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Jacob Abernethy

Publications and source records attributed to Jacob Abernethy.

At least 37 records · Page 2Linked to original sources

Quickly Finding a Benign Region via Heavy Ball Momentum in Non-Convex Optimization

The Heavy Ball Method, proposed by Polyak over five decades ago, is a first-order method for optimizing continuous functions. While its stochastic counterpart has proven extremely popular in training deep networks, there are almost no known functions where deterministic Heavy Ball is provably faster than the simple and classical gradient descent algorithm in non-convex optimization. The success of Heavy Ball has thus far eluded theoretical understanding. Our goal is to address this gap, and in the present work we identify two non-convex problems where we provably show that the Heavy Ball momentum helps the iterate to enter a benign region that contains a global optimal point faster. We show that Heavy Ball exhibits simple dynamics that clearly reveal the benefit of using a larger value of momentum parameter for the problems. The first of these optimization problems is the phase retrieval problem, which has useful applications in physical science. The second of these optimization problems is the cubic-regularized minimization, a critical subroutine required by Nesterov-Polyak cubic-regularized method to find second-order stationary points in general smooth non-convex problems.

cs.LG

Linear Separation via Optimism

Binary linear classification has been explored since the very early days of the machine learning literature. Perhaps the most classical algorithm is the Perceptron, where a weight vector used to classify examples is maintained, and additive updates are made as incorrect examples are discovered. The Perceptron has been thoroughly studied and several versions have been proposed over many decades. The key theoretical fact about the Perceptron is that, so long as a perfect linear classifier exists with some margin $γ> 0$, the number of required updates to find such a perfect linear separator is bounded by $\frac{1}{γ^2}$. What has never been fully addressed is: does there exist an algorithm that can achieve this with fewer updates? In this paper we answer this in the affirmative: we propose the Optimistic Perceptron algorithm, a simple procedure that finds a separating hyperplane in no more than $\frac{1}γ$ updates. We also show experimentally that this procedure can significantly outperform Perceptron.

cs.LG

Fast Convergence of Fictitious Play for Diagonal Payoff Matrices

Fictitious Play (FP) is a simple and natural dynamic for repeated play in zero-sum games. Proposed by Brown in 1949, FP was shown to converge to a Nash Equilibrium by Robinson in 1951, albeit at a slow rate that may depend on the dimension of the problem. In 1959, Karlin conjectured that FP converges at the more natural rate of $O(1/\sqrt{t})$. However, Daskalakis and Pan disproved a version of this conjecture in 2014, showing that a slow rate can occur, although their result relies on adversarial tie-breaking. In this paper, we show that Karlin's conjecture is indeed correct for the class of diagonal payoff matrices, as long as ties are broken lexicographically. Specifically, we show that FP converges at a $O(1/\sqrt{t})$ rate in the case when the payoff matrix is diagonal. We also prove this bound is tight by showing a matching lower bound in the identity payoff case under the lexicographic tie-breaking assumption.

cs.GT

Online Kernel based Generative Adversarial Networks

One of the major breakthroughs in deep learning over the past five years has been the Generative Adversarial Network (GAN), a neural network-based generative model which aims to mimic some underlying distribution given a dataset of samples. In contrast to many supervised problems, where one tries to minimize a simple objective function of the parameters, GAN training is formulated as a min-max problem over a pair of network parameters. While empirically GANs have shown impressive success in several domains, researchers have been puzzled by unusual training behavior, including cycling so-called mode collapse. In this paper, we begin by providing a quantitative method to explore some of the challenges in GAN training, and we show empirically how this relates fundamentally to the parametric nature of the discriminator network. We propose a novel approach that resolves many of these issues by relying on a kernel-based non-parametric discriminator that is highly amenable to online training---we call this the Online Kernel-based Generative Adversarial Networks (OKGAN). We show empirically that OKGANs mitigate a number of training issues, including mode collapse and cycling, and are much more amenable to theoretical guarantees. OKGANs empirically perform dramatically better, with respect to reverse KL-divergence, than other GAN formulations on synthetic data; on classical vision datasets such as MNIST, SVHN, and CelebA, show comparable performance.

cs.LG

Online Learning via the Differential Privacy Lens

In this paper, we use differential privacy as a lens to examine online learning in both full and partial information settings. The differential privacy framework is, at heart, less about privacy and more about algorithmic stability, and thus has found application in domains well beyond those where information security is central. Here we develop an algorithmic property called one-step differential stability which facilitates a more refined regret analysis for online learning methods. We show that tools from the differential privacy literature can yield regret bounds for many interesting online learning problems including online convex optimization and online linear optimization. Our stability notion is particularly well-suited for deriving first-order regret bounds for follow-the-perturbed-leader algorithms, something that all previous analyses have struggled to achieve. We also generalize the standard max-divergence to obtain a broader class called Tsallis max-divergences. These define stronger notions of stability that are useful in deriving bounds in partial information settings such as multi-armed bandits and bandits with experts.

cs.LG

Last-iterate convergence rates for min-max optimization

While classic work in convex-concave min-max optimization relies on average-iterate convergence results, the emergence of nonconvex applications such as training Generative Adversarial Networks has led to renewed interest in last-iterate convergence guarantees. Proving last-iterate convergence is challenging because many natural algorithms, such as Simultaneous Gradient Descent/Ascent, provably diverge or cycle even in simple convex-concave min-max settings, and previous work on global last-iterate convergence rates has been limited to the bilinear and convex-strongly concave settings. In this work, we show that the Hamiltonian Gradient Descent (HGD) algorithm achieves linear convergence in a variety of more general settings, including convex-concave problems that satisfy a "sufficiently bilinear" condition. We also prove similar convergence rates for the Consensus Optimization (CO) algorithm of [MNG17] for some parameter settings of CO.

math.OC

Competing Against Equilibria in Zero-Sum Games with Evolving Payoffs

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and for a fixed game matrix this can be easily reduced to solving a linear program. But when the payoff matrix evolves over time our goal is to find a sequential algorithm that can compete with, in a certain sense, the NE of the long-term-averaged payoff matrix. We design an algorithm with small NE regret--that is, we ensure that the long-term payoff of both players is close to minimax optimum in hindsight. Our algorithm achieves near-optimal dependence with respect to the number of rounds and depends poly-logarithmically on the number of available actions of the players. Additionally, we show that the naive reduction, where each player simply minimizes its own regret, fails to achieve the stated objective regardless of which algorithm is used. We also consider the so-called bandit setting, where the feedback is significantly limited, and we provide an algorithm with small NE regret using one-point estimates of each payoff matrix.

cs.LG

Acceleration through Optimistic No-Regret Dynamics

We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a classical technique involves simulating two no-regret algorithms that play against each other and, after $T$ rounds, the average iterate is guaranteed to solve the original optimization problem with error decaying as $O(\log T/T)$. In this paper we show that the technique can be enhanced to a rate of $O(1/T^2)$ by extending recent work \cite{RS13,SALS15} that leverages \textit{optimistic learning} to speed up equilibrium computation. The resulting optimization algorithm derived from this analysis coincides \textit{exactly} with the well-known \NA \cite{N83a} method, and indeed the same story allows us to recover several variants of the Nesterov's algorithm via small tweaks. We are also able to establish the accelerated linear rate for a function which is both strongly-convex and smooth. This methodology unifies a number of different iterative optimization methods: we show that the \HB algorithm is precisely the non-optimistic variant of \NA, and recent prior work already established a similar perspective on \FW \cite{AW17,ALLW18}.

cs.LG

ActiveRemediation: The Search for Lead Pipes in Flint, Michigan

We detail our ongoing work in Flint, Michigan to detect pipes made of lead and other hazardous metals. After elevated levels of lead were detected in residents' drinking water, followed by an increase in blood lead levels in area children, the state and federal governments directed over $125 million to replace water service lines, the pipes connecting each home to the water system. In the absence of accurate records, and with the high cost of determining buried pipe materials, we put forth a number of predictive and procedural tools to aid in the search and removal of lead infrastructure. Alongside these statistical and machine learning approaches, we describe our interactions with government officials in recommending homes for both inspection and replacement, with a focus on the statistical model that adapts to incoming information. Finally, in light of discussions about increased spending on infrastructure development by the federal government, we explore how our approach generalizes beyond Flint to other municipalities nationwide.

cs.LG

Faster Rates for Convex-Concave Games

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of $O(T^{-1/2})$, recent work \citep{RS13,SALS15} has established $O(1/T)$ rates by taking advantage of a particular class of optimistic prediction algorithms. In this work we go further, showing that for a particular class of games one achieves a $O(1/T^2)$ rate, and we show how this applies to the Frank-Wolfe method and recovers a similar bound \citep{D15}. We also show that such no-regret techniques can even achieve a linear rate, $O(\exp(-T))$, for equilibrium computation under additional curvature assumptions.

cs.LG

On Convergence and Stability of GANs

We propose studying GAN training dynamics as regret minimization, which is in contrast to the popular view that there is consistent minimization of a divergence between real and generated distributions. We analyze the convergence of GAN training from this new point of view to understand why mode collapse happens. We hypothesize the existence of undesirable local equilibria in this non-convex game to be responsible for mode collapse. We observe that these local equilibria often exhibit sharp gradients of the discriminator function around some real data points. We demonstrate that these degenerate local equilibria can be avoided with a gradient penalty scheme called DRAGAN. We show that DRAGAN enables faster training, achieves improved stability with fewer mode collapses, and leads to generator networks with better modeling performance across a variety of architectures and objective functions.

cs.AI

A Data Science Approach to Understanding Residential Water Contamination in Flint

When the residents of Flint learned that lead had contaminated their water system, the local government made water-testing kits available to them free of charge. The city government published the results of these tests, creating a valuable dataset that is key to understanding the causes and extent of the lead contamination event in Flint. This is the nation's largest dataset on lead in a municipal water system. In this paper, we predict the lead contamination for each household's water supply, and we study several related aspects of Flint's water troubles, many of which generalize well beyond this one city. For example, we show that elevated lead risks can be (weakly) predicted from observable home attributes. Then we explore the factors associated with elevated lead. These risk assessments were developed in part via a crowd sourced prediction challenge at the University of Michigan. To inform Flint residents of these assessments, they have been incorporated into a web and mobile application funded by \texttt{Google.org}. We also explore questions of self-selection in the residential testing program, examining which factors are linked to when and how frequently residents voluntarily sample their water.

cs.LG

Flint Water Crisis: Data-Driven Risk Assessment Via Residential Water Testing

Recovery from the Flint Water Crisis has been hindered by uncertainty in both the water testing process and the causes of contamination. In this work, we develop an ensemble of predictive models to assess the risk of lead contamination in individual homes and neighborhoods. To train these models, we utilize a wide range of data sources, including voluntary residential water tests, historical records, and city infrastructure data. Additionally, we use our models to identify the most prominent factors that contribute to a high risk of lead contamination. In this analysis, we find that lead service lines are not the only factor that is predictive of the risk of lead contamination of water. These results could be used to guide the long-term recovery efforts in Flint, minimize the immediate damages, and improve resource-allocation decisions for similar water infrastructure crises.

cs.LG

Data Science in Service of Performing Arts: Applying Machine Learning to Predicting Audience Preferences

Performing arts organizations aim to enrich their communities through the arts. To do this, they strive to match their performance offerings to the taste of those communities. Success relies on understanding audience preference and predicting their behavior. Similar to most e-commerce or digital entertainment firms, arts presenters need to recommend the right performance to the right customer at the right time. As part of the Michigan Data Science Team (MDST), we partnered with the University Musical Society (UMS), a non-profit performing arts presenter housed in the University of Michigan, Ann Arbor. We are providing UMS with analysis and business intelligence, utilizing historical individual-level sales data. We built a recommendation system based on collaborative filtering, gaining insights into the artistic preferences of customers, along with the similarities between performances. To better understand audience behavior, we used statistical methods from customer-base analysis. We characterized customer heterogeneity via segmentation, and we modeled customer cohorts to understand and predict ticket purchasing patterns. Finally, we combined statistical modeling with natural language processing (NLP) to explore the impact of wording in program descriptions. These ongoing efforts provide a platform to launch targeted marketing campaigns, helping UMS carry out its mission by allocating its resources more efficiently. Celebrating its 138th season, UMS is a 2014 recipient of the National Medal of Arts, and it continues to enrich communities by connecting world-renowned artists with diverse audiences, especially students in their formative years. We aim to contribute to that mission through data science and customer analytics.

stat.AP

Rate of Price Discovery in Iterative Combinatorial Auctions

We study a class of iterative combinatorial auctions which can be viewed as subgradient descent methods for the problem of pricing bundles to balance supply and demand. We provide concrete convergence rates for auctions in this class, bounding the number of auction rounds needed to reach clearing prices. Our analysis allows for a variety of pricing schemes, including item, bundle, and polynomial pricing, and the respective convergence rates confirm that more expressive pricing schemes come at the cost of slower convergence. We consider two models of bidder behavior. In the first model, bidders behave stochastically according to a random utility model, which includes standard best-response bidding as a special case. In the second model, bidders behave arbitrarily (even adversarially), and meaningful convergence relies on properly designed activity rules.

cs.GT

Spectral Smoothing via Random Matrix Perturbations

We consider stochastic smoothing of spectral functions of matrices using perturbations commonly studied in random matrix theory. We show that a spectral function remains spectral when smoothed using a unitarily invariant perturbation distribution. We then derive state-of-the-art smoothing bounds for the maximum eigenvalue function using the Gaussian Orthogonal Ensemble (GOE). Smoothing the maximum eigenvalue function is important for applications in semidefinite optimization and online learning. As a direct consequence of our GOE smoothing results, we obtain an $O((N \log N)^{1/4} \sqrt{T})$ expected regret bound for the online variance minimization problem using an algorithm that performs only a single maximum eigenvector computation per time step. Here $T$ is the number of rounds and $N$ is the matrix dimension. Our algorithm and its analysis also extend to the more general online PCA problem where the learner has to output a rank $k$ subspace. The algorithm just requires computing $k$ maximum eigenvectors per step and enjoys an $O(k (N \log N)^{1/4} \sqrt{T})$ expected regret bound.

cs.LG

Fighting Bandits with a New Kind of Smoothness

We define a novel family of algorithms for the adversarial multi-armed bandit problem, and provide a simple analysis technique based on convex smoothing. We prove two main results. First, we show that regularization via the \emph{Tsallis entropy}, which includes EXP3 as a special case, achieves the $Θ(\sqrt{TN})$ minimax regret. Second, we show that a wide class of perturbation methods achieve a near-optimal regret as low as $O(\sqrt{TN \log N})$ if the perturbation distribution has a bounded hazard rate. For example, the Gumbel, Weibull, Frechet, Pareto, and Gamma distributions all satisfy this key property.

cs.LG

Faster Convex Optimization: Simulated Annealing with an Efficient Universal Barrier

This paper explores a surprising equivalence between two seemingly-distinct convex optimization methods. We show that simulated annealing, a well-studied random walk algorithms, is directly equivalent, in a certain sense, to the central path interior point algorithm for the the entropic universal barrier function. This connection exhibits several benefits. First, we are able improve the state of the art time complexity for convex optimization under the membership oracle model. We improve the analysis of the randomized algorithm of Kalai and Vempala by utilizing tools developed by Nesterov and Nemirovskii that underly the central path following interior point algorithm. We are able to tighten the temperature schedule for simulated annealing which gives an improved running time, reducing by square root of the dimension in certain instances. Second, we get an efficient randomized interior point method with an efficiently computable universal barrier for any convex set described by a membership oracle. Previously, efficiently computable barriers were known only for particular convex sets.

math.OC