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Inkyu Sa

Publications and source records attributed to Inkyu Sa.

At least 19 recordsLinked to original sources

ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies

Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directions by design. Failed episodes are labeled with a stage-aware, success-then-decay return that preserves the success curve before the failure stage, and detection is supervised from mistake intervals rather than a single failure time, so mistakes the policy recovers from also carry signal. On a real-robot bimanual sandwich-assembly task 1,427 episodes), a critic-derived per-frame training weight lifts task completion from 70% to 85% (within noise at n=20), and a batched bf16 encoder cuts the live serving cost 3~5 times so the critic runs at 2 Hz alongside the policy on a single GPU.

cs.RO

Vision Language Action (VLA) Models for Unmanned Aerial Robotics and Bimanual Manipulation: A Review

Vision Language Action (VLA) models unify visual perception, natural-language understanding, and action generation within a single foundation model, allowing a robot to follow instructions such as fold the towel or fly to the red building directly from camera images. Because VLAs inherit world knowledge from internet-scale pre-training, they have become the dominant framework for learning-based manipulation, with bimanual coordination serving as the most demanding testbed: two arms with 7 degrees of freedom each must move in concert to fold, assemble, and reorient objects. Unmanned aerial robotics faces a structurally similar challenge: a drone must coordinate thrust, attitude, and increasingly gripper commands from visual observations under strict latency and payload constraints. This review covers 183 contributions spanning 2017-2026 and organized along seven dimensions: VLA architectures, training recipes, action representations, bimanual coordination (2022-2026), unmanned aerial vehicle (UAV) navigation and control (2017-2026), language grounding, and cross-cutting concerns including memory and world models. We show that the coordination strategies, training recipes, and action representations developed for bimanual VLAs transfer to unmanned aerial systems and identify fourteen research directions across both domains.

cs.RO

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating interactive and playable 3D game scenes, all from the user's casual prompts such as a hand-drawn sketch. Sketch-based input offers a natural, and convenient way to convey the user's design intention in the content creation process. To circumvent the data-deficient challenge in learning (i.e. the lack of large training data of 3D scenes), our method leverages a pre-trained 2D denoising diffusion model to generate a 2D image of the scene as the conceptual guidance. In this process, we adopt the isometric projection mode to factor out unknown camera poses while obtaining the scene layout. From the generated isometric image, we use a pre-trained image understanding method to segment the image into meaningful parts, such as off-ground objects, trees, and buildings, and extract the 2D scene layout. These segments and layouts are subsequently fed into a procedural content generation (PCG) engine, such as a 3D video game engine like Unity or Unreal, to create the 3D scene. The resulting 3D scene can be seamlessly integrated into a game development environment and is readily playable. Extensive tests demonstrate that our method can efficiently generate high-quality and interactive 3D game scenes with layouts that closely follow the user's intention.

cs.CV

A Sign Language Recognition System with Pepper, Lightweight-Transformer, and LLM

This research explores using lightweight deep neural network architectures to enable the humanoid robot Pepper to understand American Sign Language (ASL) and facilitate non-verbal human-robot interaction. First, we introduce a lightweight and efficient model for ASL understanding optimized for embedded systems, ensuring rapid sign recognition while conserving computational resources. Building upon this, we employ large language models (LLMs) for intelligent robot interactions. Through intricate prompt engineering, we tailor interactions to allow the Pepper Robot to generate natural Co-Speech Gesture responses, laying the foundation for more organic and intuitive humanoid-robot dialogues. Finally, we present an integrated software pipeline, embodying advancements in a socially aware AI interaction model. Leveraging the Pepper Robot's capabilities, we demonstrate the practicality and effectiveness of our approach in real-world scenarios. The results highlight a profound potential for enhancing human-robot interaction through non-verbal interactions, bridging communication gaps, and making technology more accessible and understandable.

cs.RO

MAVIS: Multi-Camera Augmented Visual-Inertial SLAM using SE2(3) Based Exact IMU Pre-integration

We present a novel optimization-based Visual-Inertial SLAM system designed for multiple partially overlapped camera systems, named MAVIS. Our framework fully exploits the benefits of wide field-of-view from multi-camera systems, and the metric scale measurements provided by an inertial measurement unit (IMU). We introduce an improved IMU pre-integration formulation based on the exponential function of an automorphism of SE_2(3), which can effectively enhance tracking performance under fast rotational motion and extended integration time. Furthermore, we extend conventional front-end tracking and back-end optimization module designed for monocular or stereo setup towards multi-camera systems, and introduce implementation details that contribute to the performance of our system in challenging scenarios. The practical validity of our approach is supported by our experiments on public datasets. Our MAVIS won the first place in all the vision-IMU tracks (single and multi-session SLAM) on Hilti SLAM Challenge 2023 with 1.7 times the score compared to the second place.

cs.RO

Visual based Tomato Size Measurement System for an Indoor Farming Environment

As technology progresses, smart automated systems will serve an increasingly important role in the agricultural industry. Current existing vision systems for yield estimation face difficulties in occlusion and scalability as they utilize a camera system that is large and expensive, which are unsuitable for orchard environments. To overcome these problems, this paper presents a size measurement method combining a machine learning model and depth images captured from three low cost RGBD cameras to detect and measure the height and width of tomatoes. The performance of the presented system is evaluated on a lab environment with real tomato fruits and fake leaves to simulate occlusion in the real farm environment. To improve accuracy by addressing fruit occlusion, our three-camera system was able to achieve a height measurement accuracy of 0.9114 and a width accuracy of 0.9443.

cs.CV

deepNIR: Datasets for generating synthetic NIR images and improved fruit detection system using deep learning techniques

This paper presents datasets utilised for synthetic near-infrared (NIR) image generation and bounding-box level fruit detection systems. It is undeniable that high-calibre machine learning frameworks such as Tensorflow or Pytorch, and large-scale ImageNet or COCO datasets with the aid of accelerated GPU hardware have pushed the limit of machine learning techniques for more than decades. Among these breakthroughs, a high-quality dataset is one of the essential building blocks that can lead to success in model generalisation and the deployment of data-driven deep neural networks. In particular, synthetic data generation tasks often require more training samples than other supervised approaches. Therefore, in this paper, we share the NIR+RGB datasets that are re-processed from two public datasets (i.e., nirscene and SEN12MS) and our novel NIR+RGB sweet pepper(capsicum) dataset. We quantitatively and qualitatively demonstrate that these NIR+RGB datasets are sufficient to be used for synthetic NIR image generation. We achieved Frechet Inception Distance (FID) of 11.36, 26.53, and 40.15 for nirscene1, SEN12MS, and sweet pepper datasets respectively. In addition, we release manual annotations of 11 fruit bounding boxes that can be exported as various formats using cloud service. Four newly added fruits [blueberry, cherry, kiwi, and wheat] compound 11 novel bounding box datasets on top of our previous work presented in the deepFruits project [apple, avocado, capsicum, mango, orange, rockmelon, strawberry]. The total number of bounding box instances of the dataset is 162k and it is ready to use from cloud service. For the evaluation of the dataset, Yolov5 single stage detector is exploited and reported impressive mean-average-precision,mAP[0.5:0.95] results of[min:0.49, max:0.812]. We hope these datasets are useful and serve as a baseline for the future studies.

cs.CV

Subsentence Extraction from Text Using Coverage-Based Deep Learning Language Models

Sentiment prediction remains a challenging and unresolved task in various research fields, including psychology, neuroscience, and computer science. This stems from its high degree of subjectivity and limited input sources that can effectively capture the actual sentiment. This can be even more challenging with only text-based input. Meanwhile, the rise of deep learning and an unprecedented large volume of data have paved the way for artificial intelligence to perform impressively accurate predictions or even human-level reasoning. Drawing inspiration from this, we propose a coverage-based sentiment and subsentence extraction system that estimates a span of input text and recursively feeds this information back to the networks. The predicted subsentence consists of auxiliary information expressing a sentiment. This is an important building block for enabling vivid and epic sentiment delivery (within the scope of this paper) and for other natural language processing tasks such as text summarisation and Q&A. Our approach outperforms the state-of-the-art approaches by a large margin in subsentence prediction (i.e., Average Jaccard scores from 0.72 to 0.89). For the evaluation, we designed rigorous experiments consisting of 24 ablation studies. Finally, our learned lessons are returned to the community by sharing software packages and a public dataset that can reproduce the results presented in this paper.

cs.CL

Heterogeneous Ground and Air Platforms, Homogeneous Sensing: Team CSIRO Data61's Approach to the DARPA Subterranean Challenge

Heterogeneous teams of robots, leveraging a balance between autonomy and human interaction, bring powerful capabilities to the problem of exploring dangerous, unstructured subterranean environments. Here we describe the solution developed by Team CSIRO Data61, consisting of CSIRO, Emesent and Georgia Tech, during the DARPA Subterranean Challenge. These presented systems were fielded in the Tunnel Circuit in August 2019, the Urban Circuit in February 2020, and in our own Cave event, conducted in September 2020. A unique capability of the fielded team is the homogeneous sensing of the platforms utilised, which is leveraged to obtain a decentralised multi-agent SLAM solution on each platform (both ground agents and UAVs) using peer-to-peer communications. This enabled a shift in focus from constructing a pervasive communications network to relying on multi-agent autonomy, motivated by experiences in early circuit events. These experiences also showed the surprising capability of rugged tracked platforms for challenging terrain, which in turn led to the heterogeneous team structure based on a BIA5 OzBot Titan ground robot and an Emesent Hovermap UAV, supplemented by smaller tracked or legged ground robots. The ground agents use a common CatPack perception module, which allowed reuse of the perception and autonomy stack across all ground agents with minimal adaptation.

cs.RO

Virtual Surfaces and Attitude Aware Planning and Behaviours for Negative Obstacle Navigation

This paper presents an autonomous navigation system for ground robots traversing aggressive unstructured terrain through a cohesive arrangement of mapping, deliberative planning and reactive behaviour modules. All systems are aware of terrain slope, visibility and vehicle orientation, enabling robots to recognize, plan and react around unobserved areas and overcome negative obstacles, slopes, steps, overhangs and narrow passageways. This is one of pioneer works to explicitly and simultaneously couple mapping, planning and reactive components in dealing with negative obstacles. The system was deployed on three heterogeneous ground robots for the DARPA Subterranean Challenge, and we present results in Urban and Cave environments, along with simulated scenarios, that demonstrate this approach.

cs.RO

End-to-End Velocity Estimation For Autonomous Racing

Velocity estimation plays a central role in driverless vehicles, but standard and affordable methods struggle to cope with extreme scenarios like aggressive maneuvers due to the presence of high sideslip. To solve this, autonomous race cars are usually equipped with expensive external velocity sensors. In this paper, we present an end-to-end recurrent neural network that takes available raw sensors as input (IMU, wheel odometry, and motor currents) and outputs velocity estimates. The results are compared to two state-of-the-art Kalman filters, which respectively include and exclude expensive velocity sensors. All methods have been extensively tested on a formula student driverless race car with very high sideslip (10{\deg} at the rear axle) and slip ratio (~20%), operating close to the limits of handling. The proposed network is able to estimate lateral velocity up to 15x better than the Kalman filter with the equivalent sensor input and matches (0.06 m/s RMSE) the Kalman filter with the expensive velocity sensor setup.

cs.RO

Building an Aerial-Ground Robotics System for Precision Farming: An Adaptable Solution

The application of autonomous robots in agriculture is gaining increasing popularity thanks to the high impact it may have on food security, sustainability, resource use efficiency, reduction of chemical treatments, and the optimization of human effort and yield. With this vision, the Flourish research project aimed to develop an adaptable robotic solution for precision farming that combines the aerial survey capabilities of small autonomous unmanned aerial vehicles (UAVs) with targeted intervention performed by multi-purpose unmanned ground vehicles (UGVs). This paper presents an overview of the scientific and technological advances and outcomes obtained in the project. We introduce multi-spectral perception algorithms and aerial and ground-based systems developed for monitoring crop density, weed pressure, crop nitrogen nutrition status, and to accurately classify and locate weeds. We then introduce the navigation and mapping systems tailored to our robots in the agricultural environment, as well as the modules for collaborative mapping. We finally present the ground intervention hardware, software solutions, and interfaces we implemented and tested in different field conditions and with different crops. We describe a real use case in which a UAV collaborates with a UGV to monitor the field and to perform selective spraying without human intervention.

cs.RO

AMZ Driverless: The Full Autonomous Racing System

This paper presents the algorithms and system architecture of an autonomous racecar. The introduced vehicle is powered by a software stack designed for robustness, reliability, and extensibility. In order to autonomously race around a previously unknown track, the proposed solution combines state of the art techniques from different fields of robotics. Specifically, perception, estimation, and control are incorporated into one high-performance autonomous racecar. This complex robotic system, developed by AMZ Driverless and ETH Zurich, finished 1st overall at each competition we attended: Formula Student Germany 2017, Formula Student Italy 2018 and Formula Student Germany 2018. We discuss the findings and learnings from these competitions and present an experimental evaluation of each module of our solution.

cs.RO

A Sweet Pepper Harvesting Robot for Protected Cropping Environments

Using robots to harvest sweet peppers in protected cropping environments has remained unsolved despite considerable effort by the research community over several decades. In this paper, we present the robotic harvester, Harvey, designed for sweet peppers in protected cropping environments that achieved a 76.5% success rate (within a modified scenario) which improves upon our prior work which achieved 58% and related sweet pepper harvesting work which achieved 33\%. This improvement was primarily achieved through the introduction of a novel peduncle segmentation system using an efficient deep convolutional neural network, in conjunction with 3D post-filtering to detect the critical cutting location. We benchmark the peduncle segmentation against prior art demonstrating a considerable improvement in performance with an F_1 score of 0.564 compared to 0.302. The robotic harvester uses a perception pipeline to detect a target sweet pepper and an appropriate grasp and cutting pose used to determine the trajectory of a multi-modal harvesting tool to grasp the sweet pepper and cut it from the plant. A novel decoupling mechanism enables the gripping and cutting operations to be performed independently. We perform an in-depth analysis of the full robotic harvesting system to highlight bottlenecks and failure points that future work could address.

cs.RO

Redundant Perception and State Estimation for Reliable Autonomous Racing

In autonomous racing, vehicles operate close to the limits of handling and a sensor failure can have critical consequences. To limit the impact of such failures, this paper presents the redundant perception and state estimation approaches developed for an autonomous race car. Redundancy in perception is achieved by estimating the color and position of the track delimiting objects using two sensor modalities independently. Specifically, learning-based approaches are used to generate color and pose estimates, from LiDAR and camera data respectively. The redundant perception inputs are fused by a particle filter based SLAM algorithm that operates in real-time. Velocity is estimated using slip dynamics, with reliability being ensured through a probabilistic failure detection algorithm. The sub-modules are extensively evaluated in real-world racing conditions using the autonomous race car "gotthard driverless", achieving lateral accelerations up to 1.7G and a top speed of 90km/h.

cs.RO

An informative path planning framework for UAV-based terrain monitoring

Unmanned Aerial Vehicles (UAVs) represent a new frontier in a wide range of monitoring and research applications. To fully leverage their potential, a key challenge is planning missions for efficient data acquisition in complex environments. To address this issue, this article introduces a general Informative Path Planning (IPP) framework for monitoring scenarios using an aerial robot, focusing on problems in which the value of sensor information is unevenly distributed in a target area and unknown a priori . The approach is capable of learning and focusing on regions of interest via adaptation to map either discrete or continuous variables on the terrain using variable-resolution data received from probabilistic sensors. During a mission, the terrain maps built online are used to plan information-rich trajectories in continuous 3-D space by optimizing initial solutions obtained by a coarse grid search. Extensive simulations show that our approach is more efficient than existing methods. We also demonstrate its real-time application on a photorealistic mapping scenario using a publicly available dataset and demonstrate a proof of concept for an agricultural monitoring task.

cs.RO

WeedMap: A large-scale semantic weed mapping framework using aerial multispectral imaging and deep neural network for precision farming

We present a novel weed segmentation and mapping framework that processes multispectral images obtained from an unmanned aerial vehicle (UAV) using a deep neural network (DNN). Most studies on crop/weed semantic segmentation only consider single images for processing and classification. Images taken by UAVs often cover only a few hundred square meters with either color only or color and near-infrared (NIR) channels. Computing a single large and accurate vegetation map (e.g., crop/weed) using a DNN is non-trivial due to difficulties arising from: (1) limited ground sample distances (GSDs) in high-altitude datasets, (2) sacrificed resolution resulting from downsampling high-fidelity images, and (3) multispectral image alignment. To address these issues, we adopt a stand sliding window approach that operates on only small portions of multispectral orthomosaic maps (tiles), which are channel-wise aligned and calibrated radiometrically across the entire map. We define the tile size to be the same as that of the DNN input to avoid resolution loss. Compared to our baseline model (i.e., SegNet with 3 channel RGB inputs) yielding an area under the curve (AUC) of [background=0.607, crop=0.681, weed=0.576], our proposed model with 9 input channels achieves [0.839, 0.863, 0.782]. Additionally, we provide an extensive analysis of 20 trained models, both qualitatively and quantitatively, in order to evaluate the effects of varying input channels and tunable network hyperparameters. Furthermore, we release a large sugar beet/weed aerial dataset with expertly guided annotations for further research in the fields of remote sensing, precision agriculture, and agricultural robotics.

cs.RO

An Overview of Perception Methods for Horticultural Robots: From Pollination to Harvest

Horticultural enterprises are becoming more sophisticated as the range of the crops they target expands. Requirements for enhanced efficiency and productivity have driven the demand for automating on-field operations. However, various problems remain yet to be solved for their reliable, safe deployment in real-world scenarios. This paper examines major research trends and current challenges in horticultural robotics. Specifically, our work focuses on sensing and perception in the three main horticultural procedures: pollination, yield estimation, and harvesting. For each task, we expose major issues arising from the unstructured, cluttered, and rugged nature of field environments, including variable lighting conditions and difficulties in fruit-specific detection, and highlight promising contemporary studies.

cs.CV