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Ioannis Havoutis

Publications and source records attributed to Ioannis Havoutis.

At least 55 records · Page 3Linked to original sources

Learning and Deploying Robust Locomotion Policies with Minimal Dynamics Randomization

Training deep reinforcement learning (DRL) locomotion policies often require massive amounts of data to converge to the desired behaviour. In this regard, simulators provide a cheap and abundant source. For successful sim-to-real transfer, exhaustively engineered approaches such as system identification, dynamics randomization, and domain adaptation are generally employed. As an alternative, we investigate a simple strategy of random force injection (RFI) to perturb system dynamics during training. We show that the application of random forces enables us to emulate dynamics randomization. This allows us to obtain locomotion policies that are robust to variations in system dynamics. We further extend RFI, referred to as extended random force injection (ERFI), by introducing an episodic actuation offset. We demonstrate that ERFI provides additional robustness for variations in system mass offering on average a 53% improved performance over RFI. We also show that ERFI is sufficient to perform a successful sim-to-real transfer on two different quadrupedal platforms, ANYmal C and Unitree A1, even for perceptive locomotion over uneven terrain in outdoor environments.

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Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space

Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addition, we introduce an approach for efficient collision checking which directly regularises the optimisation undertaken for planning. Using simulated as well as real-world experiments, we demonstrate that our approach, AMP-LS, is able to successfully plan in novel, complex scenes while outperforming traditional planning baselines in terms of computation speed by an order of magnitude. We show that the resulting system is fast enough to enable closed-loop planning in real-world dynamic scenes.

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Reaching Through Latent Space: From Joint Statistics to Path Planning in Manipulation

We present a novel approach to path planning for robotic manipulators, in which paths are produced via iterative optimisation in the latent space of a generative model of robot poses. Constraints are incorporated through the use of constraint satisfaction classifiers operating on the same space. Optimisation leverages gradients through our learned models that provide a simple way to combine goal reaching objectives with constraint satisfaction, even in the presence of otherwise non-differentiable constraints. Our models are trained in a task-agnostic manner on randomly sampled robot poses. In baseline comparisons against a number of widely used planners, we achieve commensurate performance in terms of task success, planning time and path length, performing successful path planning with obstacle avoidance on a real 7-DoF robot arm.

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Zero-Shot Category-Level Object Pose Estimation

Object pose estimation is an important component of most vision pipelines for embodied agents, as well as in 3D vision more generally. In this paper we tackle the problem of estimating the pose of novel object categories in a zero-shot manner. This extends much of the existing literature by removing the need for pose-labelled datasets or category-specific CAD models for training or inference. Specifically, we make the following contributions. First, we formalise the zero-shot, category-level pose estimation problem and frame it in a way that is most applicable to real-world embodied agents. Secondly, we propose a novel method based on semantic correspondences from a self-supervised vision transformer to solve the pose estimation problem. We further re-purpose the recent CO3D dataset to present a controlled and realistic test setting. Finally, we demonstrate that all baselines for our proposed task perform poorly, and show that our method provides a six-fold improvement in average rotation accuracy at 30 degrees. Our code is available at https://github.com/applied-ai-lab/zero-shot-pose.

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BiConMP: A Nonlinear Model Predictive Control Framework for Whole Body Motion Planning

Online planning of whole-body motions for legged robots is challenging due to the inherent nonlinearity in the robot dynamics. In this work, we propose a nonlinear MPC framework, the BiConMP which can generate whole body trajectories online by efficiently exploiting the structure of the robot dynamics. BiConMP is used to generate various cyclic gaits on a real quadruped robot and its performance is evaluated on different terrain, countering unforeseen pushes and transitioning online between different gaits. Further, the ability of BiConMP to generate non-trivial acyclic whole-body dynamic motions on the robot is presented. The same approach is also used to generate various dynamic motions in MPC on a humanoid robot (Talos) and another quadruped robot (AnYmal) in simulation. Finally, an extensive empirical analysis on the effects of planning horizon and frequency on the nonlinear MPC framework is reported and discussed.

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Motion Planning in Dynamic Environments Using Context-Aware Human Trajectory Prediction

Over the years, the separate fields of motion planning, mapping, and human trajectory prediction have advanced considerably. However, the literature is still sparse in providing practical frameworks that enable mobile manipulators to perform whole-body movements and account for the predicted motion of moving obstacles. Previous optimisation-based motion planning approaches that use distance fields have suffered from the high computational cost required to update the environment representation. We demonstrate that GPU-accelerated predicted composite distance fields significantly reduce the computation time compared to calculating distance fields from scratch. We integrate this technique with a complete motion planning and perception framework that accounts for the predicted motion of humans in dynamic environments, enabling reactive and pre-emptive motion planning that incorporates predicted motions. To achieve this, we propose and implement a novel human trajectory prediction method that combines intention recognition with trajectory optimisation-based motion planning. We validate our resultant framework on a real-world Toyota Human Support Robot (HSR) using live RGB-D sensor data from the onboard camera. In addition to providing analysis on a publicly available dataset, we release the Oxford Indoor Human Motion (Oxford-IHM) dataset and demonstrate state-of-the-art performance in human trajectory prediction. The Oxford-IHM dataset is a human trajectory prediction dataset in which people walk between regions of interest in an indoor environment. Both static and robot-mounted RGB-D cameras observe the people while tracked with a motion-capture system.

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Agile Maneuvers in Legged Robots: a Predictive Control Approach

Planning and execution of agile locomotion maneuvers have been a longstanding challenge in legged robotics. It requires to derive motion plans and local feedback policies in real-time to handle the nonholonomy of the kinetic momenta. To achieve so, we propose a hybrid predictive controller that considers the robot's actuation limits and full-body dynamics. It combines the feedback policies with tactile information to locally predict future actions. It converges within a few milliseconds thanks to a feasibility-driven approach. Our predictive controller enables ANYmal robots to generate agile maneuvers in realistic scenarios. A crucial element is to track the local feedback policies as, in contrast to whole-body control, they achieve the desired angular momentum. To the best of our knowledge, our predictive controller is the first to handle actuation limits, generate agile locomotion maneuvers, and execute optimal feedback policies for low level torque control without the use of a separate whole-body controller.

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A Passive Navigation Planning Algorithm for Collision-free Control of Mobile Robots

Path planning and collision avoidance are challenging in complex and highly variable environments due to the limited horizon of events. In literature, there are multiple model- and learning-based approaches that require significant computational resources to be effectively deployed and they may have limited generality. We propose a planning algorithm based on a globally stable passive controller that can plan smooth trajectories using limited computational resources in challenging environmental conditions. The architecture combines the recently proposed fractal impedance controller with elastic bands and regions of finite time invariance. As the method is based on an impedance controller, it can also be used directly as a force/torque controller. We validated our method in simulation to analyse the ability of interactive navigation in challenging concave domains via the issuing of via-points, and its robustness to low bandwidth feedback. A swarm simulation using 11 agents validated the scalability of the proposed method. We have performed hardware experiments on a holonomic wheeled platform validating smoothness and robustness of interaction with dynamic agents (i.e., humans and robots). The computational complexity of the proposed local planner enables deployment with low-power micro-controllers lowering the energy consumption compared to other methods that rely upon numeric optimisation.

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RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Control

We present a unified model-based and data-driven approach for quadrupedal planning and control to achieve dynamic locomotion over uneven terrain. We utilize on-board proprioceptive and exteroceptive feedback to map sensory information and desired base velocity commands into footstep plans using a reinforcement learning (RL) policy. This RL policy is trained in simulation over a wide range of procedurally generated terrains. When ran online, the system tracks the generated footstep plans using a model-based motion controller. We evaluate the robustness of our method over a wide variety of complex terrains. It exhibits behaviors which prioritize stability over aggressive locomotion. Additionally, we introduce two ancillary RL policies for corrective whole-body motion tracking and recovery control. These policies account for changes in physical parameters and external perturbations. We train and evaluate our framework on a complex quadrupedal system, ANYmal version B, and demonstrate transferability to a larger and heavier robot, ANYmal C, without requiring retraining.

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Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion

Quadruped locomotion is rapidly maturing to a degree where robots now routinely traverse a variety of unstructured terrains. However, while gaits can be varied typically by selecting from a range of pre-computed styles, current planners are unable to vary key gait parameters continuously while the robot is in motion. The synthesis, on-the-fly, of gaits with unexpected operational characteristics or even the blending of dynamic manoeuvres lies beyond the capabilities of the current state-of-the-art. In this work we address this limitation by learning a latent space capturing the key stance phases of a particular gait, via a generative model trained on a single trot style. This encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesising a continuous variety of trot styles. In fact properties of this drive signal map directly to gait parameters such as cadence, footstep height and full stance duration. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on a real ANYmal quadruped robot and demonstrate that our method achieves a continuous blend of dynamic trot styles whilst being robust and reactive to external perturbations.

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Simultaneous Scene Reconstruction and Whole-Body Motion Planning for Safe Operation in Dynamic Environments

Recent work has demonstrated real-time mapping and reconstruction from dense perception, while motion planning based on distance fields has been shown to achieve fast, collision-free motion synthesis with good convergence properties. However, demonstration of a fully integrated system that can safely re-plan in unknown environments, in the presence of static and dynamic obstacles, has remained an open challenge. In this work, we first study the impact that signed and unsigned distance fields have on optimisation convergence, and the resultant error cost in trajectory optimisation problems in 2D path planning, arm manipulator motion planning, and whole-body loco-manipulation planning. We further analyse the performance of three state-of-the-art approaches to generating distance fields (Voxblox, Fiesta, and GPU-Voxels) for use in real-time environment reconstruction. Finally, we use our findings to construct a practical hybrid mapping and motion planning system which uses GPU-Voxels and GPMP2 to perform receding-horizon whole-body motion planning that can smoothly avoid moving obstacles in 3D space using live sensor data. Our results are validated in simulation and on a real-world Toyota Human Support Robot (HSR).

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Where Should I Look? Optimised Gaze Control for Whole-Body Collision Avoidance in Dynamic Environments

As robots operate in increasingly complex and dynamic environments, fast motion re-planning has become a widely explored area of research. In a real-world deployment, we often lack the ability to fully observe the environment at all times, giving rise to the challenge of determining how to best perceive the environment given a continuously updated motion plan. We provide the first investigation into a `smart' controller for gaze control with the objective of providing effective perception of the environment for obstacle avoidance and motion planning in dynamic and unknown environments. We detail the novel problem of determining the best head camera behaviour for mobile robots when constrained by a trajectory. Furthermore, we propose a greedy optimisation-based solution that uses a combination of voxelised rewards and motion primitives. We demonstrate that our method outperforms the benchmark methods in 2D and 3D environments, in respect of both the ability to explore the local surroundings, as well as in a superior success rate of finding collision-free trajectories -- our method is shown to provide 7.4x better map exploration while consistently achieving a higher success rate for generating collision-free trajectories. We verify our findings on a physical Toyota Human Support Robot (HSR) using a GPU-accelerated perception framework.

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Semantically Grounded Object Matching for Robust Robotic Scene Rearrangement

Object rearrangement has recently emerged as a key competency in robot manipulation, with practical solutions generally involving object detection, recognition, grasping and high-level planning. Goal-images describing a desired scene configuration are a promising and increasingly used mode of instruction. A key outstanding challenge is the accurate inference of matches between objects in front of a robot, and those seen in a provided goal image, where recent works have struggled in the absence of object-specific training data. In this work, we explore the deterioration of existing methods' ability to infer matches between objects as the visual shift between observed and goal scenes increases. We find that a fundamental limitation of the current setting is that source and target images must contain the same $\textit{instance}$ of every object, which restricts practical deployment. We present a novel approach to object matching that uses a large pre-trained vision-language model to match objects in a cross-instance setting by leveraging semantics together with visual features as a more robust, and much more general, measure of similarity. We demonstrate that this provides considerably improved matching performance in cross-instance settings, and can be used to guide multi-object rearrangement with a robot manipulator from an image that shares no object $\textit{instances}$ with the robot's scene.

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Rapid Convex Optimization of Centroidal Dynamics using Block Coordinate Descent

In this paper we explore the use of block coordinate descent (BCD) to optimize the centroidal momentum dynamics for dynamically consistent multi-contact behaviors. The centroidal dynamics have recently received a large amount of attention in order to create physically realizable motions for robots with hands and feet while being computationally more tractable than full rigid body dynamics models. Our contribution lies in exploiting the structure of the dynamics in order to simplify the original non-convex problem into two convex subproblems. We iterate between these two subproblems for a set number of iterations or until a consensus is reached. We explore the properties of the proposed optimization method for the centroidal dynamics and verify in simulation that motions generated by our approach can be tracked by the quadruped Solo12. In addition, we compare our method to a recently proposed convexification using a sequence of convex relaxations as well as a more standard interior point method used in the off- the-shelf solver IPOPT to show that our approach finds similar, if not better, trajectories (in terms of cost), and is more than four times faster than both approaches. Finally, compared to previous approaches, we note its practicality due to the convex nature of each subproblem which allows our method to be used with any off-the-shelf quadratic programming solver.

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HapFIC: An Adaptive Force/Position Controller for Safe Environment Interaction in Articulated Systems

Haptic interaction is essential for the dynamic dexterity of animals, which seamlessly switch from an impedance to an admittance behaviour using the force feedback from their proprioception. However, this ability is extremely challenging to reproduce in robots, especially when dealing with complex interaction dynamics, distributed contacts, and contact switching. Current model-based controllers require accurate interaction modelling to account for contacts and stabilise the interaction. In this manuscript, we propose an adaptive force/position controller that exploits the fractal impedance controller's passivity and non-linearity to execute a finite search algorithm using the force feedback signal from the sensor at the end-effector. The method is computationally inexpensive, opening the possibility to deal with distributed contacts in the future. We evaluated the architecture in physics simulation and showed that the controller can robustly control the interaction with objects of different dynamics without violating the maximum allowable target forces or causing numerical instability even for very rigid objects. The proposed controller can also autonomously deal with contact switching and may find application in multiple fields such as legged locomotion, rehabilitation and assistive robotics.

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Receding-Horizon Perceptive Trajectory Optimization for Dynamic Legged Locomotion with Learned Initialization

To dynamically traverse challenging terrain, legged robots need to continually perceive and reason about upcoming features, adjust the locations and timings of future footfalls and leverage momentum strategically. We present a pipeline that enables flexibly-parametrized trajectories for perceptive and dynamic quadruped locomotion to be optimized in an online, receding-horizon manner. The initial guess passed to the optimizer affects the computation needed to achieve convergence and the quality of the solution. We consider two methods for generating good guesses. The first is a heuristic initializer which provides a simple guess and requires significant optimization but is nonetheless suitable for adaptation to upcoming terrain. We demonstrate experiments using the ANYmal C quadruped, with fully onboard sensing and computation, to cross obstacles at moderate speeds using this technique. Our second approach uses latent-mode trajectory regression (LMTR) to imitate expert data - while avoiding invalid interpolations between distinct behaviors - such that minimal optimization is needed. This enables high-speed motions that make more expansive use of the robot's capabilities. We demonstrate it on flat ground with the real robot and provide numerical trials that progress toward deployment on terrain. These results illustrate a paradigm for advancing beyond short-horizon dynamic reactions, toward the type of intuitive and adaptive locomotion planning exhibited by animals and humans.

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Memory Clustering using Persistent Homology for Multimodality- and Discontinuity-Sensitive Learning of Optimal Control Warm-starts

Shooting methods are an efficient approach to solving nonlinear optimal control problems. As they use local optimization, they exhibit favorable convergence when initialized with a good warm-start but may not converge at all if provided with a poor initial guess. Recent work has focused on providing an initial guess from a learned model trained on samples generated during an offline exploration of the problem space. However, in practice the solutions contain discontinuities introduced by system dynamics or the environment. Additionally, in many cases multiple equally suitable, i.e., multi-modal, solutions exist to solve a problem. Classic learning approaches smooth across the boundary of these discontinuities and thus generalize poorly. In this work, we apply tools from algebraic topology to extract information on the underlying structure of the solution space. In particular, we introduce a method based on persistent homology to automatically cluster the dataset of precomputed solutions to obtain different candidate initial guesses. We then train a Mixture-of-Experts within each cluster to predict state and control trajectories to warm-start the optimal control solver and provide a comparison with modality-agnostic learning. We demonstrate our method on a cart-pole toy problem and a quadrotor avoiding obstacles, and show that clustering samples based on inherent structure improves the warm-start quality.

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Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery

End-to-end visuomotor control is emerging as a compelling solution for robot manipulation tasks. However, imitation learning-based visuomotor control approaches tend to suffer from a common limitation, lacking the ability to recover from an out-of-distribution state caused by compounding errors. In this paper, instead of using tactile feedback or explicitly detecting the failure through vision, we investigate using the uncertainty of a policy neural network. We propose a novel uncertainty-based approach to detect and recover from failure cases. Our hypothesis is that policy uncertainties can implicitly indicate the potential failures in the visuomotor control task and that robot states with minimum uncertainty are more likely to lead to task success. To recover from high uncertainty cases, the robot monitors its uncertainty along a trajectory and explores possible actions in the state-action space to bring itself to a more certain state. Our experiments verify this hypothesis and show a significant improvement on task success rate: 12% in pushing, 15% in pick-and-reach and 22% in pick-and-place.

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