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Jérôme Lang

Publications and source records attributed to Jérôme Lang.

22 records · Page 2Linked to original sources

New Results on Equilibria in Strategic Candidacy

We consider a voting setting where candidates have preferences about the outcome of the election and are free to join or leave the election. The corresponding candidacy game, where candidates choose strategically to participate or not, has been studied %initially by Dutta et al., who showed that no non-dictatorial voting procedure satisfying unanimity is candidacy-strategyproof, that is, is such that the joint action where all candidates enter the election is always a pure strategy Nash equilibrium. Dutta et al. also showed that for some voting tree procedures, there are candidacy games with no pure Nash equilibria, and that for the rule that outputs the sophisticated winner of voting by successive elimination, all games have a pure Nash equilibrium. No results were known about other voting rules. Here we prove several such results. For four candidates, the message is, roughly, that most scoring rules (with the exception of Borda) do not guarantee the existence of a pure Nash equilibrium but that Condorcet-consistent rules, for an odd number of voters, do. For five candidates, most rules we study no longer have this guarantee. Finally, we identify one prominent rule that guarantees the existence of a pure Nash equilibrium for any number of candidates (and for an odd number of voters): the Copeland rule. We also show that under mild assumptions on the voting rule, the existence of strong equilibria cannot be guaranteed.

cs.GT↗

Boolean Hedonic Games

We study hedonic games with dichotomous preferences. Hedonic games are cooperative games in which players desire to form coalitions, but only care about the makeup of the coalitions of which they are members; they are indifferent about the makeup of other coalitions. The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory. A player is indifferent between satisfactory coalitions, and is indifferent between unsatisfactory coalitions, but strictly prefers any satisfactory coalition over any unsatisfactory coalition. We develop a succinct representation for such games, in which each player's preference relation is represented by a propositional formula. We show how solution concepts for hedonic games with dichotomous preferences are characterised by propositional formulas.

cs.GT↗

Group Activity Selection Problem

We consider a setting where one has to organize one or several group activities for a set of agents. Each agent will participate in at most one activity, and her preferences over activities depend on the number of participants in the activity. The goal is to assign agents to activities based on their preferences. We put forward a general model for this setting, which is a natural generalization of anonymous hedonic games. We then focus on a special case of our model, where agents' preferences are binary, i.e., each agent classifies all pairs of the form "(activity, group size)" into ones that are acceptable and ones that are not. We formulate several solution concepts for this scenario, and study them from the computational point of view, providing hardness results for the general case as well as efficient algorithms for settings where agents' preferences satisfy certain natural constraints.

cs.GT↗

New Candidates Welcome! Possible Winners with respect to the Addition of New Candidates

In voting contexts, some new candidates may show up in the course of the process. In this case, we may want to determine which of the initial candidates are possible winners, given that a fixed number $k$ of new candidates will be added. We give a computational study of this problem, focusing on scoring rules, and we provide a formal comparison with related problems such as control via adding candidates or cloning.

cs.AI↗