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J. Zico Kolter

Publications and source records attributed to J. Zico Kolter.

At least 163 records · Page 9Linked to original sources

Black-box Adversarial Attacks with Bayesian Optimization

We focus on the problem of black-box adversarial attacks, where the aim is to generate adversarial examples using information limited to loss function evaluations of input-output pairs. We use Bayesian optimization~(BO) to specifically cater to scenarios involving low query budgets to develop query efficient adversarial attacks. We alleviate the issues surrounding BO in regards to optimizing high dimensional deep learning models by effective dimension upsampling techniques. Our proposed approach achieves performance comparable to the state of the art black-box adversarial attacks albeit with a much lower average query count. In particular, in low query budget regimes, our proposed method reduces the query count up to $80\%$ with respect to the state of the art methods.

cs.LG↗

Certified Adversarial Robustness via Randomized Smoothing

We show how to turn any classifier that classifies well under Gaussian noise into a new classifier that is certifiably robust to adversarial perturbations under the $\ell_2$ norm. This "randomized smoothing" technique has been proposed recently in the literature, but existing guarantees are loose. We prove a tight robustness guarantee in $\ell_2$ norm for smoothing with Gaussian noise. We use randomized smoothing to obtain an ImageNet classifier with e.g. a certified top-1 accuracy of 49% under adversarial perturbations with $\ell_2$ norm less than 0.5 (=127/255). No certified defense has been shown feasible on ImageNet except for smoothing. On smaller-scale datasets where competing approaches to certified $\ell_2$ robustness are viable, smoothing delivers higher certified accuracies. Our strong empirical results suggest that randomized smoothing is a promising direction for future research into adversarially robust classification. Code and models are available at http://github.com/locuslab/smoothing.

cs.LG↗

Perceptual Based Adversarial Audio Attacks

Recent work has shown the possibility of adversarial attacks on automatic speechrecognition (ASR) systems. However, in the vast majority of work in this area, theattacks have been executed only in the digital space, or have involved short phrasesand static room settings. In this paper, we demonstrate a physically realizableaudio adversarial attack. We base our approach specifically on a psychoacoustic-property-based loss function, and automated generation of room impulse responses, to create adversarial attacks that are robust when played over a speaker in multiple environments. We show that such attacks are possible even while being virtually imperceptible to listeners.

eess.AS↗

Adversarial camera stickers: A physical camera-based attack on deep learning systems

Recent work has documented the susceptibility of deep learning systems to adversarial examples, but most such attacks directly manipulate the digital input to a classifier. Although a smaller line of work considers physical adversarial attacks, in all cases these involve manipulating the object of interest, e.g., putting a physical sticker on an object to misclassify it, or manufacturing an object specifically intended to be misclassified. In this work, we consider an alternative question: is it possible to fool deep classifiers, over all perceived objects of a certain type, by physically manipulating the camera itself? We show that by placing a carefully crafted and mainly-translucent sticker over the lens of a camera, one can create universal perturbations of the observed images that are inconspicuous, yet misclassify target objects as a different (targeted) class. To accomplish this, we propose an iterative procedure for both updating the attack perturbation (to make it adversarial for a given classifier), and the threat model itself (to ensure it is physically realizable). For example, we show that we can achieve physically-realizable attacks that fool ImageNet classifiers in a targeted fashion 49.6% of the time. This presents a new class of physically-realizable threat models to consider in the context of adversarially robust machine learning. Our demo video can be viewed at: https://youtu.be/wUVmL33Fx54

cs.CV↗

Multimodal Transformer for Unaligned Multimodal Language Sequences

Human language is often multimodal, which comprehends a mixture of natural language, facial gestures, and acoustic behaviors. However, two major challenges in modeling such multimodal human language time-series data exist: 1) inherent data non-alignment due to variable sampling rates for the sequences from each modality; and 2) long-range dependencies between elements across modalities. In this paper, we introduce the Multimodal Transformer (MulT) to generically address the above issues in an end-to-end manner without explicitly aligning the data. At the heart of our model is the directional pairwise crossmodal attention, which attends to interactions between multimodal sequences across distinct time steps and latently adapt streams from one modality to another. Comprehensive experiments on both aligned and non-aligned multimodal time-series show that our model outperforms state-of-the-art methods by a large margin. In addition, empirical analysis suggests that correlated crossmodal signals are able to be captured by the proposed crossmodal attention mechanism in MulT.

cs.CL↗

Deterministic PAC-Bayesian generalization bounds for deep networks via generalizing noise-resilience

The ability of overparameterized deep networks to generalize well has been linked to the fact that stochastic gradient descent (SGD) finds solutions that lie in flat, wide minima in the training loss -- minima where the output of the network is resilient to small random noise added to its parameters. So far this observation has been used to provide generalization guarantees only for neural networks whose parameters are either \textit{stochastic} or \textit{compressed}. In this work, we present a general PAC-Bayesian framework that leverages this observation to provide a bound on the original network learned -- a network that is deterministic and uncompressed. What enables us to do this is a key novelty in our approach: our framework allows us to show that if on training data, the interactions between the weight matrices satisfy certain conditions that imply a wide training loss minimum, these conditions themselves {\em generalize} to the interactions between the matrices on test data, thereby implying a wide test loss minimum. We then apply our general framework in a setup where we assume that the pre-activation values of the network are not too small (although we assume this only on the training data). In this setup, we provide a generalization guarantee for the original (deterministic, uncompressed) network, that does not scale with product of the spectral norms of the weight matrices -- a guarantee that would not have been possible with prior approaches.

cs.LG↗

Task-based End-to-end Model Learning in Stochastic Optimization

With the increasing popularity of machine learning techniques, it has become common to see prediction algorithms operating within some larger process. However, the criteria by which we train these algorithms often differ from the ultimate criteria on which we evaluate them. This paper proposes an end-to-end approach for learning probabilistic machine learning models in a manner that directly captures the ultimate task-based objective for which they will be used, within the context of stochastic programming. We present three experimental evaluations of the proposed approach: a classical inventory stock problem, a real-world electrical grid scheduling task, and a real-world energy storage arbitrage task. We show that the proposed approach can outperform both traditional modeling and purely black-box policy optimization approaches in these applications.

cs.LG↗

Trellis Networks for Sequence Modeling

We present trellis networks, a new architecture for sequence modeling. On the one hand, a trellis network is a temporal convolutional network with special structure, characterized by weight tying across depth and direct injection of the input into deep layers. On the other hand, we show that truncated recurrent networks are equivalent to trellis networks with special sparsity structure in their weight matrices. Thus trellis networks with general weight matrices generalize truncated recurrent networks. We leverage these connections to design high-performing trellis networks that absorb structural and algorithmic elements from both recurrent and convolutional models. Experiments demonstrate that trellis networks outperform the current state of the art methods on a variety of challenging benchmarks, including word-level language modeling and character-level language modeling tasks, and stress tests designed to evaluate long-term memory retention. The code is available at https://github.com/locuslab/trellisnet .

cs.LG↗

Large Scale Learning of Agent Rationality in Two-Player Zero-Sum Games

With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a powerful differentiable end-to-end learning frameworks which embed a game solver within a deep-learning framework, allowing unknown game parameters to be learned via backpropagation, this framework faces significant limitations when applied to boundedly rational human agents and large scale problems, leading to poor practicality. In this paper, we address these limitations and propose a framework that is applicable for more practical settings. First, seeking to learn the rationality of human agents in complex two-player zero-sum games, we draw upon well-known ideas in decision theory to obtain a concise and interpretable agent behavior model, and derive solvers and gradients for end-to-end learning. Second, to scale up to large, real-world scenarios, we propose an efficient first-order primal-dual method which exploits the structure of extensive-form games, yielding significantly faster computation for both game solving and gradient computation. When tested on randomly generated games, we report speedups of orders of magnitude over previous approaches. We also demonstrate the effectiveness of our model on both real-world one-player settings and synthetic data.

cs.LG↗

A Continuous-Time View of Early Stopping for Least Squares

We study the statistical properties of the iterates generated by gradient descent, applied to the fundamental problem of least squares regression. We take a continuous-time view, i.e., consider infinitesimal step sizes in gradient descent, in which case the iterates form a trajectory called gradient flow. Our primary focus is to compare the risk of gradient flow to that of ridge regression. Under the calibration $t=1/λ$---where $t$ is the time parameter in gradient flow, and $λ$ the tuning parameter in ridge regression---we prove that the risk of gradient flow is no less than 1.69 times that of ridge, along the entire path (for all $t \geq 0$). This holds in finite samples with very weak assumptions on the data model (in particular, with no assumptions on the features $X$). We prove that the same relative risk bound holds for prediction risk, in an average sense over the underlying signal $β_0$. Finally, we examine limiting risk expressions (under standard Marchenko-Pastur asymptotics), and give supporting numerical experiments.

stat.ML↗

Generalization in Deep Networks: The Role of Distance from Initialization

Why does training deep neural networks using stochastic gradient descent (SGD) result in a generalization error that does not worsen with the number of parameters in the network? To answer this question, we advocate a notion of effective model capacity that is dependent on {\em a given random initialization of the network} and not just the training algorithm and the data distribution. We provide empirical evidences that demonstrate that the model capacity of SGD-trained deep networks is in fact restricted through implicit regularization of {\em the $\ell_2$ distance from the initialization}. We also provide theoretical arguments that further highlight the need for initialization-dependent notions of model capacity. We leave as open questions how and why distance from initialization is regularized, and whether it is sufficient to explain generalization.

cs.LG↗

Low-rank semidefinite programming for the MAX2SAT problem

This paper proposes a new algorithm for solving MAX2SAT problems based on combining search methods with semidefinite programming approaches. Semidefinite programming techniques are well-known as a theoretical tool for approximating maximum satisfiability problems, but their application has traditionally been very limited by their speed and randomized nature. Our approach overcomes this difficult by using a recent approach to low-rank semidefinite programming, specialized to work in an incremental fashion suitable for use in an exact search algorithm. The method can be used both within complete or incomplete solver, and we demonstrate on a variety of problems from recent competitions. Our experiments show that the approach is faster (sometimes by orders of magnitude) than existing state-of-the-art complete and incomplete solvers, representing a substantial advance in search methods specialized for MAX2SAT problems.

math.OC↗

Scaling provable adversarial defenses

Recent work has developed methods for learning deep network classifiers that are provably robust to norm-bounded adversarial perturbation; however, these methods are currently only possible for relatively small feedforward networks. In this paper, in an effort to scale these approaches to substantially larger models, we extend previous work in three main directions. First, we present a technique for extending these training procedures to much more general networks, with skip connections (such as ResNets) and general nonlinearities; the approach is fully modular, and can be implemented automatically (analogous to automatic differentiation). Second, in the specific case of $\ell_\infty$ adversarial perturbations and networks with ReLU nonlinearities, we adopt a nonlinear random projection for training, which scales linearly in the number of hidden units (previous approaches scaled quadratically). Third, we show how to further improve robust error through cascade models. On both MNIST and CIFAR data sets, we train classifiers that improve substantially on the state of the art in provable robust adversarial error bounds: from 5.8% to 3.1% on MNIST (with $\ell_\infty$ perturbations of $ε=0.1$), and from 80% to 36.4% on CIFAR (with $\ell_\infty$ perturbations of $ε=2/255$). Code for all experiments in the paper is available at https://github.com/locuslab/convex_adversarial/.

cs.LG↗

What game are we playing? End-to-end learning in normal and extensive form games

Although recent work in AI has made great progress in solving large, zero-sum, extensive-form games, the underlying assumption in most past work is that the parameters of the game itself are known to the agents. This paper deals with the relatively under-explored but equally important "inverse" setting, where the parameters of the underlying game are not known to all agents, but must be learned through observations. We propose a differentiable, end-to-end learning framework for addressing this task. In particular, we consider a regularized version of the game, equivalent to a particular form of quantal response equilibrium, and develop 1) a primal-dual Newton method for finding such equilibrium points in both normal and extensive form games; and 2) a backpropagation method that lets us analytically compute gradients of all relevant game parameters through the solution itself. This ultimately lets us learn the game by training in an end-to-end fashion, effectively by integrating a "differentiable game solver" into the loop of larger deep network architectures. We demonstrate the effectiveness of the learning method in several settings including poker and security game tasks.

cs.LG↗

Provable defenses against adversarial examples via the convex outer adversarial polytope

We propose a method to learn deep ReLU-based classifiers that are provably robust against norm-bounded adversarial perturbations on the training data. For previously unseen examples, the approach is guaranteed to detect all adversarial examples, though it may flag some non-adversarial examples as well. The basic idea is to consider a convex outer approximation of the set of activations reachable through a norm-bounded perturbation, and we develop a robust optimization procedure that minimizes the worst case loss over this outer region (via a linear program). Crucially, we show that the dual problem to this linear program can be represented itself as a deep network similar to the backpropagation network, leading to very efficient optimization approaches that produce guaranteed bounds on the robust loss. The end result is that by executing a few more forward and backward passes through a slightly modified version of the original network (though possibly with much larger batch sizes), we can learn a classifier that is provably robust to any norm-bounded adversarial attack. We illustrate the approach on a number of tasks to train classifiers with robust adversarial guarantees (e.g. for MNIST, we produce a convolutional classifier that provably has less than 5.8% test error for any adversarial attack with bounded $\ell_\infty$ norm less than $ε= 0.1$), and code for all experiments in the paper is available at https://github.com/locuslab/convex_adversarial.

cs.LG↗

An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling

For most deep learning practitioners, sequence modeling is synonymous with recurrent networks. Yet recent results indicate that convolutional architectures can outperform recurrent networks on tasks such as audio synthesis and machine translation. Given a new sequence modeling task or dataset, which architecture should one use? We conduct a systematic evaluation of generic convolutional and recurrent architectures for sequence modeling. The models are evaluated across a broad range of standard tasks that are commonly used to benchmark recurrent networks. Our results indicate that a simple convolutional architecture outperforms canonical recurrent networks such as LSTMs across a diverse range of tasks and datasets, while demonstrating longer effective memory. We conclude that the common association between sequence modeling and recurrent networks should be reconsidered, and convolutional networks should be regarded as a natural starting point for sequence modeling tasks. To assist related work, we have made code available at http://github.com/locuslab/TCN .

cs.LG↗

Gradient descent GAN optimization is locally stable

Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the "gradient descent" form of GAN optimization i.e., the natural setting where we simultaneously take small gradient steps in both generator and discriminator parameters. We show that even though GAN optimization does not correspond to a convex-concave game (even for simple parameterizations), under proper conditions, equilibrium points of this optimization procedure are still \emph{locally asymptotically stable} for the traditional GAN formulation. On the other hand, we show that the recently proposed Wasserstein GAN can have non-convergent limit cycles near equilibrium. Motivated by this stability analysis, we propose an additional regularization term for gradient descent GAN updates, which \emph{is} able to guarantee local stability for both the WGAN and the traditional GAN, and also shows practical promise in speeding up convergence and addressing mode collapse.

cs.LG↗

Intelligent Pothole Detection and Road Condition Assessment

Poor road conditions are a public nuisance, causing passenger discomfort, damage to vehicles, and accidents. In the U.S., road-related conditions are a factor in 22,000 of the 42,000 traffic fatalities each year. Although we often complain about bad roads, we have no way to detect or report them at scale. To address this issue, we developed a system to detect potholes and assess road conditions in real-time. Our solution is a mobile application that captures data on a car's movement from gyroscope and accelerometer sensors in the phone. To assess roads using this sensor data, we trained SVM models to classify road conditions with 93% accuracy and potholes with 92% accuracy, beating the base rate for both problems. As the user drives, the models use the sensor data to classify whether the road is good or bad, and whether it contains potholes. Then, the classification results are used to create data-rich maps that illustrate road conditions across the city. Our system will empower civic officials to identify and repair damaged roads which inconvenience passengers and cause accidents. This paper details our data science process for collecting training data on real roads, transforming noisy sensor data into useful signals, training and evaluating machine learning models, and deploying those models to production through a real-time classification app. It also highlights how cities can use our system to crowdsource data and deliver road repair resources to areas in need.

cs.CY↗