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Iyad Kanj

Publications and source records attributed to Iyad Kanj.

At least 19 recordsLinked to original sources

Coordinated Motion Planning is FPT on Discretized Simple Polygons

In the coordinated motion planning problem, we are given a graph together with the starting and destination vertices of $k$ robots. At each time step, any subset of robots may move, each traversing an edge of the graph, provided that no two robots collide. The goal is to compute a schedule that routes all robots to their destinations while minimizing some objective function. In this paper, we focus on the well-studied objective of minimizing the total travel length of all robots. This problem is known to be NP-hard, and it has been shown to be fixed-parameter tractable (FPT), when parameterized by the number $k$ of robots, on full grids (SoCG 2023) and on bounded-treewidth graphs (ICALP 2024). We present a fixed-parameter algorithm for coordinated motion planning, parameterized by the number $k$ of robots, on graphs arising from discretizations of simple polygons. Such graphs are of particular interest in real-world applications, where planar motion is often constrained to discretized representations of polygonal environments. Moreover, these graphs generalize rectangular grids; consequently, our result constitutes a significant step toward resolving the parameterized complexity of coordinated motion planning on subgrids and, ultimately, planar graphs -- two prominent open problems in the field.

cs.DS

Parameterized Algorithms for Coordinated Motion Planning: Minimizing Energy

We study the parameterized complexity of a generalization of the coordinated motion planning problem on graphs, where the goal is to route a specified subset of a given set of $k$ robots to their destinations with the aim of minimizing the total energy (i.e., the total length traveled). We develop novel techniques to push beyond previously-established results that were restricted to solid grids. We design a fixed-parameter additive approximation algorithm for this problem parameterized by $k$ alone. This result, which is of independent interest, allows us to prove the following two results pertaining to well-studied coordinated motion planning problems: (1) A fixed-parameter algorithm, parameterized by $k$, for routing a single robot to its destination while avoiding the other robots, which is related to the famous Rush-Hour Puzzle; and (2) a fixed-parameter algorithm, parameterized by $k$ plus the treewidth of the input graph, for the standard \textsc{Coordinated Motion Planning} (CMP) problem in which we need to route all the $k$ robots to their destinations. The latter of these results implies, among others, the fixed-parameter tractability of CMP parameterized by $k$ on graphs of bounded outerplanarity, which include bounded-height subgrids. We complement the above results with a lower bound which rules out the fixed-parameter tractability for CMP when parameterized by the total energy. This contrasts the recently-obtained tractability of the problem on solid grids under the same parameterization. As our final result, we strengthen the aforementioned fixed-parameter tractability to hold not only on solid grids but all graphs of bounded local treewidth -- a class including, among others, all graphs of bounded genus.

cs.DM

A Minor-Testing Approach for Coordinated Motion Planning with Sliding Robots

We study a variant of the Coordinated Motion Planning problem on undirected graphs, referred to herein as the \textsc{Coordinated Sliding-Motion Planning} (CSMP) problem. In this variant, we are given an undirected graph $G$, $k$ robots $R_1,\dots,R_k$ positioned on distinct vertices of $G$, $p\leq k$ distinct destination vertices for robots $R_1,\dots,R_p$, and $\ell \in \mathbb{N}$. The problem is to decide if there is a serial schedule of at most $\ell$ moves (i.e., of makespan $\ell$) such that at the end of the schedule each robot with a destination reaches it, where a robot's move is a free path (unoccupied by any robots) from its current position to an unoccupied vertex. The problem is known to be NP-hard even on full grids. It has been studied in several contexts, including coin movement and reconfiguration problems, with respect to feasibility, complexity, and approximation. Geometric variants of the problem, in which congruent geometric-shape robots (e.g., unit disk/squares) slide or translate in the Euclidean plane, have also been studied extensively. We investigate the parameterized complexity of CSMP with respect to two parameters: the number $k$ of robots and the makespan $\ell$. As our first result, we present a fixed-parameter algorithm for CSMP parameterized by $k$. For our second result, we present a fixed-parameter algorithm parameterized by $\ell$ for the special case of CSMP in which only a single robot has a destination and the graph is planar, which we prove to be NP-complete. A crucial new ingredient for both of our results is that the solution admits a succinct representation as a small labeled topological minor of the input graph.

cs.DM

From Data Completion to Problems on Hypercubes: A Parameterized Analysis of the Independent Set Problem

Several works have recently investigated the parameterized complexity of data completion problems, motivated by their applications in machine learning, and clustering in particular. Interestingly, these problems can be equivalently formulated as classical graph problems on induced subgraphs of powers of partially-defined hypercubes. In this paper, we follow up on this recent direction by investigating the Independent Set problem on this graph class, which has been studied in the data science setting under the name Diversity. We obtain a comprehensive picture of the problem's parameterized complexity and establish its fixed-parameter tractability w.r.t. the solution size plus the power of the hypercube. Given that several such FO-definable problems have been shown to be fixed-parameter tractable on the considered graph class, one may ask whether fixed-parameter tractability could be extended to capture all FO-definable problems. We answer this question in the negative by showing that FO model checking on induced subgraphs of hypercubes is as difficult as FO model checking on general graphs.

cs.DS

On the Parameterized Complexity of Motion Planning for Rectangular Robots

We study computationally-hard fundamental motion planning problems where the goal is to translate $k$ axis-aligned rectangular robots from their initial positions to their final positions without collision, and with the minimum number of translation moves. Our aim is to understand the interplay between the number of robots and the geometric complexity of the input instance measured by the input size, which is the number of bits needed to encode the coordinates of the rectangles' vertices. We focus on axis-aligned translations, and more generally, translations restricted to a given set of directions, and we study the two settings where the robots move in the free plane, and where they are confined to a bounding box. We obtain fixed-parameter tractable (FPT) algorithms parameterized by $k$ for all the settings under consideration. In the case where the robots move serially (i.e., one in each time step) and axis-aligned, we prove a structural result stating that every problem instance admits an optimal solution in which the moves are along a grid, whose size is a function of $k$, that can be defined based on the input instance. This structural result implies that the problem is fixed-parameter tractable parameterized by $k$. We also consider the case in which the robots move in parallel (i.e., multiple robots can move during the same time step), and which falls under the category of Coordinated Motion Planning problems. Finally, we show that, when the robots move in the free plane, the FPT results for the serial motion case carry over to the case where the translations are restricted to any given set of directions.

cs.CG

The Parameterized Complexity of Coordinated Motion Planning

In Coordinated Motion Planning (CMP), we are given a rectangular-grid on which $k$ robots occupy $k$ distinct starting gridpoints and need to reach $k$ distinct destination gridpoints. In each time step, any robot may move to a neighboring gridpoint or stay in its current gridpoint, provided that it does not collide with other robots. The goal is to compute a schedule for moving the $k$ robots to their destinations which minimizes a certain objective target - prominently the number of time steps in the schedule, i.e., the makespan, or the total length traveled by the robots. We refer to the problem arising from minimizing the former objective target as CMP-M and the latter as CMP-L. Both CMP-M and CMP-L are fundamental problems that were posed as the computational geometry challenge of SoCG 2021, and CMP also embodies the famous $(n^2-1)$-puzzle as a special case. In this paper, we settle the parameterized complexity of CMP-M and CMP-L with respect to their two most fundamental parameters: the number of robots, and the objective target. We develop a new approach to establish the fixed-parameter tractability of both problems under the former parameterization that relies on novel structural insights into optimal solutions to the problem. When parameterized by the objective target, we show that CMP-L remains fixed-parameter tractable while CMP-M becomes para-NP-hard. The latter result is noteworthy, not only because it improves the previously-known boundaries of intractability for the problem, but also because the underlying reduction allows us to establish - as a simpler case - the NP-hardness of the classical Vertex Disjoint and Edge Disjoint Paths problems with constant path-lengths on grids.

cs.DS

The Computational Complexity of Concise Hypersphere Classification

Hypersphere classification is a classical and foundational method that can provide easy-to-process explanations for the classification of real-valued and binary data. However, obtaining an (ideally concise) explanation via hypersphere classification is much more difficult when dealing with binary data than real-valued data. In this paper, we perform the first complexity-theoretic study of the hypersphere classification problem for binary data. We use the fine-grained parameterized complexity paradigm to analyze the impact of structural properties that may be present in the input data as well as potential conciseness constraints. Our results include stronger lower bounds and new fixed-parameter algorithms for hypersphere classification of binary data, which can find an exact and concise explanation when one exists.

cs.LG

Finding a Cluster in Incomplete Data

We study two variants of the fundamental problem of finding a cluster in incomplete data. In the problems under consideration, we are given a multiset of incomplete $d$-dimensional vectors over the binary domain and integers $k$ and $r$, and the goal is to complete the missing vector entries so that the multiset of complete vectors either contains (i) a cluster of $k$ vectors of radius at most $r$, or (ii) a cluster of $k$ vectors of diameter at most $r$. We give tight characterizations of the parameterized complexity of the problems under consideration with respect to the parameters $k$, $r$, and a third parameter that captures the missing vector entries.

cs.DS

Streaming Algorithms for Graph k-Matching with Optimal or Near-Optimal Update Time

We present streaming algorithms for the graph $k$-matching problem in both the insert-only and dynamic models. Our algorithms, with space complexity matching the best upper bounds, have optimal or near-optimal update time, significantly improving on previous results. More specifically, for the insert-only streaming model, we present a one-pass algorithm with optimal space complexity $O(k^2)$ and optimal update time $O(1)$, that with high probability computes a maximum weighted $k$-matching of a given weighted graph. The update time of our algorithm significantly improves the previous upper bound of $O(\log k)$, which was derived only for $k$-matching on unweighted graphs. For the dynamic streaming model, we present a one-pass algorithm that with high probability computes a maximum weighted $k$-matching in $O(Wk^2 \cdot \mbox{polylog}(n)$ space and with $O(\mbox{polylog}(n))$ update time, where $W$ is the number of distinct edge weights. Again the update time of our algorithm improves the previous upper bound of $O(k^2 \cdot \mbox{polylog}(n))$. This algorithm, when applied to unweighted graphs, gives a streaming algorithm on the dynamic model whose space and update time complexities are both near-optimal. Our results also imply a streaming approximation algorithm for maximum weighted $k$-matching whose space complexity matches the best known upper bound with a significantly improved update time.

cs.DS

Study on Soft Robotic Pinniped Locomotion

Legged locomotion is a highly promising but under-researched subfield within the field of soft robotics. The compliant limbs of soft-limbed robots offer numerous benefits, including the ability to regulate impacts, tolerate falls, and navigate through tight spaces. These robots have the potential to be used for various applications, such as search and rescue, inspection, surveillance, and more. The state-of-the-art still faces many challenges, including limited degrees of freedom, a lack of diversity in gait trajectories, insufficient limb dexterity, and limited payload capabilities. To address these challenges, we develop a modular soft-limbed robot that can mimic the locomotion of pinnipeds. By using a modular design approach, we aim to create a robot that has improved degrees of freedom, gait trajectory diversity, limb dexterity, and payload capabilities. We derive a complete floating-base kinematic model of the proposed robot and use it to generate and experimentally validate a variety of locomotion gaits. Results show that the proposed robot is capable of replicating these gaits effectively. We compare the locomotion trajectories under different gait parameters against our modeling results to demonstrate the validity of our proposed gait models.

cs.RO

Teleoperation of Soft Modular Robots: Study on Real-time Stability and Gait Control

Soft robotics holds tremendous potential for various applications, especially in unstructured environments such as search and rescue operations. However, the lack of autonomy and teleoperability, limited capabilities, absence of gait diversity and real-time control, and onboard sensors to sense the surroundings are some of the common issues with soft-limbed robots. To overcome these limitations, we propose a spatially symmetric, topologically-stable, soft-limbed tetrahedral robot that can perform multiple locomotion gaits. We introduce a kinematic model, derive locomotion trajectories for different gaits, and design a teleoperation mechanism to enable real-time human-robot collaboration. We use the kinematic model to map teleoperation inputs and ensure smooth transitions between gaits. Additionally, we leverage the passive compliance and natural stability of the robot for toppling and obstacle navigation. Through experimental tests, we demonstrate the robot's ability to tackle various locomotion challenges, adapt to different situations, and navigate obstructed environments via teleoperation.

cs.RO

Wheelless Soft Robotic Snake Locomotion: Study on Sidewinding and Helical Rolling Gaits

Soft robotic snakes (SRSs) have a unique combination of continuous and compliant properties that allow them to imitate the complex movements of biological snakes. Despite the previous attempts to develop SRSs, many have been limited to planar movements or use wheels to achieve locomotion, which restricts their ability to imitate the full range of biological snake movements. We propose a new design for the SRSs that is wheelless and powered by pneumatics, relying solely on spatial bending to achieve its movements. We derive a kinematic model of the proposed SRS and utilize it to achieve two snake locomotion trajectories, namely sidewinding and helical rolling. These movements are experimentally evaluated under different gait parameters on our SRS prototype. The results demonstrate that the SRS can successfully mimic the proposed spatial locomotion trajectories. This is a significant improvement over the previous designs, which were either limited to planar movements or relied on wheels for locomotion. The ability of the SRS to effectively mimic the complex movements of biological snakes opens up new possibilities for its use in various applications.

cs.RO

Dynamic Modeling and Validation of Soft Robotic Snake Locomotion

Soft robotic snakes made of compliant materials can continuously deform their bodies and, therefore, mimic the biological snakes' flexible and agile locomotion gaits better than their rigid-bodied counterparts. Without wheel support, to date, soft robotic snakes are limited to emulating planar locomotion gaits, which are derived via kinematic modeling and tested on robotic prototypes. Given that the snake locomotion results from the reaction forces due to the distributed contact between their skin and the ground, it is essential to investigate the locomotion gaits through efficient dynamic models capable of accommodating distributed contact forces. We present a complete spatial dynamic model that utilizes a floating-base kinematic model with distributed contact dynamics for a pneumatically powered soft robotic snake. We numerically evaluate the feasibility of the planar and spatial rolling gaits utilizing the proposed model and experimentally validate the corresponding locomotion gait trajectories on a soft robotic snake prototype. We qualitatively and quantitatively compare the numerical and experimental results which confirm the validity of the proposed dynamic model.

cs.RO

The Parameterized Complexity of Clustering Incomplete Data

We study fundamental clustering problems for incomplete data. Specifically, given a set of incomplete d-dimensional vectors (representing rows of a matrix), the goal is to complete the missing vector entries in a way that admits a partitioning of the vectors into at most $k$ clusters with radius or diameter at most r. We give tight characterizations of the parameterized complexity of these problems with respect to the parameters k, r, and the minimum number of rows and columns needed to cover all the missing entries. We show that the considered problems are fixed-parameter tractable when parameterized by the three parameters combined, and that dropping any of the three parameters results in parameterized intractability. A byproduct of our results is that, for the complete data setting, all problems under consideration are fixed-parameter tractable parameterized by k+r.

cs.DS

Optimal Streaming Algorithms for Graph Matching

We present parameterized streaming algorithms for the graph matching problem in both the dynamic and the insert-only models. For the dynamic streaming model, we present a one-pass algorithm that, with high probability, computes a maximum-weight $k$-matching of a weighted graph in $\tilde{O}(Wk^2)$ space and that has $\tilde{O}(1)$ update time, where $W$ is the number of distinct edge weights and the notation $\tilde{O}()$ hides a poly-logarithmic factor in the input size. For the insert-only streaming model, we present a one-pass algorithm that runs in $O(k^2)$ space and has $O(1)$ update time, and that, with high probability, computes a maximum-weight $k$-matching of a weighted graph. The space complexity and the update-time complexity achieved by our algorithms for unweighted $k$-matching in the dynamic model and for weighted $k$-matching in the insert-only model are optimal. A notable contribution of this paper is that the presented algorithms {\it do not} rely on the apriori knowledge/promise that the cardinality of \emph{every} maximum-weight matching of the input graph is upper bounded by the parameter $k$. This promise has been a critical condition in previous works, and lifting it required the development of new tools and techniques.

cs.DS

Near-Optimal Algorithms for Point-Line Covering Problems

We study fundamental point-line covering problems in computational geometry, in which the input is a set $S$ of points in the plane. The first is the Rich Lines problem, which asks for the set of all lines that each covers at least $λ$ points from $S$, for a given integer parameter $λ\geq 2$; this problem subsumes the 3-Points-on-Line problem and the Exact Fitting problem, which -- the latter -- asks for a line containing the maximum number of points. The second is the NP-hard problem Line Cover, which asks for a set of $k$ lines that cover the points of $S$, for a given parameter $k \in \mathbb{N}$. Both problems have been extensively studied. In particular, the Rich Lines problem is a fundamental problem whose solution serves as a building block for several algorithms in computational geometry. For Rich Lines and Exact Fitting, we present a randomized Monte Carlo algorithm that achieves a lower running time than that of Guibas et al.'s algorithm [Computational Geometry 1996], for a wide range of the parameter $λ$. We derive lower-bound results showing that, for $λ=Ω(\sqrt{n \log n})$, the upper bound on the running time of this randomized algorithm matches the lower bound that we derive on the time complexity of Rich Lines in the algebraic computation trees model. For Line Cover, we present two kernelization algorithms: a randomized Monte Carlo algorithm and a deterministic algorithm. Both algorithms improve the running time of existing kernelization algorithms for Line Cover. We derive lower-bound results showing that the running time of the randomized algorithm we present comes close to the lower bound we derive on the time complexity of kernelization algorithms for Line Cover in the algebraic computation trees model.

cs.CG

Solving Partition Problems Almost Always Requires Pushing Many Vertices Around

A fundamental graph problem is to recognize whether the vertex set of a graph $G$ can be bipartitioned into sets $A$ and $B$ such that $G[A]$ and $G[B]$ satisfy properties $Π_A$ and $Π_B$, respectively. This so-called $(Π_A,Π_B)$-Recognition problem generalizes amongst others the recognition of $3$-colorable, bipartite, split, and monopolar graphs. In this paper, we study whether certain fixed-parameter tractable $(Π_A,Π_B)$-Recognition problems admit polynomial kernels. In our study, we focus on the first level above triviality, where $Π_A$ is the set of $P_3$-free graphs (disjoint unions of cliques, or cluster graphs), the parameter is the number of clusters in the cluster graph $G[A]$, and $Π_B$ is characterized by a set $\mathcal{H}$ of connected forbidden induced subgraphs. We prove that, under the assumption that NP is not a subset of coNP/poly, \textsc{$(Π_A,Π_B)$-Recognition} admits a polynomial kernel if and only if $\mathcal{H}$ contains a graph with at most $2$ vertices. In both the kernelization and the lower bound results, we exploit the properties of a pushing process, which is an algorithmic technique used recently by Heggerness et al. and by Kanj et al. to obtain fixed-parameter algorithms for many cases of $(Π_A,Π_B)$-Recognition, as well as several other problems.

cs.CC

Near-optimal Smooth Path Planning for Multisection Continuum Arms

We study the path planning problem for continuum-arm robots, in which we are given a starting and an end point, and we need to compute a path for the tip of the continuum arm between the two points. We consider both cases where obstacles are present and where they are not. We demonstrate how to leverage the continuum arm features to introduce a new model that enables a path planning approach based on the configurations graph, for a continuum arm consisting of three sections, each consisting of three muscle actuators. The algorithm we apply to the configurations graph allows us to exploit parallelism in the computation to obtain efficient implementation. We conducted extensive tests, and the obtained results show the completeness of the proposed algorithm under the considered discretizations, in both cases where obstacles are present and where they are not. We compared our approach to the standard inverse kinematics approach. While the inverse kinematics approach is much faster when successful, our algorithm always succeeds in finding a path or reporting that no path exists, compared to a roughly 70% success rate of the inverse kinematics approach (when a path exists).

cs.RO