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Ivan Laptev

Publications and source records attributed to Ivan Laptev.

At least 109 records · Page 6Linked to original sources

Monte-Carlo Tree Search for Efficient Visually Guided Rearrangement Planning

We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of objects while (ii) finding solutions which require a smaller number of moves compared to the other state-of-the-art approaches. Note that on the contrary to many approaches, we do not require any buffer space to be available. Second, to precisely localize movable objects in the scene, we develop an integrated approach for robust multi-object workspace state estimation from a single uncalibrated RGB camera using a deep neural network trained only with synthetic data. We validate our multi-object visually guided manipulation pipeline with several experiments on a real UR-5 robotic arm by solving various rearrangement planning instances, requiring only 60 ms to compute the plan to rearrange 25 objects. In addition, we show that our system is insensitive to camera movements and can successfully recover from external perturbations. Supplementary video, source code and pre-trained models are available at https://ylabbe.github.io/rearrangement-planning.

cs.RO↗

Learning Interactions and Relationships between Movie Characters

Interactions between people are often governed by their relationships. On the flip side, social relationships are built upon several interactions. Two strangers are more likely to greet and introduce themselves while becoming friends over time. We are fascinated by this interplay between interactions and relationships, and believe that it is an important aspect of understanding social situations. In this work, we propose neural models to learn and jointly predict interactions, relationships, and the pair of characters that are involved. We note that interactions are informed by a mixture of visual and dialog cues, and present a multimodal architecture to extract meaningful information from them. Localizing the pair of interacting characters in video is a time-consuming process, instead, we train our model to learn from clip-level weak labels. We evaluate our models on the MovieGraphs dataset and show the impact of modalities, use of longer temporal context for predicting relationships, and achieve encouraging performance using weak labels as compared with ground-truth labels. Code is online.

cs.CV↗

Action Modifiers: Learning from Adverbs in Instructional Videos

We present a method to learn a representation for adverbs from instructional videos using weak supervision from the accompanying narrations. Key to our method is the fact that the visual representation of the adverb is highly dependant on the action to which it applies, although the same adverb will modify multiple actions in a similar way. For instance, while 'spread quickly' and 'mix quickly' will look dissimilar, we can learn a common representation that allows us to recognize both, among other actions. We formulate this as an embedding problem, and use scaled dot-product attention to learn from weakly-supervised video narrations. We jointly learn adverbs as invertible transformations operating on the embedding space, so as to add or remove the effect of the adverb. As there is no prior work on weakly supervised learning from adverbs, we gather paired action-adverb annotations from a subset of the HowTo100M dataset for 6 adverbs: quickly/slowly, finely/coarsely, and partially/completely. Our method outperforms all baselines for video-to-adverb retrieval with a performance of 0.719 mAP. We also demonstrate our model's ability to attend to the relevant video parts in order to determine the adverb for a given action.

cs.CV↗

Learning a Text-Video Embedding from Incomplete and Heterogeneous Data

Joint understanding of video and language is an active research area with many applications. Prior work in this domain typically relies on learning text-video embeddings. One difficulty with this approach, however, is the lack of large-scale annotated video-caption datasets for training. To address this issue, we aim at learning text-video embeddings from heterogeneous data sources. To this end, we propose a Mixture-of-Embedding-Experts (MEE) model with ability to handle missing input modalities during training. As a result, our framework can learn improved text-video embeddings simultaneously from image and video datasets. We also show the generalization of MEE to other input modalities such as face descriptors. We evaluate our method on the task of video retrieval and report results for the MPII Movie Description and MSR-VTT datasets. The proposed MEE model demonstrates significant improvements and outperforms previously reported methods on both text-to-video and video-to-text retrieval tasks. Code is available at: https://github.com/antoine77340/Mixture-of-Embedding-Experts

cs.CV↗

Detecting unseen visual relations using analogies

We seek to detect visual relations in images of the form of triplets t = (subject, predicate, object), such as "person riding dog", where training examples of the individual entities are available but their combinations are unseen at training. This is an important set-up due to the combinatorial nature of visual relations : collecting sufficient training data for all possible triplets would be very hard. The contributions of this work are three-fold. First, we learn a representation of visual relations that combines (i) individual embeddings for subject, object and predicate together with (ii) a visual phrase embedding that represents the relation triplet. Second, we learn how to transfer visual phrase embeddings from existing training triplets to unseen test triplets using analogies between relations that involve similar objects. Third, we demonstrate the benefits of our approach on three challenging datasets : on HICO-DET, our model achieves significant improvement over a strong baseline for both frequent and unseen triplets, and we observe similar improvement for the retrieval of unseen triplets with out-of-vocabulary predicates on the COCO-a dataset as well as the challenging unusual triplets in the UnRel dataset.

cs.CV↗

HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips

Learning text-video embeddings usually requires a dataset of video clips with manually provided captions. However, such datasets are expensive and time consuming to create and therefore difficult to obtain on a large scale. In this work, we propose instead to learn such embeddings from video data with readily available natural language annotations in the form of automatically transcribed narrations. The contributions of this work are three-fold. First, we introduce HowTo100M: a large-scale dataset of 136 million video clips sourced from 1.22M narrated instructional web videos depicting humans performing and describing over 23k different visual tasks. Our data collection procedure is fast, scalable and does not require any additional manual annotation. Second, we demonstrate that a text-video embedding trained on this data leads to state-of-the-art results for text-to-video retrieval and action localization on instructional video datasets such as YouCook2 or CrossTask. Finally, we show that this embedding transfers well to other domains: fine-tuning on generic Youtube videos (MSR-VTT dataset) and movies (LSMDC dataset) outperforms models trained on these datasets alone. Our dataset, code and models will be publicly available at: www.di.ens.fr/willow/research/howto100m/.

cs.CV↗

Learning to Augment Synthetic Images for Sim2Real Policy Transfer

Vision and learning have made significant progress that could improve robotics policies for complex tasks and environments. Learning deep neural networks for image understanding, however, requires large amounts of domain-specific visual data. While collecting such data from real robots is possible, such an approach limits the scalability as learning policies typically requires thousands of trials. In this work we attempt to learn manipulation policies in simulated environments. Simulators enable scalability and provide access to the underlying world state during training. Policies learned in simulators, however, do not transfer well to real scenes given the domain gap between real and synthetic data. We follow recent work on domain randomization and augment synthetic images with sequences of random transformations. Our main contribution is to optimize the augmentation strategy for sim2real transfer and to enable domain-independent policy learning. We design an efficient search for depth image augmentations using object localization as a proxy task. Given the resulting sequence of random transformations, we use it to augment synthetic depth images during policy learning. Our augmentation strategy is policy-independent and enables policy learning with no real images. We demonstrate our approach to significantly improve accuracy on three manipulation tasks evaluated on a real robot.

cs.LG↗

Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Video

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces and torques actuated by the human limbs. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of their interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent MoCap dataset with ground truth contact forces and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.

cs.CV↗

Cross-task weakly supervised learning from instructional videos

In this paper we investigate learning visual models for the steps of ordinary tasks using weak supervision via instructional narrations and an ordered list of steps instead of strong supervision via temporal annotations. At the heart of our approach is the observation that weakly supervised learning may be easier if a model shares components while learning different steps: `pour egg' should be trained jointly with other tasks involving `pour' and `egg'. We formalize this in a component model for recognizing steps and a weakly supervised learning framework that can learn this model under temporal constraints from narration and the list of steps. Past data does not permit systematic studying of sharing and so we also gather a new dataset, CrossTask, aimed at assessing cross-task sharing. Our experiments demonstrate that sharing across tasks improves performance, especially when done at the component level and that our component model can parse previously unseen tasks by virtue of its compositionality.

cs.CV↗

Deep Metric Learning Beyond Binary Supervision

Metric Learning for visual similarity has mostly adopted binary supervision indicating whether a pair of images are of the same class or not. Such a binary indicator covers only a limited subset of image relations, and is not sufficient to represent semantic similarity between images described by continuous and/or structured labels such as object poses, image captions, and scene graphs. Motivated by this, we present a novel method for deep metric learning using continuous labels. First, we propose a new triplet loss that allows distance ratios in the label space to be preserved in the learned metric space. The proposed loss thus enables our model to learn the degree of similarity rather than just the order. Furthermore, we design a triplet mining strategy adapted to metric learning with continuous labels. We address three different image retrieval tasks with continuous labels in terms of human poses, room layouts and image captions, and demonstrate the superior performance of our approach compared to previous methods.

cs.CV↗

Learning joint reconstruction of hands and manipulated objects

Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.

cs.CV↗

Tube-CNN: Modeling temporal evolution of appearance for object detection in video

Object detection in video is crucial for many applications. Compared to images, video provides additional cues which can help to disambiguate the detection problem. Our goal in this paper is to learn discriminative models for the temporal evolution of object appearance and to use such models for object detection. To model temporal evolution, we introduce space-time tubes corresponding to temporal sequences of bounding boxes. We propose two CNN architectures for generating and classifying tubes, respectively. Our tube proposal network (TPN) first generates a large number of spatio-temporal tube proposals maximizing object recall. The Tube-CNN then implements a tube-level object detector in the video. Our method improves state of the art on two large-scale datasets for object detection in video: HollywoodHeads and ImageNet VID. Tube models show particular advantages in difficult dynamic scenes.

cs.CV↗

A flexible model for training action localization with varying levels of supervision

Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is a clear need to minimize the amount of manual supervision. In this work we propose a unifying framework that can handle and combine varying types of less-demanding weak supervision. Our model is based on discriminative clustering and integrates different types of supervision as constraints on the optimization. We investigate applications of such a model to training setups with alternative supervisory signals ranging from video-level class labels to the full per-frame annotation of action bounding boxes. Experiments on the challenging UCF101-24 and DALY datasets demonstrate competitive performance of our method at a fraction of supervision used by previous methods. The flexibility of our model enables joint learning from data with different levels of annotation. Experimental results demonstrate a significant gain by adding a few fully supervised examples to otherwise weakly labeled videos.

cs.CV↗

MobileFace: 3D Face Reconstruction with Efficient CNN Regression

Estimation of facial shapes plays a central role for face transfer and animation. Accurate 3D face reconstruction, however, often deploys iterative and costly methods preventing real-time applications. In this work we design a compact and fast CNN model enabling real-time face reconstruction on mobile devices. For this purpose, we first study more traditional but slow morphable face models and use them to automatically annotate a large set of images for CNN training. We then investigate a class of efficient MobileNet CNNs and adapt such models for the task of shape regression. Our evaluation on three datasets demonstrates significant improvements in the speed and the size of our model while maintaining state-of-the-art reconstruction accuracy.

cs.CV↗

Learning to Localize and Align Fine-Grained Actions to Sparse Instructions

Automatic generation of textual video descriptions that are time-aligned with video content is a long-standing goal in computer vision. The task is challenging due to the difficulty of bridging the semantic gap between the visual and natural language domains. This paper addresses the task of automatically generating an alignment between a set of instructions and a first person video demonstrating an activity. The sparse descriptions and ambiguity of written instructions create significant alignment challenges. The key to our approach is the use of egocentric cues to generate a concise set of action proposals, which are then matched to recipe steps using object recognition and computational linguistic techniques. We obtain promising results on both the Extended GTEA Gaze+ dataset and the Bristol Egocentric Object Interactions Dataset.

cs.CV↗

BodyNet: Volumetric Inference of 3D Human Body Shapes

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and viewpoint. Prior methods addressing this problem typically attempt to fit parametric body models with certain priors on pose and shape. In this work we argue for an alternative representation and propose BodyNet, a neural network for direct inference of volumetric body shape from a single image. BodyNet is an end-to-end trainable network that benefits from (i) a volumetric 3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them results in performance improvement as demonstrated by our experiments. To evaluate the method, we fit the SMPL model to our network output and show state-of-the-art results on the SURREAL and Unite the People datasets, outperforming recent approaches. Besides achieving state-of-the-art performance, our method also enables volumetric body-part segmentation.

cs.CV↗

Modeling Spatio-Temporal Human Track Structure for Action Localization

This paper addresses spatio-temporal localization of human actions in video. In order to localize actions in time, we propose a recurrent localization network (RecLNet) designed to model the temporal structure of actions on the level of person tracks. Our model is trained to simultaneously recognize and localize action classes in time and is based on two layer gated recurrent units (GRU) applied separately to two streams, i.e. appearance and optical flow streams. When used together with state-of-the-art person detection and tracking, our model is shown to improve substantially spatio-temporal action localization in videos. The gain is shown to be mainly due to improved temporal localization. We evaluate our method on two recent datasets for spatio-temporal action localization, UCF101-24 and DALY, demonstrating a significant improvement of the state of the art.

cs.CV↗

Learnable pooling with Context Gating for video classification

Current methods for video analysis often extract frame-level features using pre-trained convolutional neural networks (CNNs). Such features are then aggregated over time e.g., by simple temporal averaging or more sophisticated recurrent neural networks such as long short-term memory (LSTM) or gated recurrent units (GRU). In this work we revise existing video representations and study alternative methods for temporal aggregation. We first explore clustering-based aggregation layers and propose a two-stream architecture aggregating audio and visual features. We then introduce a learnable non-linear unit, named Context Gating, aiming to model interdependencies among network activations. Our experimental results show the advantage of both improvements for the task of video classification. In particular, we evaluate our method on the large-scale multi-modal Youtube-8M v2 dataset and outperform all other methods in the Youtube 8M Large-Scale Video Understanding challenge.

cs.CV↗