SearcharxivSearch

arXiv subjects

Huimin Ma

Publications and source records attributed to Huimin Ma.

At least 19 recordsLinked to original sources

PoseAdapter: Dual-Stream 2.5D Controllable Image Generation for Complex Multi-Object Scenes

While Text-to-Image (T2I) diffusion models have achieved remarkable success, precise spatial and orientational control in multi-object scenes remains a persistent challenge. Existing methods either rely on computationally expensive dense 3D maps or suffer from severe attribute leakage and "cut-and-paste" artifacts. To address these limitations, we propose PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation. Instead of dense spatial maps, it establishes precise spatial-angular anchors using an efficient condition layout: individual object captions, 2D bounding boxes, and 3D angles. To resolve the generative trade-off between strict instance isolation and global coherence, we introduce a Context-Aware Dual-Stream Representation. By injecting local object tokens and relation-enriched scene tokens into the visual stream of modern MM-DiT architectures via parallel masked and unmasked pathways, PoseAdapter eliminates attribute leakage while preserving natural inter-object relationships and scene-level coherence. To support this paradigm, we construct OrientLayout, a high-quality dataset featuring standardized 2.5D annotations and instance-level decoupled semantics. Extensive experiments demonstrate that PoseAdapter outperforms state-of-the-art baselines in spatial accuracy, orientational precision, and multi-object visual fidelity. Code and dataset will be available at https://github.com/cyf23/PoseAdapter.

cs.CV

Decoupling Cross-Modality Manifold Discrepancy: Leveraging Visible Diffusion Priors for Infrared Super-Resolution

Infrared image super-resolution (IISR) mitigates the limitations imposed by low spatial resolution. Existing methods have recognized that IISR should preserve consistency in global distribution and structural information while enhancing image clarity. However, these methods are either insufficient or overly intrusive, a problem that becomes even more pronounced in diffusion-based models. To address these issues, we propose a dual-path diffusion-based framework for IISR, termed Shift-IISR. The proposed method is designed to improve the consistency of IISR results while preserving the generative capacity of diffusion models. Specifically, we develop a Global Representation Modulation (GRM) module to extract modality-specific information from infrared imagery and guide the global distribution of the diffusion model toward the ground truth. In addition, we introduce a Local Structure Refinement (LSR) module to encourage the model to focus on structural information at each step of the iterative denoising process. Extensive experiments demonstrate that the proposed method effectively improves distributional and structural consistency while maintaining competitive super-resolution performance. The source code of the proposed Shift-IISR can be available at https://github.com/Assassink8/Shift-IISR.

cs.CV

PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration

Robotic assistants in long-term human-robot collaboration need to assist users under partial observations while leveraging cross-day interaction history. However, human traits and routines are often unknown at the beginning of collaboration, making passive infer-then-act assistance ineffective and inefficient. To address this challenge, we study a cross-day proactive asking setting for continual task assistance and propose PACT (Proactive Asking for Continual Task Assistance), an ask-or-act framework that determines whether clarification should be sought before taking action. PACT leverages current observations together with accumulated interaction history to evaluate contextual sufficiency, enabling the robot to provide more reliable assistance and progressively adapt to the user over time. We implement its primary learned instantiation using reinforcement learning and evaluate alternative instantiations under the same framework. To assess such behavior, we further introduce a clarification utility metric that quantifies the trade-off between assistance accuracy and the frequency of clarification requests. Experiments in multi-day embodied collaboration scenarios demonstrate that, compared with passive inference baselines, PACT consistently improves both assistance accuracy and clarification utility, highlighting the importance of proactive asking in continual human-robot collaboration.

cs.RO

Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.

cs.CV

Toward Robust Open-set Adaptation: Synapse Consolidation Inspired by Rac1/MAPK Pathways

Large Language Models (LLMs) generalize across tasks through reusable representations and flexible reasoning, yet remain brittle in real deployment when faced with evolving tasks and continual distribution shift. While test-time adaptation addresses this by updating models with unsupervised objectives on test data, prevailing methods are fundamentally limited by their neglect of source knowledge preservation and adaptation signal reliability. Inspired by how Drosophila orchestrates memory update by balancing retroactive and proactive interference via Rac1 and MAPK pathways, we design Synapse Consolidation (SyCo) with two core components: a Rac1-inspired plasticity confiner and a MAPK-inspired update controller. The former dynamically confines plasticity to a tail-gradient subspace that is less critical for source knowledge, enabling rapid specialization while preserving source representations. The latter uses a tiered controller to suppress noisy updates and consolidate useful adaptations under non-stationary streams. To further model real deployments with multiple sources and continually emerging tasks, we introduce Multi-source Open-set Adaptation (MOA) setting, where a model is trained on multiple labeled source tasks and then adapts on open, non-stationary unlabeled test streams mixing seen and unseen tasks with partial overlap in label and intent space. Across 18 NLP datasets under the MOA setting, SyCo consistently outperforms strong baselines, achieving 78.31\% on unseen-task adaptation and 85.37\% versus unseen-data shifts, setting a new state-of-the-art.

cs.LG

Video-Only ToM: Enhancing Theory of Mind in Multimodal Large Language Models

As large language models (LLMs) continue to advance, there is increasing interest in their ability to infer human mental states and demonstrate a human-like Theory of Mind (ToM). Most existing ToM evaluations, however, are centered on text-based inputs, while scenarios relying solely on visual information receive far less attention. This leaves a gap, since real-world human-AI interaction typically requires multimodal understanding. In addition, many current methods regard the model as a black box and rarely probe how its internal attention behaves in multiple-choice question answering (QA). The impact of LLM hallucinations on such tasks is also underexplored from an interpretability perspective. To address these issues, we introduce VisionToM, a vision-oriented intervention framework designed to strengthen task-aware reasoning. The core idea is to compute intervention vectors that align visual representations with the correct semantic targets, thereby steering the model's attention through different layers of visual features. This guidance reduces the model's reliance on spurious linguistic priors, leading to more reliable multimodal language model (MLLM) outputs and better QA performance. Experiments on the EgoToM benchmark-an egocentric, real-world video dataset for ToM with three multiple-choice QA settings-demonstrate that our method substantially improves the ToM abilities of MLLMs. Furthermore, results on an additional open-ended generation task show that VisionToM enables MLLMs to produce free-form explanations that more accurately capture agents' mental states, pushing machine-human collaboration toward greater alignment.

cs.CV

XYZCylinder: Towards Compatible Feed-Forward 3D Gaussian Splatting for Driving Scenes via Unified Cylinder Lifting Method

Feed-forward paradigms for 3D reconstruction have become a focus of recent research, which learn implicit, fixed view transformations to generate a single scene representation. However, their application to complex driving scenes reveals significant limitations. Two core challenges are responsible for this performance gap. First, the reliance on a fixed view transformation hinders compatibility to varying camera configurations. Second, the inherent difficulty of learning complex driving scenes from sparse 360° views with minimal overlap compromises the final reconstruction fidelity. To handle these difficulties, we introduce XYZCylinder, a novel method built upon a unified cylinder lifting method that integrates camera modeling and feature lifting. To tackle the compatibility problem, we design a Unified Cylinder Camera Modeling (UCCM) strategy. This strategy explicitly models projection parameters to unify diverse camera setups, thus bypassing the need for learning viewpoint-dependent correspondences. To improve the reconstruction accuracy, we propose a hybrid representation with several dedicated modules based on newly designed Cylinder Plane Feature Group (CPFG) to lift 2D image features to 3D space. Extensive evaluations confirm that XYZCylinder not only achieves state-of-the-art performance under different evaluation settings but also demonstrates remarkable compatibility in entirely new scenes with different camera settings in a zero-shot manner. Project page: \href{https://yuyuyu223.github.io/XYZCYlinder-projectpage/}{here}

cs.CV

MVSMamba: Multi-View Stereo with State Space Model

Robust feature representations are essential for learning-based Multi-View Stereo (MVS), which relies on accurate feature matching. Recent MVS methods leverage Transformers to capture long-range dependencies based on local features extracted by conventional feature pyramid networks. However, the quadratic complexity of Transformer-based MVS methods poses challenges to balance performance and efficiency. Motivated by the global modeling capability and linear complexity of the Mamba architecture, we propose MVSMamba, the first Mamba-based MVS network. MVSMamba enables efficient global feature aggregation with minimal computational overhead. To fully exploit Mamba's potential in MVS, we propose a Dynamic Mamba module (DM-module) based on a novel reference-centered dynamic scanning strategy, which enables: (1) Efficient intra- and inter-view feature interaction from the reference to source views, (2) Omnidirectional multi-view feature representations, and (3) Multi-scale global feature aggregation. Extensive experimental results demonstrate MVSMamba outperforms state-of-the-art MVS methods on the DTU dataset and the Tanks-and-Temples benchmark with both superior performance and efficiency. The source code is available at https://github.com/JianfeiJ/MVSMamba.

cs.CV

InstDrive: Instance-Aware 3D Gaussian Splatting for Driving Scenes

Reconstructing dynamic driving scenes from dashcam videos has attracted increasing attention due to its significance in autonomous driving and scene understanding. While recent advances have made impressive progress, most methods still unify all background elements into a single representation, hindering both instance-level understanding and flexible scene editing. Some approaches attempt to lift 2D segmentation into 3D space, but often rely on pre-processed instance IDs or complex pipelines to map continuous features to discrete identities. Moreover, these methods are typically designed for indoor scenes with rich viewpoints, making them less applicable to outdoor driving scenarios. In this paper, we present InstDrive, an instance-aware 3D Gaussian Splatting framework tailored for the interactive reconstruction of dynamic driving scene. We use masks generated by SAM as pseudo ground-truth to guide 2D feature learning via contrastive loss and pseudo-supervised objectives. At the 3D level, we introduce regularization to implicitly encode instance identities and enforce consistency through a voxel-based loss. A lightweight static codebook further bridges continuous features and discrete identities without requiring data pre-processing or complex optimization. Quantitative and qualitative experiments demonstrate the effectiveness of InstDrive, and to the best of our knowledge, it is the first framework to achieve 3D instance segmentation in dynamic, open-world driving scenes.More visualizations are available at our project page.

cs.CV

AGC-Drive: A Large-Scale Dataset for Real-World Aerial-Ground Collaboration in Driving Scenarios

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectives provided by UAVs, which uniquely offer dynamic, top-down views to alleviate occlusions and monitor large-scale interactive environments. A major reason for this is the lack of high-quality datasets for aerial-ground collaborative scenarios. To bridge this gap, we present AGC-Drive, the first large-scale real-world dataset for Aerial-Ground Cooperative 3D perception. The data collection platform consists of two vehicles, each equipped with five cameras and one LiDAR sensor, and one UAV carrying a forward-facing camera and a LiDAR sensor, enabling comprehensive multi-view and multi-agent perception. Consisting of approximately 80K LiDAR frames and 360K images, the dataset covers 14 diverse real-world driving scenarios, including urban roundabouts, highway tunnels, and on/off ramps. Notably, 17% of the data comprises dynamic interaction events, including vehicle cut-ins, cut-outs, and frequent lane changes. AGC-Drive contains 350 scenes, each with approximately 100 frames and fully annotated 3D bounding boxes covering 13 object categories. We provide benchmarks for two 3D perception tasks: vehicle-to-vehicle collaborative perception and vehicle-to-UAV collaborative perception. Additionally, we release an open-source toolkit, including spatiotemporal alignment verification tools, multi-agent visualization systems, and collaborative annotation utilities. The dataset and code are available at https://github.com/PercepX/AGC-Drive.

cs.CV

Boosting Micro-Expression Analysis via Prior-Guided Video-Level Regression

Micro-expressions (MEs) are involuntary, low-intensity, and short-duration facial expressions that often reveal an individual's genuine thoughts and emotions. Most existing ME analysis methods rely on window-level classification with fixed window sizes and hard decisions, which limits their ability to capture the complex temporal dynamics of MEs. Although recent approaches have adopted video-level regression frameworks to address some of these challenges, interval decoding still depends on manually predefined, window-based methods, leaving the issue only partially mitigated. In this paper, we propose a prior-guided video-level regression method for ME analysis. We introduce a scalable interval selection strategy that comprehensively considers the temporal evolution, duration, and class distribution characteristics of MEs, enabling precise spotting of the onset, apex, and offset phases. In addition, we introduce a synergistic optimization framework, in which the spotting and recognition tasks share parameters except for the classification heads. This fully exploits complementary information, makes more efficient use of limited data, and enhances the model's capability. Extensive experiments on multiple benchmark datasets demonstrate the state-of-the-art performance of our method, with an STRS of 0.0562 on CAS(ME)$^3$ and 0.2000 on SAMMLV. The code is available at https://github.com/zizheng-guo/BoostingVRME.

cs.CV

ME-TST+: Micro-expression Analysis via Temporal State Transition with ROI Relationship Awareness

Micro-expressions (MEs) are regarded as important indicators of an individual's intrinsic emotions, preferences, and tendencies. ME analysis requires spotting of ME intervals within long video sequences and recognition of their corresponding emotional categories. Previous deep learning approaches commonly employ sliding-window classification networks. However, the use of fixed window lengths and hard classification presents notable limitations in practice. Furthermore, these methods typically treat ME spotting and recognition as two separate tasks, overlooking the essential relationship between them. To address these challenges, this paper proposes two state space model-based architectures, namely ME-TST and ME-TST+, which utilize temporal state transition mechanisms to replace conventional window-level classification with video-level regression. This enables a more precise characterization of the temporal dynamics of MEs and supports the modeling of MEs with varying durations. In ME-TST+, we further introduce multi-granularity ROI modeling and the slowfast Mamba framework to alleviate information loss associated with treating ME analysis as a time-series task. Additionally, we propose a synergy strategy for spotting and recognition at both the feature and result levels, leveraging their intrinsic connection to enhance overall analysis performance. Extensive experiments demonstrate that the proposed methods achieve state-of-the-art performance. The codes are available at https://github.com/zizheng-guo/ME-TST.

cs.CV

DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose \textbf{DisCo3D}, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.

cs.CV

MonoMVSNet: Monocular Priors Guided Multi-View Stereo Network

Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.

cs.CV

Kaleidoscopic Background Attack: Disrupting Pose Estimation with Multi-Fold Radial Symmetry Textures

Camera pose estimation is a fundamental computer vision task that is essential for applications like visual localization and multi-view stereo reconstruction. In the object-centric scenarios with sparse inputs, the accuracy of pose estimation can be significantly influenced by background textures that occupy major portions of the images across different viewpoints. In light of this, we introduce the Kaleidoscopic Background Attack (KBA), which uses identical segments to form discs with multi-fold radial symmetry. These discs maintain high similarity across different viewpoints, enabling effective attacks on pose estimation models even with natural texture segments. Additionally, a projected orientation consistency loss is proposed to optimize the kaleidoscopic segments, leading to significant enhancement in the attack effectiveness. Experimental results show that optimized adversarial kaleidoscopic backgrounds can effectively attack various camera pose estimation models.

cs.CV

From Black Boxes to Transparent Minds: Evaluating and Enhancing the Theory of Mind in Multimodal Large Language Models

As large language models evolve, there is growing anticipation that they will emulate human-like Theory of Mind (ToM) to assist with routine tasks. However, existing methods for evaluating machine ToM focus primarily on unimodal models and largely treat these models as black boxes, lacking an interpretative exploration of their internal mechanisms. In response, this study adopts an approach based on internal mechanisms to provide an interpretability-driven assessment of ToM in multimodal large language models (MLLMs). Specifically, we first construct a multimodal ToM test dataset, GridToM, which incorporates diverse belief testing tasks and perceptual information from multiple perspectives. Next, our analysis shows that attention heads in multimodal large models can distinguish cognitive information across perspectives, providing evidence of ToM capabilities. Furthermore, we present a lightweight, training-free approach that significantly enhances the model's exhibited ToM by adjusting in the direction of the attention head.

cs.AI

DeCoDe: Defer-and-Complement Decision-Making via Decoupled Concept Bottleneck Models

In human-AI collaboration, a central challenge is deciding whether the AI should handle a task, be deferred to a human expert, or be addressed through collaborative effort. Existing Learning to Defer approaches typically make binary choices between AI and humans, neglecting their complementary strengths. They also lack interpretability, a critical property in high-stakes scenarios where users must understand and, if necessary, correct the model's reasoning. To overcome these limitations, we propose Defer-and-Complement Decision-Making via Decoupled Concept Bottleneck Models (DeCoDe), a concept-driven framework for human-AI collaboration. DeCoDe makes strategy decisions based on human-interpretable concept representations, enhancing transparency throughout the decision process. It supports three flexible modes: autonomous AI prediction, deferral to humans, and human-AI collaborative complementarity, selected via a gating network that takes concept-level inputs and is trained using a novel surrogate loss that balances accuracy and human effort. This approach enables instance-specific, interpretable, and adaptive human-AI collaboration. Experiments on real-world datasets demonstrate that DeCoDe significantly outperforms AI-only, human-only, and traditional deferral baselines, while maintaining strong robustness and interpretability even under noisy expert annotations.

cs.AI

Efficient Knowledge Transfer in Multi-Task Learning through Task-Adaptive Low-Rank Representation

Pre-trained language models (PLMs) demonstrate remarkable intelligence but struggle with emerging tasks unseen during training in real-world applications. Training separate models for each new task is usually impractical. Multi-task learning (MTL) addresses this challenge by transferring shared knowledge from source tasks to target tasks. As an dominant parameter-efficient fine-tuning method, prompt tuning (PT) enhances MTL by introducing an adaptable vector that captures task-specific knowledge, which acts as a prefix to the original prompt that preserves shared knowledge, while keeping PLM parameters frozen. However, PT struggles to effectively capture the heterogeneity of task-specific knowledge due to its limited representational capacity. To address this challenge, we propose Task-Adaptive Low-Rank Representation (TA-LoRA), an MTL method built on PT, employing the low-rank representation to model task heterogeneity and a fast-slow weights mechanism where the slow weight encodes shared knowledge, while the fast weight captures task-specific nuances, avoiding the mixing of shared and task-specific knowledge, caused by training low-rank representations from scratch. Moreover, a zero-initialized attention mechanism is introduced to minimize the disruption of immature low-rank components on original prompts during warm-up epochs. Experiments on 16 tasks demonstrate that TA-LoRA achieves state-of-the-art performance in full-data and few-shot settings while maintaining superior parameter efficiency.

cs.CL