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Hyesung Kim

Publications and source records attributed to Hyesung Kim.

12 recordsLinked to original sources

Communication-Efficient On-Device Machine Learning: Federated Distillation and Augmentation under Non-IID Private Data

On-device machine learning (ML) enables the training process to exploit a massive amount of user-generated private data samples. To enjoy this benefit, inter-device communication overhead should be minimized. With this end, we propose federated distillation (FD), a distributed model training algorithm whose communication payload size is much smaller than a benchmark scheme, federated learning (FL), particularly when the model size is large. Moreover, user-generated data samples are likely to become non-IID across devices, which commonly degrades the performance compared to the case with an IID dataset. To cope with this, we propose federated augmentation (FAug), where each device collectively trains a generative model, and thereby augments its local data towards yielding an IID dataset. Empirical studies demonstrate that FD with FAug yields around 26x less communication overhead while achieving 95-98% test accuracy compared to FL.

cs.LG

Mean-Field Game-Theoretic Edge Caching

In this book chapter, we study a problem of distributed content caching in an ultra-dense edge caching network (UDCN), in which a large number of small base stations (SBSs) prefetch popular files to cope with the ever-growing user demand in 5G and beyond. In a UDCN, even a small misprediction of user demand may render a large amount of prefetched data obsolete. Furtherproacmore, the interference variance is high due to the short inter-SBS distances, making it difficult to quantify data downloading rates. Lastly, since the caching decision of each SBS interacts with those of all other SBSs, the problem complexity of exponentially increases with the number of SBSs, which is unfit for UDCNs. To resolve such challenging issues while reflecting time-varying and location-dependent user demand, we leverage mean-field game (MFG) theory through which each SBS interacts only with a single virtual SBS whose state is drawn from the state distribution of the entire SBS population, i.e., mean-field (MF) distribution. This MF approximation asymptotically guarantees achieving the epsilon Nash equilibrium as the number of SBSs approaches infinity. To describe such an MFG-theoretic caching framework, this chapter aims to provide a brief review of MFG, and demonstrate its effectiveness for UDCNs.

cs.IT

Mix2FLD: Downlink Federated Learning After Uplink Federated Distillation With Two-Way Mixup

This letter proposes a novel communication-efficient and privacy-preserving distributed machine learning framework, coined Mix2FLD. To address uplink-downlink capacity asymmetry, local model outputs are uploaded to a server in the uplink as in federated distillation (FD), whereas global model parameters are downloaded in the downlink as in federated learning (FL). This requires a model output-to-parameter conversion at the server, after collecting additional data samples from devices. To preserve privacy while not compromising accuracy, linearly mixed-up local samples are uploaded, and inversely mixed up across different devices at the server. Numerical evaluations show that Mix2FLD achieves up to 16.7% higher test accuracy while reducing convergence time by up to 18.8% under asymmetric uplink-downlink channels compared to FL.

cs.LG

Proxy Experience Replay: Federated Distillation for Distributed Reinforcement Learning

Traditional distributed deep reinforcement learning (RL) commonly relies on exchanging the experience replay memory (RM) of each agent. Since the RM contains all state observations and action policy history, it may incur huge communication overhead while violating the privacy of each agent. Alternatively, this article presents a communication-efficient and privacy-preserving distributed RL framework, coined federated reinforcement distillation (FRD). In FRD, each agent exchanges its proxy experience replay memory (ProxRM), in which policies are locally averaged with respect to proxy states clustering actual states. To provide FRD design insights, we present ablation studies on the impact of ProxRM structures, neural network architectures, and communication intervals. Furthermore, we propose an improved version of FRD, coined mixup augmented FRD (MixFRD), in which ProxRM is interpolated using the mixup data augmentation algorithm. Simulations in a Cartpole environment validate the effectiveness of MixFRD in reducing the variance of mission completion time and communication cost, compared to the benchmark schemes, vanilla FRD, federated reinforcement learning (FRL), and policy distillation (PD).

cs.LG

Federated Reinforcement Distillation with Proxy Experience Memory

In distributed reinforcement learning, it is common to exchange the experience memory of each agent and thereby collectively train their local models. The experience memory, however, contains all the preceding state observations and their corresponding policies of the host agent, which may violate the privacy of the agent. To avoid this problem, in this work, we propose a privacy-preserving distributed reinforcement learning (RL) framework, termed federated reinforcement distillation (FRD). The key idea is to exchange a proxy experience memory comprising a pre-arranged set of states and time-averaged policies, thereby preserving the privacy of actual experiences. Based on an advantage actor-critic RL architecture, we numerically evaluate the effectiveness of FRD and investigate how the performance of FRD is affected by the proxy memory structure and different memory exchanging rules.

cs.LG

Distilling On-Device Intelligence at the Network Edge

Devices at the edge of wireless networks are the last mile data sources for machine learning (ML). As opposed to traditional ready-made public datasets, these user-generated private datasets reflect the freshest local environments in real time. They are thus indispensable for enabling mission-critical intelligent systems, ranging from fog radio access networks (RANs) to driverless cars and e-Health wearables. This article focuses on how to distill high-quality on-device ML models using fog computing, from such user-generated private data dispersed across wirelessly connected devices. To this end, we introduce communication-efficient and privacy-preserving distributed ML frameworks, termed fog ML (FML), wherein on-device ML models are trained by exchanging model parameters, model outputs, and surrogate data. We then present advanced FML frameworks addressing wireless RAN characteristics, limited on-device resources, and imbalanced data distributions. Our study suggests that the full potential of FML can be reached by co-designing communication and distributed ML operations while accounting for heterogeneous hardware specifications, data characteristics, and user requirements.

cs.IT

Multi-hop Federated Private Data Augmentation with Sample Compression

On-device machine learning (ML) has brought about the accessibility to a tremendous amount of data from the users while keeping their local data private instead of storing it in a central entity. However, for privacy guarantee, it is inevitable at each device to compensate for the quality of data or learning performance, especially when it has a non-IID training dataset. In this paper, we propose a data augmentation framework using a generative model: multi-hop federated augmentation with sample compression (MultFAug). A multi-hop protocol speeds up the end-to-end over-the-air transmission of seed samples by enhancing the transport capacity. The relaying devices guarantee stronger privacy preservation as well since the origin of each seed sample is hidden in those participants. For further privatization on the individual sample level, the devices compress their data samples. The devices sparsify their data samples prior to transmissions to reduce the sample size, which impacts the communication payload. This preprocessing also strengthens the privacy of each sample, which corresponds to the input perturbation for preserving sample privacy. The numerical evaluations show that the proposed framework significantly improves privacy guarantee, transmission delay, and local training performance with adjustment to the number of hops and compression rate.

cs.LG

Blockchained On-Device Federated Learning

By leveraging blockchain, this letter proposes a blockchained federated learning (BlockFL) architecture where local learning model updates are exchanged and verified. This enables on-device machine learning without any centralized training data or coordination by utilizing a consensus mechanism in blockchain. Moreover, we analyze an end-to-end latency model of BlockFL and characterize the optimal block generation rate by considering communication, computation, and consensus delays.

cs.IT

Massive UAV-to-Ground Communication and its Stable Movement Control: A Mean-Field Approach

This paper proposes a real-time movement control algorithm for massive unmanned aerial vehicles (UAVs) that provide emergency cellular connections in an urban disaster site. While avoiding the inter-UAV collision under temporal wind dynamics, the proposed algorithm minimizes each UAV's energy consumption per unit downlink rate. By means of a mean-field game theoretic flocking approach, the velocity control of each UAV only requires its own location and channel states. Numerical results validate the performance of the algorithm in terms of the number of collisions and energy consumption per data rate, under a realistic 3GPP UAV channel model.

cs.NI

Mean-Field Game Theoretic Edge Caching in Ultra-Dense Networks

This paper investigates a cellular edge caching problem under a very large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), conventional caching algorithms are inapplicable as their complexity increases with the number of small base stations (SBSs). Furthermore, the performance of UDCN is highly sensitive to the dynamics of user demand and inter-SBS interference. To overcome such difficulties, we propose a distributed caching algorithm under a stochastic geometric network model, as well as a spatio-temporal user demand model that characterizes the content popularity dynamics. By exploiting mean-field game (MFG) theory, the complexity of the proposed UDCN caching algorithm becomes independent of the number of SBSs. Numerical evaluations validate that the proposed caching algorithm reduces not only the long run average cost of the network but also the redundant cached data respectively by 24% and 42%, compared to a baseline caching algorithm. The simulation results also show that the proposed caching algorithm is robust to imperfect popularity information, while ensuring a low computational complexity.

cs.NI

Cognitive Random Access for Internet-of-Things Networks

This paper focuses on cognitive radio (CR) internet- of-things (IoT) networks where spectrum sensors are deployed for IoT CR devices, which do not have enough hardware capability to identify an unoccupied spectrum by themselves. In this sensor- enabled IoT CR network, the CR devices and the sensors are separated. It induces that spectrum occupancies at locations of CR devices and sensors could be different. To handle this difference, we investigate a conditional interference distribution (CID) at the CR device for a given measured interference at the sensor. We can observe a spatial correlation of the aggregate interference distribution through the CID. Reflecting the CID, we devise a cognitive random access scheme which adaptively adjusts transmission probability with respect to the interference measurement of the sensor. Our scheme improves area spectral efficiency (ASE) compared to a conventional ALOHA and an adaptive transmission scheme which attempts to send data when the sensor measurement is lower than an interference threshold.

cs.NI

Ultra-Dense Edge Caching under Spatio-Temporal Demand and Network Dynamics

This paper investigates a cellular edge caching design under an extremely large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), SBS-user distances shrink, and each user can request a cached content from multiple SBSs. Unfortunately, the complexity of existing caching controls' mechanisms increases with the number of SBSs, making them inapplicable for solving the fundamental caching problem: How to maximize local caching gain while minimizing the replicated content caching? Furthermore, spatial dynamics of interference is no longer negligible in UDCNs due to the surge in interference. In addition, the caching control should consider temporal dynamics of user demands. To overcome such difficulties, we propose a novel caching algorithm weaving together notions of mean-field game theory and stochastic geometry. These enable our caching algorithm to become independent of the number of SBSs and users, while incorporating spatial interference dynamics as well as temporal dynamics of content popularity and storage constraints. Numerical evaluation validates the fact that the proposed algorithm reduces not only the long run average cost by at least 24% but also the number of replicated content by 56% compared to a popularity-based algorithm.

cs.NI