Searcharxiv⌕ Search

arXiv subjects

Jérôme Lang

Publications and source records attributed to Jérôme Lang.

At least 19 recordsLinked to original sources

The Communication Complexity of Instant-Runoff Voting

The communication complexity of a voting rule is the worst-case number of bits that n voters must transmit to a central authority under the most efficient elicitation protocol in an election with m candidates. We study the communication complexity of Instant-Runoff Voting (IRV). Conitzer and Sandholm [2005] established an upper bound of O(n (log m)${}^2$), but did not provide a matching lower bound beyond $Ω$(n log m). We resolve this open problem by raising the lower bound to $Ω$(n (log m)${}^2$) using the fooling set technique, thereby showing that the communication complexity of IRV is $Θ$(n (log m)${}^2$). We further show that this complexity drops to $Θ$(n log m) under the single-peakedness restriction, and that both the IRV-Average variant and Single Transferable Vote (STV), the multiwinner extension of IRV, have the same asymptotic communication complexity as IRV.

cs.MA↗

Computational Social Choice: Research & Development

Computational social choice (COMSOC) studies principled ways to aggregate conflicting individual preferences into collective decisions. In this paper, we call for an increased effort towards Computational Social Choice: Research & Development (COMSOC-R&D), a problem-driven research agenda that explicitly aims to design, implement, and test collective decision-making systems in the real world. We articulate the defining features of COMSOC-R&D, argue for its value, and discuss various roadblocks and possible solutions.

cs.GT↗

Reallocating Wasted Votes in Proportional Parliamentary Elections with Thresholds

In many proportional parliamentary elections, electoral thresholds (typically 3-5%) are used to promote stability and governability by preventing the election of parties with very small representation. However, these thresholds often result in a significant number of "wasted votes" cast for parties that fail to meet the threshold, which reduces representativeness. One proposal is to allow voters to specify replacement votes, by either indicating a second choice party or by ranking a subset of the parties, but there are several ways of deciding on the scores of the parties (and thus the composition of the parliament) given those votes. We introduce a formal model of party voting with thresholds, and compare a variety of party selection rules axiomatically, and experimentally using a dataset we collected during the 2024 European election in France. We identify three particularly attractive rules, called Direct Winners Only (DO), Single Transferable Vote (STV) and Greedy Plurality (GP).

cs.GT↗

Constrained Serial Dictatorships can be Fair

When allocating indivisible items to agents, it is known that the only strategyproof mechanisms that satisfy a set of rather mild conditions are constrained serial dictatorships: given a fixed order over agents, at each step the designated agent chooses a given number of items (depending on her position in the sequence). Agents who come earlier in the sequence have a larger choice of items; however, this advantage can be compensated by a higher number of items received by those who come later. How to balance priority in the sequence and number of items received is a nontrivial question. We use a previous model, parameterized by a mapping from ranks to scores, a social welfare functional, and a distribution over preference profiles. For several meaningful choices of parameters, we show that the optimal sequence can be computed exactly in polynomial time or approximated using sampling. Our results hold for several probabilistic models on preference profiles, with an emphasis on the Plackett-Luce model. We conclude with experimental results showing how the optimal sequence is impacted by various parameters.

cs.GT↗

Fair Railway Network Design

When designing a public transportation network in a country, one may want to minimise the sum of travel duration of all inhabitants. This corresponds to a purely utilitarian view and does not involve any fairness consideration, as the resulting network will typically benefit the capital city and/or large central cities while leaving some peripheral cities behind. On the other hand, a more egalitarian view will allow some people to travel between peripheral cities without having to go through a central city. We define a model, propose algorithms for computing solution networks, and report on experiments based on real data.

cs.SI↗

Discovering Consistent Subelections

We show how hidden interesting subelections can be discovered in ordinal elections. An interesting subelection consists of a reasonably large set of voters and a reasonably large set of candidates such that the former have a consistent opinion about the latter. Consistency may take various forms but we focus on three: Identity (all selected voters rank all selected candidates the same way), antagonism (half of the selected voters rank candidates in some order and the other half in the reverse order), and clones (all selected voters rank all selected candidates contiguously in the original election). We first study the computation of such hidden subelections. Second, we analyze synthetic and real-life data, and find that identifying hidden consistent subelections allows us to uncover some relevant concepts.

cs.GT↗

Reasoning about unpredicted change and explicit time

Reasoning about unpredicted change consists in explaining observations by events; we propose here an approach for explaining time-stamped observations by surprises, which are simple events consisting in the change of the truth value of a fluent. A framework for dealing with surprises is defined. Minimal sets of surprises are provided together with time intervals where each surprise has occurred, and they are characterized from a model-based diagnosis point of view. Then, a probabilistic approach of surprise minimisation is proposed.

cs.AI↗

Reasoning About Action and Change

The purpose of this book is to provide an overview of AI research, ranging from basic work to interfaces and applications, with as much emphasis on results as on current issues. It is aimed at an audience of master students and Ph.D. students, and can be of interest as well for researchers and engineers who want to know more about AI. The book is split into three volumes.

cs.AI↗

Approval with Runoff

We define a family of runoff rules that work as follows: voters cast approval ballots over candidates; two finalists are selected; and the winner is decided by majority. With approval-type ballots, there are various ways to select the finalists. We leverage known approval-based committee rules and study the obtained runoff rules from an axiomatic point of view. Then we analyze the outcome of these rules on single-peaked profiles, and on real data.

cs.GT↗

Sequential Elimination Voting Games

Voting by sequential elimination is a low-communication voting protocol: voters play in sequence and eliminate one or more of the remaining candidates, until only one remains. While the fairness and efficiency of such protocols have been explored, the impact of strategic behaviour has not been addressed. We model voting by sequential elimination as a game. Given a fixed elimination sequence, we show that the outcome is the same in all subgame-perfect Nash equilibria of the corresponding game, and is polynomial-time computable. We measure the loss of social welfare due to strategic behaviour, with respect to the outcome under sincere behaviour, and with respect to the outcome maximizing social welfare. We give tight bounds for worst-case ratios, and show using experiments that the average impact of manipulation can be much lower than in the worst case.

cs.GT↗

Online Approval Committee Elections

Assume $k$ candidates need to be selected. The candidates appear over time. Each time one appears, it must be immediately selected or rejected -- a decision that is made by a group of individuals through voting. Assume the voters use approval ballots, i.e., for each candidate they only specify whether they consider it acceptable or not. This setting can be seen as a voting variant of choosing $k$ secretaries. Our contribution is twofold. (1) We assess to what extent the committees that are computed online can proportionally represent the voters. (2) If a prior probability over candidate approvals is available, we show how to compute committees with maximal expected score.

cs.GT↗

Multi-winner Approval Voting Goes Epistemic

Epistemic voting interprets votes as noisy signals about a ground truth. We consider contexts where the truth consists of a set of objective winners, knowing a lower and upper bound on its cardinality. A prototypical problem for this setting is the aggre-gation of multi-label annotations with prior knowledge on the size of the ground truth. We posit noisemodels, for which we define rules that output an optimal set of winners. We report on experiments on multi-label annotations (which we collected).

cs.AI↗

Truth-tracking via Approval Voting: Size Matters

Epistemic social choice aims at unveiling a hidden ground truth given votes, which are interpreted as noisy signals about it. We consider here a simple setting where votes consist of approval ballots: each voter approves a set of alternatives which they believe can possibly be the ground truth. Based on the intuitive idea that more reliable votes contain fewer alternatives, we define several noise models that are approval voting variants of the Mallows model. The likelihood-maximizing alternative is then characterized as the winner of a weighted approval rule, where the weight of a ballot decreases with its cardinality. We have conducted an experiment on three image annotation datasets; they conclude that rules based on our noise model outperform standard approval voting; the best performance is obtained by a variant of the Condorcet noise model.

cs.GT↗

Online Selection of Diverse Committees

Citizens' assemblies need to represent subpopulations according to their proportions in the general population. These large committees are often constructed in an online fashion by contacting people, asking for the demographic features of the volunteers, and deciding to include them or not. This raises a trade-off between the number of people contacted (and the incurring cost) and the representativeness of the committee. We study three methods, theoretically and experimentally: a greedy algorithm that includes volunteers as long as proportionality is not violated; a non-adaptive method that includes a volunteer with a probability depending only on their features, assuming that the joint feature distribution in the volunteer pool is known; and a reinforcement learning based approach when this distribution is not known a priori but learnt online.

cs.AI↗

Approximating Voting Rules from Truncated Ballots

Classical voting rules assume that ballots are complete preference orders over candidates. However, when the number of candidates is large enough, it is too costly to ask the voters to rank all candidates. We suggest to fix a rank k, to ask all voters to specify their best k candidates, and then to consider "top-k approximations" of rules, which take only into account the top-k candidates of each ballot. We consider two measures of the quality of the approximation: the probability of selecting the same winner as the original rule, and the score ratio. We do a worst-case study (for the latter measure only), and for both measures, an average-case study and a study from real data sets.

cs.GT↗

Morphologic for knowledge dynamics: revision, fusion, abduction

Several tasks in artificial intelligence require to be able to find models about knowledge dynamics. They include belief revision, fusion and belief merging, and abduction. In this paper we exploit the algebraic framework of mathematical morphology in the context of propositional logic, and define operations such as dilation or erosion of a set of formulas. We derive concrete operators, based on a semantic approach, that have an intuitive interpretation and that are formally well behaved, to perform revision, fusion and abduction. Computation and tractability are addressed, and simple examples illustrate the typical results that can be obtained.

cs.AI↗

Proceedings Sixteenth Conference on Theoretical Aspects of Rationality and Knowledge

This volume consists of papers presented at the Sixteenth Conference on Theoretical Aspects of Rationality and Knowledge (TARK) held at the University of Liverpool, UK, from July 24 to 26, 2017. TARK conferences bring together researchers from a wide variety of fields, including Computer Science (especially, Artificial Intelligence, Cryptography, Distributed Computing), Economics (especially, Decision Theory, Game Theory, Social Choice Theory), Linguistics, Philosophy (especially, Philosophical Logic), and Cognitive Psychology, in order to further understand the issues involving reasoning about rationality and knowledge.

cs.GT↗

Agenda Separability in Judgment Aggregation

One of the better studied properties for operators in judgment aggregation is independence, which essentially dictates that the collective judgment on one issue should not depend on the individual judgments given on some other issue(s) in the same agenda. Independence, although considered a desirable property, is too strong, because together with mild additional conditions it implies dictatorship. We propose here a weakening of independence, named agenda separability: a judgment aggregation rule satisfies it if, whenever the agenda is composed of several independent sub-agendas, the resulting collective judgment sets can be computed separately for each sub-agenda and then put together. We show that this property is discriminant, in the sense that among judgment aggregation rules so far studied in the literature, some satisfy it and some do not. We briefly discuss the implications of agenda separability on the computation of judgment aggregation rules.

cs.AI↗