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Ignas Budvytis

Publications and source records attributed to Ignas Budvytis.

28 records · Page 2Linked to original sources

Multi-View Depth Estimation by Fusing Single-View Depth Probability with Multi-View Geometry

Multi-view depth estimation methods typically require the computation of a multi-view cost-volume, which leads to huge memory consumption and slow inference. Furthermore, multi-view matching can fail for texture-less surfaces, reflective surfaces and moving objects. For such failure modes, single-view depth estimation methods are often more reliable. To this end, we propose MaGNet, a novel framework for fusing single-view depth probability with multi-view geometry, to improve the accuracy, robustness and efficiency of multi-view depth estimation. For each frame, MaGNet estimates a single-view depth probability distribution, parameterized as a pixel-wise Gaussian. The distribution estimated for the reference frame is then used to sample per-pixel depth candidates. Such probabilistic sampling enables the network to achieve higher accuracy while evaluating fewer depth candidates. We also propose depth consistency weighting for the multi-view matching score, to ensure that the multi-view depth is consistent with the single-view predictions. The proposed method achieves state-of-the-art performance on ScanNet, 7-Scenes and KITTI. Qualitative evaluation demonstrates that our method is more robust against challenging artifacts such as texture-less/reflective surfaces and moving objects. Our code and model weights are available at https://github.com/baegwangbin/MaGNet.

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Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model

This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Some recent approaches to this task predict probability distributions over human body model parameters conditioned on the input images. This is motivated by the ill-posed nature of the problem wherein multiple 3D reconstructions may match the image evidence, particularly when some parts of the body are locally occluded. However, body shape parameters in widely-used body models (e.g. SMPL) control global deformations over the whole body surface. Distributions over these global shape parameters are unable to meaningfully capture uncertainty in shape estimates associated with locally-occluded body parts. In contrast, we present a method that (i) predicts distributions over local body shape in the form of semantic body measurements and (ii) uses a linear mapping to transform a local distribution over body measurements to a global distribution over SMPL shape parameters. We show that our method outperforms the current state-of-the-art in terms of identity-dependent body shape estimation accuracy on the SSP-3D dataset, and a private dataset of tape-measured humans, by probabilistically-combining local body measurement distributions predicted from multiple images of a subject.

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Leveraging Geometry for Shape Estimation from a Single RGB Image

Predicting 3D shapes and poses of static objects from a single RGB image is an important research area in modern computer vision. Its applications range from augmented reality to robotics and digital content creation. Typically this task is performed through direct object shape and pose predictions which is inaccurate. A promising research direction ensures meaningful shape predictions by retrieving CAD models from large scale databases and aligning them to the objects observed in the image. However, existing work does not take the object geometry into account, leading to inaccurate object pose predictions, especially for unseen objects. In this work we demonstrate how cross-domain keypoint matches from an RGB image to a rendered CAD model allow for more precise object pose predictions compared to ones obtained through direct predictions. We further show that keypoint matches can not only be used to estimate the pose of an object, but also to modify the shape of the object itself. This is important as the accuracy that can be achieved with object retrieval alone is inherently limited to the available CAD models. Allowing shape adaptation bridges the gap between the retrieved CAD model and the observed shape. We demonstrate our approach on the challenging Pix3D dataset. The proposed geometric shape prediction improves the AP mesh over the state-of-the-art from 33.2 to 37.8 on seen objects and from 8.2 to 17.1 on unseen objects. Furthermore, we demonstrate more accurate shape predictions without closely matching CAD models when following the proposed shape adaptation. Code is publicly available at https://github.com/florianlanger/leveraging_geometry_for_shape_estimation .

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PX-NET: Simple and Efficient Pixel-Wise Training of Photometric Stereo Networks

Retrieving accurate 3D reconstructions of objects from the way they reflect light is a very challenging task in computer vision. Despite more than four decades since the definition of the Photometric Stereo problem, most of the literature has had limited success when global illumination effects such as cast shadows, self-reflections and ambient light come into play, especially for specular surfaces. Recent approaches have leveraged the power of deep learning in conjunction with computer graphics in order to cope with the need of a vast number of training data in order to invert the image irradiance equation and retrieve the geometry of the object. However, rendering global illumination effects is a slow process which can limit the amount of training data that can be generated. In this work we propose a novel pixel-wise training procedure for normal prediction by replacing the training data (observation maps) of globally rendered images with independent per-pixel generated data. We show that global physical effects can be approximated on the observation map domain and this simplifies and speeds up the data creation procedure. Our network, PX-NET, achieves the state-of-the-art performance compared to other pixelwise methods on synthetic datasets, as well as the Diligent real dataset on both dense and sparse light settings.

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LUCES: A Dataset for Near-Field Point Light Source Photometric Stereo

Three-dimensional reconstruction of objects from shading information is a challenging task in computer vision. As most of the approaches facing the Photometric Stereo problem use simplified far-field assumptions, real-world scenarios have essentially more complex physical effects that need to be handled for accurately reconstructing the 3D shape. An increasing number of methods have been proposed to address the problem when point light sources are assumed to be nearby the target object. The proximity of the light sources complicates the modeling of the image formation as the light behaviour requires non-linear parameterisation to describe its propagation and attenuation. To understand the capability of the approaches dealing with this near-field scenario, the literature till now has used synthetically rendered photometric images or minimal and very customised real-world data. In order to fill the gap in evaluating near-field photometric stereo methods, we introduce LUCES the first real-world 'dataset for near-fieLd point light soUrCe photomEtric Stereo' of 14 objects of a varying of materials. A device counting 52 LEDs has been designed to lit each object positioned 10 to 30 centimeters away from the camera. Together with the raw images, in order to evaluate the 3D reconstructions, the dataset includes both normal and depth maps for comparing different features of the retrieved 3D geometry. Furthermore, we evaluate the performance of the latest near-field Photometric Stereo algorithms on the proposed dataset to assess the SOTA method with respect to actual close range effects and object materials.

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Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation

Surface normal estimation from a single image is an important task in 3D scene understanding. In this paper, we address two limitations shared by the existing methods: the inability to estimate the aleatoric uncertainty and lack of detail in the prediction. The proposed network estimates the per-pixel surface normal probability distribution. We introduce a new parameterization for the distribution, such that its negative log-likelihood is the angular loss with learned attenuation. The expected value of the angular error is then used as a measure of the aleatoric uncertainty. We also present a novel decoder framework where pixel-wise multi-layer perceptrons are trained on a subset of pixels sampled based on the estimated uncertainty. The proposed uncertainty-guided sampling prevents the bias in training towards large planar surfaces and improves the quality of prediction, especially near object boundaries and on small structures. Experimental results show that the proposed method outperforms the state-of-the-art in ScanNet and NYUv2, and that the estimated uncertainty correlates well with the prediction error. Code is available at https://github.com/baegwangbin/surface_normal_uncertainty.

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Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild

This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape distributions from each image to obtain a final multi-image shape prediction. We show that the additional body shape information present in multi-image input groups improves 3D human shape estimation metrics compared to single-image inputs on the SSP-3D dataset and a private dataset of tape-measured humans. In addition, predicting distributions over 3D bodies allows us to quantify pose prediction uncertainty, which is useful when faced with challenging input images with significant occlusion. Our method demonstrates meaningful pose uncertainty on the 3DPW dataset and is competitive with the state-of-the-art in terms of pose estimation metrics.

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Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild

This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained with synthetic training data (generated on-the-fly during training using the SMPL statistical body model) to overcome data scarcity. We bridge the gap between synthetic training inputs and noisy real inputs, which are predicted by keypoint detection and segmentation CNNs at test-time, by using data augmentation and corruption during training. In order to evaluate our approach, we curate and provide a challenging evaluation dataset for monocular human shape estimation, Sports Shape and Pose 3D (SSP-3D). It consists of RGB images of tightly-clothed sports-persons with a variety of body shapes and corresponding pseudo-ground-truth SMPL shape and pose parameters, obtained via multi-frame optimisation. We show that STRAPS outperforms other state-of-the-art methods on SSP-3D in terms of shape prediction accuracy, while remaining competitive with the state-of-the-art on pose-centric datasets and metrics.

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A CNN Based Approach for the Near-Field Photometric Stereo Problem

Reconstructing the 3D shape of an object using several images under different light sources is a very challenging task, especially when realistic assumptions such as light propagation and attenuation, perspective viewing geometry and specular light reflection are considered. Many of works tackling Photometric Stereo (PS) problems often relax most of the aforementioned assumptions. Especially they ignore specular reflection and global illumination effects. In this work, we propose the first CNN based approach capable of handling these realistic assumptions in Photometric Stereo. We leverage recent improvements of deep neural networks for far-field Photometric Stereo and adapt them to near field setup. We achieve this by employing an iterative procedure for shape estimation which has two main steps. Firstly we train a per-pixel CNN to predict surface normals from reflectance samples. Secondly, we compute the depth by integrating the normal field in order to iteratively estimate light directions and attenuation which is used to compensate the input images to compute reflectance samples for the next iteration. To the best of our knowledge this is the first near-field framework which is able to accurately predict 3D shape from highly specular objects. Our method outperforms competing state-of-the-art near-field Photometric Stereo approaches on both synthetic and real experiments.

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Large Scale Joint Semantic Re-Localisation and Scene Understanding via Globally Unique Instance Coordinate Regression

In this work we present a novel approach to joint semantic localisation and scene understanding. Our work is motivated by the need for localisation algorithms which not only predict 6-DoF camera pose but also simultaneously recognise surrounding objects and estimate 3D geometry. Such capabilities are crucial for computer vision guided systems which interact with the environment: autonomous driving, augmented reality and robotics. In particular, we propose a two step procedure. During the first step we train a convolutional neural network to jointly predict per-pixel globally unique instance labels and corresponding local coordinates for each instance of a static object (e.g. a building). During the second step we obtain scene coordinates by combining object center coordinates and local coordinates and use them to perform 6-DoF camera pose estimation. We evaluate our approach on real world (CamVid-360) and artificial (SceneCity) autonomous driving datasets. We obtain smaller mean distance and angular errors than state-of-the-art 6-DoF pose estimation algorithms based on direct pose regression and pose estimation from scene coordinates on all datasets. Our contributions include: (i) a novel formulation of scene coordinate regression as two separate tasks of object instance recognition and local coordinate regression and a demonstration that our proposed solution allows to predict accurate 3D geometry of static objects and estimate 6-DoF pose of camera on (ii) maps larger by several orders of magnitude than previously attempted by scene coordinate regression methods, as well as on (iii) lightweight, approximate 3D maps built from 3D primitives such as building-aligned cuboids.

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