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Ivan Laptev

Publications and source records attributed to Ivan Laptev.

At least 127 records · Page 7Linked to original sources

Learning joint reconstruction of hands and manipulated objects

Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.

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Tube-CNN: Modeling temporal evolution of appearance for object detection in video

Object detection in video is crucial for many applications. Compared to images, video provides additional cues which can help to disambiguate the detection problem. Our goal in this paper is to learn discriminative models for the temporal evolution of object appearance and to use such models for object detection. To model temporal evolution, we introduce space-time tubes corresponding to temporal sequences of bounding boxes. We propose two CNN architectures for generating and classifying tubes, respectively. Our tube proposal network (TPN) first generates a large number of spatio-temporal tube proposals maximizing object recall. The Tube-CNN then implements a tube-level object detector in the video. Our method improves state of the art on two large-scale datasets for object detection in video: HollywoodHeads and ImageNet VID. Tube models show particular advantages in difficult dynamic scenes.

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A flexible model for training action localization with varying levels of supervision

Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is a clear need to minimize the amount of manual supervision. In this work we propose a unifying framework that can handle and combine varying types of less-demanding weak supervision. Our model is based on discriminative clustering and integrates different types of supervision as constraints on the optimization. We investigate applications of such a model to training setups with alternative supervisory signals ranging from video-level class labels to the full per-frame annotation of action bounding boxes. Experiments on the challenging UCF101-24 and DALY datasets demonstrate competitive performance of our method at a fraction of supervision used by previous methods. The flexibility of our model enables joint learning from data with different levels of annotation. Experimental results demonstrate a significant gain by adding a few fully supervised examples to otherwise weakly labeled videos.

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MobileFace: 3D Face Reconstruction with Efficient CNN Regression

Estimation of facial shapes plays a central role for face transfer and animation. Accurate 3D face reconstruction, however, often deploys iterative and costly methods preventing real-time applications. In this work we design a compact and fast CNN model enabling real-time face reconstruction on mobile devices. For this purpose, we first study more traditional but slow morphable face models and use them to automatically annotate a large set of images for CNN training. We then investigate a class of efficient MobileNet CNNs and adapt such models for the task of shape regression. Our evaluation on three datasets demonstrates significant improvements in the speed and the size of our model while maintaining state-of-the-art reconstruction accuracy.

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Learning to Localize and Align Fine-Grained Actions to Sparse Instructions

Automatic generation of textual video descriptions that are time-aligned with video content is a long-standing goal in computer vision. The task is challenging due to the difficulty of bridging the semantic gap between the visual and natural language domains. This paper addresses the task of automatically generating an alignment between a set of instructions and a first person video demonstrating an activity. The sparse descriptions and ambiguity of written instructions create significant alignment challenges. The key to our approach is the use of egocentric cues to generate a concise set of action proposals, which are then matched to recipe steps using object recognition and computational linguistic techniques. We obtain promising results on both the Extended GTEA Gaze+ dataset and the Bristol Egocentric Object Interactions Dataset.

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BodyNet: Volumetric Inference of 3D Human Body Shapes

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and viewpoint. Prior methods addressing this problem typically attempt to fit parametric body models with certain priors on pose and shape. In this work we argue for an alternative representation and propose BodyNet, a neural network for direct inference of volumetric body shape from a single image. BodyNet is an end-to-end trainable network that benefits from (i) a volumetric 3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them results in performance improvement as demonstrated by our experiments. To evaluate the method, we fit the SMPL model to our network output and show state-of-the-art results on the SURREAL and Unite the People datasets, outperforming recent approaches. Besides achieving state-of-the-art performance, our method also enables volumetric body-part segmentation.

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Modeling Spatio-Temporal Human Track Structure for Action Localization

This paper addresses spatio-temporal localization of human actions in video. In order to localize actions in time, we propose a recurrent localization network (RecLNet) designed to model the temporal structure of actions on the level of person tracks. Our model is trained to simultaneously recognize and localize action classes in time and is based on two layer gated recurrent units (GRU) applied separately to two streams, i.e. appearance and optical flow streams. When used together with state-of-the-art person detection and tracking, our model is shown to improve substantially spatio-temporal action localization in videos. The gain is shown to be mainly due to improved temporal localization. We evaluate our method on two recent datasets for spatio-temporal action localization, UCF101-24 and DALY, demonstrating a significant improvement of the state of the art.

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Learnable pooling with Context Gating for video classification

Current methods for video analysis often extract frame-level features using pre-trained convolutional neural networks (CNNs). Such features are then aggregated over time e.g., by simple temporal averaging or more sophisticated recurrent neural networks such as long short-term memory (LSTM) or gated recurrent units (GRU). In this work we revise existing video representations and study alternative methods for temporal aggregation. We first explore clustering-based aggregation layers and propose a two-stream architecture aggregating audio and visual features. We then introduce a learnable non-linear unit, named Context Gating, aiming to model interdependencies among network activations. Our experimental results show the advantage of both improvements for the task of video classification. In particular, we evaluate our method on the large-scale multi-modal Youtube-8M v2 dataset and outperform all other methods in the Youtube 8M Large-Scale Video Understanding challenge.

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Learning from Synthetic Humans

Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.

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Joint Discovery of Object States and Manipulation Actions

Many human activities involve object manipulations aiming to modify the object state. Examples of common state changes include full/empty bottle, open/closed door, and attached/detached car wheel. In this work, we seek to automatically discover the states of objects and the associated manipulation actions. Given a set of videos for a particular task, we propose a joint model that learns to identify object states and to localize state-modifying actions. Our model is formulated as a discriminative clustering cost with constraints. We assume a consistent temporal order for the changes in object states and manipulation actions, and introduce new optimization techniques to learn model parameters without additional supervision. We demonstrate successful discovery of seven manipulation actions and corresponding object states on a new dataset of videos depicting real-life object manipulations. We show that our joint formulation results in an improvement of object state discovery by action recognition and vice versa.

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Weakly-supervised learning of visual relations

This paper introduces a novel approach for modeling visual relations between pairs of objects. We call relation a triplet of the form (subject, predicate, object) where the predicate is typically a preposition (eg. 'under', 'in front of') or a verb ('hold', 'ride') that links a pair of objects (subject, object). Learning such relations is challenging as the objects have different spatial configurations and appearances depending on the relation in which they occur. Another major challenge comes from the difficulty to get annotations, especially at box-level, for all possible triplets, which makes both learning and evaluation difficult. The contributions of this paper are threefold. First, we design strong yet flexible visual features that encode the appearance and spatial configuration for pairs of objects. Second, we propose a weakly-supervised discriminative clustering model to learn relations from image-level labels only. Third we introduce a new challenging dataset of unusual relations (UnRel) together with an exhaustive annotation, that enables accurate evaluation of visual relation retrieval. We show experimentally that our model results in state-of-the-art results on the visual relationship dataset significantly improving performance on previously unseen relations (zero-shot learning), and confirm this observation on our newly introduced UnRel dataset.

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Learning from Video and Text via Large-Scale Discriminative Clustering

Discriminative clustering has been successfully applied to a number of weakly-supervised learning tasks. Such applications include person and action recognition, text-to-video alignment, object co-segmentation and colocalization in videos and images. One drawback of discriminative clustering, however, is its limited scalability. We address this issue and propose an online optimization algorithm based on the Block-Coordinate Frank-Wolfe algorithm. We apply the proposed method to the problem of weakly supervised learning of actions and actors from movies together with corresponding movie scripts. The scaling up of the learning problem to 66 feature length movies enables us to significantly improve weakly supervised action recognition.

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Long-term Temporal Convolutions for Action Recognition

Typical human actions last several seconds and exhibit characteristic spatio-temporal structure. Recent methods attempt to capture this structure and learn action representations with convolutional neural networks. Such representations, however, are typically learned at the level of a few video frames failing to model actions at their full temporal extent. In this work we learn video representations using neural networks with long-term temporal convolutions (LTC). We demonstrate that LTC-CNN models with increased temporal extents improve the accuracy of action recognition. We also study the impact of different low-level representations, such as raw values of video pixels and optical flow vector fields and demonstrate the importance of high-quality optical flow estimation for learning accurate action models. We report state-of-the-art results on two challenging benchmarks for human action recognition UCF101 (92.7%) and HMDB51 (67.2%).

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Much Ado About Time: Exhaustive Annotation of Temporal Data

Large-scale annotated datasets allow AI systems to learn from and build upon the knowledge of the crowd. Many crowdsourcing techniques have been developed for collecting image annotations. These techniques often implicitly rely on the fact that a new input image takes a negligible amount of time to perceive. In contrast, we investigate and determine the most cost-effective way of obtaining high-quality multi-label annotations for temporal data such as videos. Watching even a short 30-second video clip requires a significant time investment from a crowd worker; thus, requesting multiple annotations following a single viewing is an important cost-saving strategy. But how many questions should we ask per video? We conclude that the optimal strategy is to ask as many questions as possible in a HIT (up to 52 binary questions after watching a 30-second video clip in our experiments). We demonstrate that while workers may not correctly answer all questions, the cost-benefit analysis nevertheless favors consensus from multiple such cheap-yet-imperfect iterations over more complex alternatives. When compared with a one-question-per-video baseline, our method is able to achieve a 10% improvement in recall 76.7% ours versus 66.7% baseline) at comparable precision (83.8% ours versus 83.0% baseline) in about half the annotation time (3.8 minutes ours compared to 7.1 minutes baseline). We demonstrate the effectiveness of our method by collecting multi-label annotations of 157 human activities on 1,815 videos.

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ContextLocNet: Context-Aware Deep Network Models for Weakly Supervised Localization

We aim to localize objects in images using image-level supervision only. Previous approaches to this problem mainly focus on discriminative object regions and often fail to locate precise object boundaries. We address this problem by introducing two types of context-aware guidance models, additive and contrastive models, that leverage their surrounding context regions to improve localization. The additive model encourages the predicted object region to be supported by its surrounding context region. The contrastive model encourages the predicted object region to be outstanding from its surrounding context region. Our approach benefits from the recent success of convolutional neural networks for object recognition and extends Fast R-CNN to weakly supervised object localization. Extensive experimental evaluation on the PASCAL VOC 2007 and 2012 benchmarks shows hat our context-aware approach significantly improves weakly supervised localization and detection.

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Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding

Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.

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Unsupervised Learning from Narrated Instruction Videos

We address the problem of automatically learning the main steps to complete a certain task, such as changing a car tire, from a set of narrated instruction videos. The contributions of this paper are three-fold. First, we develop a new unsupervised learning approach that takes advantage of the complementary nature of the input video and the associated narration. The method solves two clustering problems, one in text and one in video, applied one after each other and linked by joint constraints to obtain a single coherent sequence of steps in both modalities. Second, we collect and annotate a new challenging dataset of real-world instruction videos from the Internet. The dataset contains about 800,000 frames for five different tasks that include complex interactions between people and objects, and are captured in a variety of indoor and outdoor settings. Third, we experimentally demonstrate that the proposed method can automatically discover, in an unsupervised manner, the main steps to achieve the task and locate the steps in the input videos.

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The THUMOS Challenge on Action Recognition for Videos "in the Wild"

Automatically recognizing and localizing wide ranges of human actions has crucial importance for video understanding. Towards this goal, the THUMOS challenge was introduced in 2013 to serve as a benchmark for action recognition. Until then, video action recognition, including THUMOS challenge, had focused primarily on the classification of pre-segmented (i.e., trimmed) videos, which is an artificial task. In THUMOS 2014, we elevated action recognition to a more practical level by introducing temporally untrimmed videos. These also include `background videos' which share similar scenes and backgrounds as action videos, but are devoid of the specific actions. The three editions of the challenge organized in 2013--2015 have made THUMOS a common benchmark for action classification and detection and the annual challenge is widely attended by teams from around the world. In this paper we describe the THUMOS benchmark in detail and give an overview of data collection and annotation procedures. We present the evaluation protocols used to quantify results in the two THUMOS tasks of action classification and temporal detection. We also present results of submissions to the THUMOS 2015 challenge and review the participating approaches. Additionally, we include a comprehensive empirical study evaluating the differences in action recognition between trimmed and untrimmed videos, and how well methods trained on trimmed videos generalize to untrimmed videos. We conclude by proposing several directions and improvements for future THUMOS challenges.

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