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Jérémie Chalopin

Publications and source records attributed to Jérémie Chalopin.

47 records · Page 3Linked to original sources

Anonymous Graph Exploration with Binoculars

We investigate the exploration of networks by a mobile agent. It is long known that, without global information about the graph, it is not possible to make the agent halts after the exploration except if the graph is a tree. We therefore endow the agent with binoculars, a sensing device that can show the local structure of the environment at a constant distance of the agent current location. We show that, with binoculars, it is possible to explore and halt in a large class of non-tree networks. We give a complete characterization of the class of networks that can be explored using binoculars using standard notions of discrete topology. Our characterization is constructive, we present an Exploration algorithm that is universal; this algorithm explores any network explorable with binoculars, and never halts in non-explorable networks.

cs.DS↗

On two conjectures of Maurer concerning basis graphs of matroids

We characterize 2-dimensional complexes associated canonically with basis graphs of matroids as simply connected triangle-square complexes satisfying some local conditions. This proves a version of a (disproved) conjecture by Stephen Maurer (Conjecture 3 of S. Maurer, Matroid basis graphs I, JCTB 14 (1973), 216-240). We also establish Conjecture 1 from the same paper about the redundancy of the conditions in the characterization of basis graphs. We indicate positive-curvature-like aspects of the local properties of the studied complexes. We characterize similarly the corresponding 2-dimensional complexes of even $Δ$-matroids.

math.CO↗

Cop and robber game and hyperbolicity

In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s' 0, this establishes a new - game-theoretical - characterization of Gromov hyperbolicity. We also show that for weakly modular graphs the dependency between δand s is linear for any s'<s. Using these results, we describe a simple constant-factor approximation of the hyperbolicity δof a graph on n vertices in O(n^2) time when the graph is given by its distance-matrix.

math.CO↗

Isometric embedding of Busemann surfaces into $L_1$

In this paper, we prove that any non-positively curved 2-dimensional surface (alias, Busemann surface) is isometrically embeddable into $L_1$. As a corollary, we obtain that all planar graphs which are 1-skeletons of planar non-positively curved complexes with regular Euclidean polygons as cells are $L_1$-embeddable with distortion at most $2+π/2<4$. Our results significantly improve and simplify the results of the recent paper {\it A. Sidiropoulos, Non-positive curvature, and the planar embedding conjecture, FOCS 2013.}}

cs.CG↗

Bucolic Complexes

We introduce and investigate bucolic complexes, a common generalization of systolic complexes and of CAT(0) cubical complexes. They are defined as simply connected prism complexes satisfying some local combinatorial conditions. We study various approaches to bucolic complexes: from graph-theoretic and topological perspective, as well as from the point of view of geometric group theory. In particular, we characterize bucolic complexes by some properties of their 2-skeleta and 1-skeleta (that we call bucolic graphs), by which several known results are generalized. We also show that locally-finite bucolic complexes are contractible, and satisfy some nonpositive-curvature-like properties.

math.CO↗

Simple Agents Learn to Find Their Way: An Introduction on Mapping Polygons

This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local observations at each vertex. Our attention revolves around the question whether a given configuration of sensors and movement capabilities of the agents allows them to capture enough data in order to draw conclusions regarding the global layout of the polygon. In particular, we study the problem of reconstructing the visibility graph of a simple polygon by an agent moving either inside or on the boundary of the polygon. Our aim is to provide insight about the algorithmic challenges faced by an agent trying to map a polygon. We present an overview of techniques for solving this problem with agents that are equipped with simple sensorial capabilities. We illustrate these techniques on examples with sensors that mea- sure angles between lines of sight or identify the previous location. We give an overview over related problems in combinatorial geometry as well as graph exploration.

cs.CG↗

Asymetric Pavlovian Populations

Population protocols have been introduced by Angluin et al. as a model of networks consisting of very limited mobile agents that interact in pairs but with no control over their own movement. A collection of anonymous agents, modeled by finite automata, interact pairwise according to some rules that update their states. Predicates on the initial configurations that can be computed by such protocols have been characterized as semi-linear predicates. In an orthogonal way, several distributed systems have been termed in literature as being realizations of games in the sense of game theory. We investigate under which conditions population protocols, or more generally pairwise interaction rules, correspond to games. We show that restricting to asymetric games is not really a restric- tion: all predicates computable by protocols can actually be computed by protocols corresponding to games, i.e. any semi-linear predicate can be computed by a Pavlovian population multi-protocol.

cs.DC↗

Black Hole Search with Finite Automata Scattered in a Synchronous Torus

We consider the problem of locating a black hole in synchronous anonymous networks using finite state agents. A black hole is a harmful node in the network that destroys any agent visiting that node without leaving any trace. The objective is to locate the black hole without destroying too many agents. This is difficult to achieve when the agents are initially scattered in the network and are unaware of the location of each other. Previous studies for black hole search used more powerful models where the agents had non-constant memory, were labelled with distinct identifiers and could either write messages on the nodes of the network or mark the edges of the network. In contrast, we solve the problem using a small team of finite-state agents each carrying a constant number of identical tokens that could be placed on the nodes of the network. Thus, all resources used in our algorithms are independent of the network size. We restrict our attention to oriented torus networks and first show that no finite team of finite state agents can solve the problem in such networks, when the tokens are not movable. In case the agents are equipped with movable tokens, we determine lower bounds on the number of agents and tokens required for solving the problem in torus networks of arbitrary size. Further, we present a deterministic solution to the black hole search problem for oriented torus networks, using the minimum number of agents and tokens.

cs.DS↗

Tight Bounds for Black Hole Search with Scattered Agents in Synchronous Rings

We study the problem of locating a particularly dangerous node, the so-called black hole in a synchronous anonymous ring network with mobile agents. A black hole is a harmful stationary process residing in a node of the network and destroying destroys all mobile agents visiting that node without leaving any trace. We consider the more challenging scenario when the agents are identical and initially scattered within the network. Moreover, we solve the problem with agents that have constant-sized memory and carry a constant number of identical tokens, which can be placed at nodes of the network. In contrast, the only known solutions for the case of scattered agents searching for a black hole, use stronger models where the agents have non-constant memory, can write messages in whiteboards located at nodes or are allowed to mark both the edges and nodes of the network with tokens. This paper solves the problem for ring networks containing a single black hole. We are interested in the minimum resources (number of agents and tokens) necessary for locating all links incident to the black hole. We present deterministic algorithms for ring topologies and provide matching lower and upper bounds for the number of agents and the number of tokens required for deterministic solutions to the black hole search problem, in oriented or unoriented rings, using movable or unmovable tokens.

cs.MA↗

Cop and robber games when the robber can hide and ride

In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski, Winkler (1983) and Quilliot (1983) characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the class CW(s,s') of cop-win graphs in the game in which the cop and the robber move at different speeds s' and s, s'<= s. We also establish some connections between cop-win graphs for this game with s' =3, coincide and we provide a structural characterization of these graphs. We also investigate several dismantling schemes necessary or sufficient for the cop-win graphs in the game in which the robber is visible only every k moves for a fixed integer k>1. We characterize the graphs which are cop-win for any value of k. Finally, we consider the game where the cop wins if he is at distance at most 1 from the robber and we characterize via a specific dismantling scheme the bipartite graphs where a single cop wins in this game.

cs.DM↗

Playing With Population Protocols

Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous agents, modeled by finite automata, interact in pairs according to some rules. Predicates on the initial configurations that can be computed by such protocols have been characterized under several hypotheses. We discuss here whether and when the rules of interactions between agents can be seen as a game from game theory. We do so by discussing several basic protocols.

cs.GT↗