emotion-Aware Story Generation

Story generation aims to produce image sequences that depict coherent narratives while maintaining subject consistency across frames. Although existing methods have excelled in producing coherent and expressive stories, they remain largely emotion-neutral, focusing on what subject appears in a story while overlooking how emotions shape narrative interpretation and visual presentation. As stories are intended to engage audiences emotionally, we introduce emotion-aware story generation, a new task that aims to generate subject-consistent visual stories with explicit emotional directions. This task is challenging due to the abstract nature of emotions, which must be grounded in concrete visual elements and consistently expressed across a narrative through visual composition. To address these challenges, we propose EmoStory, a two-stage framework that integrates agent-based story planning and region-aware story generation. The planning stage transforms target emotions into coherent story prompts with emotion agent and writer agent, while the generation stage preserves subject consistency and injects emotion-related elements through region-aware composition. We evaluate EmoStory on a newly constructed dataset covering 25 subjects and 600 emotional stories. Extensive quantitative and qualitative results, along with user studies, show that EmoStory outperforms state-of-the-art story generation methods in emotion accuracy, prompt alignment, and subject consistency.

cs.CV↗

Long-form RewardBench: Evaluating Reward Models for Long-form Generation

The widespread adoption of reinforcement learning-based alignment highlights the growing importance of reward models. Various benchmarks have been built to evaluate reward models in various domains and scenarios. However, a significant gap remains in assessing reward models for long-form generation, despite its critical role in real-world applications. To bridge this, we introduce Long-form RewardBench, the first reward modeling testbed specifically designed for long-form generation. Our benchmark encompasses five key subtasks: QA, RAG, Chat, Writing, and Reasoning. We collected instruction and preference data through a meticulously designed multi-stage data collection process, and conducted extensive experiments on 20+ mainstream reward models, including both classifiers and generative models. Our findings reveal that current models still lack long-form reward modeling capabilities. Furthermore, we designed a novel Long-form Needle-in-a-Haystack Test, which revealed a correlation between reward modeling performance and the error's position within a response, as well as the overall response length, with distinct characteristics observed between classification and generative models. Finally, we demonstrate that classifiers exhibit better generalizability compared to generative models trained on the same data. As the first benchmark for long-form reward modeling, this work aims to offer a robust platform for visualizing progress in this crucial area.

cs.CL↗

Cycle-Consistent Tuning for Layered Image Decomposition

Disentangling visual layers in real-world images is a persistent challenge in vision and graphics, as such layers often involve non-linear and globally coupled interactions, including shading, reflection, and perspective distortion. In this work, we present an in-context image decomposition framework that leverages large diffusion foundation models for layered separation. We focus on the challenging case of logo-object decomposition, where the goal is to disentangle a logo from the surface on which it appears while faithfully preserving both layers. Our method fine-tunes a pretrained diffusion model via lightweight LoRA adaptation and introduces a cycle-consistent tuning strategy that jointly trains decomposition and composition models, enforcing reconstruction consistency between decomposed and recomposed images. This bidirectional supervision substantially enhances robustness in cases where the layers exhibit complex interactions. Furthermore, we introduce a progressive self-improving process, which iteratively augments the training set with high-quality model-generated examples to refine performance. Extensive experiments demonstrate that our approach achieves accurate and coherent decompositions and also generalizes effectively across other decomposition types, suggesting its potential as a unified framework for layered image decomposition.

cs.CV↗

Order Bounds for Hypergeometric and q-Hypergeometric Creative Telescoping

Leveraging a general framework adapted from symbolic integration, a unified reduction-based algorithm for computing telescopers of minimal order for hypergeometric and q-hypergeometric terms has been recently developed. In this paper, we conduct a deeper exploration and put forth a new argument for the termination of the algorithm. This not only provides an independent proof of existence of telescopers, but also allows us to derive unified upper and lower bounds on the order of telescopers for hypergeometric terms and their q-analogues. Compared with known bounds in the literature, our bounds, in the hypergeometric case, are exactly the same as the tight ones obtained in 2016; while in the q-hypergeometric case, no lower bounds were known before, and our upper bound is sometimes better and never worse than the known one.

cs.SC↗

Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Project page at: https://xiaoxinyyx.github.io/augs.

cs.CV↗

Well-posedness and mean-field limit estimate of a consensus-based algorithm for min-max problems

The recent work arXiv:2407.17373 proposes a derivative-free consensus-based particle method that computes global solutions to nonconvex-nonconcave min-max problems and establishes global exponential convergence in the sense of the mean-field law. This paper aims to address the theoretical gaps in arXiv:2407.17373, specifically by providing a quantitative estimate of the mean-field limit with respect to the number of particles, as well as establishing the well-posedness of both the finite particle model and the corresponding mean-field dynamics.

math.OC↗

TG-Field: Geometry-Aware Radiative Gaussian Fields for Tomographic Reconstruction

3D Gaussian Splatting (3DGS) has revolutionized 3D scene representation with superior efficiency and quality. While recent adaptations for computed tomography (CT) show promise, they struggle with severe artifacts under highly sparse-view projections and dynamic motions. To address these challenges, we propose Tomographic Geometry Field (TG-Field), a geometry-aware Gaussian deformation framework tailored for both static and dynamic CT reconstruction. A multi-resolution hash encoder is employed to capture local spatial priors, regularizing primitive parameters under ultra-sparse settings. We further extend the framework to dynamic reconstruction by introducing time-conditioned representations and a spatiotemporal attention block to adaptively aggregate features, thereby resolving spatiotemporal ambiguities and enforcing temporal coherence. In addition, a motion-flow network models fine-grained respiratory motion to track local anatomical deformations. Extensive experiments on synthetic and real-world datasets demonstrate that TG-Field consistently outperforms existing methods, achieving state-of-the-art reconstruction accuracy under highly sparse-view conditions.

cs.CV↗

Iconix: Controlling Semantics and Style in Progressive Icon Grids Generation

Visual communication often needs stylistically consistent icons that span concrete and abstract meanings, for use in diverse contexts. We present Iconix, a human-AI co-creative system that organizes icon generation along two axes: semantic richness (what is depicted) and visual complexity (how much detail). Given a user-specified concept, Iconix constructs a semantic scaffold of related analytical perspectives and employs chained, image-conditioned generation to produce a coherent style of exemplars. Each exemplar is then automatically distilled into a progressive sequence, from detailed and elaborate to abstract and simple. The resulting two-dimensional grid exposes a navigable space, helping designers reason jointly about figurative content and visual abstraction. A within-subjects study (N = 32) found that compared to a baseline workflow, participants produced icon grids more creatively, reported lower workload, and explored a coherent range of design variations. We discuss implications for human-machine co-creative approaches that couple semantic scaffolding with progressive simplification to support visual abstraction.

cs.HC↗