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Ioannis Havoutis

Publications and source records attributed to Ioannis Havoutis.

66 records · Page 4Linked to original sources

Sparsity-Inducing Optimal Control via Differential Dynamic Programming

Optimal control is a popular approach to synthesize highly dynamic motion. Commonly, $L_2$ regularization is used on the control inputs in order to minimize energy used and to ensure smoothness of the control inputs. However, for some systems, such as satellites, the control needs to be applied in sparse bursts due to how the propulsion system operates. In this paper, we study approaches to induce sparsity in optimal control solutions -- namely via smooth $L_1$ and Huber regularization penalties. We apply these loss terms to state-of-the-art DDP-based solvers to create a family of sparsity-inducing optimal control methods. We analyze and compare the effect of the different losses on inducing sparsity, their numerical conditioning, their impact on convergence, and discuss hyperparameter settings. We demonstrate our method in simulation and hardware experiments on canonical dynamics systems, control of satellites, and the NASA Valkyrie humanoid robot. We provide an implementation of our method and all examples for reproducibility on GitHub.

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Predicted Composite Signed-Distance Fields for Real-Time Motion Planning in Dynamic Environments

We present a novel framework for motion planning in dynamic environments that accounts for the predicted trajectories of moving objects in the scene. We explore the use of composite signed-distance fields in motion planning and detail how they can be used to generate signed-distance fields (SDFs) in real-time to incorporate predicted obstacle motions. We benchmark our approach of using composite SDFs against performing exact SDF calculations on the workspace occupancy grid. Our proposed technique generates predictions substantially faster and typically exhibits an 81--97% reduction in time for subsequent predictions. We integrate our framework with GPMP2 to demonstrate a full implementation of our approach in real-time, enabling a 7-DoF Panda arm to smoothly avoid a moving robot.

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Inverse Dynamics vs. Forward Dynamics in Direct Transcription Formulations for Trajectory Optimization

Benchmarks of state-of-the-art rigid-body dynamics libraries report better performance solving the inverse dynamics problem than the forward alternative. Those benchmarks encouraged us to question whether that computational advantage would translate to direct transcription, where calculating rigid-body dynamics and their derivatives accounts for a significant share of computation time. In this work, we implement an optimization framework where both approaches for enforcing the system dynamics are available. We evaluate the performance of each approach for systems of varying complexity, for domains with rigid contacts. Our tests reveal that formulations using inverse dynamics converge faster, require less iterations, and are more robust to coarse problem discretization. These results indicate that inverse dynamics should be preferred to enforce the nonlinear system dynamics in simultaneous methods, such as direct transcription.

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CPG-ACTOR: Reinforcement Learning for Central Pattern Generators

Central Pattern Generators (CPGs) have several properties desirable for locomotion: they generate smooth trajectories, are robust to perturbations and are simple to implement. Although conceptually promising, we argue that the full potential of CPGs has so far been limited by insufficient sensory-feedback information. This paper proposes a new methodology that allows tuning CPG controllers through gradient-based optimization in a Reinforcement Learning (RL) setting. To the best of our knowledge, this is the first time CPGs have been trained in conjunction with a MultilayerPerceptron (MLP) network in a Deep-RL context. In particular, we show how CPGs can directly be integrated as the Actor in an Actor-Critic formulation. Additionally, we demonstrate how this change permits us to integrate highly non-linear feedback directly from sensory perception to reshape the oscillators' dynamics. Our results on a locomotion task using a single-leg hopper demonstrate that explicitly using the CPG as the Actor rather than as part of the environment results in a significant increase in the reward gained over time (6x more) compared with previous approaches. Furthermore, we show that our method without feedback reproduces results similar to prior work with feedback. Finally, we demonstrate how our closed-loop CPG progressively improves the hopping behaviour for longer training epochs relying only on basic reward functions.

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First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion

Traditional approaches to quadruped control frequently employ simplified, hand-derived models. This significantly reduces the capability of the robot since its effective kinematic range is curtailed. In addition, kinodynamic constraints are often non-differentiable and difficult to implement in an optimisation approach. In this work, these challenges are addressed by framing quadruped control as optimisation in a structured latent space. A deep generative model captures a statistical representation of feasible joint configurations, whilst complex dynamic and terminal constraints are expressed via high-level, semantic indicators and represented by learned classifiers operating upon the latent space. As a consequence, complex constraints are rendered differentiable and evaluated an order of magnitude faster than analytical approaches. We validate the feasibility of locomotion trajectories optimised using our approach both in simulation and on a real-world ANYmal quadruped. Our results demonstrate that this approach is capable of generating smooth and realisable trajectories. To the best of our knowledge, this is the first time latent space control has been successfully applied to a complex, real robot platform.

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Motion Planning for Quadrupedal Locomotion: Coupled Planning, Terrain Mapping and Whole-Body Control

Planning whole-body motions while taking into account the terrain conditions is a challenging problem for legged robots since the terrain model might produce many local minima. Our coupled planning method uses stochastic and derivatives-free search to plan both foothold locations and horizontal motions due to the local minima produced by the terrain model. It jointly optimizes body motion, step duration and foothold selection, and it models the terrain as a cost-map. Due to the novel attitude planning method, the horizontal motion plans can be applied to various terrain conditions. The attitude planner ensures the robot stability by imposing limits to the angular acceleration. Our whole-body controller tracks compliantly trunk motions while avoiding slippage, as well as kinematic and torque limits. Despite the use of a simplified model, which is restricted to flat terrain, our approach shows remarkable capability to deal with a wide range of non-coplanar terrains. The results are validated by experimental trials and comparative evaluations in a series of terrains of progressively increasing complexity.

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Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotion

Deep reinforcement learning (RL) uses model-free techniques to optimize task-specific control policies. Despite having emerged as a promising approach for complex problems, RL is still hard to use reliably for real-world applications. Apart from challenges such as precise reward function tuning, inaccurate sensing and actuation, and non-deterministic response, existing RL methods do not guarantee behavior within required safety constraints that are crucial for real robot scenarios. In this regard, we introduce guided constrained policy optimization (GCPO), an RL framework based upon our implementation of constrained proximal policy optimization (CPPO) for tracking base velocity commands while following the defined constraints. We also introduce schemes which encourage state recovery into constrained regions in case of constraint violations. We present experimental results of our training method and test it on the real ANYmal quadruped robot. We compare our approach against the unconstrained RL method and show that guided constrained RL offers faster convergence close to the desired optimum resulting in an optimal, yet physically feasible, robotic control behavior without the need for precise reward function tuning.

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Reliable Trajectories for Dynamic Quadrupeds using Analytical Costs and Learned Initializations

Dynamic traversal of uneven terrain is a major objective in the field of legged robotics. The most recent model predictive control approaches for these systems can generate robust dynamic motion of short duration; however, planning over a longer time horizon may be necessary when navigating complex terrain. A recently-developed framework, Trajectory Optimization for Walking Robots (TOWR), computes such plans but does not guarantee their reliability on real platforms, under uncertainty and perturbations. We extend TOWR with analytical costs to generate trajectories that a state-of-the-art whole-body tracking controller can successfully execute. To reduce online computation time, we implement a learning-based scheme for initialization of the nonlinear program based on offline experience. The execution of trajectories as long as 16 footsteps and 5.5 s over different terrains by a real quadruped demonstrates the effectiveness of the approach on hardware. This work builds toward an online system which can efficiently and robustly replan dynamic trajectories.

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Contact Planning for the ANYmal Quadruped Robot using an Acyclic Reachability-Based Planner

Despite the great progress in quadrupedal robotics during the last decade, selecting good contacts (footholds) in highly uneven and cluttered environments still remains an open challenge. This paper builds upon a state-of-the-art approach, already successfully used for humanoid robots, and applies it to our robotic platform; the quadruped robot ANY-mal. The proposed algorithm decouples the problem into two subprob-lems: first a guide trajectory for the robot is generated, then contacts are created along this trajectory. Both subproblems rely on approximations and heuristics that need to be tuned. The main contribution of this work is to explain how this algorithm has been retuned to work with ANY-mal and to show the relevance of the approach with a variety of tests in realistic dynamic simulations.

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Hierarchical Planning of Dynamic Movements without Scheduled Contact Sequences

Most animal and human locomotion behaviors for solving complex tasks involve dynamic motions and rich contact interaction. In fact, complex maneuvers need to consider dynamic movement and contact events at the same time. We present a hierarchical trajectory optimization approach for planning dynamic movements with unscheduled contact sequences. We compute whole-body motions that achieve goals that cannot be reached in a kinematic fashion. First, we find a feasible CoM motion according to the centroidal dynamics of the robot. Then, we refine the solution by applying the robot's full-dynamics model, where the feasible CoM trajectory is used as a warm-start point. To accomplish the unscheduled contact behavior, we use complementarity constraints to describe the contact model, i.e. environment geometry and non-sliding active contacts. Both optimization phases are posed as Mathematical Program with Complementarity Constraints (MPCC). Experimental trials demonstrate the performance of our planning approach in a set of challenging tasks.

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Planning and Execution of Dynamic Whole-Body Locomotion for a Hydraulic Quadruped on Challenging Terrain

We present a framework for dynamic quadrupedal locomotion over challenging terrain, where the choice of appropriate footholds is crucial for the success of the behaviour. We build a model of the environment on-line and on-board using an efficient occupancy grid representation. We use Any-time-Repairing A* (ARA*) to search over a tree of possible actions, choose a rough body path and select the locally-best footholds accordingly. We run a n-step lookahead optimization of the body trajectory using a dynamic stability metric, the Zero Moment Point (ZMP), that generates natural dynamic whole-body motions. A combination of floating-base inverse dynamics and virtual model control accurately executes the desired motions on an actively compliant system. Experimental trials show that this framework allows us to traverse terrains at nearly 6 times the speed of our previous work, evaluated over the same set of trials.

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On-line and on-board planning and perception for quadrupedal locomotion

We present a legged motion planning approach for quadrupedal locomotion over challenging terrain. We decompose the problem into body action planning and footstep planning. We use a lattice representation together with a set of defined body movement primitives for computing a body action plan. The lattice representation allows us to plan versatile movements that ensure feasibility for every possible plan. To this end, we propose a set of rules that define the footstep search regions and footstep sequence given a body action. We use Anytime Repairing A* (ARA*) search that guarantees bounded suboptimal plans. Our main contribution is a planning approach that generates on-line versatile movements. Experimental trials demonstrate the performance of our planning approach in a set of challenging terrain conditions. The terrain information and plans are computed on-line and on-board.

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