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Irfan Essa

Publications and source records attributed to Irfan Essa.

At least 73 records · Page 4Linked to original sources

Automatic Non-Linear Video Editing Transfer

We propose an automatic approach that extracts editing styles in a source video and applies the edits to matched footage for video creation. Our Computer Vision based techniques considers framing, content type, playback speed, and lighting of each input video segment. By applying a combination of these features, we demonstrate an effective method that automatically transfers the visual and temporal styles from professionally edited videos to unseen raw footage. We evaluated our approach with real-world videos that contained a total of 3872 video shots of a variety of editing styles, including different subjects, camera motions, and lighting. We reported feedback from survey participants who reviewed a set of our results.

cs.CV↗

PLAN-B: Predicting Likely Alternative Next Best Sequences for Action Prediction

Action prediction focuses on anticipating actions before they happen. Recent works leverage probabilistic approaches to describe future uncertainties and sample future actions. However, these methods cannot easily find all alternative predictions, which are essential given the inherent unpredictability of the future, and current evaluation protocols do not measure a system's ability to find such alternatives. We re-examine action prediction in terms of its ability to predict not only the top predictions, but also top alternatives with the accuracy@k metric. In addition, we propose Choice F1: a metric inspired by F1 score which evaluates a prediction system's ability to find all plausible futures while keeping only the most probable ones. To evaluate this problem, we present a novel method, Predicting the Likely Alternative Next Best, or PLAN-B, for action prediction which automatically finds the set of most likely alternative futures. PLAN-B consists of two novel components: (i) a Choice Table which ensures that all possible futures are found, and (ii) a "Collaborative" RNN system which combines both action sequence and feature information. We demonstrate that our system outperforms state-of-the-art results on benchmark datasets.

cs.LG↗

Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views

We study the task of semantic mapping - specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map ("what is where?") from egocentric observations of an RGB-D camera with known pose (via localization sensors). Towards this goal, we present SemanticMapNet (SMNet), which consists of: (1) an Egocentric Visual Encoder that encodes each egocentric RGB-D frame, (2) a Feature Projector that projects egocentric features to appropriate locations on a floor-plan, (3) a Spatial Memory Tensor of size floor-plan length x width x feature-dims that learns to accumulate projected egocentric features, and (4) a Map Decoder that uses the memory tensor to produce semantic top-down maps. SMNet combines the strengths of (known) projective camera geometry and neural representation learning. On the task of semantic mapping in the Matterport3D dataset, SMNet significantly outperforms competitive baselines by 4.01-16.81% (absolute) on mean-IoU and 3.81-19.69% (absolute) on Boundary-F1 metrics. Moreover, we show how to use the neural episodic memories and spatio-semantic allocentric representations build by SMNet for subsequent tasks in the same space - navigating to objects seen during the tour("Find chair") or answering questions about the space ("How many chairs did you see in the house?"). Project page: https://vincentcartillier.github.io/smnet.html.

cs.CV↗

How to Train PointGoal Navigation Agents on a (Sample and Compute) Budget

PointGoal navigation has seen significant recent interest and progress, spurred on by the Habitat platform and associated challenge. In this paper, we study PointGoal navigation under both a sample budget (75 million frames) and a compute budget (1 GPU for 1 day). We conduct an extensive set of experiments, cumulatively totaling over 50,000 GPU-hours, that let us identify and discuss a number of ostensibly minor but significant design choices -- the advantage estimation procedure (a key component in training), visual encoder architecture, and a seemingly minor hyper-parameter change. Overall, these design choices to lead considerable and consistent improvements over the baselines present in Savva et al. Under a sample budget, performance for RGB-D agents improves 8 SPL on Gibson (14% relative improvement) and 20 SPL on Matterport3D (38% relative improvement). Under a compute budget, performance for RGB-D agents improves by 19 SPL on Gibson (32% relative improvement) and 35 SPL on Matterport3D (220% relative improvement). We hope our findings and recommendations will make serve to make the community's experiments more efficient.

cs.CV↗

Contrastive Predictive Coding for Human Activity Recognition

Feature extraction is crucial for human activity recognition (HAR) using body-worn movement sensors. Recently, learned representations have been used successfully, offering promising alternatives to manually engineered features. Our work focuses on effective use of small amounts of labeled data and the opportunistic exploitation of unlabeled data that are straightforward to collect in mobile and ubiquitous computing scenarios. We hypothesize and demonstrate that explicitly considering the temporality of sensor data at representation level plays an important role for effective HAR in challenging scenarios. We introduce the Contrastive Predictive Coding (CPC) framework to human activity recognition, which captures the long-term temporal structure of sensor data streams. Through a range of experimental evaluations on real-life recognition tasks, we demonstrate its effectiveness for improved HAR. CPC-based pre-training is self-supervised, and the resulting learned representations can be integrated into standard activity chains. It leads to significantly improved recognition performance when only small amounts of labeled training data are available, thereby demonstrating the practical value of our approach.

cs.LG↗

Estimating Mass Distribution of Articulated Objects using Non-prehensile Manipulation

We explore the problem of estimating the mass distribution of an articulated object by an interactive robotic agent. Our method predicts the mass distribution of an object by using the limited sensing and actuating capabilities of a robotic agent that is interacting with the object. We are inspired by the role of exploratory play in human infants. We take the combined approach of supervised and reinforcement learning to train an agent that learns to strategically interact with the object to estimate the object's mass distribution. Our method consists of two neural networks: (i) the policy network which decides how to interact with the object, and (ii) the predictor network that estimates the mass distribution given a history of observations and interactions. Using our method, we train a robotic arm to estimate the mass distribution of an object with moving parts (e.g. an articulated rigid body system) by pushing it on a surface with unknown friction properties. We also demonstrate how our training from simulations can be transferred to real hardware using a small amount of real-world data for fine-tuning. We use a UR10 robot to interact with 3D printed articulated chains with varying mass distributions and show that our method significantly outperforms the baseline system that uses random pushes to interact with the object.

cs.RO↗

Neural Design Network: Graphic Layout Generation with Constraints

Graphic design is essential for visual communication with layouts being fundamental to composing attractive designs. Layout generation differs from pixel-level image synthesis and is unique in terms of the requirement of mutual relations among the desired components. We propose a method for design layout generation that can satisfy user-specified constraints. The proposed neural design network (NDN) consists of three modules. The first module predicts a graph with complete relations from a graph with user-specified relations. The second module generates a layout from the predicted graph. Finally, the third module fine-tunes the predicted layout. Quantitative and qualitative experiments demonstrate that the generated layouts are visually similar to real design layouts. We also construct real designs based on predicted layouts for a better understanding of the visual quality. Finally, we demonstrate a practical application on layout recommendation.

cs.CV↗

Analyzing Visual Representations in Embodied Navigation Tasks

Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks. We then leverage our proposed methodology to examine the task dependence of visual representations learned on related but distinct embodied navigation tasks. Surprisingly, we find that slight differences in task have no measurable effect on the visual representation for both SqueezeNet and ResNet architectures. We then empirically demonstrate that visual representations learned on one task can be effectively transferred to a different task.

cs.CV↗

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever stale), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially solves the task --near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of ImageNet pre-training + task-specific fine-tuning for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

cs.CV↗

Novel evaluation of surgical activity recognition models using task-based efficiency metrics

Purpose: Surgical task-based metrics (rather than entire procedure metrics) can be used to improve surgeon training and, ultimately, patient care through focused training interventions. Machine learning models to automatically recognize individual tasks or activities are needed to overcome the otherwise manual effort of video review. Traditionally, these models have been evaluated using frame-level accuracy. Here, we propose evaluating surgical activity recognition models by their effect on task-based efficiency metrics. In this way, we can determine when models have achieved adequate performance for providing surgeon feedback via metrics from individual tasks. Methods: We propose a new CNN-LSTM model, RP-Net-V2, to recognize the 12 steps of robotic-assisted radical prostatectomies (RARP). We evaluated our model both in terms of conventional methods (e.g. Jaccard Index, task boundary accuracy) as well as novel ways, such as the accuracy of efficiency metrics computed from instrument movements and system events. Results: Our proposed model achieves a Jaccard Index of 0.85 thereby outperforming previous models on robotic-assisted radical prostatectomies. Additionally, we show that metrics computed from tasks automatically identified using RP-Net-V2 correlate well with metrics from tasks labeled by clinical experts. Conclusions: We demonstrate that metrics-based evaluation of surgical activity recognition models is a viable approach to determine when models can be used to quantify surgical efficiencies. We believe this approach and our results illustrate the potential for fully automated, post-operative efficiency reports.

cs.CV↗

Floors are Flat: Leveraging Semantics for Real-Time Surface Normal Prediction

We propose 4 insights that help to significantly improve the performance of deep learning models that predict surface normals and semantic labels from a single RGB image. These insights are: (1) denoise the "ground truth" surface normals in the training set to ensure consistency with the semantic labels; (2) concurrently train on a mix of real and synthetic data, instead of pretraining on synthetic and finetuning on real; (3) jointly predict normals and semantics using a shared model, but only backpropagate errors on pixels that have valid training labels; (4) slim down the model and use grayscale instead of color inputs. Despite the simplicity of these steps, we demonstrate consistently improved results on several datasets, using a model that runs at 12 fps on a standard mobile phone.

cs.CV↗

Audio-Visual Scene-Aware Dialog

We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.

cs.CV↗

Embodied Question Answering in Photorealistic Environments with Point Cloud Perception

To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.

cs.CV↗

Unbiasing Semantic Segmentation For Robot Perception using Synthetic Data Feature Transfer

Robot perception systems need to perform reliable image segmentation in real-time on noisy, raw perception data. State-of-the-art segmentation approaches use large CNN models and carefully constructed datasets; however, these models focus on accuracy at the cost of real-time inference. Furthermore, the standard semantic segmentation datasets are not large enough for training CNNs without augmentation and are not representative of noisy, uncurated robot perception data. We propose improving the performance of real-time segmentation frameworks on robot perception data by transferring features learned from synthetic segmentation data. We show that pretraining real-time segmentation architectures with synthetic segmentation data instead of ImageNet improves fine-tuning performance by reducing the bias learned in pretraining and closing the \textit{transfer gap} as a result. Our experiments show that our real-time robot perception models pretrained on synthetic data outperform those pretrained on ImageNet for every scale of fine-tuning data examined. Moreover, the degree to which synthetic pretraining outperforms ImageNet pretraining increases as the availability of robot data decreases, making our approach attractive for robotics domains where dataset collection is hard and/or expensive.

cs.CV↗

Video Jigsaw: Unsupervised Learning of Spatiotemporal Context for Video Action Recognition

We propose a self-supervised learning method to jointly reason about spatial and temporal context for video recognition. Recent self-supervised approaches have used spatial context [9, 34] as well as temporal coherency [32] but a combination of the two requires extensive preprocessing such as tracking objects through millions of video frames [59] or computing optical flow to determine frame regions with high motion [30]. We propose to combine spatial and temporal context in one self-supervised framework without any heavy preprocessing. We divide multiple video frames into grids of patches and train a network to solve jigsaw puzzles on these patches from multiple frames. So the network is trained to correctly identify the position of a patch within a video frame as well as the position of a patch over time. We also propose a novel permutation strategy that outperforms random permutations while significantly reducing computational and memory constraints. We use our trained network for transfer learning tasks such as video activity recognition and demonstrate the strength of our approach on two benchmark video action recognition datasets without using a single frame from these datasets for unsupervised pretraining of our proposed video jigsaw network.

cs.CV↗

Object category learning and retrieval with weak supervision

We consider the problem of retrieving objects from image data and learning to classify them into meaningful semantic categories with minimal supervision. To that end, we propose a fully differentiable unsupervised deep clustering approach to learn semantic classes in an end-to-end fashion without individual class labeling using only unlabeled object proposals. The key contributions of our work are 1) a kmeans clustering objective where the clusters are learned as parameters of the network and are represented as memory units, and 2) simultaneously building a feature representation, or embedding, while learning to cluster it. This approach shows promising results on two popular computer vision datasets: on CIFAR10 for clustering objects, and on the more complex and challenging Cityscapes dataset for semantically discovering classes which visually correspond to cars, people, and bicycles. Currently, the only supervision provided is segmentation objectness masks, but this method can be extended to use an unsupervised objectness-based object generation mechanism which will make the approach completely unsupervised.

cs.CV↗

End-to-End Audio Visual Scene-Aware Dialog using Multimodal Attention-Based Video Features

Dialog systems need to understand dynamic visual scenes in order to have conversations with users about the objects and events around them. Scene-aware dialog systems for real-world applications could be developed by integrating state-of-the-art technologies from multiple research areas, including: end-to-end dialog technologies, which generate system responses using models trained from dialog data; visual question answering (VQA) technologies, which answer questions about images using learned image features; and video description technologies, in which descriptions/captions are generated from videos using multimodal information. We introduce a new dataset of dialogs about videos of human behaviors. Each dialog is a typed conversation that consists of a sequence of 10 question-and-answer(QA) pairs between two Amazon Mechanical Turk (AMT) workers. In total, we collected dialogs on roughly 9,000 videos. Using this new dataset for Audio Visual Scene-aware dialog (AVSD), we trained an end-to-end conversation model that generates responses in a dialog about a video. Our experiments demonstrate that using multimodal features that were developed for multimodal attention-based video description enhances the quality of generated dialog about dynamic scenes (videos). Our dataset, model code and pretrained models will be publicly available for a new Video Scene-Aware Dialog challenge.

cs.CL↗

Surgical Activity Recognition in Robot-Assisted Radical Prostatectomy using Deep Learning

Adverse surgical outcomes are costly to patients and hospitals. Approaches to benchmark surgical care are often limited to gross measures across the entire procedure despite the performance of particular tasks being largely responsible for undesirable outcomes. In order to produce metrics from tasks as opposed to the whole procedure, methods to recognize automatically individual surgical tasks are needed. In this paper, we propose several approaches to recognize surgical activities in robot-assisted minimally invasive surgery using deep learning. We collected a clinical dataset of 100 robot-assisted radical prostatectomies (RARP) with 12 tasks each and propose `RP-Net', a modified version of InceptionV3 model, for image based surgical activity recognition. We achieve an average precision of 80.9% and average recall of 76.7% across all tasks using RP-Net which out-performs all other RNN and CNN based models explored in this paper. Our results suggest that automatic surgical activity recognition during RARP is feasible and can be the foundation for advanced analytics.

cs.CV↗