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Irfan Essa

Publications and source records attributed to Irfan Essa.

At least 55 records · Page 3Linked to original sources

Cascaded Compositional Residual Learning for Complex Interactive Behaviors

Real-world autonomous missions often require rich interaction with nearby objects, such as doors or switches, along with effective navigation. However, such complex behaviors are difficult to learn because they involve both high-level planning and low-level motor control. We present a novel framework, Cascaded Compositional Residual Learning (CCRL), which learns composite skills by recursively leveraging a library of previously learned control policies. Our framework learns multiplicative policy composition, task-specific residual actions, and synthetic goal information simultaneously while freezing the prerequisite policies. We further explicitly control the style of the motion by regularizing residual actions. We show that our framework learns joint-level control policies for a diverse set of motor skills ranging from basic locomotion to complex interactive navigation, including navigating around obstacles, pushing objects, crawling under a table, pushing a door open with its leg, and holding it open while walking through it. The proposed CCRL framework leads to policies with consistent styles and lower joint torques, which we successfully transfer to a real Unitree A1 robot without any additional fine-tuning.

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Assessing the State of Self-Supervised Human Activity Recognition using Wearables

The emergence of self-supervised learning in the field of wearables-based human activity recognition (HAR) has opened up opportunities to tackle the most pressing challenges in the field, namely to exploit unlabeled data to derive reliable recognition systems for scenarios where only small amounts of labeled training samples can be collected. As such, self-supervision, i.e., the paradigm of 'pretrain-then-finetune' has the potential to become a strong alternative to the predominant end-to-end training approaches, let alone hand-crafted features for the classic activity recognition chain. Recently a number of contributions have been made that introduced self-supervised learning into the field of HAR, including, Multi-task self-supervision, Masked Reconstruction, CPC, and SimCLR, to name but a few. With the initial success of these methods, the time has come for a systematic inventory and analysis of the potential self-supervised learning has for the field. This paper provides exactly that. We assess the progress of self-supervised HAR research by introducing a framework that performs a multi-faceted exploration of model performance. We organize the framework into three dimensions, each containing three constituent criteria, such that each dimension captures specific aspects of performance, including the robustness to differing source and target conditions, the influence of dataset characteristics, and the feature space characteristics. We utilize this framework to assess seven state-of-the-art self-supervised methods for HAR, leading to the formulation of insights into the properties of these techniques and to establish their value towards learning representations for diverse scenarios.

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Investigating Enhancements to Contrastive Predictive Coding for Human Activity Recognition

The dichotomy between the challenging nature of obtaining annotations for activities, and the more straightforward nature of data collection from wearables, has resulted in significant interest in the development of techniques that utilize large quantities of unlabeled data for learning representations. Contrastive Predictive Coding (CPC) is one such method, learning effective representations by leveraging properties of time-series data to setup a contrastive future timestep prediction task. In this work, we propose enhancements to CPC, by systematically investigating the encoder architecture, the aggregator network, and the future timestep prediction, resulting in a fully convolutional architecture, thereby improving parallelizability. Across sensor positions and activities, our method shows substantial improvements on four of six target datasets, demonstrating its ability to empower a wide range of application scenarios. Further, in the presence of very limited labeled data, our technique significantly outperforms both supervised and self-supervised baselines, positively impacting situations where collecting only a few seconds of labeled data may be possible. This is promising, as CPC does not require specialized data transformations or reconstructions for learning effective representations.

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Multi-Stage Based Feature Fusion of Multi-Modal Data for Human Activity Recognition

To properly assist humans in their needs, human activity recognition (HAR) systems need the ability to fuse information from multiple modalities. Our hypothesis is that multimodal sensors, visual and non-visual tend to provide complementary information, addressing the limitations of other modalities. In this work, we propose a multi-modal framework that learns to effectively combine features from RGB Video and IMU sensors, and show its robustness for MMAct and UTD-MHAD datasets. Our model is trained in two-stage, where in the first stage, each input encoder learns to effectively extract features, and in the second stage, learns to combine these individual features. We show significant improvements of 22% and 11% compared to video only and IMU only setup on UTD-MHAD dataset, and 20% and 12% on MMAct datasets. Through extensive experimentation, we show the robustness of our model on zero shot setting, and limited annotated data setting. We further compare with state-of-the-art methods that use more input modalities and show that our method outperforms significantly on the more difficult MMact dataset, and performs comparably in UTD-MHAD dataset.

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Video based Object 6D Pose Estimation using Transformers

We introduce a Transformer based 6D Object Pose Estimation framework VideoPose, comprising an end-to-end attention based modelling architecture, that attends to previous frames in order to estimate accurate 6D Object Poses in videos. Our approach leverages the temporal information from a video sequence for pose refinement, along with being computationally efficient and robust. Compared to existing methods, our architecture is able to capture and reason from long-range dependencies efficiently, thus iteratively refining over video sequences. Experimental evaluation on the YCB-Video dataset shows that our approach is on par with the state-of-the-art Transformer methods, and performs significantly better relative to CNN based approaches. Further, with a speed of 33 fps, it is also more efficient and therefore applicable to a variety of applications that require real-time object pose estimation. Training code and pretrained models are available at https://github.com/ApoorvaBeedu/VideoPose

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End-to-End Multimodal Representation Learning for Video Dialog

Video-based dialog task is a challenging multimodal learning task that has received increasing attention over the past few years with state-of-the-art obtaining new performance records. This progress is largely powered by the adaptation of the more powerful transformer-based language encoders. Despite this progress, existing approaches do not effectively utilize visual features to help solve tasks. Recent studies show that state-of-the-art models are biased toward textual information rather than visual cues. In order to better leverage the available visual information, this study proposes a new framework that combines 3D-CNN network and transformer-based networks into a single visual encoder to extract more robust semantic representations from videos. The visual encoder is jointly trained end-to-end with other input modalities such as text and audio. Experiments on the AVSD task show significant improvement over baselines in both generative and retrieval tasks.

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Finding Islands of Predictability in Action Forecasting

We address dense action forecasting: the problem of predicting future action sequence over long durations based on partial observation. Our key insight is that future action sequences are more accurately modeled with variable, rather than one, levels of abstraction, and that the optimal level of abstraction can be dynamically selected during the prediction process. Our experiments show that most parts of future action sequences can be predicted confidently in fine detail only in small segments of future frames, which are effectively ``islands'' of high model prediction confidence in a ``sea'' of uncertainty. We propose a combination Bayesian neural network and hierarchical convolutional segmentation model to both accurately predict future actions and optimally select abstraction levels. We evaluate this approach on standard datasets against existing state-of-the-art systems and demonstrate that our ``islands of predictability'' approach maintains fine-grained action predictions while also making accurate abstract predictions where systems were previously unable to do so, and thus results in substantial, monotonic increases in accuracy.

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VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement

We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). VER learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL). VER leads to significant and consistent speed-ups across a broad range of embodied navigation and mobile manipulation tasks in photorealistic 3D simulation environments. Specifically, for PointGoal navigation and ObjectGoal navigation in Habitat 1.0, VER is 60-100% faster (1.6-2x speedup) than DD-PPO, the current state of art distributed SyncOnRL, with similar sample efficiency. For mobile manipulation tasks (open fridge/cabinet, pick/place objects) in Habitat 2.0 VER is 150% faster (2.5x speedup) on 1 GPU and 170% faster (2.7x speedup) on 8 GPUs than DD-PPO. Compared to SampleFactory (the current state-of-the-art AsyncOnRL), VER matches its speed on 1 GPU, and is 70% faster (1.7x speedup) on 8 GPUs with better sample efficiency. We leverage these speed-ups to train chained skills for GeometricGoal rearrangement tasks in the Home Assistant Benchmark (HAB). We find a surprising emergence of navigation in skills that do not ostensible require any navigation. Specifically, the Pick skill involves a robot picking an object from a table. During training the robot was always spawned close to the table and never needed to navigate. However, we find that if base movement is part of the action space, the robot learns to navigate then pick an object in new environments with 50% success, demonstrating surprisingly high out-of-distribution generalization.

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Visual Prompt Tuning for Generative Transfer Learning

Transferring knowledge from an image synthesis model trained on a large dataset is a promising direction for learning generative image models from various domains efficiently. While previous works have studied GAN models, we present a recipe for learning vision transformers by generative knowledge transfer. We base our framework on state-of-the-art generative vision transformers that represent an image as a sequence of visual tokens to the autoregressive or non-autoregressive transformers. To adapt to a new domain, we employ prompt tuning, which prepends learnable tokens called prompt to the image token sequence, and introduce a new prompt design for our task. We study on a variety of visual domains, including visual task adaptation benchmark~\cite{zhai2019large}, with varying amount of training images, and show effectiveness of knowledge transfer and a significantly better image generation quality over existing works.

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Improved Masked Image Generation with Token-Critic

Non-autoregressive generative transformers recently demonstrated impressive image generation performance, and orders of magnitude faster sampling than their autoregressive counterparts. However, optimal parallel sampling from the true joint distribution of visual tokens remains an open challenge. In this paper we introduce Token-Critic, an auxiliary model to guide the sampling of a non-autoregressive generative transformer. Given a masked-and-reconstructed real image, the Token-Critic model is trained to distinguish which visual tokens belong to the original image and which were sampled by the generative transformer. During non-autoregressive iterative sampling, Token-Critic is used to select which tokens to accept and which to reject and resample. Coupled with Token-Critic, a state-of-the-art generative transformer significantly improves its performance, and outperforms recent diffusion models and GANs in terms of the trade-off between generated image quality and diversity, in the challenging class-conditional ImageNet generation.

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BLT: Bidirectional Layout Transformer for Controllable Layout Generation

Creating visual layouts is a critical step in graphic design. Automatic generation of such layouts is essential for scalable and diverse visual designs. To advance conditional layout generation, we introduce BLT, a bidirectional layout transformer. BLT differs from previous work on transformers in adopting non-autoregressive transformers. In training, BLT learns to predict the masked attributes by attending to surrounding attributes in two directions. During inference, BLT first generates a draft layout from the input and then iteratively refines it into a high-quality layout by masking out low-confident attributes. The masks generated in both training and inference are controlled by a new hierarchical sampling policy. We verify the proposed model on six benchmarks of diverse design tasks. Experimental results demonstrate two benefits compared to the state-of-the-art layout transformer models. First, our model empowers layout transformers to fulfill controllable layout generation. Second, it achieves up to 10x speedup in generating a layout at inference time than the layout transformer baseline. Code is released at https://shawnkx.github.io/blt.

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Discrete Representations Strengthen Vision Transformer Robustness

Vision Transformer (ViT) is emerging as the state-of-the-art architecture for image recognition. While recent studies suggest that ViTs are more robust than their convolutional counterparts, our experiments find that ViTs trained on ImageNet are overly reliant on local textures and fail to make adequate use of shape information. ViTs thus have difficulties generalizing to out-of-distribution, real-world data. To address this deficiency, we present a simple and effective architecture modification to ViT's input layer by adding discrete tokens produced by a vector-quantized encoder. Different from the standard continuous pixel tokens, discrete tokens are invariant under small perturbations and contain less information individually, which promote ViTs to learn global information that is invariant. Experimental results demonstrate that adding discrete representation on four architecture variants strengthens ViT robustness by up to 12% across seven ImageNet robustness benchmarks while maintaining the performance on ImageNet.

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Learning Temporal Rules from Noisy Timeseries Data

Events across a timeline are a common data representation, seen in different temporal modalities. Individual atomic events can occur in a certain temporal ordering to compose higher level composite events. Examples of a composite event are a patient's medical symptom or a baseball player hitting a home run, caused distinct temporal orderings of patient vitals and player movements respectively. Such salient composite events are provided as labels in temporal datasets and most works optimize models to predict these composite event labels directly. We focus on uncovering the underlying atomic events and their relations that lead to the composite events within a noisy temporal data setting. We propose Neural Temporal Logic Programming (Neural TLP) which first learns implicit temporal relations between atomic events and then lifts logic rules for composite events, given only the composite events labels for supervision. This is done through efficiently searching through the combinatorial space of all temporal logic rules in an end-to-end differentiable manner. We evaluate our method on video and healthcare datasets where it outperforms the baseline methods for rule discovery.

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Text as Neural Operator: Image Manipulation by Text Instruction

In recent years, text-guided image manipulation has gained increasing attention in the multimedia and computer vision community. The input to conditional image generation has evolved from image-only to multimodality. In this paper, we study a setting that allows users to edit an image with multiple objects using complex text instructions to add, remove, or change the objects. The inputs of the task are multimodal including (1) a reference image and (2) an instruction in natural language that describes desired modifications to the image. We propose a GAN-based method to tackle this problem. The key idea is to treat text as neural operators to locally modify the image feature. We show that the proposed model performs favorably against recent strong baselines on three public datasets. Specifically, it generates images of greater fidelity and semantic relevance, and when used as a image query, leads to better retrieval performance.

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VideoPose: Estimating 6D object pose from videos

We introduce a simple yet effective algorithm that uses convolutional neural networks to directly estimate object poses from videos. Our approach leverages the temporal information from a video sequence, and is computationally efficient and robust to support robotic and AR domains. Our proposed network takes a pre-trained 2D object detector as input, and aggregates visual features through a recurrent neural network to make predictions at each frame. Experimental evaluation on the YCB-Video dataset show that our approach is on par with the state-of-the-art algorithms. Further, with a speed of 30 fps, it is also more efficient than the state-of-the-art, and therefore applicable to a variety of applications that require real-time object pose estimation.

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Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning

We introduce a novel method to teach a robotic agent to interactively explore cluttered yet structured scenes, such as kitchen pantries and grocery shelves, by leveraging the physical plausibility of the scene. We propose a novel learning framework to train an effective scene exploration policy to discover hidden objects with minimal interactions. First, we define a novel scene grammar to represent structured clutter. Then we train a Graph Neural Network (GNN) based Scene Generation agent using deep reinforcement learning (deep RL), to manipulate this Scene Grammar to create a diverse set of stable scenes, each containing multiple hidden objects. Given such cluttered scenes, we then train a Scene Exploration agent, using deep RL, to uncover hidden objects by interactively rearranging the scene. We show that our learned agents hide and discover significantly more objects than the baselines. We present quantitative results that prove the generalization capabilities of our agents. We also demonstrate sim-to-real transfer by successfully deploying the learned policy on a real UR10 robot to explore real-world cluttered scenes. The supplemental video can be found at https://www.youtube.com/watch?v=T2Jo7wwaXss.

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Unsupervised Discovery of Actions in Instructional Videos

In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos. Instructional videos contain complex activities and are a rich source of information for intelligent agents, such as, autonomous robots or virtual assistants, which can, for example, automatically `read' the steps from an instructional video and execute them. However, videos are rarely annotated with atomic activities, their boundaries or duration. We present an unsupervised approach to learn atomic actions of structured human tasks from a variety of instructional videos. We propose a sequential stochastic autoregressive model for temporal segmentation of videos, which learns to represent and discover the sequential relationship between different atomic actions of the task, and which provides automatic and unsupervised self-labeling for videos. Our approach outperforms the state-of-the-art unsupervised methods with large margins. We will open source the code.

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Unsupervised Action Segmentation for Instructional Videos

In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos, which are rarely annotated with atomic actions. We present an unsupervised approach to learn atomic actions of structured human tasks from a variety of instructional videos based on a sequential stochastic autoregressive model for temporal segmentation of videos. This learns to represent and discover the sequential relationship between different atomic actions of the task, and which provides automatic and unsupervised self-labeling.

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