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Ignas Budvytis

Publications and source records attributed to Ignas Budvytis.

At least 19 recordsLinked to original sources

Training-Free Multi-Concept Image Editing

Training-free image editing with diffusion models is highly desirable yet is complex and remains a significant challenge. While recent optimisation-based methods achieve strong zero-shot edits from text, they still struggle to preserve identity and capture intricate details, such as facial structure, surface texture, or object-specific geometry, that exist below the level of linguistic abstraction. To address this fundamental gap, we propose Concept Distillation Sampling (CDS). To the best of our knowledge, we are the first to introduce a unified, training-free framework for target-less, multi-concept image editing. CDS overcomes this linguistic bottleneck of previous methods by anchoring the editing process in the certainty of pretrained LoRA adapters. We integrate a highly stable distillation backbone (featuring ordered timesteps, regularisation, and negative-prompt guidance) with a novel dynamic weighting mechanism. This approach enables the composition and control of multiple visual concepts directly within the diffusion process, utilising spatially-aware priors from pretrained LoRA adapters without causing concept clashing. Our method preserves instance concept identity without requiring reference samples of the desired edit. Extensive quantitative and qualitative evaluations demonstrate that CDS establishes a new state-of-the-art over existing training-free editing and multi-LoRA composition methods on the InstructPix2Pix and ComposLoRA benchmarks. Project Page: https://nickyfot.github.io/cds/.

cs.CV

LoRAtorio: An intrinsic approach to LoRA Skill Composition

Low-Rank Adaptation (LoRA) has become a widely adopted technique in text-to-image diffusion models, enabling the personalisation of visual concepts such as characters, styles, and objects. However, existing approaches struggle to effectively compose multiple LoRA adapters, particularly in open-ended settings where the number and nature of required skills are not known in advance. In this work, we present LoRAtorio, a novel train-free framework for multi-LoRA composition that leverages intrinsic model behaviour. Our method is motivated by two key observations: (1) LoRA adapters trained on narrow domains produce denoised outputs that diverge from the base model, and (2) when operating out-of-distribution, LoRA outputs show behaviour closer to the base model than when conditioned in distribution. The balance between these two observations allows for exceptional performance in the single LoRA scenario, which nevertheless deteriorates when multiple LoRAs are loaded. Our method operates in the latent space by dividing it into spatial patches and computing cosine similarity between each patch's predicted noise and that of the base model. These similarities are used to construct a spatially-aware weight matrix, which guides a weighted aggregation of LoRA outputs. To address domain drift, we further propose a modification to classifier-free guidance that incorporates the base model's unconditional score into the composition. We extend this formulation to a dynamic module selection setting, enabling inference-time selection of relevant LoRA adapters from a large pool. LoRAtorio achieves state-of-the-art performance, showing up to a 1.3% improvement in ClipScore and a 72.43% win rate in GPT-4V pairwise evaluations, and generalises effectively to multiple latent diffusion models.

cs.CV

LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereo

The biggest improvements in Photometric Stereo (PS) field has recently come from adoption of differentiable volumetric rendering techniques such as NeRF or Neural SDF achieving impressive reconstruction error of 0.2mm on DiLiGenT-MV benchmark. However, while there are sizeable datasets for environment lit objects such as Digital Twin Catalogue (DTS), there are only several small Photometric Stereo datasets which often lack challenging objects (simple, smooth, untextured) and practical, small form factor (near-field) light setup. To address this, we propose LUCES-MV, the first real-world, multi-view dataset designed for near-field point light source photometric stereo. Our dataset includes 15 objects with diverse materials, each imaged under varying light conditions from an array of 15 LEDs positioned 30 to 40 centimeters from the camera center. To facilitate transparent end-to-end evaluation, our dataset provides not only ground truth normals and ground truth object meshes and poses but also light and camera calibration images. We evaluate state-of-the-art near-field photometric stereo algorithms, highlighting their strengths and limitations across different material and shape complexities. LUCES-MV dataset offers an important benchmark for developing more robust, accurate and scalable real-world Photometric Stereo based 3D reconstruction methods.

cs.CV

NPLMV-PS: Neural Point-Light Multi-View Photometric Stereo

In this work we present a novel multi-view photometric stereo (MVPS) method. Like many works in 3D reconstruction we are leveraging neural shape representations and learnt renderers. However, our work differs from the state-of-the-art multi-view PS methods such as PS-NeRF or Supernormal in that we explicitly leverage per-pixel intensity renderings rather than relying mainly on estimated normals. We model point light attenuation and explicitly raytrace cast shadows in order to best approximate the incoming radiance for each point. The estimated incoming radiance is used as input to a fully neural material renderer that uses minimal prior assumptions and it is jointly optimised with the surface. Estimated normals and segmentation maps are also incorporated in order to maximise the surface accuracy. Our method is among the first (along with Supernormal) to outperform the classical MVPS approach proposed by the DiLiGenT-MV benchmark and achieves average 0.2mm Chamfer distance for objects imaged at approx 1.5m distance away with approximate 400x400 resolution. Moreover, our method shows high robustness to the sparse MVPS setup (6 views, 6 lights) greatly outperforming the SOTA competitor (0.38mm vs 0.61mm), illustrating the importance of neural rendering in multi-view photometric stereo.

cs.CV

VRS-NeRF: Visual Relocalization with Sparse Neural Radiance Field

Visual relocalization is a key technique to autonomous driving, robotics, and virtual/augmented reality. After decades of explorations, absolute pose regression (APR), scene coordinate regression (SCR), and hierarchical methods (HMs) have become the most popular frameworks. However, in spite of high efficiency, APRs and SCRs have limited accuracy especially in large-scale outdoor scenes; HMs are accurate but need to store a large number of 2D descriptors for matching, resulting in poor efficiency. In this paper, we propose an efficient and accurate framework, called VRS-NeRF, for visual relocalization with sparse neural radiance field. Precisely, we introduce an explicit geometric map (EGM) for 3D map representation and an implicit learning map (ILM) for sparse patches rendering. In this localization process, EGP provides priors of spare 2D points and ILM utilizes these sparse points to render patches with sparse NeRFs for matching. This allows us to discard a large number of 2D descriptors so as to reduce the map size. Moreover, rendering patches only for useful points rather than all pixels in the whole image reduces the rendering time significantly. This framework inherits the accuracy of HMs and discards their low efficiency. Experiments on 7Scenes, CambridgeLandmarks, and Aachen datasets show that our method gives much better accuracy than APRs and SCRs, and close performance to HMs but is much more efficient.

cs.CV

PRAM: Place Recognition Anywhere Model for Efficient Visual Localization

Visual localization is a key technique to a variety of applications, e.g., autonomous driving, AR/VR, and robotics. For these real applications, both efficiency and accuracy are important especially on edge devices with limited computing resources. However, previous frameworks, e.g., absolute pose regression (APR), scene coordinate regression (SCR), and the hierarchical method (HM), have limited either accuracy or efficiency in both indoor and outdoor environments. In this paper, we propose the place recognition anywhere model (PRAM), a new framework, to perform visual localization efficiently and accurately by recognizing 3D landmarks. Specifically, PRAM first generates landmarks directly in 3D space in a self-supervised manner. Without relying on commonly used classic semantic labels, these 3D landmarks can be defined in any place in indoor and outdoor scenes with higher generalization ability. Representing the map with 3D landmarks, PRAM discards global descriptors, repetitive local descriptors, and redundant 3D points, increasing the memory efficiency significantly. Then, sparse keypoints, rather than dense pixels, are utilized as the input tokens to a transformer-based recognition module for landmark recognition, which enables PRAM to recognize hundreds of landmarks with high time and memory efficiency. At test time, sparse keypoints and predicted landmark labels are utilized for outlier removal and landmark-wise 2D-3D matching as opposed to exhaustive 2D-2D matching, which further increases the time efficiency. A comprehensive evaluation of APRs, SCRs, HMs, and PRAM on both indoor and outdoor datasets demonstrates that PRAM outperforms ARPs and SCRs in large-scale scenes with a large margin and gives competitive accuracy to HMs but reduces over 90\% memory cost and runs 2.4 times faster, leading to a better balance between efficiency and accuracy.

cs.CV

Task Agnostic Architecture for Algorithm Induction via Implicit Composition

Different fields in applied machine learning such as computer vision, speech or natural language processing have been building domain-specialised solutions. Currently, we are witnessing an opposing trend towards developing more generalist architectures, driven by Large Language Models and multi-modal foundational models. These architectures are designed to tackle a variety of tasks, including those previously unseen and using inputs across multiple modalities. Taking this trend of generalization to the extreme suggests the possibility of a single deep network architecture capable of solving all tasks. This position paper aims to explore developing such a unified architecture and proposes a theoretical framework of how it could be constructed. Our proposal is based on the following assumptions. Firstly, tasks are solved by following a sequence of instructions, typically implemented in code for conventional computing hardware, which inherently operates sequentially. Second, recent Generative AI, especially Transformer-based models, demonstrate potential as an architecture capable of constructing algorithms for a wide range of domains. For example, GPT-4 shows exceptional capability at in-context learning of novel tasks which is hard to explain in any other way than the ability to compose novel solutions from fragments on previously learnt algorithms. Third, the observation that the main missing component in developing a truly generalised network is an efficient approach for self-consistent input of previously learnt sub-steps of an algorithm and their (implicit) composition during the network's internal forward pass. Our exploration delves into current capabilities and limitations of Transformer-based and other methods in efficient and correct algorithm composition and proposes a Transformer-like architecture as well as a discrete learning framework to overcome these limitations.

cs.LG

DiaLoc: An Iterative Approach to Embodied Dialog Localization

Multimodal learning has advanced the performance for many vision-language tasks. However, most existing works in embodied dialog research focus on navigation and leave the localization task understudied. The few existing dialog-based localization approaches assume the availability of entire dialog prior to localizaiton, which is impractical for deployed dialog-based localization. In this paper, we propose DiaLoc, a new dialog-based localization framework which aligns with a real human operator behavior. Specifically, we produce an iterative refinement of location predictions which can visualize current pose believes after each dialog turn. DiaLoc effectively utilizes the multimodal data for multi-shot localization, where a fusion encoder fuses vision and dialog information iteratively. We achieve state-of-the-art results on embodied dialog-based localization task, in single-shot (+7.08% in Acc5@valUnseen) and multi-shot settings (+10.85% in Acc5@valUnseen). DiaLoc narrows the gap between simulation and real-world applications, opening doors for future research on collaborative localization and navigation.

cs.CV

Function-constrained Program Synthesis

This work introduces (1) a technique that allows large language models (LLMs) to leverage user-provided code when solving programming tasks and (2) a method to iteratively generate modular sub-functions that can aid future code generation attempts when the initial code generated by the LLM is inadequate. Generating computer programs in general-purpose programming languages like Python poses a challenge for LLMs when instructed to use code provided in the prompt. Code-specific LLMs (e.g., GitHub Copilot, CodeLlama2) can generate code completions in real-time by drawing on all code available in a development environment. However, restricting code-specific LLMs to use only in-context code is not straightforward, as the model is not explicitly instructed to use the user-provided code and users cannot highlight precisely which snippets of code the model should incorporate into its context. Moreover, current systems lack effective recovery methods, forcing users to iteratively re-prompt the model with modified prompts until a sufficient solution is reached. Our method differs from traditional LLM-powered code-generation by constraining code-generation to an explicit function set and enabling recovery from failed attempts through automatically generated sub-functions. When the LLM cannot produce working code, we generate modular sub-functions to aid subsequent attempts at generating functional code. A by-product of our method is a library of reusable sub-functions that can solve related tasks, imitating a software team where efficiency scales with experience. We also introduce a new "half-shot" evaluation paradigm that provides tighter estimates of LLMs' coding abilities compared to traditional zero-shot evaluation. Our proposed evaluation method encourages models to output solutions in a structured format, decreasing syntax errors that can be mistaken for poor coding ability.

cs.LG

A Neural Height-Map Approach for the Binocular Photometric Stereo Problem

In this work we propose a novel, highly practical, binocular photometric stereo (PS) framework, which has same acquisition speed as single view PS, however significantly improves the quality of the estimated geometry. As in recent neural multi-view shape estimation frameworks such as NeRF, SIREN and inverse graphics approaches to multi-view photometric stereo (e.g. PS-NeRF) we formulate shape estimation task as learning of a differentiable surface and texture representation by minimising surface normal discrepancy for normals estimated from multiple varying light images for two views as well as discrepancy between rendered surface intensity and observed images. Our method differs from typical multi-view shape estimation approaches in two key ways. First, our surface is represented not as a volume but as a neural heightmap where heights of points on a surface are computed by a deep neural network. Second, instead of predicting an average intensity as PS-NeRF or introducing lambertian material assumptions as Guo et al., we use a learnt BRDF and perform near-field per point intensity rendering. Our method achieves the state-of-the-art performance on the DiLiGenT-MV dataset adapted to binocular stereo setup as well as a new binocular photometric stereo dataset - LUCES-ST.

cs.CV

Sparse Multi-Object Render-and-Compare

Reconstructing 3D shape and pose of static objects from a single image is an essential task for various industries, including robotics, augmented reality, and digital content creation. This can be done by directly predicting 3D shape in various representations or by retrieving CAD models from a database and predicting their alignments. Directly predicting 3D shapes often produces unrealistic, overly smoothed or tessellated shapes. Retrieving CAD models ensures realistic shapes but requires robust and accurate alignment. Learning to directly predict CAD model poses from image features is challenging and inaccurate. Works, such as ROCA, compute poses from predicted normalised object coordinates which can be more accurate but are susceptible to systematic failure. SPARC demonstrates that following a ''render-and-compare'' approach where a network iteratively improves upon its own predictions achieves accurate alignments. Nevertheless, it performs individual CAD alignment for every object detected in an image. This approach is slow when applied to many objects as the time complexity increases linearly with the number of objects and can not learn inter-object relations. Introducing a new network architecture Multi-SPARC we learn to perform CAD model alignments for multiple detected objects jointly. Compared to other single-view methods we achieve state-of-the-art performance on the challenging real-world dataset ScanNet. By improving the instance alignment accuracy from 31.8% to 40.3% we perform similar to state-of-the-art multi-view methods.

cs.CV

IMP: Iterative Matching and Pose Estimation with Adaptive Pooling

Previous methods solve feature matching and pose estimation using a two-stage process by first finding matches and then estimating the pose. As they ignore the geometric relationships between the two tasks, they focus on either improving the quality of matches or filtering potential outliers, leading to limited efficiency or accuracy. In contrast, we propose an iterative matching and pose estimation framework (IMP) leveraging the geometric connections between the two tasks: a few good matches are enough for a roughly accurate pose estimation; a roughly accurate pose can be used to guide the matching by providing geometric constraints. To this end, we implement a geometry-aware recurrent attention-based module which jointly outputs sparse matches and camera poses. Specifically, for each iteration, we first implicitly embed geometric information into the module via a pose-consistency loss, allowing it to predict geometry-aware matches progressively. Second, we introduce an \textbf{e}fficient IMP, called EIMP, to dynamically discard keypoints without potential matches, avoiding redundant updating and significantly reducing the quadratic time complexity of attention computation in transformers. Experiments on YFCC100m, Scannet, and Aachen Day-Night datasets demonstrate that the proposed method outperforms previous approaches in terms of accuracy and efficiency.

cs.CV

SFD2: Semantic-guided Feature Detection and Description

Visual localization is a fundamental task for various applications including autonomous driving and robotics. Prior methods focus on extracting large amounts of often redundant locally reliable features, resulting in limited efficiency and accuracy, especially in large-scale environments under challenging conditions. Instead, we propose to extract globally reliable features by implicitly embedding high-level semantics into both the detection and description processes. Specifically, our semantic-aware detector is able to detect keypoints from reliable regions (e.g. building, traffic lane) and suppress unreliable areas (e.g. sky, car) implicitly instead of relying on explicit semantic labels. This boosts the accuracy of keypoint matching by reducing the number of features sensitive to appearance changes and avoiding the need of additional segmentation networks at test time. Moreover, our descriptors are augmented with semantics and have stronger discriminative ability, providing more inliers at test time. Particularly, experiments on long-term large-scale visual localization Aachen Day-Night and RobotCar-Seasons datasets demonstrate that our model outperforms previous local features and gives competitive accuracy to advanced matchers but is about 2 and 3 times faster when using 2k and 4k keypoints, respectively.

cs.CV

HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation

Monocular 3D human pose and shape estimation is an ill-posed problem since multiple 3D solutions can explain a 2D image of a subject. Recent approaches predict a probability distribution over plausible 3D pose and shape parameters conditioned on the image. We show that these approaches exhibit a trade-off between three key properties: (i) accuracy - the likelihood of the ground-truth 3D solution under the predicted distribution, (ii) sample-input consistency - the extent to which 3D samples from the predicted distribution match the visible 2D image evidence, and (iii) sample diversity - the range of plausible 3D solutions modelled by the predicted distribution. Our method, HuManiFlow, predicts simultaneously accurate, consistent and diverse distributions. We use the human kinematic tree to factorise full body pose into ancestor-conditioned per-body-part pose distributions in an autoregressive manner. Per-body-part distributions are implemented using normalising flows that respect the manifold structure of SO(3), the Lie group of per-body-part poses. We show that ill-posed, but ubiquitous, 3D point estimate losses reduce sample diversity, and employ only probabilistic training losses. Code is available at: https://github.com/akashsengupta1997/HuManiFlow.

cs.CV

Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild

This paper addresses the problem of 3D human body shape and pose estimation from an RGB image. This is often an ill-posed problem, since multiple plausible 3D bodies may match the visual evidence present in the input - particularly when the subject is occluded. Thus, it is desirable to estimate a distribution over 3D body shape and pose conditioned on the input image instead of a single 3D reconstruction. We train a deep neural network to estimate a hierarchical matrix-Fisher distribution over relative 3D joint rotation matrices (i.e. body pose), which exploits the human body's kinematic tree structure, as well as a Gaussian distribution over SMPL body shape parameters. To further ensure that the predicted shape and pose distributions match the visual evidence in the input image, we implement a differentiable rejection sampler to impose a reprojection loss between ground-truth 2D joint coordinates and samples from the predicted distributions, projected onto the image plane. We show that our method is competitive with the state-of-the-art in terms of 3D shape and pose metrics on the SSP-3D and 3DPW datasets, while also yielding a structured probability distribution over 3D body shape and pose, with which we can meaningfully quantify prediction uncertainty and sample multiple plausible 3D reconstructions to explain a given input image. Code is available at https://github.com/akashsengupta1997/HierarchicalProbabilistic3DHuman .

cs.CV

A CNN Based Approach for the Point-Light Photometric Stereo Problem

Reconstructing the 3D shape of an object using several images under different light sources is a very challenging task, especially when realistic assumptions such as light propagation and attenuation, perspective viewing geometry and specular light reflection are considered. Many of works tackling Photometric Stereo (PS) problems often relax most of the aforementioned assumptions. Especially they ignore specular reflection and global illumination effects. In this work, we propose a CNN-based approach capable of handling these realistic assumptions by leveraging recent improvements of deep neural networks for far-field Photometric Stereo and adapt them to the point light setup. We achieve this by employing an iterative procedure of point-light PS for shape estimation which has two main steps. Firstly we train a per-pixel CNN to predict surface normals from reflectance samples. Secondly, we compute the depth by integrating the normal field in order to iteratively estimate light directions and attenuation which is used to compensate the input images to compute reflectance samples for the next iteration. Our approach sigificantly outperforms the state-of-the-art on the DiLiGenT real world dataset. Furthermore, in order to measure the performance of our approach for near-field point-light source PS data, we introduce LUCES the first real-world 'dataset for near-fieLd point light soUrCe photomEtric Stereo' of 14 objects of different materials were the effects of point light sources and perspective viewing are a lot more significant. Our approach also outperforms the competition on this dataset as well. Data and test code are available at the project page.

cs.CV

IronDepth: Iterative Refinement of Single-View Depth using Surface Normal and its Uncertainty

Single image surface normal estimation and depth estimation are closely related problems as the former can be calculated from the latter. However, the surface normals computed from the output of depth estimation methods are significantly less accurate than the surface normals directly estimated by networks. To reduce such discrepancy, we introduce a novel framework that uses surface normal and its uncertainty to recurrently refine the predicted depth-map. The depth of each pixel can be propagated to a query pixel, using the predicted surface normal as guidance. We thus formulate depth refinement as a classification of choosing the neighboring pixel to propagate from. Then, by propagating to sub-pixel points, we upsample the refined, low-resolution output. The proposed method shows state-of-the-art performance on NYUv2 and iBims-1 - both in terms of depth and normal. Our refinement module can also be attached to the existing depth estimation methods to improve their accuracy. We also show that our framework, only trained for depth estimation, can also be used for depth completion. The code is available at https://github.com/baegwangbin/IronDepth.

cs.CV

SPARC: Sparse Render-and-Compare for CAD model alignment in a single RGB image

Estimating 3D shapes and poses of static objects from a single image has important applications for robotics, augmented reality and digital content creation. Often this is done through direct mesh predictions which produces unrealistic, overly tessellated shapes or by formulating shape prediction as a retrieval task followed by CAD model alignment. Directly predicting CAD model poses from 2D image features is difficult and inaccurate. Some works, such as ROCA, regress normalised object coordinates and use those for computing poses. While this can produce more accurate pose estimates, predicting normalised object coordinates is susceptible to systematic failure. Leveraging efficient transformer architectures we demonstrate that a sparse, iterative, render-and-compare approach is more accurate and robust than relying on normalised object coordinates. For this we combine 2D image information including sparse depth and surface normal values which we estimate directly from the image with 3D CAD model information in early fusion. In particular, we reproject points sampled from the CAD model in an initial, random pose and compute their depth and surface normal values. This combined information is the input to a pose prediction network, SPARC-Net which we train to predict a 9 DoF CAD model pose update. The CAD model is reprojected again and the next pose update is predicted. Our alignment procedure converges after just 3 iterations, improving the state-of-the-art performance on the challenging real-world dataset ScanNet from 25.0% to 31.8% instance alignment accuracy. Code will be released at https://github.com/florianlanger/SPARC .

cs.CV