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Huiyu Duan

Publications and source records attributed to Huiyu Duan.

At least 55 records · Page 3Linked to original sources

Life-IQA: Boosting Blind Image Quality Assessment through GCN-enhanced Layer Interaction and MoE-based Feature Decoupling

Blind image quality assessment (BIQA) plays a crucial role in evaluating and optimizing visual experience. Most existing BIQA approaches fuse shallow and deep features extracted from backbone networks, while overlooking the unequal contributions to quality prediction. Moreover, while various vision encoder backbones are widely adopted in BIQA, the effective quality decoding architectures remain underexplored. To address these limitations, this paper investigates the contributions of shallow and deep features to BIQA, and proposes a effective quality feature decoding framework via GCN-enhanced \underline{l}ayer\underline{i}nteraction and MoE-based \underline{f}eature d\underline{e}coupling, termed \textbf{(Life-IQA)}. Specifically, the GCN-enhanced layer interaction module utilizes the GCN-enhanced deepest-layer features as query and the penultimate-layer features as key, value, then performs cross-attention to achieve feature interaction. Moreover, a MoE-based feature decoupling module is proposed to decouple fused representations though different experts specialized for specific distortion types or quality dimensions. Extensive experiments demonstrate that Life-IQA shows more favorable balance between accuracy and cost than a vanilla Transformer decoder and achieves state-of-the-art performance on multiple BIQA benchmarks.The code is available at: \href{https://github.com/TANGLONG2/Life-IQA/tree/main}{\texttt{Life-IQA}}.

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GeoX-Bench: Benchmarking Cross-View Geo-Localization and Pose Estimation Capabilities of Large Multimodal Models

Large multimodal models (LMMs) have demonstrated remarkable capabilities across a wide range of tasks, however their knowledge and abilities in the cross-view geo-localization and pose estimation domains remain unexplored, despite potential benefits for navigation, autonomous driving, outdoor robotics, \textit{etc}. To bridge this gap, we introduce \textbf{GeoX-Bench}, a comprehensive \underline{Bench}mark designed to explore and evaluate the capabilities of LMMs in \underline{cross}-view \underline{Geo}-localization and pose estimation. Specifically, GeoX-Bench contains 10,859 panoramic-satellite image pairs spanning 128 cities in 49 countries, along with corresponding 755,976 question-answering (QA) pairs. Among these, 42,900 QA pairs are designated for benchmarking, while the remaining are intended to enhance the capabilities of LMMs. Based on GeoX-Bench, we evaluate the capabilities of 25 state-of-the-art LMMs on cross-view geo-localization and pose estimation tasks, and further explore the empowered capabilities of instruction-tuning. Our benchmark demonstrate that while current LMMs achieve impressive performance in geo-localization tasks, their effectiveness declines significantly on the more complex pose estimation tasks, highlighting a critical area for future improvement, and instruction-tuning LMMs on the training data of GeoX-Bench can significantly improve the cross-view geo-sense abilities. The GeoX-Bench is available at \textcolor{magenta}{https://github.com/IntMeGroup/GeoX-Bench}.

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MoA-VR: A Mixture-of-Agents System Towards All-in-One Video Restoration

Real-world videos often suffer from complex degradations, such as noise, compression artifacts, and low-light distortions, due to diverse acquisition and transmission conditions. Existing restoration methods typically require professional manual selection of specialized models or rely on monolithic architectures that fail to generalize across varying degradations. Inspired by expert experience, we propose MoA-VR, the first \underline{M}ixture-\underline{o}f-\underline{A}gents \underline{V}ideo \underline{R}estoration system that mimics the reasoning and processing procedures of human professionals through three coordinated agents: Degradation Identification, Routing and Restoration, and Restoration Quality Assessment. Specifically, we construct a large-scale and high-resolution video degradation recognition benchmark and build a vision-language model (VLM) driven degradation identifier. We further introduce a self-adaptive router powered by large language models (LLMs), which autonomously learns effective restoration strategies by observing tool usage patterns. To assess intermediate and final processed video quality, we construct the \underline{Res}tored \underline{V}ideo \underline{Q}uality (Res-VQ) dataset and design a dedicated VLM-based video quality assessment (VQA) model tailored for restoration tasks. Extensive experiments demonstrate that MoA-VR effectively handles diverse and compound degradations, consistently outperforming existing baselines in terms of both objective metrics and perceptual quality. These results highlight the potential of integrating multimodal intelligence and modular reasoning in general-purpose video restoration systems.

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FVQ: A Large-Scale Dataset and an LMM-based Method for Face Video Quality Assessment

Face video quality assessment (FVQA) deserves to be explored in addition to general video quality assessment (VQA), as face videos are the primary content on social media platforms and human visual system (HVS) is particularly sensitive to human faces. However, FVQA is rarely explored due to the lack of large-scale FVQA datasets. To fill this gap, we present the first large-scale in-the-wild FVQA dataset, FVQ-20K, which contains 20,000 in-the-wild face videos together with corresponding mean opinion score (MOS) annotations. Along with the FVQ-20K dataset, we further propose a specialized FVQA method named FVQ-Rater to achieve human-like rating and scoring for face video, which is the first attempt to explore the potential of large multimodal models (LMMs) for the FVQA task. Concretely, we elaborately extract multi-dimensional features including spatial features, temporal features, and face-specific features (i.e., portrait features and face embeddings) to provide comprehensive visual information, and take advantage of the LoRA-based instruction tuning technique to achieve quality-specific fine-tuning, which shows superior performance on both FVQ-20K and CFVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the FVQ-20K dataset and FVQ-Rater method in promoting the development of FVQA.

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DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human

With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields such as game production, animation generation, and remote immersive communication. However, these 4D human avatar meshes are prone to being degraded by various types of noise during the processes of collection, compression, and transmission, thereby affecting the viewing experience of users. In light of this fact, quality assessment of dynamic 4D digital humans becomes increasingly important. In this paper, we first propose a large-scale dynamic digital human quality assessment dataset, DHQA-4D, which contains 32 high-quality real-scanned 4D human mesh sequences, 1920 distorted textured 4D human meshes degraded by 11 textured distortions, as well as their corresponding textured and non-textured mean opinion scores (MOSs). Equipped with DHQA-4D dataset, we analyze the influence of different types of distortion on human perception for textured dynamic 4D meshes and non-textured dynamic 4D meshes. Additionally, we propose DynaMesh-Rater, a novel large multimodal model (LMM) based approach that is able to assess both textured 4D meshes and non-textured 4D meshes. Concretely, DynaMesh-Rater elaborately extracts multi-dimensional features, including visual features from a projected 2D video, motion features from cropped video clips, and geometry features from the 4D human mesh to provide comprehensive quality-related information. Then we utilize a LMM model to integrate the multi-dimensional features and conduct a LoRA-based instruction tuning technique to teach the LMM model to predict the quality scores. Extensive experimental results on the DHQA-4D dataset demonstrate the superiority of our DynaMesh-Rater method over previous quality assessment methods.

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TIT-Score: Evaluating Long-Prompt Based Text-to-Image Alignment via Text-to-Image-to-Text Consistency

With the rapid advancement of large multimodal models (LMMs), recent text-to-image (T2I) models can generate high-quality images and demonstrate great alignment to short prompts. However, they still struggle to effectively understand and follow long and detailed prompts, displaying inconsistent generation. To address this challenge, we introduce LPG-Bench, a comprehensive benchmark for evaluating long-prompt-based text-to-image generation. LPG-Bench features 200 meticulously crafted prompts with an average length of over 250 words, approaching the input capacity of several leading commercial models. Using these prompts, we generate 2,600 images from 13 state-of-the-art models and further perform comprehensive human-ranked annotations. Based on LPG-Bench, we observe that state-of-the-art T2I alignment evaluation metrics exhibit poor consistency with human preferences on long-prompt-based image generation. To address the gap, we introduce a novel zero-shot metric based on text-to-image-to-text consistency, termed TIT, for evaluating long-prompt-generated images. The core concept of TIT is to quantify T2I alignment by directly comparing the consistency between the raw prompt and the LMM-produced description on the generated image, which includes an efficient score-based instantiation TIT-Score and a large-language-model (LLM) based instantiation TIT-Score-LLM. Extensive experiments demonstrate that our framework achieves superior alignment with human judgment compared to CLIP-score, LMM-score, etc., with TIT-Score-LLM attaining a 7.31% absolute improvement in pairwise accuracy over the strongest baseline. LPG-Bench and TIT methods together offer a deeper perspective to benchmark and foster the development of T2I models. All resources will be made publicly available.

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F-Bench: Rethinking Human Preference Evaluation Metrics for Benchmarking Face Generation, Customization, and Restoration

Artificial intelligence generative models exhibit remarkable capabilities in content creation, particularly in face image generation, customization, and restoration. However, current AI-generated faces (AIGFs) often fall short of human preferences due to unique distortions, unrealistic details, and unexpected identity shifts, underscoring the need for a comprehensive quality evaluation framework for AIGFs. To address this need, we introduce FaceQ, a large-scale, comprehensive database of AI-generated Face images with fine-grained Quality annotations reflecting human preferences. The FaceQ database comprises 12,255 images generated by 29 models across three tasks: (1) face generation, (2) face customization, and (3) face restoration. It includes 32,742 mean opinion scores (MOSs) from 180 annotators, assessed across multiple dimensions: quality, authenticity, identity (ID) fidelity, and text-image correspondence. Using the FaceQ database, we establish F-Bench, a benchmark for comparing and evaluating face generation, customization, and restoration models, highlighting strengths and weaknesses across various prompts and evaluation dimensions. Additionally, we assess the performance of existing image quality assessment (IQA), face quality assessment (FQA), AI-generated content image quality assessment (AIGCIQA), and preference evaluation metrics, manifesting that these standard metrics are relatively ineffective in evaluating authenticity, ID fidelity, and text-image correspondence. The FaceQ database will be publicly available upon publication.

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LMM4Edit: Benchmarking and Evaluating Multimodal Image Editing with LMMs

The rapid advancement of Text-guided Image Editing (TIE) enables image modifications through text prompts. However, current TIE models still struggle to balance image quality, editing alignment, and consistency with the original image, limiting their practical applications. Existing TIE evaluation benchmarks and metrics have limitations on scale or alignment with human perception. To this end, we introduce EBench-18K, the first large-scale image Editing Benchmark including 18K edited images with fine-grained human preference annotations for evaluating TIE. Specifically, EBench-18K includes 1,080 source images with corresponding editing prompts across 21 tasks, 18K+ edited images produced by 17 state-of-the-art TIE models, 55K+ mean opinion scores (MOSs) assessed from three evaluation dimensions, and 18K+ question-answering (QA) pairs. Based on EBench-18K, we employ outstanding LMMs to assess edited images, while the evaluation results, in turn, provide insights into assessing the alignment between the LMMs' understanding ability and human preferences. Then, we propose LMM4Edit, a LMM-based metric for evaluating image Editing models from perceptual quality, editing alignment, attribute preservation, and task-specific QA accuracy in an all-in-one manner. Extensive experiments show that LMM4Edit achieves outstanding performance and aligns well with human preference. Zero-shot validation on the other datasets also shows the generalization ability of our model. The dataset and code are available at https://github.com/IntMeGroup/LMM4Edit.

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Omni$^2$: Unifying Omnidirectional Image Generation and Editing in an Omni Model

$360^{\circ}$ omnidirectional images (ODIs) have gained considerable attention recently, and are widely used in various virtual reality (VR) and augmented reality (AR) applications. However, capturing such images is expensive and requires specialized equipment, making ODI synthesis increasingly important. While common 2D image generation and editing methods are rapidly advancing, these models struggle to deliver satisfactory results when generating or editing ODIs due to the unique format and broad 360$^{\circ}$ Field-of-View (FoV) of ODIs. To bridge this gap, we construct \textbf{\textit{Any2Omni}}, the first comprehensive ODI generation-editing dataset comprises 60,000+ training data covering diverse input conditions and up to 9 ODI generation and editing tasks. Built upon Any2Omni, we propose an \textbf{\underline{Omni}} model for \textbf{\underline{Omni}}-directional image generation and editing (\textbf{\textit{Omni$^2$}}), with the capability of handling various ODI generation and editing tasks under diverse input conditions using one model. Extensive experiments demonstrate the superiority and effectiveness of the proposed Omni$^2$ model for both the ODI generation and editing tasks. Both the Any2Omni dataset and the Omni$^2$ model are publicly available at: https://github.com/IntMeGroup/Omni2.

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Embodied Image Quality Assessment for Robotic Intelligence

Image Quality Assessment (IQA) of User-Generated Content (UGC) is a critical technique for human Quality of Experience (QoE). However, does the the image quality of Robot-Generated Content (RGC) demonstrate traits consistent with the Moravec paradox, potentially conflicting with human perceptual norms? Human subjective scoring is more based on the attractiveness of the image. Embodied agent are required to interact and perceive in the environment, and finally perform specific tasks. Visual images as inputs directly influence downstream tasks. In this paper, we explore the perception mechanism of embodied robots for image quality. We propose the first Embodied Preference Database (EPD), which contains 12,500 distorted image annotations. We establish assessment metrics based on the downstream tasks of robot. In addition, there is a gap between UGC and RGC. To address this, we propose a novel Multi-scale Attention Embodied Image Quality Assessment called MA-EIQA. For the proposed EPD dataset, this is the first no-reference IQA model designed for embodied robot. Finally, the performance of mainstream IQA algorithms on EPD dataset is verified. The experiments demonstrate that quality assessment of embodied images is different from that of humans. We sincerely hope that the EPD can contribute to the development of embodied AI by focusing on image quality assessment. The benchmark is available at https://github.com/Jianbo-maker/EPD_benchmark.

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ESVQA: Perceptual Quality Assessment of Egocentric Spatial Videos

With the rapid development of eXtended Reality (XR), egocentric spatial shooting and display technologies have further enhanced immersion and engagement for users, delivering more captivating and interactive experiences. Assessing the quality of experience (QoE) of egocentric spatial videos is crucial to ensure a high-quality viewing experience. However, the corresponding research is still lacking. In this paper, we use the concept of embodied experience to highlight this more immersive experience and study the new problem, i.e., embodied perceptual quality assessment for egocentric spatial videos. Specifically, we introduce the first Egocentric Spatial Video Quality Assessment Database (ESVQAD), which comprises 600 egocentric spatial videos captured using the Apple Vision Pro and their corresponding mean opinion scores (MOSs). Furthermore, we propose a novel multi-dimensional binocular feature fusion model, termed ESVQAnet, which integrates binocular spatial, motion, and semantic features to predict the overall perceptual quality. Experimental results demonstrate the ESVQAnet significantly outperforms 16 state-of-the-art VQA models on the embodied perceptual quality assessment task, and exhibits strong generalization capability on traditional VQA tasks. The database and code are available at https://github.com/iamazxl/ESVQA.

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LMME3DHF: Benchmarking and Evaluating Multimodal 3D Human Face Generation with LMMs

The rapid advancement in generative artificial intelligence have enabled the creation of 3D human faces (HFs) for applications including media production, virtual reality, security, healthcare, and game development, etc. However, assessing the quality and realism of these AI-generated 3D human faces remains a significant challenge due to the subjective nature of human perception and innate perceptual sensitivity to facial features. To this end, we conduct a comprehensive study on the quality assessment of AI-generated 3D human faces. We first introduce Gen3DHF, a large-scale benchmark comprising 2,000 videos of AI-Generated 3D Human Faces along with 4,000 Mean Opinion Scores (MOS) collected across two dimensions, i.e., quality and authenticity, 2,000 distortion-aware saliency maps and distortion descriptions. Based on Gen3DHF, we propose LMME3DHF, a Large Multimodal Model (LMM)-based metric for Evaluating 3DHF capable of quality and authenticity score prediction, distortion-aware visual question answering, and distortion-aware saliency prediction. Experimental results show that LMME3DHF achieves state-of-the-art performance, surpassing existing methods in both accurately predicting quality scores for AI-generated 3D human faces and effectively identifying distortion-aware salient regions and distortion types, while maintaining strong alignment with human perceptual judgments. Both the Gen3DHF database and the LMME3DHF will be released upon the publication.

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RGC-VQA: An Exploration Database for Robotic-Generated Video Quality Assessment

As camera-equipped robotic platforms become increasingly integrated into daily life, robotic-generated videos have begun to appear on streaming media platforms, enabling us to envision a future where humans and robots coexist. We innovatively propose the concept of Robotic-Generated Content (RGC) to term these videos generated from egocentric perspective of robots. The perceptual quality of RGC videos is critical in human-robot interaction scenarios, and RGC videos exhibit unique distortions and visual requirements that differ markedly from those of professionally-generated content (PGC) videos and user-generated content (UGC) videos. However, dedicated research on quality assessment of RGC videos is still lacking. To address this gap and to support broader robotic applications, we establish the first Robotic-Generated Content Database (RGCD), which contains a total of 2,100 videos drawn from three robot categories and sourced from diverse platforms. A subjective VQA experiment is conducted subsequently to assess human visual perception of robotic-generated videos. Finally, we conduct a benchmark experiment to evaluate the performance of 11 state-of-the-art VQA models on our database. Experimental results reveal significant limitations in existing VQA models when applied to complex, robotic-generated content, highlighting a critical need for RGC-specific VQA models. Our RGCD is publicly available at: https://github.com/IntMeGroup/RGC-VQA.

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Quality Assessment and Distortion-aware Saliency Prediction for AI-Generated Omnidirectional Images

With the rapid advancement of Artificial Intelligence Generated Content (AIGC) techniques, AI generated images (AIGIs) have attracted widespread attention, among which AI generated omnidirectional images (AIGODIs) hold significant potential for Virtual Reality (VR) and Augmented Reality (AR) applications. AI generated omnidirectional images exhibit unique quality issues, however, research on the quality assessment and optimization of AI-generated omnidirectional images is still lacking. To this end, this work first studies the quality assessment and distortion-aware saliency prediction problems for AIGODIs, and further presents a corresponding optimization process. Specifically, we first establish a comprehensive database to reflect human feedback for AI-generated omnidirectionals, termed OHF2024, which includes both subjective quality ratings evaluated from three perspectives and distortion-aware salient regions. Based on the constructed OHF2024 database, we propose two models with shared encoders based on the BLIP-2 model to evaluate the human visual experience and predict distortion-aware saliency for AI-generated omnidirectional images, which are named as BLIP2OIQA and BLIP2OISal, respectively. Finally, based on the proposed models, we present an automatic optimization process that utilizes the predicted visual experience scores and distortion regions to further enhance the visual quality of an AI-generated omnidirectional image. Extensive experiments show that our BLIP2OIQA model and BLIP2OISal model achieve state-of-the-art (SOTA) results in the human visual experience evaluation task and the distortion-aware saliency prediction task for AI generated omnidirectional images, and can be effectively used in the optimization process. The database and codes will be released on https://github.com/IntMeGroup/AIGCOIQA to facilitate future research.

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NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

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DFBench: Benchmarking Deepfake Image Detection Capability of Large Multimodal Models

With the rapid advancement of generative models, the realism of AI-generated images has significantly improved, posing critical challenges for verifying digital content authenticity. Current deepfake detection methods often depend on datasets with limited generation models and content diversity that fail to keep pace with the evolving complexity and increasing realism of the AI-generated content. Large multimodal models (LMMs), widely adopted in various vision tasks, have demonstrated strong zero-shot capabilities, yet their potential in deepfake detection remains largely unexplored. To bridge this gap, we present \textbf{DFBench}, a large-scale DeepFake Benchmark featuring (i) broad diversity, including 540,000 images across real, AI-edited, and AI-generated content, (ii) latest model, the fake images are generated by 12 state-of-the-art generation models, and (iii) bidirectional benchmarking and evaluating for both the detection accuracy of deepfake detectors and the evasion capability of generative models. Based on DFBench, we propose \textbf{MoA-DF}, Mixture of Agents for DeepFake detection, leveraging a combined probability strategy from multiple LMMs. MoA-DF achieves state-of-the-art performance, further proving the effectiveness of leveraging LMMs for deepfake detection. Database and codes are publicly available at https://github.com/IntMeGroup/DFBench.

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TDVE-Assessor: Benchmarking and Evaluating the Quality of Text-Driven Video Editing with LMMs

Text-driven video editing is rapidly advancing, yet its rigorous evaluation remains challenging due to the absence of dedicated video quality assessment (VQA) models capable of discerning the nuances of editing quality. To address this critical gap, we introduce TDVE-DB, a large-scale benchmark dataset for text-driven video editing. TDVE-DB consists of 3,857 edited videos generated from 12 diverse models across 8 editing categories, and is annotated with 173,565 human subjective ratings along three crucial dimensions, i.e., edited video quality, editing alignment, and structural consistency. Based on TDVE-DB, we first conduct a comprehensive evaluation for the 12 state-of-the-art editing models revealing the strengths and weaknesses of current video techniques, and then benchmark existing VQA methods in the context of text-driven video editing evaluation. Building on these insights, we propose TDVE-Assessor, a novel VQA model specifically designed for text-driven video editing assessment. TDVE-Assessor integrates both spatial and temporal video features into a large language model (LLM) for rich contextual understanding to provide comprehensive quality assessment. Extensive experiments demonstrate that TDVE-Assessor substantially outperforms existing VQA models on TDVE-DB across all three evaluation dimensions, setting a new state-of-the-art. Both TDVE-DB and TDVE-Assessor will be released upon the publication.

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NTIRE 2025 challenge on Text to Image Generation Model Quality Assessment

This paper reports on the NTIRE 2025 challenge on Text to Image (T2I) generation model quality assessment, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. The aim of this challenge is to address the fine-grained quality assessment of text-to-image generation models. This challenge evaluates text-to-image models from two aspects: image-text alignment and image structural distortion detection, and is divided into the alignment track and the structural track. The alignment track uses the EvalMuse-40K, which contains around 40K AI-Generated Images (AIGIs) generated by 20 popular generative models. The alignment track has a total of 371 registered participants. A total of 1,883 submissions are received in the development phase, and 507 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. The structure track uses the EvalMuse-Structure, which contains 10,000 AI-Generated Images (AIGIs) with corresponding structural distortion mask. A total of 211 participants have registered in the structure track. A total of 1155 submissions are received in the development phase, and 487 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Almost all methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on T2I model quality assessment.

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