Searcharxiv⌕ Search

arXiv subjects

Ilija Bogunovic

Publications and source records attributed to Ilija Bogunovic.

At least 55 records · Page 3Linked to original sources

A Robust Phased Elimination Algorithm for Corruption-Tolerant Gaussian Process Bandits

We consider the sequential optimization of an unknown, continuous, and expensive to evaluate reward function, from noisy and adversarially corrupted observed rewards. When the corruption attacks are subject to a suitable budget $C$ and the function lives in a Reproducing Kernel Hilbert Space (RKHS), the problem can be posed as corrupted Gaussian process (GP) bandit optimization. We propose a novel robust elimination-type algorithm that runs in epochs, combines exploration with infrequent switching to select a small subset of actions, and plays each action for multiple time instants. Our algorithm, Robust GP Phased Elimination (RGP-PE), successfully balances robustness to corruptions with exploration and exploitation such that its performance degrades minimally in the presence (or absence) of adversarial corruptions. When $T$ is the number of samples and $γ_T$ is the maximal information gain, the corruption-dependent term in our regret bound is $O(C γ_T^{3/2})$, which is significantly tighter than the existing $O(C \sqrt{T γ_T})$ for several commonly-considered kernels. We perform the first empirical study of robustness in the corrupted GP bandit setting, and show that our algorithm is robust against a variety of adversarial attacks.

stat.ML↗

Misspecified Gaussian Process Bandit Optimization

We consider the problem of optimizing a black-box function based on noisy bandit feedback. Kernelized bandit algorithms have shown strong empirical and theoretical performance for this problem. They heavily rely on the assumption that the model is well-specified, however, and can fail without it. Instead, we introduce a \emph{misspecified} kernelized bandit setting where the unknown function can be $ε$--uniformly approximated by a function with a bounded norm in some Reproducing Kernel Hilbert Space (RKHS). We design efficient and practical algorithms whose performance degrades minimally in the presence of model misspecification. Specifically, we present two algorithms based on Gaussian process (GP) methods: an optimistic EC-GP-UCB algorithm that requires knowing the misspecification error, and Phased GP Uncertainty Sampling, an elimination-type algorithm that can adapt to unknown model misspecification. We provide upper bounds on their cumulative regret in terms of $ε$, the time horizon, and the underlying kernel, and we show that our algorithm achieves optimal dependence on $ε$ with no prior knowledge of misspecification. In addition, in a stochastic contextual setting, we show that EC-GP-UCB can be effectively combined with the regret bound balancing strategy and attain similar regret bounds despite not knowing $ε$.

cs.LG↗

Risk-averse Heteroscedastic Bayesian Optimization

Many black-box optimization tasks arising in high-stakes applications require risk-averse decisions. The standard Bayesian optimization (BO) paradigm, however, optimizes the expected value only. We generalize BO to trade mean and input-dependent variance of the objective, both of which we assume to be unknown a priori. In particular, we propose a novel risk-averse heteroscedastic Bayesian optimization algorithm (RAHBO) that aims to identify a solution with high return and low noise variance, while learning the noise distribution on the fly. To this end, we model both expectation and variance as (unknown) RKHS functions, and propose a novel risk-aware acquisition function. We bound the regret for our approach and provide a robust rule to report the final decision point for applications where only a single solution must be identified. We demonstrate the effectiveness of RAHBO on synthetic benchmark functions and hyperparameter tuning tasks.

cs.LG↗

Contextual Games: Multi-Agent Learning with Side Information

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game outcomes and propose a novel online (meta) algorithm that exploits such correlations to minimize the contextual regret of individual players. We define game-theoretic notions of contextual Coarse Correlated Equilibria (c-CCE) and optimal contextual welfare for this new class of games and show that c-CCEs and optimal welfare can be approached whenever players' contextual regrets vanish. Finally, we empirically validate our results in a traffic routing experiment, where our algorithm leads to better performance and higher welfare compared to baselines that do not exploit the available contextual information or the correlations present in the game.

cs.GT↗

Combining Pessimism with Optimism for Robust and Efficient Model-Based Deep Reinforcement Learning

In real-world tasks, reinforcement learning (RL) agents frequently encounter situations that are not present during training time. To ensure reliable performance, the RL agents need to exhibit robustness against worst-case situations. The robust RL framework addresses this challenge via a worst-case optimization between an agent and an adversary. Previous robust RL algorithms are either sample inefficient, lack robustness guarantees, or do not scale to large problems. We propose the Robust Hallucinated Upper-Confidence RL (RH-UCRL) algorithm to provably solve this problem while attaining near-optimal sample complexity guarantees. RH-UCRL is a model-based reinforcement learning (MBRL) algorithm that effectively distinguishes between epistemic and aleatoric uncertainty and efficiently explores both the agent and adversary decision spaces during policy learning. We scale RH-UCRL to complex tasks via neural networks ensemble models as well as neural network policies. Experimentally, we demonstrate that RH-UCRL outperforms other robust deep RL algorithms in a variety of adversarial environments.

cs.LG↗

Cost-Efficient Online Hyperparameter Optimization

Recent work on hyperparameters optimization (HPO) has shown the possibility of training certain hyperparameters together with regular parameters. However, these online HPO algorithms still require running evaluation on a set of validation examples at each training step, steeply increasing the training cost. To decide when to query the validation loss, we model online HPO as a time-varying Bayesian optimization problem, on top of which we propose a novel \textit{costly feedback} setting to capture the concept of the query cost. Under this setting, standard algorithms are cost-inefficient as they evaluate on the validation set at every round. In contrast, the cost-efficient GP-UCB algorithm proposed in this paper queries the unknown function only when the model is less confident about current decisions. We evaluate our proposed algorithm by tuning hyperparameters online for VGG and ResNet on CIFAR-10 and ImageNet100. Our proposed online HPO algorithm reaches human expert-level performance within a single run of the experiment, while incurring only modest computational overhead compared to regular training.

cs.LG↗

Stochastic Linear Bandits Robust to Adversarial Attacks

We consider a stochastic linear bandit problem in which the rewards are not only subject to random noise, but also adversarial attacks subject to a suitable budget $C$ (i.e., an upper bound on the sum of corruption magnitudes across the time horizon). We provide two variants of a Robust Phased Elimination algorithm, one that knows $C$ and one that does not. Both variants are shown to attain near-optimal regret in the non-corrupted case $C = 0$, while incurring additional additive terms respectively having a linear and quadratic dependency on $C$ in general. We present algorithm independent lower bounds showing that these additive terms are near-optimal. In addition, in a contextual setting, we revisit a setup of diverse contexts, and show that a simple greedy algorithm is provably robust with a near-optimal additive regret term, despite performing no explicit exploration and not knowing $C$.

stat.ML↗

Learning to Play Sequential Games versus Unknown Opponents

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous approaches consider known opponent models, we focus on the setting in which the opponent's model is unknown. To this end, we use kernel-based regularity assumptions to capture and exploit the structure in the opponent's response. We propose a novel algorithm for the learner when playing against an adversarial sequence of opponents. The algorithm combines ideas from bilevel optimization and online learning to effectively balance between exploration (learning about the opponent's model) and exploitation (selecting highly rewarding actions for the learner). Our results include algorithm's regret guarantees that depend on the regularity of the opponent's response and scale sublinearly with the number of game rounds. Moreover, we specialize our approach to repeated Stackelberg games, and empirically demonstrate its effectiveness in a traffic routing and wildlife conservation task

cs.LG↗

Robust Maximization of Non-Submodular Objectives

We study the problem of maximizing a monotone set function subject to a cardinality constraint $k$ in the setting where some number of elements $τ$ is deleted from the returned set. The focus of this work is on the worst-case adversarial setting. While there exist constant-factor guarantees when the function is submodular, there are no guarantees for non-submodular objectives. In this work, we present a new algorithm Oblivious-Greedy and prove the first constant-factor approximation guarantees for a wider class of non-submodular objectives. The obtained theoretical bounds are the first constant-factor bounds that also hold in the linear regime, i.e. when the number of deletions $τ$ is linear in $k$. Our bounds depend on established parameters such as the submodularity ratio and some novel ones such as the inverse curvature. We bound these parameters for two important objectives including support selection and variance reduction. Finally, we numerically demonstrate the robust performance of Oblivious-Greedy for these two objectives on various datasets.

stat.ML↗

Distributionally Robust Bayesian Optimization

Robustness to distributional shift is one of the key challenges of contemporary machine learning. Attaining such robustness is the goal of distributionally robust optimization, which seeks a solution to an optimization problem that is worst-case robust under a specified distributional shift of an uncontrolled covariate. In this paper, we study such a problem when the distributional shift is measured via the maximum mean discrepancy (MMD). For the setting of zeroth-order, noisy optimization, we present a novel distributionally robust Bayesian optimization algorithm (DRBO). Our algorithm provably obtains sub-linear robust regret in various settings that differ in how the uncertain covariate is observed. We demonstrate the robust performance of our method on both synthetic and real-world benchmarks.

stat.ML↗

Corruption-Tolerant Gaussian Process Bandit Optimization

We consider the problem of optimizing an unknown (typically non-convex) function with a bounded norm in some Reproducing Kernel Hilbert Space (RKHS), based on noisy bandit feedback. We consider a novel variant of this problem in which the point evaluations are not only corrupted by random noise, but also adversarial corruptions. We introduce an algorithm Fast-Slow GP-UCB based on Gaussian process methods, randomized selection between two instances labeled "fast" (but non-robust) and "slow" (but robust), enlarged confidence bounds, and the principle of optimism under uncertainty. We present a novel theoretical analysis upper bounding the cumulative regret in terms of the corruption level, the time horizon, and the underlying kernel, and we argue that certain dependencies cannot be improved. We observe that distinct algorithmic ideas are required depending on whether one is required to perform well in both the corrupted and non-corrupted settings, and whether the corruption level is known or not.

stat.ML↗

Mixed Strategies for Robust Optimization of Unknown Objectives

We consider robust optimization problems, where the goal is to optimize an unknown objective function against the worst-case realization of an uncertain parameter. For this setting, we design a novel sample-efficient algorithm GP-MRO, which sequentially learns about the unknown objective from noisy point evaluations. GP-MRO seeks to discover a robust and randomized mixed strategy, that maximizes the worst-case expected objective value. To achieve this, it combines techniques from online learning with nonparametric confidence bounds from Gaussian processes. Our theoretical results characterize the number of samples required by GP-MRO to discover a robust near-optimal mixed strategy for different GP kernels of interest. We experimentally demonstrate the performance of our algorithm on synthetic datasets and on human-assisted trajectory planning tasks for autonomous vehicles. In our simulations, we show that robust deterministic strategies can be overly conservative, while the mixed strategies found by GP-MRO significantly improve the overall performance.

cs.LG↗

No-Regret Learning in Unknown Games with Correlated Payoffs

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observing outcomes only for the selected action, yields substantially worse performance. In this paper, we consider a natural model where, besides a noisy measurement of the obtained reward, the player can also observe the opponents' actions. This feedback model, together with a regularity assumption on the reward function, allows us to exploit the correlations among different game outcomes by means of Gaussian processes (GPs). We propose a novel confidence-bound based bandit algorithm GP-MW, which utilizes the GP model for the reward function and runs a multiplicative weight (MW) method. We obtain novel kernel-dependent regret bounds that are comparable to the known bounds in the full information setting, while substantially improving upon the existing bandit results. We experimentally demonstrate the effectiveness of GP-MW in random matrix games, as well as real-world problems of traffic routing and movie recommendation. In our experiments, GP-MW consistently outperforms several baselines, while its performance is often comparable to methods that have access to full information feedback.

cs.LG↗

Adversarially Robust Optimization with Gaussian Processes

In this paper, we consider the problem of Gaussian process (GP) optimization with an added robustness requirement: The returned point may be perturbed by an adversary, and we require the function value to remain as high as possible even after this perturbation. This problem is motivated by settings in which the underlying functions during optimization and implementation stages are different, or when one is interested in finding an entire region of good inputs rather than only a single point. We show that standard GP optimization algorithms do not exhibit the desired robustness properties, and provide a novel confidence-bound based algorithm StableOpt for this purpose. We rigorously establish the required number of samples for StableOpt to find a near-optimal point, and we complement this guarantee with an algorithm-independent lower bound. We experimentally demonstrate several potential applications of interest using real-world data sets, and we show that StableOpt consistently succeeds in finding a stable maximizer where several baseline methods fail.

stat.ML↗

High-Dimensional Bayesian Optimization via Additive Models with Overlapping Groups

Bayesian optimization (BO) is a popular technique for sequential black-box function optimization, with applications including parameter tuning, robotics, environmental monitoring, and more. One of the most important challenges in BO is the development of algorithms that scale to high dimensions, which remains a key open problem despite recent progress. In this paper, we consider the approach of Kandasamy et al. (2015), in which the high-dimensional function decomposes as a sum of lower-dimensional functions on subsets of the underlying variables. In particular, we significantly generalize this approach by lifting the assumption that the subsets are disjoint, and consider additive models with arbitrary overlap among the subsets. By representing the dependencies via a graph, we deduce an efficient message passing algorithm for optimizing the acquisition function. In addition, we provide an algorithm for learning the graph from samples based on Gibbs sampling. We empirically demonstrate the effectiveness of our methods on both synthetic and real-world data.

cs.LG↗

Streaming Robust Submodular Maximization: A Partitioned Thresholding Approach

We study the classical problem of maximizing a monotone submodular function subject to a cardinality constraint k, with two additional twists: (i) elements arrive in a streaming fashion, and (ii) m items from the algorithm's memory are removed after the stream is finished. We develop a robust submodular algorithm STAR-T. It is based on a novel partitioning structure and an exponentially decreasing thresholding rule. STAR-T makes one pass over the data and retains a short but robust summary. We show that after the removal of any m elements from the obtained summary, a simple greedy algorithm STAR-T-GREEDY that runs on the remaining elements achieves a constant-factor approximation guarantee. In two different data summarization tasks, we demonstrate that it matches or outperforms existing greedy and streaming methods, even if they are allowed the benefit of knowing the removed subset in advance.

cs.DS↗

Robust Submodular Maximization: A Non-Uniform Partitioning Approach

We study the problem of maximizing a monotone submodular function subject to a cardinality constraint $k$, with the added twist that a number of items $τ$ from the returned set may be removed. We focus on the worst-case setting considered in (Orlin et al., 2016), in which a constant-factor approximation guarantee was given for $τ= o(\sqrt{k})$. In this paper, we solve a key open problem raised therein, presenting a new Partitioned Robust (PRo) submodular maximization algorithm that achieves the same guarantee for more general $τ= o(k)$. Our algorithm constructs partitions consisting of buckets with exponentially increasing sizes, and applies standard submodular optimization subroutines on the buckets in order to construct the robust solution. We numerically demonstrate the performance of PRo in data summarization and influence maximization, demonstrating gains over both the greedy algorithm and the algorithm of (Orlin et al., 2016).

stat.ML↗

An Efficient Streaming Algorithm for the Submodular Cover Problem

We initiate the study of the classical Submodular Cover (SC) problem in the data streaming model which we refer to as the Streaming Submodular Cover (SSC). We show that any single pass streaming algorithm using sublinear memory in the size of the stream will fail to provide any non-trivial approximation guarantees for SSC. Hence, we consider a relaxed version of SSC, where we only seek to find a partial cover. We design the first Efficient bicriteria Submodular Cover Streaming (ESC-Streaming) algorithm for this problem, and provide theoretical guarantees for its performance supported by numerical evidence. Our algorithm finds solutions that are competitive with the near-optimal offline greedy algorithm despite requiring only a single pass over the data stream. In our numerical experiments, we evaluate the performance of ESC-Streaming on active set selection and large-scale graph cover problems.

cs.DS↗