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Ignaz Rutter

Publications and source records attributed to Ignaz Rutter.

At least 73 records · Page 4Linked to original sources

Towards a Topology-Shape-Metrics Framework for Ortho-Radial Drawings

Ortho-Radial drawings are a generalization of orthogonal drawings to grids that are formed by concentric circles and straight-line spokes emanating from the circles' center. Such drawings have applications in schematic graph layouts, e.g., for metro maps and destination maps. A plane graph is a planar graph with a fixed planar embedding. We give a combinatorial characterization of the plane graphs that admit a planar ortho-radial drawing without bends. Previously, such a characterization was only known for paths, cycles, and theta graphs, and in the special case of rectangular drawings for cubic graphs, where the contour of each face is required to be a rectangle. The characterization is expressed in terms of an ortho-radial representation that, similar to Tamassia's orthogonal representations for orthogonal drawings describes such a drawing combinatorially in terms of angles around vertices and bends on the edges. In this sense our characterization can be seen as a first step towards generalizing the Topology-Shape-Metrics framework of Tamassia to ortho-radial drawings.

cs.DM

Partitioning Graph Drawings and Triangulated Simple Polygons into Greedily Routable Regions

A greedily routable region (GRR) is a closed subset of $\mathbb R^2$, in which each destination point can be reached from each starting point by choosing the direction with maximum reduction of the distance to the destination in each point of the path. Recently, Tan and Kermarrec proposed a geographic routing protocol for dense wireless sensor networks based on decomposing the network area into a small number of interior-disjoint GRRs. They showed that minimum decomposition is NP-hard for polygons with holes. We consider minimum GRR decomposition for plane straight-line drawings of graphs. Here, GRRs coincide with self-approaching drawings of trees, a drawing style which has become a popular research topic in graph drawing. We show that minimum decomposition is still NP-hard for graphs with cycles, but can be solved optimally for trees in polynomial time. Additionally, we give a 2-approximation for simple polygons, if a given triangulation has to be respected.

cs.CG

Radial Contour Labeling with Straight Leaders

The usefulness of technical drawings as well as scientific illustrations such as medical drawings of human anatomy essentially depends on the placement of labels that describe all relevant parts of the figure. In order to not spoil or clutter the figure with text, the labels are often placed around the figure and are associated by thin connecting lines to their features, respectively. This labeling technique is known as external label placement. In this paper we introduce a flexible and general approach for external label placement assuming a contour of the figure prescribing the possible positions of the labels. While much research on external label placement aims for fast labeling procedures for interactive systems, we focus on highest-quality illustrations. Based on interviews with domain experts and a semi-automatic analysis of 202 handmade anatomical drawings, we identify a set of 18 layout quality criteria, naturally not all of equal importance. We design a new geometric label placement algorithm that is based only on the most important criteria. Yet, other criteria can flexibly be included in the algorithm, either as hard constraints not to be violated or as soft constraints whose violation is penalized by a general cost function. We formally prove that our approach yields labelings that satisfy all hard constraints and have minimum overall cost. Introducing several speedup techniques, we further demonstrate how to deploy our approach in practice. In an experimental evaluation on real-world anatomical drawings we show that the resulting labelings are of high quality and can be produced in adequate time.

cs.CG

Beyond Level Planarity

In this paper we settle the computational complexity of two open problems related to the extension of the notion of level planarity to surfaces different from the plane. Namely, we show that the problems of testing the existence of a level embedding of a level graph on the surface of the rolling cylinder or on the surface of the torus, respectively known by the name of $\textit{Cyclic Level Planarity}$ and $\textit{Torus Level Planarity}$, are polynomial-time solvable. Moreover, we show a complexity dichotomy for testing the $\textit{Simultaneous Level Planarity}$ of a set of level graphs, with respect to both the number of level graphs and the number of levels.

cs.DS

Strengthening Hardness Results to 3-Connected Planar Graphs

In this paper we extend some classical NP-hardness results from the class of 2-connected planar graphs to subclasses of 3-connected planar graphs. The reduction are partly based on a new graph augmentation, which may be of independent interest.

cs.CC

On the Complexity of Realizing Facial Cycles

We study the following combinatorial problem. Given a planar graph $G=(V,E)$ and a set of simple cycles $\mathcal C$ in $G$, find a planar embedding $\mathcal E$ of $G$ such that the number of cycles in $\mathcal C$ that bound a face in $\mathcal E$ is maximized. We establish a tight border of tractability for this problem in biconnected planar graphs by giving conditions under which the problem is NP-hard and showing that relaxing any of these conditions makes the problem polynomial-time solvable. Moreover, we give a $2$-approximation algorithm for series-parallel graphs and a $(4+\varepsilon)$-approximation for biconnected planar graphs.

cs.CG

Scalable Isocontour Visualization in Road Networks via Minimum-Link Paths

Isocontours in road networks represent the area that is reachable from a source within a given resource limit. We study the problem of computing accurate isocontours in realistic, large-scale networks. We propose polygons with minimum number of segments that separate reachable and unreachable components of the network. Since the resulting problem is not known to be solvable in polynomial time, we introduce several heuristics that are simple enough to be implemented in practice. A key ingredient is a new practical linear-time algorithm for minimum-link paths in simple polygons. Experiments in a challenging realistic setting show excellent performance of our algorithms in practice, answering queries in a few milliseconds on average even for long ranges.

cs.DS

Intersection-Link Representations of Graphs

We consider drawings of graphs that contain dense subgraphs. We introduce intersection-link representations for such graphs, in which each vertex $u$ is represented by a geometric object $R(u)$ and in which each edge $(u,v)$ is represented by the intersection between $R(u)$ and $R(v)$ if it belongs to a dense subgraph or by a curve connecting the boundaries of $R(u)$ and $R(v)$ otherwise. We study a notion of planarity, called Clique Planarity, for intersection-link representations of graphs in which the dense subgraphs are cliques.

cs.DS

Multi-Sided Boundary Labeling

In the Boundary Labeling problem, we are given a set of $n$ points, referred to as sites, inside an axis-parallel rectangle $R$, and a set of $n$ pairwise disjoint rectangular labels that are attached to $R$ from the outside. The task is to connect the sites to the labels by non-intersecting rectilinear paths, so-called leaders, with at most one bend. In this paper, we study the Multi-Sided Boundary Labeling problem, with labels lying on at least two sides of the enclosing rectangle. We present a polynomial-time algorithm that computes a crossing-free leader layout if one exists. So far, such an algorithm has only been known for the cases in which labels lie on one side or on two opposite sides of $R$ (here a crossing-free solution always exists). The case where labels may lie on adjacent sides is more difficult. We present efficient algorithms for testing the existence of a crossing-free leader layout that labels all sites and also for maximizing the number of labeled sites in a crossing-free leader layout. For two-sided boundary labeling with adjacent sides, we further show how to minimize the total leader length in a crossing-free layout.

cs.CG

Disconnectivity and Relative Positions in Simultaneous Embeddings

The problem Simultaneous Embedding with Fixed Edges (SEFE) asks for two planar graph $G^1 = (V^1, E^1)$ and $G^2 = (V^2, E^2)$ sharing a common subgraph $G = G^1 \cap G^2$ whether they admit planar drawings such that the common graph is drawn the same in both. Previous results on this problem require $G$, $G^1$ and $G^2$ to be connected. This paper is a first step towards solving instances where these graphs are disconnected. First, we show that an instance of the general SEFE-problem can be reduced in linear time to an equivalent instance where $V^1 = V^2$ and $G^1$ and $G^2$ are connected. This shows that it can be assumed without loss of generality that both input graphs are connected. Second, we consider instances where $G$ is disconnected. We show that SEFE can be solved in linear time if $G$ is a family of disjoint cycles by introducing the CC-tree, which represents all simultaneous embeddings. We extend these results (including the CC-tree) to the case where $G$ consists of arbitrary connected components, each with a fixed embedding. Note that previous results require $G$ to be connected and thus do not need to care about relative positions of connected components. By contrast, we assume the embedding of each connected component to be fixed and thus focus on these relative positions. As SEFE requires to deal with both, embeddings of connected components and their relative positions, this complements previous work.

cs.DS

Simultaneous Embedding of Planar Graphs

Simultaneous embedding is concerned with simultaneously representing a series of graphs sharing some or all vertices. This forms the basis for the visualization of dynamic graphs and thus is an important field of research. Recently there has been a great deal of work investigating simultaneous embedding problems both from a theoretical and a practical point of view. We survey recent work on this topic.

cs.DS

A New Perspective on Clustered Planarity as a Combinatorial Embedding Problem

The clustered planarity problem (c-planarity) asks whether a hierarchically clustered graph admits a planar drawing such that the clusters can be nicely represented by regions. We introduce the cd-tree data structure and give a new characterization of c-planarity. It leads to efficient algorithms for c-planarity testing in the following cases. (i) Every cluster and every co-cluster (complement of a cluster) has at most two connected components. (ii) Every cluster has at most five outgoing edges. Moreover, the cd-tree reveals interesting connections between c-planarity and planarity with constraints on the order of edges around vertices. On one hand, this gives rise to a bunch of new open problems related to c-planarity, on the other hand it provides a new perspective on previous results.

cs.DS

Simultaneous Embedding: Edge Orderings, Relative Positions, Cutvertices

A simultaneous embedding (with fixed edges) of two graphs $G^1$ and $G^2$ with common graph $G=G^1 \cap G^2$ is a pair of planar drawings of $G^1$ and $G^2$ that coincide on $G$. It is an open question whether there is a polynomial-time algorithm that decides whether two graphs admit a simultaneous embedding (problem SEFE). In this paper, we present two results. First, a set of three linear-time preprocessing algorithms that remove certain substructures from a given SEFE instance, producing a set of equivalent SEFE instances without such substructures. The structures we can remove are (1) cutvertices of the union graph $G^\cup = G^1 \cup G^2$, (2) most separating pairs of $G^\cup$, and (3) connected components of $G$ that are biconnected but not a cycle. Second, we give an $O(n^3)$-time algorithm solving SEFE for instances with the following restriction. Let $u$ be a pole of a P-node $μ$ in the SPQR-tree of a block of $G^1$ or $G^2$. Then at most three virtual edges of $μ$ may contain common edges incident to $u$. All algorithms extend to the sunflower case, i.e., to the case of more than three graphs pairwise intersecting in the same common graph.

cs.DS

Pixel and Voxel Representations of Graphs

We study contact representations for graphs, which we call pixel representations in 2D and voxel representations in 3D. Our representations are based on the unit square grid whose cells we call pixels in 2D and voxels in 3D. Two pixels are adjacent if they share an edge, two voxels if they share a face. We call a connected set of pixels or voxels a blob. Given a graph, we represent its vertices by disjoint blobs such that two blobs contain adjacent pixels or voxels if and only if the corresponding vertices are adjacent. We are interested in the size of a representation, which is the number of pixels or voxels it consists of. We first show that finding minimum-size representations is NP-complete. Then, we bound representation sizes needed for certain graph classes. In 2D, we show that, for $k$-outerplanar graphs with $n$ vertices, $Θ(kn)$ pixels are always sufficient and sometimes necessary. In particular, outerplanar graphs can be represented with a linear number of pixels, whereas general planar graphs sometimes need a quadratic number. In 3D, $Θ(n^2)$ voxels are always sufficient and sometimes necessary for any $n$-vertex graph. We improve this bound to $Θ(n\cdot τ)$ for graphs of treewidth $τ$ and to $O((g+1)^2n\log^2n)$ for graphs of genus $g$. In particular, planar graphs admit representations with $O(n\log^2n)$ voxels.

cs.DM

Operating Power Grids with Few Flow Control Buses

Future power grids will offer enhanced controllability due to the increased availability of power flow control units (FACTS). As the installation of control units in the grid is an expensive investment, we are interested in using few controllers to achieve high controllability. In particular, two questions arise: How many flow control buses are necessary to obtain globally optimal power flows? And if fewer flow control buses are available, what can we achieve with them? Using steady state IEEE benchmark data sets, we explore experimentally that already a small number of controllers placed at certain grid buses suffices to achieve globally optimal power flows. We present a graph-theoretic explanation for this behavior. To answer the second question we perform a set of experiments that explore the existence and costs of feasible power flow solutions at increased loads with respect to the number of flow control buses in the grid. We observe that adding a small number of flow control buses reduces the flow costs and extends the existence of feasible solutions at increased load.

eess.SY

Optimal Shuffle Code with Permutation Instructions

During compilation of a program, register allocation is the task of mapping program variables to machine registers. During register allocation, the compiler may introduce shuffle code, consisting of copy and swap operations, that transfers data between the registers. Three common sources of shuffle code are conflicting register mappings at joins in the control flow of the program, e.g, due to if-statements or loops; the calling convention for procedures, which often dictates that input arguments or results must be placed in certain registers; and machine instructions that only allow a subset of registers to occur as operands. Recently, Mohr et al. proposed to speed up shuffle code with special hardware instructions that arbitrarily permute the contents of up to five registers and gave a heuristic for computing such shuffle codes. In this paper, we give an efficient algorithm for generating optimal shuffle code in the setting of Mohr et al. An interesting special case occurs when no register has to be transferred to more than one destination, i.e., it suffices to permute the contents of the registers. This case is equivalent to factoring a permutation into a minimal product of permutations, each of which permutes up to five elements.

cs.DS

Using ILP/SAT to determine pathwidth, visibility representations, and other grid-based graph drawings

We present a simple and versatile formulation of grid-based graph representation problems as an integer linear program (ILP) and a corresponding SAT instance. In a grid-based representation vertices and edges correspond to axis-parallel boxes on an underlying integer grid; boxes can be further constrained in their shapes and interactions by additional problem-specific constraints. We describe a general d-dimensional model for grid representation problems. This model can be used to solve a variety of NP-hard graph problems, including pathwidth, bandwidth, optimum st-orientation, area-minimal (bar-k) visibility representation, boxicity-k graphs and others. We implemented SAT-models for all of the above problems and evaluated them on the Rome graphs collection. The experiments show that our model successfully solves NP-hard problems within few minutes on small to medium-size Rome graphs.

cs.CG

Planarity of Streamed Graphs

In this paper we introduce a notion of planarity for graphs that are presented in a streaming fashion. A $\textit{streamed graph}$ is a stream of edges $e_1,e_2,...,e_m$ on a vertex set $V$. A streamed graph is $ω$-$\textit{stream planar}$ with respect to a positive integer window size $ω$ if there exists a sequence of planar topological drawings $Γ_i$ of the graphs $G_i=(V,\{e_j \mid i\leq j < i+ω\})$ such that the common graph $G^{i}_\cap=G_i\cap G_{i+1}$ is drawn the same in $Γ_i$ and in $Γ_{i+1}$, for $1\leq i < m-ω$. The $\textit{Stream Planarity}$ Problem with window size $ω$ asks whether a given streamed graph is $ω$-stream planar. We also consider a generalization, where there is an additional $\textit{backbone graph}$ whose edges have to be present during each time step. These problems are related to several well-studied planarity problems. We show that the $\textit{Stream Planarity}$ Problem is NP-complete even when the window size is a constant and that the variant with a backbone graph is NP-complete for all $ω\ge 2$. On the positive side, we provide $O(n+ωm)$-time algorithms for (i) the case $ω= 1$ and (ii) all values of $ω$ provided the backbone graph consists of one $2$-connected component plus isolated vertices and no stream edge connects two isolated vertices. Our results improve on the Hanani-Tutte-style $O((nm)^3)$-time algorithm proposed by Schaefer [GD'14] for $ω=1$.

cs.DS