Searcharxiv⌕ Search

arXiv subjects

Ilija Bogunovic

Publications and source records attributed to Ilija Bogunovic.

At least 37 records · Page 2Linked to original sources

Sample Efficient Preference Alignment in LLMs via Active Exploration

Preference-based feedback is important for many applications in machine learning where evaluation of a reward function is not feasible. Notable recent examples arise in preference alignment for large language models, including in reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO). For many applications of preference alignment, the cost of acquiring human feedback can be substantial. In this work, we take advantage of the fact that one can often choose contexts at which to obtain human feedback to most efficiently identify a good policy, and formalize the setting as an active contextual dueling bandit problem. We propose an active exploration algorithm to efficiently select the data and provide theoretical proof that it has a polynomial worst-case regret bound. We extend the setting and methodology for practical use in preference alignment of large language models. We provide two extensions, an online and an offline approach. Our method outperforms the baselines with limited samples of human preferences on several language models and four real-world datasets including two new datasets that we contribute to the literature.

cs.LG↗

This Is Your Doge, If It Please You: Exploring Deception and Robustness in Mixture of LLMs

Mixture of large language model (LLMs) Agents (MoA) architectures achieve state-of-the-art performance on prominent benchmarks like AlpacaEval 2.0 by leveraging the collaboration of multiple LLMs at inference time. Despite these successes, an evaluation of the safety and reliability of MoA is missing. We present the first comprehensive study of MoA's robustness against deceptive LLM agents that deliberately provide misleading responses. We examine factors like the propagation of deceptive information, model size, and information availability, and uncover critical vulnerabilities. On AlpacaEval 2.0, the popular LLaMA 3.1-70B model achieves a length-controlled Win Rate (LC WR) of 49.2% when coupled with 3-layer MoA (6 LLM agents). However, we demonstrate that introducing only a $\textit{single}$ carefully-instructed deceptive agent into the MoA can reduce performance to 37.9%, effectively nullifying all MoA gains. On QuALITY, a multiple-choice comprehension task, the impact is also severe, with accuracy plummeting by a staggering 48.5%. Inspired in part by the historical Doge of Venice voting process, designed to minimize influence and deception, we propose a range of unsupervised defense mechanisms that recover most of the lost performance.

cs.CL↗

Mean-Field Bayesian Optimisation

We address the problem of optimising the average payoff for a large number of cooperating agents, where the payoff function is unknown and treated as a black box. While standard Bayesian Optimisation (BO) methods struggle with the scalability required for high-dimensional input spaces, we demonstrate how leveraging the mean-field assumption on the black-box function can transform BO into an efficient and scalable solution. Specifically, we introduce MF-GP-UCB, a novel efficient algorithm designed to optimise agent payoffs in this setting. Our theoretical analysis establishes a regret bound for MF-GP-UCB that is independent of the number of agents, contrasting sharply with the exponential dependence observed when naive BO methods are applied. We evaluate our algorithm on a diverse set of tasks, including real-world problems, such as optimising the location of public bikes for a bike-sharing programme, distributing taxi fleets, and selecting refuelling ports for maritime vessels. Empirical results demonstrate that MF-GP-UCB significantly outperforms existing benchmarks, offering substantial improvements in performance and scalability, constituting a promising solution for mean-field, black-box optimisation. The code is available at https://github.com/petarsteinberg/MF-BO.

cs.LG↗

No-Regret Linear Bandits under Gap-Adjusted Misspecification

This work studies linear bandits under a new notion of gap-adjusted misspecification and is an extension of Liu et al. (2023). When the underlying reward function is not linear, existing linear bandits work usually relies on a uniform misspecification parameter $ε$ that measures the sup-norm error of the best linear approximation. This results in an unavoidable linear regret whenever $ε> 0$. We propose a more natural model of misspecification which only requires the approximation error at each input $x$ to be proportional to the suboptimality gap at $x$. It captures the intuition that, for optimization problems, near-optimal regions should matter more and we can tolerate larger approximation errors in suboptimal regions. Quite surprisingly, we show that the classical LinUCB algorithm -- designed for the realizable case -- is automatically robust against such $ρ$-gap-adjusted misspecification with parameter $ρ$ diminishing at $O(1/(d \sqrt{\log T}))$. It achieves a near-optimal $O(\sqrt{T})$ regret for problems that the best-known regret is almost linear in time horizon $T$. We further advance this frontier by presenting a novel phased elimination-based algorithm whose gap-adjusted misspecification parameter $ρ= O(1/\sqrt{d})$ does not scale with $T$. This algorithm attains optimal $O(\sqrt{T})$ regret and is deployment-efficient, requiring only $\log T$ batches of exploration. It also enjoys an adaptive $O(\log T)$ regret when a constant suboptimality gap exists. Technically, our proof relies on a novel self-bounding argument that bounds the part of the regret due to misspecification by the regret itself, and a new inductive lemma that limits the misspecification error within the suboptimality gap for all valid actions in each batch selected by G-optimal design.

cs.LG↗

PROSAC: Provably Safe Certification for Machine Learning Models under Adversarial Attacks

It is widely known that state-of-the-art machine learning models, including vision and language models, can be seriously compromised by adversarial perturbations. It is therefore increasingly relevant to develop capabilities to certify their performance in the presence of the most effective adversarial attacks. Our paper offers a new approach to certify the performance of machine learning models in the presence of adversarial attacks with population level risk guarantees. In particular, we introduce the notion of $(α,ζ)$-safe machine learning model. We propose a hypothesis testing procedure, based on the availability of a calibration set, to derive statistical guarantees providing that the probability of declaring that the adversarial (population) risk of a machine learning model is less than $α$ (i.e. the model is safe), while the model is in fact unsafe (i.e. the model adversarial population risk is higher than $α$), is less than $ζ$. We also propose Bayesian optimization algorithms to determine efficiently whether a machine learning model is $(α,ζ)$-safe in the presence of an adversarial attack, along with statistical guarantees. We apply our framework to a range of machine learning models - including various sizes of vision Transformer (ViT) and ResNet models - impaired by a variety of adversarial attacks, such as PGDAttack, MomentumAttack, GenAttack and BanditAttack, to illustrate the operation of our approach. Importantly, we show that ViT's are generally more robust to adversarial attacks than ResNets, and large models are generally more robust than smaller models. Our approach goes beyond existing empirical adversarial risk-based certification guarantees. It formulates rigorous (and provable) performance guarantees that can be used to satisfy regulatory requirements mandating the use of state-of-the-art technical tools.

cs.LG↗

REDUCR: Robust Data Downsampling Using Class Priority Reweighting

Modern machine learning models are becoming increasingly expensive to train for real-world image and text classification tasks, where massive web-scale data is collected in a streaming fashion. To reduce the training cost, online batch selection techniques have been developed to choose the most informative datapoints. However, these techniques can suffer from poor worst-class generalization performance due to class imbalance and distributional shifts. This work introduces REDUCR, a robust and efficient data downsampling method that uses class priority reweighting. REDUCR reduces the training data while preserving worst-class generalization performance. REDUCR assigns priority weights to datapoints in a class-aware manner using an online learning algorithm. We demonstrate the data efficiency and robust performance of REDUCR on vision and text classification tasks. On web-scraped datasets with imbalanced class distributions, REDUCR significantly improves worst-class test accuracy (and average accuracy), surpassing state-of-the-art methods by around 15%.

cs.LG↗

Adversarially Robust Decision Transformer

Decision Transformer (DT), as one of the representative Reinforcement Learning via Supervised Learning (RvS) methods, has achieved strong performance in offline learning tasks by leveraging the powerful Transformer architecture for sequential decision-making. However, in adversarial environments, these methods can be non-robust, since the return is dependent on the strategies of both the decision-maker and adversary. Training a probabilistic model conditioned on observed return to predict action can fail to generalize, as the trajectories that achieve a return in the dataset might have done so due to a suboptimal behavior adversary. To address this, we propose a worst-case-aware RvS algorithm, the Adversarially Robust Decision Transformer (ARDT), which learns and conditions the policy on in-sample minimax returns-to-go. ARDT aligns the target return with the worst-case return learned through minimax expectile regression, thereby enhancing robustness against powerful test-time adversaries. In experiments conducted on sequential games with full data coverage, ARDT can generate a maximin (Nash Equilibrium) strategy, the solution with the largest adversarial robustness. In large-scale sequential games and continuous adversarial RL environments with partial data coverage, ARDT demonstrates significantly superior robustness to powerful test-time adversaries and attains higher worst-case returns compared to contemporary DT methods.

cs.LG↗

Sample-Efficient Regret-Minimizing Double Oracle in Extensive-Form Games

Extensive-Form Game (EFG) represents a fundamental model for analyzing sequential interactions among multiple agents and the primary challenge to solve it lies in mitigating sample complexity. Existing research indicated that Double Oracle (DO) can reduce the sample complexity dependence on the information set number $|S|$ to the final restricted game size $X$ in solving EFG. This is attributed to the early convergence of full-game Nash Equilibrium (NE) through iteratively solving restricted games. However, we prove that the state-of-the-art Extensive-Form Double Oracle (XDO) exhibits \textit{exponential} sample complexity of $X$, due to its exponentially increasing restricted game expansion frequency. Here we introduce Adaptive Double Oracle (AdaDO) to significantly alleviate sample complexity to \textit{polynomial} by deploying the optimal expansion frequency. Furthermore, to comprehensively study the principles and influencing factors underlying sample complexity, we introduce a novel theoretical framework Regret-Minimizing Double Oracle (RMDO) to provide directions for designing efficient DO algorithms. Empirical results demonstrate that AdaDO attains the more superior approximation of NE with less sample complexity than the strong baselines including Linear CFR, MCCFR and existing DO. Importantly, combining RMDO with warm starting and stochastic regret minimization further improves convergence rate and scalability, thereby paving the way for addressing complex multi-agent tasks.

cs.GT↗

Sample-efficient Bayesian Optimisation Using Known Invariances

Bayesian optimisation (BO) is a powerful framework for global optimisation of costly functions, using predictions from Gaussian process models (GPs). In this work, we apply BO to functions that exhibit invariance to a known group of transformations. We show that vanilla and constrained BO algorithms are inefficient when optimising such invariant objectives, and provide a method for incorporating group invariances into the kernel of the GP to produce invariance-aware algorithms that achieve significant improvements in sample efficiency. We derive a bound on the maximum information gain of these invariant kernels, and provide novel upper and lower bounds on the number of observations required for invariance-aware BO algorithms to achieve $ε$-optimality. We demonstrate our method's improved performance on a range of synthetic invariant and quasi-invariant functions. We also apply our method in the case where only some of the invariance is incorporated into the kernel, and find that these kernels achieve similar gains in sample efficiency at significantly reduced computational cost. Finally, we use invariant BO to design a current drive system for a nuclear fusion reactor, finding a high-performance solution where non-invariant methods failed.

cs.LG↗

Group Robust Preference Optimization in Reward-free RLHF

Adapting large language models (LLMs) for specific tasks usually involves fine-tuning through reinforcement learning with human feedback (RLHF) on preference data. While these data often come from diverse labelers' groups (e.g., different demographics, ethnicities, company teams, etc.), traditional RLHF approaches adopt a "one-size-fits-all" approach, i.e., they indiscriminately assume and optimize a single preference model, thus not being robust to unique characteristics and needs of the various groups. To address this limitation, we propose a novel Group Robust Preference Optimization (GRPO) method to align LLMs to individual groups' preferences robustly. Our approach builds upon reward-free direct preference optimization methods, but unlike previous approaches, it seeks a robust policy which maximizes the worst-case group performance. To achieve this, GRPO adaptively and sequentially weights the importance of different groups, prioritizing groups with worse cumulative loss. We theoretically study the feasibility of GRPO and analyze its convergence for the log-linear policy class. By fine-tuning LLMs with GRPO using diverse group-based global opinion data, we significantly improved performance for the worst-performing groups, reduced loss imbalances across groups, and improved probability accuracies compared to non-robust baselines.

cs.CL↗

Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning

Many applications, e.g., in shared mobility, require coordinating a large number of agents. Mean-field reinforcement learning addresses the resulting scalability challenge by optimizing the policy of a representative agent interacting with the infinite population of identical agents instead of considering individual pairwise interactions. In this paper, we address an important generalization where there exist global constraints on the distribution of agents (e.g., requiring capacity constraints or minimum coverage requirements to be met). We propose Safe-M$^3$-UCRL, the first model-based mean-field reinforcement learning algorithm that attains safe policies even in the case of unknown transitions. As a key ingredient, it uses epistemic uncertainty in the transition model within a log-barrier approach to ensure pessimistic constraints satisfaction with high probability. Beyond the synthetic swarm motion benchmark, we showcase Safe-M$^3$-UCRL on the vehicle repositioning problem faced by many shared mobility operators and evaluate its performance through simulations built on vehicle trajectory data from a service provider in Shenzhen. Our algorithm effectively meets the demand in critical areas while ensuring service accessibility in regions with low demand.

cs.LG↗

Robust Best-arm Identification in Linear Bandits

We study the robust best-arm identification problem (RBAI) in the case of linear rewards. The primary objective is to identify a near-optimal robust arm, which involves selecting arms at every round and assessing their robustness by exploring potential adversarial actions. This approach is particularly relevant when utilizing a simulator and seeking to identify a robust solution for real-world transfer. To this end, we present an instance-dependent lower bound for the robust best-arm identification problem with linear rewards. Furthermore, we propose both static and adaptive bandit algorithms that achieve sample complexity that matches the lower bound. In synthetic experiments, our algorithms effectively identify the best robust arm and perform similarly to the oracle strategy. As an application, we examine diabetes care and the process of learning insulin dose recommendations that are robust with respect to inaccuracies in standard calculators. Our algorithms prove to be effective in identifying robust dosage values across various age ranges of patients.

cs.LG↗

Distributionally Robust Model-based Reinforcement Learning with Large State Spaces

Three major challenges in reinforcement learning are the complex dynamical systems with large state spaces, the costly data acquisition processes, and the deviation of real-world dynamics from the training environment deployment. To overcome these issues, we study distributionally robust Markov decision processes with continuous state spaces under the widely used Kullback-Leibler, chi-square, and total variation uncertainty sets. We propose a model-based approach that utilizes Gaussian Processes and the maximum variance reduction algorithm to efficiently learn multi-output nominal transition dynamics, leveraging access to a generative model (i.e., simulator). We further demonstrate the statistical sample complexity of the proposed method for different uncertainty sets. These complexity bounds are independent of the number of states and extend beyond linear dynamics, ensuring the effectiveness of our approach in identifying near-optimal distributionally-robust policies. The proposed method can be further combined with other model-free distributionally robust reinforcement learning methods to obtain a near-optimal robust policy. Experimental results demonstrate the robustness of our algorithm to distributional shifts and its superior performance in terms of the number of samples needed.

cs.LG↗

Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning

Learning in multi-agent systems is highly challenging due to several factors including the non-stationarity introduced by agents' interactions and the combinatorial nature of their state and action spaces. In particular, we consider the Mean-Field Control (MFC) problem which assumes an asymptotically infinite population of identical agents that aim to collaboratively maximize the collective reward. In many cases, solutions of an MFC problem are good approximations for large systems, hence, efficient learning for MFC is valuable for the analogous discrete agent setting with many agents. Specifically, we focus on the case of unknown system dynamics where the goal is to simultaneously optimize for the rewards and learn from experience. We propose an efficient model-based reinforcement learning algorithm, $M^3-UCRL$, that runs in episodes, balances between exploration and exploitation during policy learning, and provably solves this problem. Our main theoretical contributions are the first general regret bounds for model-based reinforcement learning for MFC, obtained via a novel mean-field type analysis. To learn the system's dynamics, $M^3-UCRL$ can be instantiated with various statistical models, e.g., neural networks or Gaussian Processes. Moreover, we provide a practical parametrization of the core optimization problem that facilitates gradient-based optimization techniques when combined with differentiable dynamics approximation methods such as neural networks.

stat.ML↗

Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning

A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly optimize a global reward function, which leads to a combinatorial blow-up in the action space by the number of agents. As a minimal requirement, we assume access to an argmax oracle that allows to efficiently compute the greedy policy for any Q-function in the model class. Building on recent work in planning with local access to a simulator and linear function approximation, we propose efficient algorithms for this setting that lead to polynomial compute and query complexity in all relevant problem parameters. For the special case where the feature decomposition is additive, we further improve the bounds and extend the results to the kernelized setting with an efficient algorithm.

cs.LG↗

Near-optimal Policy Identification in Active Reinforcement Learning

Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best-policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably identifies a near-optimal policy \emph{uniformly} over an entire state space and achieves polynomial sample complexity guarantees that are independent of the number of states. When specialized to the recently introduced offline contextual Bayesian optimization setting, our algorithm achieves improved sample complexity bounds. Experimentally, we demonstrate that AE-LSVI outperforms other RL algorithms in a variety of environments when robustness to the initial state is required.

stat.ML↗

Movement Penalized Bayesian Optimization with Application to Wind Energy Systems

Contextual Bayesian optimization (CBO) is a powerful framework for sequential decision-making given side information, with important applications, e.g., in wind energy systems. In this setting, the learner receives context (e.g., weather conditions) at each round, and has to choose an action (e.g., turbine parameters). Standard algorithms assume no cost for switching their decisions at every round. However, in many practical applications, there is a cost associated with such changes, which should be minimized. We introduce the episodic CBO with movement costs problem and, based on the online learning approach for metrical task systems of Coester and Lee (2019), propose a novel randomized mirror descent algorithm that makes use of Gaussian Process confidence bounds. We compare its performance with the offline optimal sequence for each episode and provide rigorous regret guarantees. We further demonstrate our approach on the important real-world application of altitude optimization for Airborne Wind Energy Systems. In the presence of substantial movement costs, our algorithm consistently outperforms standard CBO algorithms.

stat.ML↗

Graph Neural Network Bandits

We consider the bandit optimization problem with the reward function defined over graph-structured data. This problem has important applications in molecule design and drug discovery, where the reward is naturally invariant to graph permutations. The key challenges in this setting are scaling to large domains, and to graphs with many nodes. We resolve these challenges by embedding the permutation invariance into our model. In particular, we show that graph neural networks (GNNs) can be used to estimate the reward function, assuming it resides in the Reproducing Kernel Hilbert Space of a permutation-invariant additive kernel. By establishing a novel connection between such kernels and the graph neural tangent kernel (GNTK), we introduce the first GNN confidence bound and use it to design a phased-elimination algorithm with sublinear regret. Our regret bound depends on the GNTK's maximum information gain, which we also provide a bound for. While the reward function depends on all $N$ node features, our guarantees are independent of the number of graph nodes $N$. Empirically, our approach exhibits competitive performance and scales well on graph-structured domains.

cs.LG↗