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Ilia Sucholutsky

Publications and source records attributed to Ilia Sucholutsky.

At least 55 records · Page 3Linked to original sources

Measuring Implicit Bias in Explicitly Unbiased Large Language Models

Large language models (LLMs) can pass explicit social bias tests but still harbor implicit biases, similar to humans who endorse egalitarian beliefs yet exhibit subtle biases. Measuring such implicit biases can be a challenge: as LLMs become increasingly proprietary, it may not be possible to access their embeddings and apply existing bias measures; furthermore, implicit biases are primarily a concern if they affect the actual decisions that these systems make. We address both challenges by introducing two new measures of bias: LLM Implicit Bias, a prompt-based method for revealing implicit bias; and LLM Decision Bias, a strategy to detect subtle discrimination in decision-making tasks. Both measures are based on psychological research: LLM Implicit Bias adapts the Implicit Association Test, widely used to study the automatic associations between concepts held in human minds; and LLM Decision Bias operationalizes psychological results indicating that relative evaluations between two candidates, not absolute evaluations assessing each independently, are more diagnostic of implicit biases. Using these measures, we found pervasive stereotype biases mirroring those in society in 8 value-aligned models across 4 social categories (race, gender, religion, health) in 21 stereotypes (such as race and criminality, race and weapons, gender and science, age and negativity). Our prompt-based LLM Implicit Bias measure correlates with existing language model embedding-based bias methods, but better predicts downstream behaviors measured by LLM Decision Bias. These new prompt-based measures draw from psychology's long history of research into measuring stereotype biases based on purely observable behavior; they expose nuanced biases in proprietary value-aligned LLMs that appear unbiased according to standard benchmarks.

cs.CY↗

Analyzing the Roles of Language and Vision in Learning from Limited Data

Does language help make sense of the visual world? How important is it to actually see the world rather than having it described with words? These basic questions about the nature of intelligence have been difficult to answer because we only had one example of an intelligent system -- humans -- and limited access to cases that isolated language or vision. However, the development of sophisticated Vision-Language Models (VLMs) by artificial intelligence researchers offers us new opportunities to explore the contributions that language and vision make to learning about the world. We ablate components from the cognitive architecture of these models to identify their contributions to learning new tasks from limited data. We find that a language model leveraging all components recovers a majority of a VLM's performance, despite its lack of visual input, and that language seems to allow this by providing access to prior knowledge and reasoning.

cs.LG↗

Learning with Language-Guided State Abstractions

We describe a framework for using natural language to design state abstractions for imitation learning. Generalizable policy learning in high-dimensional observation spaces is facilitated by well-designed state representations, which can surface important features of an environment and hide irrelevant ones. These state representations are typically manually specified, or derived from other labor-intensive labeling procedures. Our method, LGA (language-guided abstraction), uses a combination of natural language supervision and background knowledge from language models (LMs) to automatically build state representations tailored to unseen tasks. In LGA, a user first provides a (possibly incomplete) description of a target task in natural language; next, a pre-trained LM translates this task description into a state abstraction function that masks out irrelevant features; finally, an imitation policy is trained using a small number of demonstrations and LGA-generated abstract states. Experiments on simulated robotic tasks show that LGA yields state abstractions similar to those designed by humans, but in a fraction of the time, and that these abstractions improve generalization and robustness in the presence of spurious correlations and ambiguous specifications. We illustrate the utility of the learned abstractions on mobile manipulation tasks with a Spot robot.

cs.RO↗

A Rational Analysis of the Speech-to-Song Illusion

The speech-to-song illusion is a robust psychological phenomenon whereby a spoken sentence sounds increasingly more musical as it is repeated. Despite decades of research, a complete formal account of this transformation is still lacking, and some of its nuanced characteristics, namely, that certain phrases appear to transform while others do not, is not well understood. Here we provide a formal account of this phenomenon, by recasting it as a statistical inference whereby a rational agent attempts to decide whether a sequence of utterances is more likely to have been produced in a song or speech. Using this approach and analyzing song and speech corpora, we further introduce a novel prose-to-lyrics illusion that is purely text-based. In this illusion, simply duplicating written sentences makes them appear more like song lyrics. We provide robust evidence for this new illusion in both human participants and large language models.

q-bio.NC↗

Preference-Conditioned Language-Guided Abstraction

Learning from demonstrations is a common way for users to teach robots, but it is prone to spurious feature correlations. Recent work constructs state abstractions, i.e. visual representations containing task-relevant features, from language as a way to perform more generalizable learning. However, these abstractions also depend on a user's preference for what matters in a task, which may be hard to describe or infeasible to exhaustively specify using language alone. How do we construct abstractions to capture these latent preferences? We observe that how humans behave reveals how they see the world. Our key insight is that changes in human behavior inform us that there are differences in preferences for how humans see the world, i.e. their state abstractions. In this work, we propose using language models (LMs) to query for those preferences directly given knowledge that a change in behavior has occurred. In our framework, we use the LM in two ways: first, given a text description of the task and knowledge of behavioral change between states, we query the LM for possible hidden preferences; second, given the most likely preference, we query the LM to construct the state abstraction. In this framework, the LM is also able to ask the human directly when uncertain about its own estimate. We demonstrate our framework's ability to construct effective preference-conditioned abstractions in simulated experiments, a user study, as well as on a real Spot robot performing mobile manipulation tasks.

cs.RO↗

Concept Alignment

Discussion of AI alignment (alignment between humans and AI systems) has focused on value alignment, broadly referring to creating AI systems that share human values. We argue that before we can even attempt to align values, it is imperative that AI systems and humans align the concepts they use to understand the world. We integrate ideas from philosophy, cognitive science, and deep learning to explain the need for concept alignment, not just value alignment, between humans and machines. We summarize existing accounts of how humans and machines currently learn concepts, and we outline opportunities and challenges in the path towards shared concepts. Finally, we explain how we can leverage the tools already being developed in cognitive science and AI research to accelerate progress towards concept alignment.

cs.LG↗

Concept Alignment as a Prerequisite for Value Alignment

Value alignment is essential for building AI systems that can safely and reliably interact with people. However, what a person values -- and is even capable of valuing -- depends on the concepts that they are currently using to understand and evaluate what happens in the world. The dependence of values on concepts means that concept alignment is a prerequisite for value alignment -- agents need to align their representation of a situation with that of humans in order to successfully align their values. Here, we formally analyze the concept alignment problem in the inverse reinforcement learning setting, show how neglecting concept alignment can lead to systematic value mis-alignment, and describe an approach that helps minimize such failure modes by jointly reasoning about a person's concepts and values. Additionally, we report experimental results with human participants showing that humans reason about the concepts used by an agent when acting intentionally, in line with our joint reasoning model.

cs.AI↗

Alignment with human representations supports robust few-shot learning

Should we care whether AI systems have representations of the world that are similar to those of humans? We provide an information-theoretic analysis that suggests that there should be a U-shaped relationship between the degree of representational alignment with humans and performance on few-shot learning tasks. We confirm this prediction empirically, finding such a relationship in an analysis of the performance of 491 computer vision models. We also show that highly-aligned models are more robust to both natural adversarial attacks and domain shifts. Our results suggest that human-alignment is often a sufficient, but not necessary, condition for models to make effective use of limited data, be robust, and generalize well.

cs.LG↗

Dimensions of Disagreement: Unpacking Divergence and Misalignment in Cognitive Science and Artificial Intelligence

The increasing prevalence of artificial agents creates a correspondingly increasing need to manage disagreements between humans and artificial agents, as well as between artificial agents themselves. Considering this larger space of possible agents exposes an opportunity for furthering our understanding of the nature of disagreement: past studies in psychology have often cast disagreement as two agents forming diverging evaluations of the same object, but disagreement can also arise from differences in how agents represent that object. AI research on human-machine alignment and recent work in computational cognitive science have focused on this latter kind of disagreement, and have developed tools that can be used to quantify the extent of representational overlap between agents. Understanding how divergence and misalignment interact to produce disagreement, and how resolution strategies depend on this interaction, is key to promoting effective collaboration between diverse types of agents.

q-bio.NC↗

Human-in-the-Loop Mixup

Aligning model representations to humans has been found to improve robustness and generalization. However, such methods often focus on standard observational data. Synthetic data is proliferating and powering many advances in machine learning; yet, it is not always clear whether synthetic labels are perceptually aligned to humans -- rendering it likely model representations are not human aligned. We focus on the synthetic data used in mixup: a powerful regularizer shown to improve model robustness, generalization, and calibration. We design a comprehensive series of elicitation interfaces, which we release as HILL MixE Suite, and recruit 159 participants to provide perceptual judgments along with their uncertainties, over mixup examples. We find that human perceptions do not consistently align with the labels traditionally used for synthetic points, and begin to demonstrate the applicability of these findings to potentially increase the reliability of downstream models, particularly when incorporating human uncertainty. We release all elicited judgments in a new data hub we call H-Mix.

cs.LG↗

On the Informativeness of Supervision Signals

Supervised learning typically focuses on learning transferable representations from training examples annotated by humans. While rich annotations (like soft labels) carry more information than sparse annotations (like hard labels), they are also more expensive to collect. For example, while hard labels only provide information about the closest class an object belongs to (e.g., "this is a dog"), soft labels provide information about the object's relationship with multiple classes (e.g., "this is most likely a dog, but it could also be a wolf or a coyote"). We use information theory to compare how a number of commonly-used supervision signals contribute to representation-learning performance, as well as how their capacity is affected by factors such as the number of labels, classes, dimensions, and noise. Our framework provides theoretical justification for using hard labels in the big-data regime, but richer supervision signals for few-shot learning and out-of-distribution generalization. We validate these results empirically in a series of experiments with over 1 million crowdsourced image annotations and conduct a cost-benefit analysis to establish a tradeoff curve that enables users to optimize the cost of supervising representation learning on their own datasets.

cs.LG↗

Large language models predict human sensory judgments across six modalities

Determining the extent to which the perceptual world can be recovered from language is a longstanding problem in philosophy and cognitive science. We show that state-of-the-art large language models can unlock new insights into this problem by providing a lower bound on the amount of perceptual information that can be extracted from language. Specifically, we elicit pairwise similarity judgments from GPT models across six psychophysical datasets. We show that the judgments are significantly correlated with human data across all domains, recovering well-known representations like the color wheel and pitch spiral. Surprisingly, we find that a model (GPT-4) co-trained on vision and language does not necessarily lead to improvements specific to the visual modality. To study the influence of specific languages on perception, we also apply the models to a multilingual color-naming task. We find that GPT-4 replicates cross-linguistic variation in English and Russian illuminating the interaction of language and perception.

cs.CL↗

Human Uncertainty in Concept-Based AI Systems

Placing a human in the loop may abate the risks of deploying AI systems in safety-critical settings (e.g., a clinician working with a medical AI system). However, mitigating risks arising from human error and uncertainty within such human-AI interactions is an important and understudied issue. In this work, we study human uncertainty in the context of concept-based models, a family of AI systems that enable human feedback via concept interventions where an expert intervenes on human-interpretable concepts relevant to the task. Prior work in this space often assumes that humans are oracles who are always certain and correct. Yet, real-world decision-making by humans is prone to occasional mistakes and uncertainty. We study how existing concept-based models deal with uncertain interventions from humans using two novel datasets: UMNIST, a visual dataset with controlled simulated uncertainty based on the MNIST dataset, and CUB-S, a relabeling of the popular CUB concept dataset with rich, densely-annotated soft labels from humans. We show that training with uncertain concept labels may help mitigate weaknesses of concept-based systems when handling uncertain interventions. These results allow us to identify several open challenges, which we argue can be tackled through future multidisciplinary research on building interactive uncertainty-aware systems. To facilitate further research, we release a new elicitation platform, UElic, to collect uncertain feedback from humans in collaborative prediction tasks.

cs.HC↗

Words are all you need? Language as an approximation for human similarity judgments

Human similarity judgments are a powerful supervision signal for machine learning applications based on techniques such as contrastive learning, information retrieval, and model alignment, but classical methods for collecting human similarity judgments are too expensive to be used at scale. Recent methods propose using pre-trained deep neural networks (DNNs) to approximate human similarity, but pre-trained DNNs may not be available for certain domains (e.g., medical images, low-resource languages) and their performance in approximating human similarity has not been extensively tested. We conducted an evaluation of 611 pre-trained models across three domains -- images, audio, video -- and found that there is a large gap in performance between human similarity judgments and pre-trained DNNs. To address this gap, we propose a new class of similarity approximation methods based on language. To collect the language data required by these new methods, we also developed and validated a novel adaptive tag collection pipeline. We find that our proposed language-based methods are significantly cheaper, in the number of human judgments, than classical methods, but still improve performance over the DNN-based methods. Finally, we also develop `stacked' methods that combine language embeddings with DNN embeddings, and find that these consistently provide the best approximations for human similarity across all three of our modalities. Based on the results of this comprehensive study, we provide a concise guide for researchers interested in collecting or approximating human similarity data. To accompany this guide, we also release all of the similarity and language data, a total of 206,339 human judgments, that we collected in our experiments, along with a detailed breakdown of all modeling results.

cs.CL↗

Around the world in 60 words: A generative vocabulary test for online research

Conducting experiments with diverse participants in their native languages can uncover insights into culture, cognition, and language that may not be revealed otherwise. However, conducting these experiments online makes it difficult to validate self-reported language proficiency. Furthermore, existing proficiency tests are small and cover only a few languages. We present an automated pipeline to generate vocabulary tests using text from Wikipedia. Our pipeline samples rare nouns and creates pseudowords with the same low-level statistics. Six behavioral experiments (N=236) in six countries and eight languages show that (a) our test can distinguish between native speakers of closely related languages, (b) the test is reliable ($r=0.82$), and (c) performance strongly correlates with existing tests (LexTale) and self-reports. We further show that test accuracy is negatively correlated with the linguistic distance between the tested and the native language. Our test, available in eight languages, can easily be extended to other languages.

cs.CL↗

Analyzing Diffusion as Serial Reproduction

Diffusion models are a class of generative models that learn to synthesize samples by inverting a diffusion process that gradually maps data into noise. While these models have enjoyed great success recently, a full theoretical understanding of their observed properties is still lacking, in particular, their weak sensitivity to the choice of noise family and the role of adequate scheduling of noise levels for good synthesis. By identifying a correspondence between diffusion models and a well-known paradigm in cognitive science known as serial reproduction, whereby human agents iteratively observe and reproduce stimuli from memory, we show how the aforementioned properties of diffusion models can be explained as a natural consequence of this correspondence. We then complement our theoretical analysis with simulations that exhibit these key features. Our work highlights how classic paradigms in cognitive science can shed light on state-of-the-art machine learning problems.

cs.LG↗

Can Humans Do Less-Than-One-Shot Learning?

Being able to learn from small amounts of data is a key characteristic of human intelligence, but exactly {\em how} small? In this paper, we introduce a novel experimental paradigm that allows us to examine classification in an extremely data-scarce setting, asking whether humans can learn more categories than they have exemplars (i.e., can humans do "less-than-one shot" learning?). An experiment conducted using this paradigm reveals that people are capable of learning in such settings, and provides several insights into underlying mechanisms. First, people can accurately infer and represent high-dimensional feature spaces from very little data. Second, having inferred the relevant spaces, people use a form of prototype-based categorization (as opposed to exemplar-based) to make categorical inferences. Finally, systematic, machine-learnable patterns in responses indicate that people may have efficient inductive biases for dealing with this class of data-scarce problems.

cs.LG↗

Predicting Human Similarity Judgments Using Large Language Models

Similarity judgments provide a well-established method for accessing mental representations, with applications in psychology, neuroscience and machine learning. However, collecting similarity judgments can be prohibitively expensive for naturalistic datasets as the number of comparisons grows quadratically in the number of stimuli. One way to tackle this problem is to construct approximation procedures that rely on more accessible proxies for predicting similarity. Here we leverage recent advances in language models and online recruitment, proposing an efficient domain-general procedure for predicting human similarity judgments based on text descriptions. Intuitively, similar stimuli are likely to evoke similar descriptions, allowing us to use description similarity to predict pairwise similarity judgments. Crucially, the number of descriptions required grows only linearly with the number of stimuli, drastically reducing the amount of data required. We test this procedure on six datasets of naturalistic images and show that our models outperform previous approaches based on visual information.

cs.LG↗