Searcharxiv⌕ Search

arXiv subjects

Irfan Essa

Publications and source records attributed to Irfan Essa.

At least 91 records · Page 5Linked to original sources

Audio Visual Scene-Aware Dialog (AVSD) Challenge at DSTC7

Scene-aware dialog systems will be able to have conversations with users about the objects and events around them. Progress on such systems can be made by integrating state-of-the-art technologies from multiple research areas including end-to-end dialog systems visual dialog, and video description. We introduce the Audio Visual Scene Aware Dialog (AVSD) challenge and dataset. In this challenge, which is one track of the 7th Dialog System Technology Challenges (DSTC7) workshop1, the task is to build a system that generates responses in a dialog about an input video

cs.CL↗

Efficient Hierarchical Graph-Based Segmentation of RGBD Videos

We present an efficient and scalable algorithm for segmenting 3D RGBD point clouds by combining depth, color, and temporal information using a multistage, hierarchical graph-based approach. Our algorithm processes a moving window over several point clouds to group similar regions over a graph, resulting in an initial over-segmentation. These regions are then merged to yield a dendrogram using agglomerative clustering via a minimum spanning tree algorithm. Bipartite graph matching at a given level of the hierarchical tree yields the final segmentation of the point clouds by maintaining region identities over arbitrarily long periods of time. We show that a multistage segmentation with depth then color yields better results than a linear combination of depth and color. Due to its incremental processing, our algorithm can process videos of any length and in a streaming pipeline. The algorithm's ability to produce robust, efficient segmentation is demonstrated with numerous experimental results on challenging sequences from our own as well as public RGBD data sets.

cs.CV↗

Let's Dance: Learning From Online Dance Videos

In recent years, deep neural network approaches have naturally extended to the video domain, in their simplest case by aggregating per-frame classifications as a baseline for action recognition. A majority of the work in this area extends from the imaging domain, leading to visual-feature heavy approaches on temporal data. To address this issue we introduce "Let's Dance", a 1000 video dataset (and growing) comprised of 10 visually overlapping dance categories that require motion for their classification. We stress the important of human motion as a key distinguisher in our work given that, as we show in this work, visual information is not sufficient to classify motion-heavy categories. We compare our datasets' performance using imaging techniques with UCF-101 and demonstrate this inherent difficulty. We present a comparison of numerous state-of-the-art techniques on our dataset using three different representations (video, optical flow and multi-person pose data) in order to analyze these approaches. We discuss the motion parameterization of each of them and their value in learning to categorize online dance videos. Lastly, we release this dataset (and its three representations) for the research community to use.

cs.CV↗

DiscrimNet: Semi-Supervised Action Recognition from Videos using Generative Adversarial Networks

We propose an action recognition framework using Gen- erative Adversarial Networks. Our model involves train- ing a deep convolutional generative adversarial network (DCGAN) using a large video activity dataset without la- bel information. Then we use the trained discriminator from the GAN model as an unsupervised pre-training step and fine-tune the trained discriminator model on a labeled dataset to recognize human activities. We determine good network architectural and hyperparameter settings for us- ing the discriminator from DCGAN as a trained model to learn useful representations for action recognition. Our semi-supervised framework using only appearance infor- mation achieves superior or comparable performance to the current state-of-the-art semi-supervised action recog- nition methods on two challenging video activity datasets: UCF101 and HMDB51.

cs.CV↗

Automated Surgical Skill Assessment in RMIS Training

Purpose: Manual feedback in basic RMIS training can consume a significant amount of time from expert surgeons' schedule and is prone to subjectivity. While VR-based training tasks can generate automated score reports, there is no mechanism of generating automated feedback for surgeons performing basic surgical tasks in RMIS training. In this paper, we explore the usage of different holistic features for automated skill assessment using only robot kinematic data and propose a weighted feature fusion technique for improving score prediction performance. Methods: We perform our experiments on the publicly available JIGSAWS dataset and evaluate four different types of holistic features from robot kinematic data - Sequential Motion Texture (SMT), Discrete Fourier Transform (DFT), Discrete Cosine Transform (DCT) and Approximate Entropy (ApEn). The features are then used for skill classification and exact skill score prediction. Along with using these features individually, we also evaluate the performance using our proposed weighted combination technique. Results: Our results demonstrate that these holistic features outperform all previous HMM based state-of-the-art methods for skill classification on the JIGSAWS dataset. Also, our proposed feature fusion strategy significantly improves performance for skill score predictions achieving up to 0.61 average spearman correlation coefficient. Conclusions: Holistic features capturing global information from robot kinematic data can successfully be used for evaluating surgeon skill in basic surgical tasks on the da Vinci robot. Using the framework presented can potentially allow for real time score feedback in RMIS training.

cs.CV↗

One-Shot Learning for Semantic Segmentation

Low-shot learning methods for image classification support learning from sparse data. We extend these techniques to support dense semantic image segmentation. Specifically, we train a network that, given a small set of annotated images, produces parameters for a Fully Convolutional Network (FCN). We use this FCN to perform dense pixel-level prediction on a test image for the new semantic class. Our architecture shows a 25% relative meanIoU improvement compared to the best baseline methods for one-shot segmentation on unseen classes in the PASCAL VOC 2012 dataset and is at least 3 times faster.

cs.CV↗

Semantic Instance Labeling Leveraging Hierarchical Segmentation

Most of the approaches for indoor RGBD semantic la- beling focus on using pixels or superpixels to train a classi- fier. In this paper, we implement a higher level segmentation using a hierarchy of superpixels to obtain a better segmen- tation for training our classifier. By focusing on meaningful segments that conform more directly to objects, regardless of size, we train a random forest of decision trees as a clas- sifier using simple features such as the 3D size, LAB color histogram, width, height, and shape as specified by a his- togram of surface normals. We test our method on the NYU V2 depth dataset, a challenging dataset of cluttered indoor environments. Our experiments using the NYU V2 depth dataset show that our method achieves state of the art re- sults on both a general semantic labeling introduced by the dataset (floor, structure, furniture, and objects) and a more object specific semantic labeling. We show that training a classifier on a segmentation from a hierarchy of super pixels yields better results than training directly on super pixels, patches, or pixels as in previous work.

cs.CV↗

Eyemotion: Classifying facial expressions in VR using eye-tracking cameras

One of the main challenges of social interaction in virtual reality settings is that head-mounted displays occlude a large portion of the face, blocking facial expressions and thereby restricting social engagement cues among users. Hence, auxiliary means of sensing and conveying these expressions are needed. We present an algorithm to automatically infer expressions by analyzing only a partially occluded face while the user is engaged in a virtual reality experience. Specifically, we show that images of the user's eyes captured from an IR gaze-tracking camera within a VR headset are sufficient to infer a select subset of facial expressions without the use of any fixed external camera. Using these inferences, we can generate dynamic avatars in real-time which function as an expressive surrogate for the user. We propose a novel data collection pipeline as well as a novel approach for increasing CNN accuracy via personalization. Our results show a mean accuracy of 74% ($F1$ of 0.73) among 5 `emotive' expressions and a mean accuracy of 70% ($F1$ of 0.68) among 10 distinct facial action units, outperforming human raters.

cs.CV↗

Video and Accelerometer-Based Motion Analysis for Automated Surgical Skills Assessment

Purpose: Basic surgical skills of suturing and knot tying are an essential part of medical training. Having an automated system for surgical skills assessment could help save experts time and improve training efficiency. There have been some recent attempts at automated surgical skills assessment using either video analysis or acceleration data. In this paper, we present a novel approach for automated assessment of OSATS based surgical skills and provide an analysis of different features on multi-modal data (video and accelerometer data). Methods: We conduct the largest study, to the best of our knowledge, for basic surgical skills assessment on a dataset that contained video and accelerometer data for suturing and knot-tying tasks. We introduce "entropy based" features - Approximate Entropy (ApEn) and Cross-Approximate Entropy (XApEn), which quantify the amount of predictability and regularity of fluctuations in time-series data. The proposed features are compared to existing methods of Sequential Motion Texture (SMT), Discrete Cosine Transform (DCT) and Discrete Fourier Transform (DFT), for surgical skills assessment. Results: We report average performance of different features across all applicable OSATS criteria for suturing and knot tying tasks. Our analysis shows that the proposed entropy based features out-perform previous state-of-the-art methods using video data. For accelerometer data, our method performs better for suturing only. We also show that fusion of video and acceleration features can improve overall performance with the proposed entropy features achieving highest accuracy. Conclusions: Automated surgical skills assessment can be achieved with high accuracy using the proposed entropy features. Such a system can significantly improve the efficiency of surgical training in medical schools and teaching hospitals.

cs.CV↗

Complex Event Recognition from Images with Few Training Examples

We propose to leverage concept-level representations for complex event recognition in photographs given limited training examples. We introduce a novel framework to discover event concept attributes from the web and use that to extract semantic features from images and classify them into social event categories with few training examples. Discovered concepts include a variety of objects, scenes, actions and event sub-types, leading to a discriminative and compact representation for event images. Web images are obtained for each discovered event concept and we use (pretrained) CNN features to train concept classifiers. Extensive experiments on challenging event datasets demonstrate that our proposed method outperforms several baselines using deep CNN features directly in classifying images into events with limited training examples. We also demonstrate that our method achieves the best overall accuracy on a dataset with unseen event categories using a single training example.

cs.CV↗

Leveraging Contextual Cues for Generating Basketball Highlights

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly use audio-visual cues derived from the video, we propose an approach that additionally leverages contextual cues derived from the environment that the game is being played in. The contextual cues provide information about the excitement levels in the game, which can be ranked and selected to automatically produce high-quality basketball highlights. We introduce a new dataset of 25 NCAA games along with their play-by-play stats and the ground-truth excitement data for each basket. We explore the informativeness of five different cues derived from the video and from the environment through user studies. Our experiments show that for our study participants, the highlights produced by our system are comparable to the ones produced by ESPN for the same games.

cs.MM↗

Discovering Picturesque Highlights from Egocentric Vacation Videos

We present an approach for identifying picturesque highlights from large amounts of egocentric video data. Given a set of egocentric videos captured over the course of a vacation, our method analyzes the videos and looks for images that have good picturesque and artistic properties. We introduce novel techniques to automatically determine aesthetic features such as composition, symmetry and color vibrancy in egocentric videos and rank the video frames based on their photographic qualities to generate highlights. Our approach also uses contextual information such as GPS, when available, to assess the relative importance of each geographic location where the vacation videos were shot. Furthermore, we specifically leverage the properties of egocentric videos to improve our highlight detection. We demonstrate results on a new egocentric vacation dataset which includes 26.5 hours of videos taken over a 14 day vacation that spans many famous tourist destinations and also provide results from a user-study to access our results.

cs.CV↗

Depth Extraction from Videos Using Geometric Context and Occlusion Boundaries

We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer depth in videos from appearance, motion, occlusion boundaries, and geometric context of the scene. Using our method, depth can be estimated from unconstrained videos with no requirement of camera pose estimation, and with significant background/foreground motions. We start by decomposing a video into spatio-temporal regions. For each spatio-temporal region, we learn the relationship of depth to visual appearance, motion, and geometric classes. Then we infer the depth information of new scenes using piecewise planar parametrization estimated within a Markov random field (MRF) framework by combining appearance to depth learned mappings and occlusion boundary guided smoothness constraints. Subsequently, we perform temporal smoothing to obtain temporally consistent depth maps. To evaluate our depth estimation algorithm, we provide a novel dataset with ground truth depth for outdoor video scenes. We present a thorough evaluation of our algorithm on our new dataset and the publicly available Make3d static image dataset.

cs.CV↗

Geometric Context from Videos

We present a novel algorithm for estimating the broad 3D geometric structure of outdoor video scenes. Leveraging spatio-temporal video segmentation, we decompose a dynamic scene captured by a video into geometric classes, based on predictions made by region-classifiers that are trained on appearance and motion features. By examining the homogeneity of the prediction, we combine predictions across multiple segmentation hierarchy levels alleviating the need to determine the granularity a priori. We built a novel, extensive dataset on geometric context of video to evaluate our method, consisting of over 100 ground-truth annotated outdoor videos with over 20,000 frames. To further scale beyond this dataset, we propose a semi-supervised learning framework to expand the pool of labeled data with high confidence predictions obtained from unlabeled data. Our system produces an accurate prediction of geometric context of video achieving 96% accuracy across main geometric classes.

cs.CV↗

Finding Temporally Consistent Occlusion Boundaries in Videos using Geometric Context

We present an algorithm for finding temporally consistent occlusion boundaries in videos to support segmentation of dynamic scenes. We learn occlusion boundaries in a pairwise Markov random field (MRF) framework. We first estimate the probability of an spatio-temporal edge being an occlusion boundary by using appearance, flow, and geometric features. Next, we enforce occlusion boundary continuity in a MRF model by learning pairwise occlusion probabilities using a random forest. Then, we temporally smooth boundaries to remove temporal inconsistencies in occlusion boundary estimation. Our proposed framework provides an efficient approach for finding temporally consistent occlusion boundaries in video by utilizing causality, redundancy in videos, and semantic layout of the scene. We have developed a dataset with fully annotated ground-truth occlusion boundaries of over 30 videos ($5000 frames). This dataset is used to evaluate temporal occlusion boundaries and provides a much needed baseline for future studies. We perform experiments to demonstrate the role of scene layout, and temporal information for occlusion reasoning in dynamic scenes.

cs.CV↗

Augmenting Bag-of-Words: Data-Driven Discovery of Temporal and Structural Information for Activity Recognition

We present data-driven techniques to augment Bag of Words (BoW) models, which allow for more robust modeling and recognition of complex long-term activities, especially when the structure and topology of the activities are not known a priori. Our approach specifically addresses the limitations of standard BoW approaches, which fail to represent the underlying temporal and causal information that is inherent in activity streams. In addition, we also propose the use of randomly sampled regular expressions to discover and encode patterns in activities. We demonstrate the effectiveness of our approach in experimental evaluations where we successfully recognize activities and detect anomalies in four complex datasets.

cs.CV↗

Leveraging Context to Support Automated Food Recognition in Restaurants

The pervasiveness of mobile cameras has resulted in a dramatic increase in food photos, which are pictures reflecting what people eat. In this paper, we study how taking pictures of what we eat in restaurants can be used for the purpose of automating food journaling. We propose to leverage the context of where the picture was taken, with additional information about the restaurant, available online, coupled with state-of-the-art computer vision techniques to recognize the food being consumed. To this end, we demonstrate image-based recognition of foods eaten in restaurants by training a classifier with images from restaurant's online menu databases. We evaluate the performance of our system in unconstrained, real-world settings with food images taken in 10 restaurants across 5 different types of food (American, Indian, Italian, Mexican and Thai).

cs.CV↗

Egocentric Field-of-View Localization Using First-Person Point-of-View Devices

We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information from a person's field-of-view in a given environment and transferring this information onto a reference corpus of images and videos of the same space, hence determining what a person is attending to. Our method matches images and video taken from the first-person perspective with the reference corpus and refines the results using the first-person's head orientation information obtained using the device sensors. We demonstrate single and multi-user egocentric FOV localization in different indoor and outdoor environments with applications in augmented reality, event understanding and studying social interactions.

cs.CV↗